Great video as usual :) I think that, apart from the whole exhaustion or non-exhaustion argument, Muldoon vs any melee character with no AOE is a really tough game to play for the melee player. Just being able to reach Muldoon through his workers is a problem as it is, then you have to do it without getting stopped mid-manoeuver by his traps, and finally Muldoon just defends with a 4 that moves the whole map and places every piece so that you have to go through them all again. This was a painfully accurate representation of my last time playing Achilles vs Muldoon 😂
Yeah, totally. I was going to have a bigger discussion about it at the end of the video, but I realised during the commentary that while this was a long competitive fatigue game (the original clip was 50 minutes long - you’re welcome everyone :P), the match up skews it that way too. Perhaps another time
@@sargerasthedestroyer2151 yeah that's a totally different matchup, Ghost Rider being the nemesis of all multi-sidekick heroes :D would be fun to see if Ingen can still come out on top
to me remote detonation, need a FAQ or rulling aclaration, does´t have any sense to play if you can´t "choose a trap" I know that Moonknight can evade the damage of the traps, but to me it could be more value... In the end, I apreciate that shares the games with us, good job! Hard Match up for MoonKnight!
Totally agree with your evaluation. The exhaustion game plan was telegraphed right away, so Moon Knight should have gone ultra agressive so they would not have reached that phase.
If you’re playing casually sure, but when you’re playing in a competitive setting you need to play in the most optimal way even if that means exhaustion
I understand the sentiment here. I’m also not the biggest fan of hyper competitive style play, but if you’re playing to win a tournament then that’s how it is unfortunately
@@EliteBadFrog exhaustion is mistake in-game, theres no point of winning For hanging around the map in a Game that Focus on reduce life's total of the oponentes, of we play side misions or secondary objectives, i can understand, but it's not that case
I know most people dislike exaustion but I think is very intereting strategy and I enjoyed the gameplay overall. Thankos por posting it
Great video as usual :)
I think that, apart from the whole exhaustion or non-exhaustion argument, Muldoon vs any melee character with no AOE is a really tough game to play for the melee player. Just being able to reach Muldoon through his workers is a problem as it is, then you have to do it without getting stopped mid-manoeuver by his traps, and finally Muldoon just defends with a 4 that moves the whole map and places every piece so that you have to go through them all again.
This was a painfully accurate representation of my last time playing Achilles vs Muldoon 😂
Yeah, totally. I was going to have a bigger discussion about it at the end of the video, but I realised during the commentary that while this was a long competitive fatigue game (the original clip was 50 minutes long - you’re welcome everyone :P), the match up skews it that way too. Perhaps another time
I like playing Ghost Rider vs InGen 🔥
@@sargerasthedestroyer2151 yeah that's a totally different matchup, Ghost Rider being the nemesis of all multi-sidekick heroes :D would be fun to see if Ingen can still come out on top
to me remote detonation, need a FAQ or rulling aclaration, does´t have any sense to play if you can´t "choose a trap"
I know that Moonknight can evade the damage of the traps, but to me it could be more value...
In the end, I apreciate that shares the games with us, good job!
Hard Match up for MoonKnight!
Yeah, that kind of ruling would make it feel a bit better I think. Glad you enjoy the content!
Totally agree with your evaluation. The exhaustion game plan was telegraphed right away, so Moon Knight should have gone ultra agressive so they would not have reached that phase.
Last time I played this matchup as Muldoon, I lost. I'm curious to see how this one goes
I was just on the left of BOberyn ^^
J'étais juste à la gauche de BOberyn
I strongly dislike folks starting out trying to play exhaustion. No fun to me.
If you’re playing casually sure, but when you’re playing in a competitive setting you need to play in the most optimal way even if that means exhaustion
I understand the sentiment here. I’m also not the biggest fan of hyper competitive style play, but if you’re playing to win a tournament then that’s how it is unfortunately
@@RecursionCafe it certainly is a valid competitive play option. Indeed, it is likely the best way to win some matches. I just don't like it.
To me exhaustion need to be reworked, only 1 damage instead of 2, this looks like nothing, but i'm sure this would improve some Match UPS
@@EliteBadFrog exhaustion is mistake in-game, theres no point of winning For hanging around the map in a Game that Focus on reduce life's total of the oponentes, of we play side misions or secondary objectives, i can understand, but it's not that case