@@ProjectBlare2 practice. its fine. even i thought so too. just be optimistic. dont say "ez" or anything. if you want to practice with me just friend FlashySpidey23(my alt) or Flashspider_NEW. trust me, i have gotten better before i watched this vid. come on, dude, i will teach you everything to getting tons of kills and actually being a decent player at the game. you are lucky im here for you.
Straightforward to the point, has some humor, is actually true. mad underrated channel subbing rn this was one of the best guides to being a good player definitely liking and subbing w
quick tip: if any of your moves are on cooldown, slowly use your m1s to the point where you get more time for your cooldowns and for your enemies to get stunned.
tips block breaking moves on saitama -normal punch -normal shove -normal uppercut both table flip and serious punch have a shockwave that knocks back and stuns players (prevents them from using any moves and makes them as slow as a turtle) buuuut serious punch's shockwave takes some time but table flip's shockwave is instant block breaking moves on garou -flowing water -hunter's grasp (small hitbox) prey's peril is a counter so idk you can also counter prey's peril with your own prey's peril if you weren't caught in it already all of garou's ult moves go through block block breaking moves on genos -ignition burst -blitz shot -jet dive however the damage is reduced significantly while blocking all moves of genos can be countered by prey's peril EXCEPT for blitz shot somehow thunderkick can be countered by prey's peril which is kind of weird considering its an ult move flamewave cannon has enough endlag to be able to punish but incinerate does not block breaking moves on sonic -aerial explosive shuriken (when you jump and then use it) -whirlwind kick? the initial stun is able to be blocked allowing for a punish but the kick itself cannot be blocked this makes turtling pretty effective on sonic users because of the lack of block breaking moves neither variation of explosive shuriken is able to be countered by prey's peril all sonic ult moves go through block but straight on, tenfold funeral, and twinblade rush can be punished due to endlag (tenfold funeral has the most endlag and twinblade having the least from what i can tell) best moveset for teamers imo is garou because all of his moves hit multiple targets best one being lethal whirlwind stream because the slam has aoe which does an absurd amount of damage like 40% or so PLUS flowing water, lethal whirlwind stream, and prey's peril all have i frames while your doing the move these tips can help to counter that moveset or help to better use it im also not that good at the game its just some knowledge i've picked up while playing but hoped this stuff helped and yes feel free to correct me on anything i might have gotten wrong since some of these were more of guesses like the amount of endlag on sonic's ult moves
My trainer got predictable over time, one of the moves i learnt is that he baits people in to using peril ( if hes fighting an hh ). Tutorial on how to do it : He'll do concestutive punches, then once you perio, he'll sidedash, then front dash back to you since peril slows you down if not used correctly. He'll continue punching afterwards. Leaving the oppenet dead, or very low.
additional tip that may help some people: fight extremely experienced players more and fight less people that are unexperienced, how this helps is that you can replicate their combos, side dashing, how they combo start and everything
It's a little bit hard to learn things from someone that is very experienced, you will not pay attention on how they move and barely learm anything if they melt your hp, most of them are also toxic players so this will not draw your attention on thinking he is a good player, but instead having hate on them. Fighting someone better is a good option, but fighting someone that's tryharding or sweating, will barely teach you anything.
ngl man, this give good base to newbies and lets people get curious abt what u show and search for more about them and how to properly perform. Overall the video is good, an impressive editing. Seems to be an insanely underrated channel.
SOUND THE ALARM SAID YOUD KEEP ME SAFE NOW UR TEARING ME DOWN AM I LAID TO WASTE NOW THAT UR NOT AROUND COME AND LEAVE UR MARK VANDALIZE MY HEART FIGHT THE PAIN AWAY
Here is a little guide about block-breaking moves. Saitama block-breakers: - Normal Punch (critical ver.) - Shove - Uppercut *ULTIMATE/AWAKENING* - Table Flip. The move can be used to knock your opponent far away with a stun depending on the distance between the players. - Serious Punch. A second after using this move, when a player is standingb close to you the same way Table Flip is used, it will also knock your opponent far away with a stun. - Omni-Directional Punch. It literally just breaks your opponent’s block. Garou block-breakers: - Flowing Water - Hunter's Grasp - Prey's Peril. When someone used it on a player, and another blocking player comes close to it, the Prey's Peril will catch it. *ULTIMATE/AWAKENING* All moves will breack your opponent’s block. But, the *1st, 3rd, and 4th* move can be countered. (Fun Fact: Final Hunt goes through Death Counter) Genos block-breakers: - Ignition Burst. This will do less damage when opponent blocks. Same goes for Blitz Shot and Jet Dive. *ULTIMATE/AWAKENING* - All moves are unblockable. Except the fact that Thunder Kick can be countered with Prey's Peril. Speedblitz Dropkick cannot be countered by Death Counter. Sonic block-breakers: - Explosive Shuriken - Whirlwind Kick. However, this move can be predicted before the animation is hit. - Flash Strike. This move will only work when you hit it from your opponent's back. - Scatter. Right before the animation ends, if you aim at your opponent, it will knock them with a bit of damage. *ULTIMATE/AWAKENING* All moves will break block. Except for Straight On. When you block this move, you will get damage, but won't get stunned. This gains you time to hit your opponent. Metal Bat block-breakers: - Homerun - Grand Slam *ULTIMATE/AWAKENING* All the current ultimate moves break block.
