Project Tiny C# SNAKE | Part 3 | Food System

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  • Опубликовано: 3 июл 2024
  • In this video of making snake with #unity3d #projectTiny we will be adding in the food system!
    ● Part 1: bit.ly/32at8d2
    ● Part 2: bit.ly/2XtSzrz
    ● Set up Project Tiny with Visual Studios: bit.ly/2xj7gy0
    ● C# release Forum Post: bit.ly/2ZJ9DpU
    ********************************************************************
    ♥ Subscribe: bit.ly/2FRWgOi
    ● Facebook: bit.ly/2DhBC6I
    ● Twitter: / indie_unleashed
    ● Support me with Brave: brave.com/cod828
    ********************************************************************
    ● Make a Grid with a 1 dimensional array: bit.ly/2sRTpfL
    ● How to make Snake in Unity Tiny: bit.ly/2UmJHhe
    ● Climbing System Show off: bit.ly/2FPurq1
    ********************************************************************
    ● Unity3D Tilemaps Documentation: bit.ly/2Uaf8eY

Комментарии • 11

  • @user-qk4tx9jc4m
    @user-qk4tx9jc4m 5 лет назад

    aww yeah~

  • @CyberAngel67
    @CyberAngel67 5 лет назад

    What is the advantage of creating scenes over using prefabs the traditional way... Seems to be really confusing way of doing things.

    • @CodingWithUnity
      @CodingWithUnity  5 лет назад

      Project tiny doesn't currently support using prefabs! So scenes are our temporary prefab!

    • @CyberAngel67
      @CyberAngel67 5 лет назад

      @@CodingWithUnity fair enough, seems weird for Unity to make such decisions. Do you know if this is on the road map for prefabs or due to the "Tiny" element, it maybe not on the cards.

    • @CodingWithUnity
      @CodingWithUnity  5 лет назад

      Its on the roadmap! They just had to change alot about how prefabs work for it to be compatible with Tiny! Its coming tho! You can also create an Entity with the EntityManager, but i was having problems assigning a sprite to the renderer doing it that way, so i was forced to use scenes!

    • @diegotassi456
      @diegotassi456 5 лет назад

      This is just one fruit but for cases such as the tail, you could have a segment in the scene and instantiate that entity.
      Thanks for your clarifying videos.

  • @victorho7840
    @victorho7840 4 года назад

    You do know it's called lambda expression right?

    • @CodingWithUnity
      @CodingWithUnity  4 года назад +1

      I call it a lambada expression multiple times In almost every video :/

    • @victorho7840
      @victorho7840 4 года назад

      @@CodingWithUnity Just checking :) Been enjoying the series so far, thanks for putting it together!

    • @CodingWithUnity
      @CodingWithUnity  4 года назад

      ​@@victorho7840 im glad your liking it!

  • @HenkEpic
    @HenkEpic 4 года назад

    NO CODE?!