I just thought up some settlement attack logic as to why settlements with no population don't get attacked. 1. due to how rare it is for most of us to visit any settlements that AREN'T being attacked, no one would be aware it's your hideout. 2. since no one is there to call in an attack, you can't be alerted to the attack, as bethesda doesn't have a way to set up an automated alarm. Though admittedly, if you got like 5000 rounds of ammo and 50 assault rifles in your settlement, that shit should get attacked.
The combination of vanilla story aswell as modded questlines + the other mods made this such a fun watch. Hope to see more of these types of videos in the future even if only rarely.
Always roll my eyes anytime someone doing a challenge run is like "Oh, this part of the game that requires me to do X can't be bypassed, so I guess the run is failed" or "Oh, this part of the game broke and I had to use a mod/console to fix it, so I guess the run is failed" so it's pretty refreshing to hear someone just not give a shit and carry on.
Well that stuck in 1st person bug its kinda common with modded weapons, if you use a Stimpak , or eat/ drink something providing you have IAF, or use a workbench its getting fixed
Install Unleveled World and SKK Dynamic Damage Manager, and set the XP gain to 0,2. That way you cannot muscle your way through the game easily. If you install the Vendigo mod, which makes the monster spawn where feral ghouls are, even the ghoul missions are challenging. It's a completely different game. Survival mode, of course.
I'd recommend not using it and waiting for MAIM 3's full release (or you could try out the beta on their Discord). The game was a bit easier without MAIM because I didn't have to worry about bleeding to death, but I could still die in a few shots. It's power armor that removed most of the difficulty at the end, actually.
For Piper, there's a mod called Tough and Deadly Bombshell Piper that improves her stats and makes her prettier. Tough and Deadly Cait is also good. Durable Vertibirds make them less likely to be shot down and crashing on your head.
opinion dump: i think this style of content would be more enjoyable if the critical attitude was more balanced with focus on accomplishments. I can relate to just feeling that way after battling through the modding process to try and get a little bit of actual gaming in, but I also feel like i could make it through both videos without wanting to click off, and even feel compelled to consume more if there was more variety in the tone. coming from someone who loves being critical and talking about the negative aspect if it's true and constructive, and someone took to your channel a lot specifically because of the tone of the mod reviews: i think the consistently critical tone improved the reviews because a incentive of watching reviews is avoiding frustration that others have dealt with for you. but with a style of content focused on entertaining/compelling the audience for leisure, i was waiting on the narrative payoff of a silver lining making the struggles worth it. there were some points of triumph in the playthrough, but it seemed like they were cast aside pretty quickly to focus on the next inconvenience. as it is i kind of worry if the creator is actually enjoying making their content, which undeniably makes it not compelling to watch. I can respect if you're just making authentic content, as i can relate this feeling/attitude is just the reality of modded gaming. but who knows: if you come to enjoy making videos again, i think they could become profitable with a few tweaks from marketing/psychology. not to mention i think maim in itself ruins the gameplay. I loved those mechanics in s.t.a.l.k.e.r. soc but without proper balancing i booted maim off of my list within 10 mins of gameplay. this has been my ted talk.
It increases the headshot body part damage modifier for most races. You can run a scripted instant kill headshot mod with it and they'll work fine together. Other mods that edit body part data will overwrite/be overwritten by HHO.
@@Soulwork1943 From the end of my video: "Fallout 3 sold, at a minimum, over 15 times as many copies as the original Fallout. It sold more copies in its first week after release than all prior Fallout games combined. Despite its flaws, it was every bit the success Bethesda could have hoped for and then some. The game received glowing reviews and widespread praise. Only a small minority complained about any issues I’ve brought up in this video. Looking over my script, I realize a lot of my complaints are minor nitpicks, and while Fallout 3 would no doubt be better if they were addressed, overall I think it’s still an excellent experience, especially by 2008 standards. Yes, the main quest is terrible, there’s no getting around that. But the side quests compensate for that a lot. Fallout 3 doesn’t have that many side quests, but they’re all very lengthy and nearly every single one has at least two solutions. By contrast, Fallout 4 is full of short, linear side quests that suck, alongside radiant quests that are even worse. Compared to it’s numbered sequel, Fallout 3 also has a much better dialog system, it has more RPG elements, and it wasn’t as much of a technical disaster on release day. Replaying Fallout 3 to make this quick-and-dirty video has made me appreciate the game a lot more, and that’s something I didn’t expect. I think Bethesda really did the best they could with Fallout 3, and many of the mistakes they made were also made by Micro Forte with Fallout Tactics, and even Black Isle themselves with Fallout 2. Fallout 3 could have turned out a lot worse if another company won the rights to the series." That sums up my thoughts on Fallout 3 perfectly. It's not a bad game at all; Fallout NV benefits a lot from being able to use its engine and assets.