tips you might not know about: as hero hunter the first ability is unblock cuz if you opponent is block use first ability to unblock it that all like if it work
Tips: Side slam 3 m1s jump side dash to ur opponent and downslam, having advantage of them ragdolled Ragdoll cancel waste abuse Pretend ur comboing and get them to use ragdoll cancel then use ur combo and they dead Perfect timing As a hero hunter u can time lethal super greatly and proceed with combo! Moves that are able to attack during opponent is downslammed are hunters grasp and whirlwind kick consecutive punches uppercut jet dive blitz shot machine gun blows ignition burst exploisive shuriken normal mode Rage mode: tableflip serious punch omni directional punch water rock smashing the final hunt rock splitting fist prob thunder kick nad speedblitz flamewave cannon incinerate sonic start ult hero hunter start ult straight on carnage fourfloud strike.
You forget to mention the fact that you need to fight people way way better than you and some that can destroy you. 2. Learn from fights especially from fighting people who are better.see how they beat you 3.review your fights to see how you could have done something better 4. Practicing is very crucial to get better
I'm smart I never use good combo on inexperienced player I only use the combo on them that are gonna win my combo twisted+Kyoto+the two of them at same time really hard 🗿
i loved the video just one suggestion is that you can explain about ragdoll cancel it is a crucial thing to learn as for you can predict others when you know they used there ragdoll cancel. ragdoll cancel is used to usually get out of combos and you can ragdoll cancel by side dashing, ragdoll cancels have a 20-30 second cooldown and learning about it gives you an automatic uperhand in a fight.
One tip for players is to never waste you ragdoll cancel if u use ragdoll cancel when u got downslammed they can front dash/side dash to you and do a combo instead make the enemies waste their ragdoll cancel
Combos don't work if the enemy or you dont have a great ping Also I think teaching us how and when to use the side dashes, normal dashes, blocking and the shift lock disable will be a huge help as that's mostly my problem in the game
Actually thank you cause this actually help me and I practice the side curve dash and I got better and I defeated a s class player with the move and I practice a insane Garou part and I’m now better so thanks man
For punishing and predicting, im just going to say its much easier to observe genos users as they are very predictable, so thats probably the first one you should observe and study on. The last one I think you should probably study on is garou, since that moveset can be very complex and there are many, MANY different combos that can normally only be countered by saitama, garou himself or maybe even sonic if the user is not skilled enough. Sonic users can also be very predictable (and annoying) so that should be an easy one to pick up. Saitama is also mostly the same combos, all of the time they use the consecutive normal punches at the start, so for garou users you can probably use your counter on that. Dont take so much from me though, remember, combos can always be different and im not the sweatiest person you can find out there (I take daily showers) so you should probably just learn stuff from those sweaty combo youtubers.
as an official sweat of this game, i can say that using garou as your starter character is good, as his combos are simple but kind of difficult (mostly easy), then switching to bald hero once u have mastered down slams, distance and side dashes.
These tips are good, but I got a really good tip for you. You know how pros always got their camera out? Its to try and TRACK their opponent. Predicting and figuring out their movements are really easy if you can do this. Thanks for reading!
Side dashing is literally one of the most important things. Oh yeah this is a great tutorial. Btw if you go up to the best player it’s probably good to ask them to a proper 1v1 vs just go up to them
As a declent garou user i would say if you are new fake block so they side dash to try to get you but you being able to predict their actions u can start a unexpected combo on them... also as a new player never run away... take lessons from your battle.
I’m a highly defensive user, i side dash quite differently. I bait users into side dashing, so I can side dash behind them while they can’t side dash behind me. Bc if I don’t the fight goes on for hours.
YOO YOU GAVE ME THE KEY YOU SAID IT SOMEWHERE AT 1:10 when you said side dashes unpredictable I found out the key why am so bad is am predictable TYSMMMM
the reason why this game is so popular is probably dus to how the strongest battlegrounds has one of, if not the most fluid, simple but complex combat system in the game. no matter how many new techs there are, there are going to be a new one every month from how complex it is
This is somewhat close to chess, as first you need you calculate what your opponent will do, and putting pressure to a piece during a pin or just a piece overall, e.g making an absolutely pinned piece putting pressured on, trapping a piece and etc.
