Pinball Repair - Arduino Upgrade Update

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  • Опубликовано: 10 июл 2024
  • Dave adds some new features to his software for the Arduino on the Flash Gordon pinball
    Links:
    The video that got me interested: • Flash Gordon 2021 - Ba...
    Where you can buy an Arduino: pinside.com/pinball/market/sh... (you want Rev3)
    The Arduino IDE: www.arduino.cc/en/software (Integrated Development Environment)
    My software code: github.com/DavesThinkTank/Fla...
    LATEST REVISION: github.com/DavesThinkTank/Fla...
    0:00 Introduction
    0:31 The story so far
    1:45 First change: scrolling displays
    2:20 Scores now count up
    3:01 New game settings - Skill shot stats
    3:49 - Final Battles, Ming defeats
    4:04 - Final Battle drop target goal
    4:45 - Final Battle attack goal
    4:59 Spinner contribution to attack goal increased
    5:12 Enter Final Battle through the shooter lane
    5:51 Demo of the Final Battle
    6:17 Changes to work with Geeteoh sound board
    6:46 The strobe light finally hits its potential!
    7:30 Let's play a game!
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Комментарии • 5

  • @snextime
    @snextime 11 дней назад +1

    No ball save?

    • @davesthinktank
      @davesthinktank  11 дней назад

      I fixed it so that if the ball goes down without hitting anything, it will kick your ball back out. I'm not sure if that counts as ball save. You can absolutely program a ball save with whatever rules you wanted, though.

    • @snextime
      @snextime 11 дней назад +1

      @@davesthinktank ball save is when you drain in like 10-15 seconds after you plunge the ball. A second chance at that turn.

    • @davesthinktank
      @davesthinktank  11 дней назад

      @@snextime Now I'm thinking I might really like to write a ball save, with Princess Aura saying "Don't kill him yet, Father. I want him!"

    • @OptionKnob
      @OptionKnob 4 дня назад

      @@davesthinktank I had someone write a ball save for my FG roms about 6 yrs ago and its a game changer especially for guests!(: He wrote it using that first switch you hit in the shooter lane and then test bank 20 in the admin has 1 to 15 to roughly account for up to 15 seconds of ball save time, so you can adjust it. So when you launch the ball the timer starts after you hit that first switch in shooter lane, it also lights the shoot again circle insert at the drain letting you know that it just popped another ball out into the shooter lane. Its an amazing feature and allows you to set the game to 3 balls vs the old school 5 balls.