@@PancuroniumB I had finished a long play through of fallout 3 a couple months ago. I completed the main story quest as well as Broken Steel. My overall play through was really enjoyable and the amount of crashes I had I could fit on one hand which is rare for a Bethesda game. Anyways I do share a lot of your opinions on the Fallout 3 but overall like the game for what it was.
Geneva: "Yay, I'm saved!"
Piper, pulling out a minigun: "Nuh uh."
Piper mowing down Geneva so randomly made me laugh my ass off 😂😂
Ahh it’s a good day, another Pancuronium video.
I wish to second this (e)motion
I just thought up some settlement attack logic as to why settlements with no population don't get attacked.
1. due to how rare it is for most of us to visit any settlements that AREN'T being attacked, no one would be aware it's your hideout.
2. since no one is there to call in an attack, you can't be alerted to the attack, as bethesda doesn't have a way to set up an automated alarm.
Though admittedly, if you got like 5000 rounds of ammo and 50 assault rifles in your settlement, that shit should get attacked.
The combination of vanilla story aswell as modded questlines + the other mods made this such a fun watch. Hope to see more of these types of videos in the future even if only rarely.
i really enjoyed this small series, i hope you do more challenge runs like it
there is a mod to remove fall impact aggro incase anyone wondered
Always roll my eyes anytime someone doing a challenge run is like "Oh, this part of the game that requires me to do X can't be bypassed, so I guess the run is failed" or "Oh, this part of the game broke and I had to use a mod/console to fix it, so I guess the run is failed" so it's pretty refreshing to hear someone just not give a shit and carry on.
That was really good
Once i get a new desktop, I'm gonna do a playthrough like this, maybe with FOCOM, so I can have an Enclave deathsquad
Your humor is burnt toast dry and fantastic 😂👍
Why was Piper such a NUNCE in this run?? That last bit with the minigun was just.. Man, y'know what? Fallout 4 just works.
Well that stuck in 1st person bug its kinda common with modded weapons, if you use a Stimpak , or eat/ drink something providing you have IAF, or use a workbench its getting fixed
This was an awesome series.
Yesssssssssssss, part two! Please do more gameplay :D
Wow this video is underrated how do you not have at least 10k likes great video though
While I'm here for mod reviews I do enjoy this narrated edited LP.
OP: Piper sucks, she kept going down.
Also OP: no I didn’t give her any equipment, I kept her in her defense rating 0 clothes.
5:25 Leaks have visuals. I have played this quest multiple times and never encountered this bug.
Thinking about it now, maybe the holes were invisible due to my textures being low res.
I geniunely enjoyed that thanks
That was a good run.
Hi, I know you already did a vid for heavy weapons but I was wondering if you've ever had a look at Skibadaas minigun and machine-gun mods?
I'll review both mods in one video eventually.
What a cool mod. I will play it one day.
Yup another Pancuronium classic
I warned you about maim tut tut 0:27
I just grab the guy under the walkway in the vault. He's alone and it's also imposing for other NPCs to see anything.
Install Unleveled World and SKK Dynamic Damage Manager, and set the XP gain to 0,2. That way you cannot muscle your way through the game easily. If you install the Vendigo mod, which makes the monster spawn where feral ghouls are, even the ghoul missions are challenging. It's a completely different game. Survival mode, of course.
Would you recommend skipping MAIM completely at this point? How was the difficultly dropoff after the game dmg tweak you made in MCM?
I'd recommend not using it and waiting for MAIM 3's full release (or you could try out the beta on their Discord). The game was a bit easier without MAIM because I didn't have to worry about bleeding to death, but I could still die in a few shots. It's power armor that removed most of the difficulty at the end, actually.
For Piper, there's a mod called Tough and Deadly Bombshell Piper that improves her stats and makes her prettier. Tough and Deadly Cait is also good. Durable Vertibirds make them less likely to be shot down and crashing on your head.