@@EduSovn Im sorry for not playing roblox 24/7 like y'all do. I spend most my game time playing arena fighters Don't burn me alive for not having an addiction to roblox
hey man ur just being rude now first of all battle ground games didnt originate from roblox and there are so many other fun games with the same concept out there, i was not burning u alive i just found it a bit funny. and i dont actually play roblox that much
I love using sonic, idk if this happens for any other character, but when a person is really low, you can flash strike and it actually has a chance of giving you 2 kills
id say im a pretty good player and i have some tips so here ya go: when practicing things like side dashing or any other techniques ask a friend to 1v1 or ask someone in a public server because practicing on dummies can be unreliable as they dont move learn how to character mirrior matches and learn how to counter certain characters while using a certain character; characters like garou might have an easier time fighting a saitama rather than a sonic due to the lack of ranged/counterable moves (example) learn bug techs; ill cover this topic later in my comment but there are techniques that are not meant to be in the game but help perform combos (no, these arent bannable they are things like cancelable hunters grasp into side dash etc.) PLEASE do not hold block its unreliable and a free combo if you are going against good players. block when you see moves starting up that are blockable or when someone side dash counters you take advantage of your GOOD block breakers/bypassers. moves like flowing water are excelent at starting combos when combined with a side dash, practically erasing the slight wind up it has. BAD block bypasses are ones such as normal punch. Normal punch should never be used up close without an m1 chain or a mini uppercut. the move has significant windup and it is a free combo if your enemy has some decent amount of experience playing the game. list of block bypassing moves that are reliable and unreliable: NOTE: MOVES LISTED AS NUMBERS ARE MOVES I FORGOT THE NAMES OF, THE NUMBER IS THEIR SPOT ON THE MOVELIST saitama: normal punch (unreliable) shove (reliable) uppercut (unreliable) ult: counter (its a counter dur dur dur) tableflip (reliable..?) omni (unreliable) serious (unreliable) garou: flowing water (reliable) hunters grasp (unreliable) ult: 1 (unreliable) final hunt (unreliable) 3 (reliable) 4 (VERY RELIABLE) genos (😨): ignition burst (unreliable) blitz shot: (unreliable) ult: speedblitz dropkick (unreliable) thunderkick (unreliable) that energy beam move (unreliable) incinershit (this move is terrible so unreliable) sonic (💀): whirlwind kick (unreliable) scatter (unreliable usually, reliable if you land the tech i mention later) ult: twinblade rush (reliable) 2 (reliable) 3 (reliable) 4 (unreliable) metal bat (hes wip at the time of this comment): home run (unreliable) ok after all that ill tell you guys some things i call bug techs; things that are not meant to happen but can be used to extend or add damage to your combos (ex: garou hunters grasp side dash tech that is now patched was one of these) 1: shove cancel (slam and kb) performing 3 m1s into shove then quickly spamming m1 allows you to knock the enemy away onto the floor within side dashing range ALTERNATIVE: 2 m1s into shove then quickly spamming m1 allows you to keep the enemy upright and in side dash range (dont see why you would use this as the first version is just so much better) 2. hunters grasp cancel (patched but still usable if enemy is ragdolled) first groundslam your enemy and use hunters grasp. proceed to spam m1 to hit them once or twice reducing the knockback jsut enough to be able to side dash to them to continue your combo 3. flash strike extend (MUST USE) perform 2 m1s and on the 3rd quickly spam q dash WITHOUT MOVING while doing it. this should cause you to cast a forwards dash but not move, and due to using a forwards dash up close will cause the enemy to be flung back. this is a perfect range to use flash strike into and reliably extend your combos with the move. 4. scatter extend off block (this one can be hard for some people but very useful) first land scatter final hit on someone who is blocking, and make sure your positions are relatively linear (straight) and as SOON as the scatter animation ends and you stop moving, IMMEDIATELY sideways dash behind your enemy (this WILL take time to pull off for most people, dont get angry just keep trying) anyways that should about cover anything that wasnt mentioned in this video but reply with questions if yall got any bye
As someone that is pretty munch still intermediare: movement should be your first focus. Yesterday i had a match against a somic user that lasted 2 hours, all he did was run spam 1,3 and 4 and dash backwards and sideways, at the end i won because theres no way i would give him a free and lame win i had to give him a lesson. After some time i noticed a patern that he would always dash backwards and then sideways which gave me the uppehand when he tried to get distance. I was using garou and i might not go to duels for some time after this.
This has helped me alot, tysm! Even if I'm mobile this still helped alot. I get killed every second in the game. And I will practice the tips for now, thanks!
