Moon Knight vs InGen (BOberyn vs Kjet) | Unmatched - Cobble & Frogs

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  • Опубликовано: 20 дек 2024

Комментарии •

  • @Acgf1569874
    @Acgf1569874 Год назад +5

    I know most people dislike exaustion but I think is very intereting strategy and I enjoyed the gameplay overall. Thankos por posting it

  • @RiccardoC
    @RiccardoC Год назад +6

    Great video as usual :)
    I think that, apart from the whole exhaustion or non-exhaustion argument, Muldoon vs any melee character with no AOE is a really tough game to play for the melee player. Just being able to reach Muldoon through his workers is a problem as it is, then you have to do it without getting stopped mid-manoeuver by his traps, and finally Muldoon just defends with a 4 that moves the whole map and places every piece so that you have to go through them all again.
    This was a painfully accurate representation of my last time playing Achilles vs Muldoon 😂

    • @RecursionCafe
      @RecursionCafe  Год назад +3

      Yeah, totally. I was going to have a bigger discussion about it at the end of the video, but I realised during the commentary that while this was a long competitive fatigue game (the original clip was 50 minutes long - you’re welcome everyone :P), the match up skews it that way too. Perhaps another time

    • @sargerasthedestroyer2151
      @sargerasthedestroyer2151 Год назад

      I like playing Ghost Rider vs InGen 🔥

    • @RiccardoC
      @RiccardoC Год назад +2

      @@sargerasthedestroyer2151 yeah that's a totally different matchup, Ghost Rider being the nemesis of all multi-sidekick heroes :D would be fun to see if Ingen can still come out on top

  • @rodrodelcid6111
    @rodrodelcid6111 Год назад +5

    to me remote detonation, need a FAQ or rulling aclaration, does´t have any sense to play if you can´t "choose a trap"
    I know that Moonknight can evade the damage of the traps, but to me it could be more value...
    In the end, I apreciate that shares the games with us, good job!
    Hard Match up for MoonKnight!

    • @RecursionCafe
      @RecursionCafe  Год назад +2

      Yeah, that kind of ruling would make it feel a bit better I think. Glad you enjoy the content!

  • @Laszlo-Kelemen
    @Laszlo-Kelemen Год назад +3

    Totally agree with your evaluation. The exhaustion game plan was telegraphed right away, so Moon Knight should have gone ultra agressive so they would not have reached that phase.

  • @dblevins343
    @dblevins343 Год назад +1

    Last time I played this matchup as Muldoon, I lost. I'm curious to see how this one goes

  • @julD41
    @julD41 Год назад +1

    I was just on the left of BOberyn ^^
    J'étais juste à la gauche de BOberyn

  • @preacherbeeman3437
    @preacherbeeman3437 Год назад +8

    I strongly dislike folks starting out trying to play exhaustion. No fun to me.

    • @EliteBadFrog
      @EliteBadFrog Год назад +9

      If you’re playing casually sure, but when you’re playing in a competitive setting you need to play in the most optimal way even if that means exhaustion

    • @RecursionCafe
      @RecursionCafe  Год назад +6

      I understand the sentiment here. I’m also not the biggest fan of hyper competitive style play, but if you’re playing to win a tournament then that’s how it is unfortunately

    • @preacherbeeman3437
      @preacherbeeman3437 Год назад +1

      @@RecursionCafe it certainly is a valid competitive play option. Indeed, it is likely the best way to win some matches. I just don't like it.

    • @rodrodelcid6111
      @rodrodelcid6111 Год назад +1

      To me exhaustion need to be reworked, only 1 damage instead of 2, this looks like nothing, but i'm sure this would improve some Match UPS

    • @rodrodelcid6111
      @rodrodelcid6111 Год назад +1

      @@EliteBadFrog exhaustion is mistake in-game, theres no point of winning For hanging around the map in a Game that Focus on reduce life's total of the oponentes, of we play side misions or secondary objectives, i can understand, but it's not that case