Awesome tut , it looks good! Geometry nodes are complex but so powerfull !! I m a beginner at Blender but I think I'll dive in the nodes , at the end a geometry nodes tree is like if I create my own custom modifier ?
True, with the ability to integrate other objects taken from the scene or generated from scratch, which is a functionality barely covered by original designed modifiers (exceptions are boolean and array modifiers, afaik).... Well, and so many other things, so that geometry nodes modifier boosts the modifiers stack with steroids ;-)
Great tutorial good sir, thank you so much. I've a weirdly specific question for you, I'm lowering and raising the first curve circle to create different shapes. If I keep the second curve circle on four or above, the loop is seamless. I would like to lower the detail, but if I bring it to three it gets me the look I'm after, but the loop breaks at frame 377. Would you happen to know of what would cause that loop to break or how I would compensate for it (as I'm following your super handy math formula)? And apologies I posted this comment on another video, but meant it to be this one.
Thank you for this very informative and easy tutorial. I have learned some new nodes. The output looks beautiful and I have posted my result on my channel with some added background music.
Hi Kamuraï! Top tutos, top sense of humor, however not top your interface for those whose sight is so so :) Why don't you, please, for your tutos, raise a bit your interface res, by using: Prefs > Interface > Resolution scale > 1.2 or 1.3?
It does, but it's just a pure white color principled shader... Or do you mean in the shader geo-nodes node before the material is applied to the object itself? In the latter case, the geo-nodes shader node lists only the shaders applied to the original object, not all materials present in the scene.
@@yarindidi8450 a workaround was to use an input value node and feed it with a driver value, such as #frame (or #frames, don't remember) and do the math with the attached nodes @Khamurai suggested.... But rely on this just if you can't install programs on your PC, otherwise Update is THE WAY ;-)
....I mean, insert an input Value node, just type in "#frame" and press enter to confirm. This provides the current frame number to the nodetree structure.
If you don't have as many edges as the one shown in the video you are most likely missing one of the extrusion/scale steps or one of the scale elements nodes might be set to either 1 or 0
I was wondering how to achieve wireframe in geometry nodes and now I have multiple options, great!
THANK YOU! I've been trying to figure out the first part of this tutorial forever!
Glad I could help!
Just completed this and love the results! Thanks for making it!
i wish touchdesigner tutorials were explained by you , workflow so easy to follow 🛠️🤓
Joe ryba, that man make art everyday 😆. So crazy
Beautiful work...some of the best visuals possible are abstracf pieces like this one. Please more of this?
A valuable source of information. Thanks
My pleasure!
cool stuff dude ^^
Thanks! 😄
looks beautiful. gj
Awesome tut , it looks good! Geometry nodes are complex but so powerfull !! I m a beginner at Blender but I think I'll dive in the nodes , at the end a geometry nodes tree is like if I create my own custom modifier ?
True, with the ability to integrate other objects taken from the scene or generated from scratch, which is a functionality barely covered by original designed modifiers (exceptions are boolean and array modifiers, afaik).... Well, and so many other things, so that geometry nodes modifier boosts the modifiers stack with steroids ;-)
awesome - thanx! :)
nice! thank you 👍
Incredible!
Can i make a full solid 3d voronoi wireframe from a cube?
Great tutorial good sir, thank you so much. I've a weirdly specific question for you, I'm lowering and raising the first curve circle to create different shapes. If I keep the second curve circle on four or above, the loop is seamless. I would like to lower the detail, but if I bring it to three it gets me the look I'm after, but the loop breaks at frame 377. Would you happen to know of what would cause that loop to break or how I would compensate for it (as I'm following your super handy math formula)? And apologies I posted this comment on another video, but meant it to be this one.
Good question, I will take a look at a solution and get back to you :)
If you divide the seconds by 3 instead of 4 it should loop for a 3-sided curve circle, let me know if that solves it for you :)
Hi man, is there a way to uv this?
Hi bro, can I use this for my music Instagram page?
Thank you for this very informative and easy tutorial. I have learned some new nodes. The output looks beautiful and I have posted my result on my channel with some added background music.
Hi Kamuraï! Top tutos, top sense of humor, however not top your interface for those whose sight is so so :) Why don't you, please, for your tutos, raise a bit your interface res, by using: Prefs > Interface > Resolution scale > 1.2 or 1.3?
Absolutely, it's something I wasn't aware of but I will implement that change in future tutorials!
Thank you for all, your tutos really are insightful :)
@@Khamurai thanks and this would help also for those who enjoy your videos from the small display of a smartphone ;-)
Why does the material not show up after this effect is put on?
It does, but it's just a pure white color principled shader... Or do you mean in the shader geo-nodes node before the material is applied to the object itself? In the latter case, the geo-nodes shader node lists only the shaders applied to the original object, not all materials present in the scene.
nice tut, what is 3dmax thinking - 3$/per token, this is insanity.
Its weird, i got through a the Search so many time after scene time. There isnt such a thing in my blender 3?
Scene time node only exists in 3.1 and up :)
@@Khamurai haha i had a feeling that's the problem, time for update:) thanks!
@@yarindidi8450 Not easy to keep track of all the new updates 😄
@@yarindidi8450 a workaround was to use an input value node and feed it with a driver value, such as #frame (or #frames, don't remember) and do the math with the attached nodes @Khamurai suggested.... But rely on this just if you can't install programs on your PC, otherwise Update is THE WAY ;-)
....I mean, insert an input Value node, just type in "#frame" and press enter to confirm. This provides the current frame number to the nodetree structure.
what is the point of deleting cube and adding plane, if you create a mesh in geometry nodes anyway?
I just like to start with a fresh empty scene and the plane is at the top of the list when you add a mesh 😄
@@Khamurai LOL, I'll admit I've done this too.
My version wasn't as busy as yours, summat up there, anny ideas?
If you don't have as many edges as the one shown in the video you are most likely missing one of the extrusion/scale steps or one of the scale elements nodes might be set to either 1 or 0