Sidedash front dash measure it and try to make l dash counterdashing you must wait for ur opponent to sidedash which will require u to predict if they are moving prepareto counter them and a sidedash which will allow u to peform u to block and counter dash you can also get out of their sidedash combos punishing a predicting movement and rember to add inconsistencies to ur movemnt to prevent this from happening things we learnt
7893th tips and tricks underrated user LIKE TF WHY ARE ALL THE GAME HAS THIS LMAO but anyways it really helped for my friend I already know mostly everything the things I didn't know u I learned it
motiovation on getting better: “Do not fight the low ones. Fight the tough ones, because you will learn from them, and get their skills in the future.”
Last step: Try and find ur main character like don’t use a random character Try all of them and think for a minute about which one is ur type For example I’ve been using metal bat now I’m using genos bc it’s my main And if u can’t find it try playing all the characters a bit more It took me like 6 days to find out which one is mine 💀 idk that for other people tho
TO ALL NEW VIEWERS, TURN ON CAPTIONS FROM 3:40 TO 4:20 CAUSE THE AUDIO WAS MUTED. Thanks!
Discord server: discord.gg/YyGnYAtN
Bro did all these and I still can't do any of these I guess I'm just trash in general
AHUHUHUHUH 420 SO FUNNY AHUHUHUH
@@ProjectBlare2 practice. its fine. even i thought so too. just be optimistic. dont say "ez" or anything. if you want to practice with me just friend FlashySpidey23(my alt) or Flashspider_NEW. trust me, i have gotten better before i watched this vid. come on, dude, i will teach you everything to getting tons of kills and actually being a decent player at the game. you are lucky im here for you.
@@flashspidergamer5629mind if I friend you so you can teach me?
Tysm yr my master my sir
Straightforward to the point, has some humor, is actually true. mad underrated channel subbing rn this was one of the best guides to being a good player definitely liking and subbing w
Fr
Omg i got heart from erensir omggg lifetime achievement
i did too
quick tip: if any of your moves are on cooldown, slowly use your m1s to the point where you get more time for your cooldowns and for your enemies to get stunned.
What are m1s?
@@SaturnsHalo7734 clicking. or if your mobile you just tap without using moves
mouse button 1 a.k.a left mouse button@@SaturnsHalo7734
@@SaturnsHalo7734punches
@@SaturnsHalo7734 just punching
tips
block breaking moves on saitama
-normal punch
-normal shove
-normal uppercut
both table flip and serious punch have a shockwave that knocks back and stuns players (prevents them from using any moves and makes them as slow as a turtle)
buuuut serious punch's shockwave takes some time but table flip's shockwave is instant
block breaking moves on garou
-flowing water
-hunter's grasp (small hitbox)
prey's peril is a counter so idk
you can also counter prey's peril with your own prey's peril if you weren't caught in it already
all of garou's ult moves go through block
block breaking moves on genos
-ignition burst
-blitz shot
-jet dive
however the damage is reduced significantly while blocking
all moves of genos can be countered by prey's peril EXCEPT for blitz shot
somehow thunderkick can be countered by prey's peril which is kind of weird considering its an ult move
flamewave cannon has enough endlag to be able to punish but incinerate does not
block breaking moves on sonic
-aerial explosive shuriken (when you jump and then use it)
-whirlwind kick? the initial stun is able to be blocked allowing for a punish but the kick itself cannot be blocked
this makes turtling pretty effective on sonic users because of the lack of block breaking moves
neither variation of explosive shuriken is able to be countered by prey's peril
all sonic ult moves go through block but straight on, tenfold funeral, and twinblade rush can be punished due to endlag (tenfold funeral has the most endlag and twinblade having the least from what i can tell)
best moveset for teamers imo is garou because all of his moves hit multiple targets
best one being lethal whirlwind stream because the slam has aoe which does an absurd amount of damage like 40% or so
PLUS flowing water, lethal whirlwind stream, and prey's peril all have i frames while your doing the move
these tips can help to counter that moveset or help to better use it
im also not that good at the game its just some knowledge i've picked up while playing but hoped this stuff helped
and yes feel free to correct me on anything i might have gotten wrong since some of these were more of guesses like the amount of endlag on sonic's ult moves
very insightful... pinned!
