Sonic Frontiers: Rooftop Trip Gameplay (New Stage)

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  • Опубликовано: 21 ноя 2024

Комментарии • 44

  • @Terminal_Apotos
    @Terminal_Apotos 6 часов назад +44

    So cool, I think it could do with a lot more chunks of terrain being placed around.

  • @kingkazma3246
    @kingkazma3246 5 часов назад +49

    That's what I thought Frontiers was gonna be like, seeing cyberspace images from past zones... but nope, Green Hill, Sky Sanctuary and Random City.

    • @sonicgamin104
      @sonicgamin104 2 часа назад +15

      Don't forget chemical plant

    • @scrubscrub4492
      @scrubscrub4492 Час назад +12

      To be fair that city design is incredible

    • @kaobunn
      @kaobunn Час назад +6

      it's called eternal highway smh

    • @ryannathaniel9296
      @ryannathaniel9296 Час назад +7

      ​@@kaobunnThe fact that one needs to read the manual or play mods to know the name of the stage, tells everything about Cyberspace's presentation

    • @gregoryroadman82
      @gregoryroadman82 Час назад

      be glad we even got a sonic game

  • @kaobunn
    @kaobunn Час назад +6

    FUCK that's so cool!! i love the camera angles, especially when he's running up the clocktower

  • @supercyclone8342
    @supercyclone8342 3 часа назад +10

    30 seconds in and I can't express how insanely cool this is! The rail gameplay isn't just quickstepping and I somehow never considered wall running in cyberspace. If modders can get the Shadow Gens mid-act stage switching to work, then my original vision for what I wanted from cyberspace will be fully realized!

  • @Axlly7
    @Axlly7 3 часа назад +10

    I just think Rooftop Run is so cool

  • @ThatREDDYBoi
    @ThatREDDYBoi 4 часа назад +7

    It looks a lot like the Distortion Space of Radical Highway in Sonic X Shadow Generations

  • @game_throweryt8452
    @game_throweryt8452 5 часов назад +13

    If black room used rooftop run as his domain instead of radical highway:

  • @CrazyKob3617
    @CrazyKob3617 6 часов назад +7

    The Gaint Loop de loop Moment!!!!! ( 1:11 ) ( 4:23 )

  • @MetalSonic420
    @MetalSonic420 6 часов назад +3

    A crazy new stage.

  • @willbrgamer5137
    @willbrgamer5137 7 часов назад +5

    That looks SO COOL

  • @Peter-Man08
    @Peter-Man08 44 минуты назад

    It might just be me, but it sounds like the singer keeps saying "snake bite".

  • @eeennyyy
    @eeennyyy 5 часов назад +3

    I think the person who made this likes wall running

  • @Sneeakie
    @Sneeakie 2 часа назад

    I love how the camera is used in places but somettimes it seems hard to tell where Sonic is.

  • @KDZen
    @KDZen Час назад +1

    Is that a record for biggest loop in a fan level? Functional or otherwise lol

  • @sebastiantorres7299
    @sebastiantorres7299 5 часов назад +1

    Nice Video

  • @Houndlock643
    @Houndlock643 Час назад +1

    Cyberspace Expectation: Generations 1.5 (essentially this)
    What we got for Cyberspace:
    Green Hills, Chemical Plant, Sky Sanctuary, and Random Aah City

  • @hydrodynamo6558
    @hydrodynamo6558 55 минут назад +1

    Looks cool but seems way too linear. While alternative paths exist, they don't seem to reward quick reaction times, especially not in crucial areas.

  • @t.k.o.7923
    @t.k.o.7923 6 часов назад +4

    Seeing the house background assets in both the ground and sky reminds me of Radical Highway from Shadow Generations, especially the versions in the Doom Zones.
    That said, I know this is a fan project, but I still think there could have been a bit more effort in the nearby stage assets.

  • @364wii
    @364wii Час назад

    Roof top run!?
    There's barely houses and floors!