SCOURGE would overwrite these changes
@@Abbot_even loaded "below" it?
opinion dump: i think this style of content would be more enjoyable if the critical attitude was more balanced with focus on accomplishments. I can relate to just feeling that way after battling through the modding process to try and get a little bit of actual gaming in, but I also feel like i could make it through both videos without wanting to click off, and even feel compelled to consume more if there was more variety in the tone. coming from someone who loves being critical and talking about the negative aspect if it's true and constructive, and someone took to your channel a lot specifically because of the tone of the mod reviews: i think the consistently critical tone improved the reviews because a incentive of watching reviews is avoiding frustration that others have dealt with for you. but with a style of content focused on entertaining/compelling the audience for leisure, i was waiting on the narrative payoff of a silver lining making the struggles worth it. there were some points of triumph in the playthrough, but it seemed like they were cast aside pretty quickly to focus on the next inconvenience. as it is i kind of worry if the creator is actually enjoying making their content, which undeniably makes it not compelling to watch. I can respect if you're just making authentic content, as i can relate this feeling/attitude is just the reality of modded gaming. but who knows: if you come to enjoy making videos again, i think they could become profitable with a few tweaks from marketing/psychology. not to mention i think maim in itself ruins the gameplay. I loved those mechanics in s.t.a.l.k.e.r. soc but without proper balancing i booted maim off of my list within 10 mins of gameplay. this has been my ted talk.
Use automatically lowered weapons when not using stealth indicator. If no enemies left, weapon will lower.
Does Hardcore Health Overhaul doing anything with Headshots? Like instant kill? If not can you run a headshot mod alongside without any issues?
It increases the headshot body part damage modifier for most races. You can run a scripted instant kill headshot mod with it and they'll work fine together. Other mods that edit body part data will overwrite/be overwritten by HHO.
@@PancuroniumB thank you
You should try playing FROST
He has mentioned he has a Frost load order, just hasn't made a playthrough video yet
Stg I have a mod load order that’ll never crash or have any glitches and it’s basically this but better all on console
Id love a full mod list for this, my dumbass can only mod Skyrim on xbox. Though i recently got a good PC. If you could, that'd be much appreciated.
Is America rising 2 in your opinion worth it to download?
30:05 LMAOOOOOOOO
While i like that FGEP mod i really dislike those sounds, those are way too loud and you can hear them way too far.
what is your opinion of fallout 3?
I made a video titled "Imagining a Better Fallout 3" a few months back, that kind of summarizes my thoughts.
@@PancuroniumB The reason I ask this is just to know what some fallout youtubers think of it.
@@Soulwork1943 From the end of my video: "Fallout 3 sold, at a minimum, over 15 times as many copies as the original Fallout. It sold more copies in its first week after release than all prior Fallout games combined. Despite its flaws, it was every bit the success Bethesda could have hoped for and then some.
The game received glowing reviews and widespread praise. Only a small minority complained about any issues I’ve brought up in this video. Looking over my script, I realize a lot of my complaints are minor nitpicks, and while Fallout 3 would no doubt be better if they were addressed, overall I think it’s still an excellent experience, especially by 2008 standards. Yes, the main quest is terrible, there’s no getting around that. But the side quests compensate for that a lot.
Fallout 3 doesn’t have that many side quests, but they’re all very lengthy and nearly every single one has at least two solutions. By contrast, Fallout 4 is full of short, linear side quests that suck, alongside radiant quests that are even worse. Compared to it’s numbered sequel, Fallout 3 also has a much better dialog system, it has more RPG elements, and it wasn’t as much of a technical disaster on release day.
Replaying Fallout 3 to make this quick-and-dirty video has made me appreciate the game a lot more, and that’s something I didn’t expect. I think Bethesda really did the best they could with Fallout 3, and many of the mistakes they made were also made by Micro Forte with Fallout Tactics, and even Black Isle themselves with Fallout 2.
Fallout 3 could have turned out a lot worse if another company won the rights to the series."
That sums up my thoughts on Fallout 3 perfectly. It's not a bad game at all; Fallout NV benefits a lot from being able to use its engine and assets.
@@PancuroniumB I had finished a long play through of fallout 3 a couple months ago. I completed the main story quest as well as Broken Steel. My overall play through was really enjoyable and the amount of crashes I had I could fit on one hand which is rare for a Bethesda game. Anyways I do share a lot of your opinions on the Fallout 3 but overall like the game for what it was.
@@Soulwork1943wish I could play fallout 3 but every time I click “new game” it crashes. Refunded it and accepted that that’s the way it goes.
I guess he can
I was the 1 thousand like 😱😱😱🎉🥳🎊🍾🎁
Piper is actually one of the weakest companiens you can have.
MAIM 3 is alot better and less buggy than MAIM 2
Was about to comment, I've had a pretty good experience with MAIM 3 beta, similar damage mod list too. The official release is probably even moreso
man fallout 4 and its mods are a mess