No reading tho
He probily took alote of time to righting this so thats why i respect him
@@erensirdontcompareit such a good tutorial
yeah letheal whrilwind aoe is crazy damage you can team with someone and do a crazy combo with it
My trainer got predictable over time, one of the moves i learnt is that he baits people in to using peril ( if hes fighting an hh ). Tutorial on how to do it : He'll do concestutive punches, then once you perio, he'll sidedash, then front dash back to you since peril slows you down if not used correctly. He'll continue punching afterwards. Leaving the oppenet dead, or very low.
slide 3
This isn't tiktok little buddy@@koenigseggpeta4360
Extremely underrated! Keep it up!
yoo
additional tip that may help some people:
fight extremely experienced players more and fight less people that are unexperienced,
how this helps is that you can replicate their combos, side dashing, how they combo start and everything
True Learned a lot of my combos from being destroyed by sweats
It's a little bit hard to learn things from someone that is very experienced, you will not pay attention on how they move and barely learm anything if they melt your hp, most of them are also toxic players so this will not draw your attention on thinking he is a good player, but instead having hate on them. Fighting someone better is a good option, but fighting someone that's tryharding or sweating, will barely teach you anything.
ngl man, this give good base to newbies and lets people get curious abt what u show and search for more about them and how to properly perform. Overall the video is good, an impressive editing. Seems to be an insanely underrated channel.
Thank you, I will continue to do my best
2:42 that caught me off guard😂
SOUND THE ALARM SAID YOUD KEEP ME SAFE NOW UR TEARING ME DOWN AM I LAID TO WASTE NOW THAT UR NOT AROUND COME AND LEAVE UR MARK VANDALIZE MY HEART FIGHT THE PAIN AWAY
2:40
Same
Yea😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
OUTSTANDING VIDEO!!! Amazing editing and effort into this video! Lets get this man to 100k!!!
Ya
Here is a little guide about block-breaking moves.
Saitama block-breakers:
- Normal Punch (critical ver.)
- Shove
- Uppercut
*ULTIMATE/AWAKENING*
- Table Flip. The move can be used to knock your opponent far away with a stun depending on the distance between the players.
- Serious Punch. A second after using this move, when a player is standingb close to you the same way Table Flip is used, it will also knock your opponent far away with a stun.
- Omni-Directional Punch. It literally just breaks your opponent’s block.
Garou block-breakers:
- Flowing Water
- Hunter's Grasp
- Prey's Peril. When someone used it on a player, and another blocking player comes close to it, the Prey's Peril will catch it.
*ULTIMATE/AWAKENING*
All moves will breack your opponent’s block. But, the *1st, 3rd, and 4th* move can be countered. (Fun Fact: Final Hunt goes through Death Counter)
Genos block-breakers:
- Ignition Burst. This will do less damage when opponent blocks. Same goes for Blitz Shot and Jet Dive.
*ULTIMATE/AWAKENING*
- All moves are unblockable. Except the fact that Thunder Kick can be countered with Prey's Peril. Speedblitz Dropkick cannot be countered by Death Counter.
Sonic block-breakers:
- Explosive Shuriken
- Whirlwind Kick. However, this move can be predicted before the animation is hit.
- Flash Strike. This move will only work when you hit it from your opponent's back.
- Scatter. Right before the animation ends, if you aim at your opponent, it will knock them with a bit of damage.
*ULTIMATE/AWAKENING*
All moves will break block. Except for Straight On. When you block this move, you will get damage, but won't get stunned. This gains you time to hit your opponent.
Metal Bat block-breakers:
- Homerun
- Grand Slam
*ULTIMATE/AWAKENING*
All the current ultimate moves break block.
Thanks I gusss
Atomic samurai:
-Atomos cleave (up close version)
*No ult lol*
obsurdly underrated. keep it up you'll get big i promise
Last step: have good ping so you can actually dodge and block 🙏
Having bad ping if you know how to use it you are like the god of war
You can stop time fr
We do not eradicate our bad ping...
*We manipulate our bad ping and achieve immense advantage by a simple lack of ping, morphing into the PingLord*
Oh i don't have that. I block and they dash and i still get hit
@@vektro2594but for other people they will see you just stuck and kill you
tips you might not know about:
as hero hunter the first ability is unblock cuz if you opponent is block use first ability to unblock it that all like if it work
Tips: Side slam
3 m1s jump side dash to ur opponent and downslam, having advantage of them ragdolled
Ragdoll cancel waste abuse
Pretend ur comboing and get them to use ragdoll cancel then use ur combo and they dead
Perfect timing
As a hero hunter u can time lethal super greatly and proceed with combo!
Moves that are able to attack during opponent is downslammed are hunters grasp and whirlwind kick consecutive punches uppercut jet dive blitz shot machine gun blows ignition burst exploisive shuriken normal mode
Rage mode: tableflip serious punch omni directional punch water rock smashing the final hunt rock splitting fist prob thunder kick nad speedblitz flamewave cannon incinerate sonic start ult hero hunter start ult straight on carnage fourfloud strike.