  • @megapulsar9244
    @megapulsar9244 5 часов назад +4

    1:14 / 4:26 This is why the boost games on the older engine are better.

    • @Honestlynothingelse
      @Honestlynothingelse Час назад +1

      Literally.

    • @kaobunn
      @kaobunn Час назад

      nah, it's moreso that massive loops that you have to climb up like that are tedious

    • @megapulsar9244
      @megapulsar9244 Час назад

      @@kaobunn You know full well that Unleashed and Generations (didn't play Colors so I don't really know about that one, but I'm gonna assume it's more or less like Unleashed/Generations) would've literally had you clear this very loop in like a couple seconds with the way they handle loop moments, which is by both having superior speed with the boost to begin with, and making the running become fully automatic during those passages, instead of giving you the tedious freedom (more like a chore imo really) of trying to run straight enough in a loop where you're seeing your tiny character from the far bottom of the loop with a moving camera. I mean hell, even the pre-boost era games since the Adventure series did it way better back in their time.
      So come on now, how come this Frontiers mod fumbles it so awkwardly? I mean I'm not a modder or game dev or anything, but I really don't see how this would be so complicated to pull off for a Sonic game if modders and fan devs can do roughly as good, and sometimes even better than Sega/Sonic Team temselves.

    • @yoshister
      @yoshister 44 минуты назад

      @@megapulsar9244 They could have either had the loop be smaller or the speed off the boosters be faster, but the point is to be able to weave to the dash panels, so you can't have the sequence be too quick or it'd be difficult to react
      You're blaming the engine for a design choice, which is pretty ludicrous

    • @megapulsar9244
      @megapulsar9244 20 минут назад

      @@yoshister before going any further, I have just one genuine question, like I said I'm not a dev or a modder so I'd like to know what I'm talking about a little, so perhaps you can enlighten me : are automatic loop/running sequences in Sonic games dependant on the engine itself that is used for the development of the game or on some other function in the overall programming ?

  • @genyakozlov1316
    @genyakozlov1316 6 часов назад +6

    Gaint Loop de loop reminds me too much of Blitz Sonic and also reminds me why I hate momentum.

  • @Sonic-q6i
    @Sonic-q6i 5 часов назад +1

    What's the name of the music playing

    • @SonicAndre2
      @SonicAndre2 5 часов назад +1

      The song is originally from a Corvette racing game that came out back in 2003, for the car line’s 50th anniversary. It mainly serves as the game’s intro theme. ruclips.net/video/iOXKhLligUU/видео.htmlsi=tNDEruWrj-BpPtwy

  • @lightxvin
    @lightxvin 2 часа назад +1

    Lowkey it kinda reminds me of the backrooms

    • @legoboy7107
      @legoboy7107 16 минут назад

      I was thinking the same thing.

  • @abduljunaid4220
    @abduljunaid4220 6 часов назад +4

    Whatever song you linked is wrong. Can you link the right one? It’s so good

    • @SonicAndre2
      @SonicAndre2 5 часов назад +2

      Here’s the correct link to the song: ruclips.net/video/iOXKhLligUU/видео.htmlsi=tNDEruWrj-BpPtwy

  • @aldoulises563
    @aldoulises563 2 часа назад

    Estos si son niveles de Sonic frontiers con mods y ver los niveles icónicas de estos juegos jeje 😊 buen video 👍!!

  • @That1One-Guy
    @That1One-Guy 2 часа назад +1

    I don’t want to sound mean but that looks very basic

  • @abicrystalwing1543
    @abicrystalwing1543 2 часа назад +1

    This what frontiers should’ve been . Not reusing green hill, chemical plant, sky sanctuary, and eternal highway

  • @DragonBallUltra2024
    @DragonBallUltra2024 5 часов назад +1

    Let me just go agead and say i love modders. Also did anyone see that mod in the works that shows the islands floating with the end sitti g on a thrown