This better help!🤬🤬🤬🤬
FINALLY A VIDEO WITH ACTUAL GOOD TIPS you deserve a sub
You forget to mention the fact that you need to fight people way way better than you and some that can destroy you. 2. Learn from fights especially from fighting people who are better.see how they beat you 3.review your fights to see how you could have done something better 4. Practicing is very crucial to get better
I'm smart I never use good combo on inexperienced player I only use the combo on them that are gonna win my combo twisted+Kyoto+the two of them at same time really hard 🗿
One of the best ways to get good is too steal good players combos and movement skills to figure them on BTW don't forget to side dash and front dash
@@C_0lumb1n4 i do twisted but not kyoto simply because if i dont hit it i waste a cd
i loved the video just one suggestion is that you can explain about ragdoll cancel it is a crucial thing to learn as for you can predict others when you know they used there ragdoll cancel. ragdoll cancel is used to usually get out of combos and you can ragdoll cancel by side dashing, ragdoll cancels have a 20-30 second cooldown and learning about it gives you an automatic uperhand in a fight.
One tip for players is to never waste you ragdoll cancel if u use ragdoll cancel when u got downslammed they can front dash/side dash to you and do a combo instead make the enemies waste their ragdoll cancel
Your*
Last time I checked this video, you only had 400 subs. Look how much you grown!
underrated channel
so true
fr
He has 4 videos
Ikr
fr
Wow thanks man this video really helped me to be the strongest and i even beated the strongest player in my server tysm❤
I have a tip.
Practice 2 moving styles because IF your movement style was figured out, just use the other one. Simple as that!
I use Kyoto and twisted combo 🗿 💀
I need to sleep
wdym moving styles
Combos don't work if the enemy or you dont have a great ping
Also I think teaching us how and when to use the side dashes, normal dashes, blocking and the shift lock disable will be a huge help as that's mostly my problem in the game
What should I have added to make this tutorial better? comment down below!
upper ut and down slam mechanics and some stuff about ping combos
@@Rex_B I have invented a garou combo like kyoto, and another strat that pros like kyoto use. Its on my channel if you wanna see
u earned a sub and u should put a few easy combos that u can show like uppercut and normal punch then mini uppercut then consecutive
Am I also an underated channel? I am going to start posting more about tutorials
The most hardest combos
Actually thank you cause this actually help me and I practice the side curve dash and I got better and I defeated a s class player with the move and I practice a insane Garou part and I’m now better so thanks man
0:38 that was perfect😉
**it was**
*it was*
Just an example of every step in one fight ( I’ll like the vid btw, it seems helpful)
For punishing and predicting, im just going to say its much easier to observe genos users as they are very predictable, so thats probably the first one you should observe and study on. The last one I think you should probably study on is garou, since that moveset can be very complex and there are many, MANY different combos that can normally only be countered by saitama, garou himself or maybe even sonic if the user is not skilled enough. Sonic users can also be very predictable (and annoying) so that should be an easy one to pick up. Saitama is also mostly the same combos, all of the time they use the consecutive normal punches at the start, so for garou users you can probably use your counter on that. Dont take so much from me though, remember, combos can always be different and im not the sweatiest person you can find out there (I take daily showers) so you should probably just learn stuff from those sweaty combo youtubers.
as an official sweat of this game, i can say that using garou as your starter character is good, as his combos are simple but kind of difficult (mostly easy), then switching to bald hero once u have mastered down slams, distance and side dashes.
Best tip: don't lag buy a better phone or PC cus your phone/ps is a potato
Nah I don't think so
Thanks it helped me a lot❤😊
Mano muito obrigado eu sou brasileiro mais gostei muito do tutorial, vou treinar e ficar forte ❤
These tips are good, but I got a really good tip for you. You know how pros always got their camera out? Its to try and TRACK their opponent. Predicting and figuring out their movements are really easy if you can do this. Thanks for reading!
I'll include this in a future vid. Thanks!
Side dashing is literally one of the most important things.
Oh yeah this is a great tutorial.
Btw if you go up to the best player it’s probably good to ask them to a proper 1v1 vs just go up to them
Thank you for all you wonderful tips
This is actually help me alot thx erensir.😊
good tip: if you press shove or hunters grasp, side dash instead of front dashing since it is blockable
Well nice it help out how to be good thanks ❤
As a declent garou user i would say if you are new fake block so they side dash to try to get you but you being able to predict their actions u can start a unexpected combo on them... also as a new player never run away... take lessons from your battle.
thanks bro I used to be a spam blocker but after this it’s gonna help me a lot
This is just what I needed! That you for the awesome video!! My son loves it
I started playing Saitama battlegrounds
When the game was just a baseplate man i missed the old maps
Thank u this helped me soo much
Cool that his First video of TSB is his most viewed
Underrated as hell.
I’m a highly defensive user, i side dash quite differently. I bait users into side dashing, so I can side dash behind them while they can’t side dash behind me. Bc if I don’t the fight goes on for hours.
thanks for the tips man i can see the efforts for this I usally do not sub, but this video is very well made
BRO WTF YOU ONLY HAVE 150+ SUBS...... UNDERRATED ASF
Thank you for this guide, i went from a couple hundred kills to 2000+ kills!
I loves this video as someone who makes content on this game!
Thanks! Stay tuned for more
YOO YOU GAVE ME THE KEY YOU SAID IT SOMEWHERE AT 1:10 when you said side dashes unpredictable I found out the key why am so bad is am predictable TYSMMMM
Bro best quide ever, explained very well and funny 😆nice job 👍
such q good video with great humor and editing underrated
the reason why this game is so popular is probably dus to how the strongest battlegrounds has one of, if not the most fluid, simple but complex combat system in the game. no matter how many new techs there are, there are going to be a new one every month from how complex it is
Perfectly explained!
@@erensirdontcompareit im simply built incorrectly 😎
This is somewhat close to chess, as first you need you calculate what your opponent will do, and putting pressure to a piece during a pin or just a piece overall, e.g making an absolutely pinned piece putting pressured on, trapping a piece and etc.
I was an og in his strongest battlegrounds arc
I love how games like these give you all the characters for free.
You dont need to do quests, unlock anything, or grind.
All you need is skill
Bro did you never play a battle ground game?
@@EduSovn Im sorry for not playing roblox 24/7 like y'all do.
I spend most my game time playing arena fighters
Don't burn me alive for not having an addiction to roblox
hey man ur just being rude now first of all battle ground games didnt originate from roblox and there are so many other fun games with the same concept out there, i was not burning u alive i just found it a bit funny. and i dont actually play roblox that much
this channel needs more subs fr
I love using sonic, idk if this happens for any other character, but when a person is really low, you can flash strike and it actually has a chance of giving you 2 kills
Also another step for dashing curve behind with the front dashing, so that your opponent block would be canceled and would be a free combo
id say im a pretty good player and i have some tips so here ya go:
when practicing things like side dashing or any other techniques ask a friend to 1v1 or ask someone in a public server because practicing on dummies can be unreliable as they dont move
learn how to character mirrior matches and learn how to counter certain characters while using a certain character; characters like garou might have an easier time fighting a saitama rather than a sonic due to the lack of ranged/counterable moves (example)
learn bug techs; ill cover this topic later in my comment but there are techniques that are not meant to be in the game but help perform combos (no, these arent bannable they are things like cancelable hunters grasp into side dash etc.)
PLEASE do not hold block its unreliable and a free combo if you are going against good players. block when you see moves starting up that are blockable or when someone side dash counters you
take advantage of your GOOD block breakers/bypassers. moves like flowing water are excelent at starting combos when combined with a side dash, practically erasing the slight wind up it has. BAD block bypasses are ones such as normal punch. Normal punch should never be used up close without an m1 chain or a mini uppercut. the move has significant windup and it is a free combo if your enemy has some decent amount of experience playing the game.
list of block bypassing moves that are reliable and unreliable:
NOTE: MOVES LISTED AS NUMBERS ARE MOVES I FORGOT THE NAMES OF, THE NUMBER IS THEIR SPOT ON THE MOVELIST
saitama:
normal punch (unreliable)
shove (reliable)
uppercut (unreliable)
ult:
counter (its a counter dur dur dur)
tableflip (reliable..?)
omni (unreliable)
serious (unreliable)
garou:
flowing water (reliable)
hunters grasp (unreliable)
ult:
1 (unreliable)
final hunt (unreliable)
3 (reliable)
4 (VERY RELIABLE)
genos (😨):
ignition burst (unreliable)
blitz shot: (unreliable)
ult:
speedblitz dropkick (unreliable)
thunderkick (unreliable)
that energy beam move (unreliable)
incinershit (this move is terrible so unreliable)
sonic (💀):
whirlwind kick (unreliable)
scatter (unreliable usually, reliable if you land the tech i mention later)
ult:
twinblade rush (reliable)
2 (reliable)
3 (reliable)
4 (unreliable)
metal bat (hes wip at the time of this comment):
home run (unreliable)
ok after all that ill tell you guys some things i call bug techs; things that are not meant to happen but can be used to extend or add damage to your combos (ex: garou hunters grasp side dash tech that is now patched was one of these)
1: shove cancel (slam and kb)
performing 3 m1s into shove then quickly spamming m1 allows you to knock the enemy away onto the floor within side dashing range
ALTERNATIVE: 2 m1s into shove then quickly spamming m1 allows you to keep the enemy upright and in side dash range (dont see why you would use this as the first version is just so much better)
2. hunters grasp cancel (patched but still usable if enemy is ragdolled)
first groundslam your enemy and use hunters grasp. proceed to spam m1 to hit them once or twice reducing the knockback jsut enough to be able to side dash to them to continue your combo
3. flash strike extend (MUST USE)
perform 2 m1s and on the 3rd quickly spam q dash WITHOUT MOVING while doing it. this should cause you to cast a forwards dash but not move, and due to using a forwards dash up close will cause the enemy to be flung back. this is a perfect range to use flash strike into and reliably extend your combos with the move.
4. scatter extend off block (this one can be hard for some people but very useful)
first land scatter final hit on someone who is blocking, and make sure your positions are relatively linear (straight) and as SOON as the scatter animation ends and you stop moving, IMMEDIATELY sideways dash behind your enemy (this WILL take time to pull off for most people, dont get angry just keep trying)
anyways that should about cover anything that wasnt mentioned in this video but reply with questions if yall got any
bye
Congratulations you got a new subscriber
As someone that is pretty munch still intermediare: movement should be your first focus. Yesterday i had a match against a somic user that lasted 2 hours, all he did was run spam 1,3 and 4 and dash backwards and sideways, at the end i won because theres no way i would give him a free and lame win i had to give him a lesson. After some time i noticed a patern that he would always dash backwards and then sideways which gave me the uppehand when he tried to get distance. I was using garou and i might not go to duels for some time after this.
real question is why you didnt leave after 10 minutes and spent 2 hours chasing a guy when you couldve got the rank back in 12x less amount of time
@@aaa-bk4yv because i didnt want hiw to win, if you read my coment that would be your answer
This has helped me alot, tysm! Even if I'm mobile this still helped alot. I get killed every second in the game. And I will practice the tips for now, thanks!
Sidedash front dash measure it and try to make l dash counterdashing you must wait for ur opponent to sidedash which will require u to predict if they are moving prepareto counter them and a sidedash which will allow u to peform u to block and counter dash you can also get out of their sidedash combos punishing a predicting movement and rember to add inconsistencies to ur movemnt to prevent this from happening things we learnt
Tysm for teaching🎉🎉🎉🎉❤❤❤
Thanks for the tips as a new player in tsb I learn a lot from u thanks dude you're awesome 😎
heres a tip for side dashing if you hold m1 while your side dashing you get to m1'ing straight away so that they cant turn around
7893th tips and tricks underrated user LIKE TF WHY ARE ALL THE GAME HAS THIS LMAO but anyways it really helped for my friend I already know mostly everything the things I didn't know u I learned it
Thank you,this actually helped
Ok now that tutorial will actually help me become better in the strongest battlegrounds I might aswell subscribe to you
after you said EZ in 5:48 i thought there is a fly in my ear😂
thank you for making this video to help poeple im sure that its gonna help a lot of people:)
underrated yt u deserve more subs and likes
pro tip: just play. JUST DO IT, playing is the best way cuz u learn from ur errors, specially when u fight pro people instead of fighting noobs
Ty for teaching me this now I can Kyoto, makaku and etc you really taught me a lot 😊
Tips
Sonics
Don't use explosive shuriken after doing scatter Instead use 3x m1 then use explosive shuriken it would deal extra damage to your opponent
Once i get a laptop or pc, I'll keep this video in mind, and I'll train
Burnt bean approved
Hmph, good tutorial!, keep giving tips to new players!
the start of a legend
I subscribed your channel is underrated
Thank u sensei. With this tutorial I beat 3 ppl who are teaming on me with 1 simple combo.
motiovation on getting better: “Do not fight the low ones. Fight the tough ones, because you will learn from them, and get their skills in the future.”
Ty now I am good at blocking and dashing ty man great vid love the work❤❤❤
Your tactics really helped me and now I am getting good at fighting but my worst enemy is Disconnection
Thanks to this video my friend learned how to get better
u just gained a new subscriber man
Last step: Try and find ur main character like don’t use a random character
Try all of them and think for a minute about which one is ur type
For example I’ve been using metal bat now I’m using genos bc it’s my main
And if u can’t find it try playing all the characters a bit more
It took me like 6 days to find out which one is mine 💀 idk that for other people tho
I didnt know i really needed this
Tips
Get Sonic Or Hero Hunter then do side dashs with those they are really good unless like Saitama or Genos. And really good for Combos
This guy needs more subs he deserves them
this is the best video for beginners when i was a beginner in The Strongest Battlegrounds i learned from this vid recommend this video!
Thank you, master I have used this for my training to being a pro
damn this guy is so underrated, love this vid!
TYY BRO I WILL TRAIN MY SELF BY THOSE STEP ALSO U GOT NEW SUB!
Quick tip:most of the time saitama player using normal punch, normal shove or normal uppercut in case ur garou u would be counter them with fourth skill if you fast or master enough u might counter other skill
Amazing 10/10 underrated content
Love your videos!❤
Also, when you fight garou users, bait them, for example with saitama, after consecuitive punches and jump, so they think you will do a downslam