When I stepped into 3D I came to the realization that 3D feels easier, probably because we live in 3D while when drawing 2D we try to adapt the 3D reality into 2 dimensions. But modeling in 3D is basically recreating it.
I don’t think it makes much sense though, to say one is easier, if you don’t invest the time into it you wont get the results, theirs so manny aspects like when to just stick a photo in the background and extrude it, or giving a character freckles (is easier in 2d), or do you want to create sth realistic, it easier to copy a photo in 2d. If you spend one day on anything you will get a bad but passible result. Theirs just to manny layers to it but in the end its how much time you invest.
@@expressrobkill 2d to 3d skips 3 thing that i think are really hard, whic is form, perspective and rendering, if u wanna just copy a photo and you are doing it forthe first time in both, its easyer to do 2d since u dont need any knowledge in the tools, but if u do any drawings that actually have structure and stylization, rather than just copying angles, 3d will probably have a better result since a ton of people strugle with perspective and form, i done both 3d and 2d (first did 2d) and a ton ofknowledge carries over, whic is great
@@ptimozf8743 yea my point isn’t about specifics more their is so much to 3d and 2d that directly comparing them on difficulty is almost impossible, creating custom materials for example is far harder in 3d yes you can use textures but so often their not what you want and unless your using substance your gonna end up with terrible results, and even with substance its an art to get things to look real from all angles the correct amount of dirt edge ware roughness hight normal, 3d is easier to come up with a very generic result but anything complex or realistic will take considerable amounts of time. Another thing is animation a big part of 3d one of the hardest things to do and often requires entire teams with technical skills to get it right, Disney for example has been doing 3d animation for like 20+ years huge company with systems dedicated to it and they still make glaring mistakes, in 2d is not as difficult as you can get away with less. Its just to broad that once you get either art form to a high level you can’t really distinguish difficulty. Though doing bathrooms for magazines in 3d is the easiest thing in the world i’ll admit that.
I wanted to draw figures better but couldn't find reference in the poses I wanted so I learned 3D to make drawing reference. Ended up liking 3D better. 20 years later and it's my main job.
Well- That escalated quickly--- but I'm in the same situation as your former self, except that I can't give 3D modeling a try as my potato Laptop can't handle it 😂
That's funny because 20 years ago I decided I never wanted to get into 3D because it was so much different than 2D but took the opposite path of you as an artist lol 20 years later and we've become masters
As an artist that later took on 3D. 3D is easier, if the composition was going to take me more than 3 days to draw. 3D can get you 80% of the way much faster.
The problem is thats such a specific scenario, like what are you making, what are you drawing. Whats the purpose of the thing your doing, to say one is easier is just false cos their is so much more to 3d than 3d modelling texturing compositing. And with art theirs much more to it then pencil and brush. Quality takes time and years of practice either way, and on-top of that you yourself said you did art first, well i mean allot of those techniques are transferable so of corse it was easier to pick up you have allot of knowledge to go off.
@@prateekpanwar646 its much more than that, you can use it to composite a large scene like a marketplace or city street. Some far off models wouldn't even need accurate UV mapping.
3D modelling is so rational and "correct." You know what you make with 3D is the most mathematically perfect representation. I haven't stopped drawing though, just make my own references (in 3D) instead of taking them from the internet.
Keep in mind that this video is a simplification. I specialize in 3d. The process this video is mentioning as “3d” is just still render shots. There is SO MUCH MORE you will be required to do in almost any 3d job. You also need to learn rules like topology, texture sizes, UV, deformation, texture baking, and rigging just to name a few. On top of that, you definitely still need art fundamentals for 3d. The only things that are “done automatically” are perspective and lighting (sort of). There is a huge difference between the sort of 3d art you would do in blender as a hobby, and the kind you would use in a professional render engine like renderman or unreal.
Pretty much nothing gets done automaticly in 3D, you still have to consider focal length when it comes to perspective. And lighting isnt also a "just place some spot lights here and there". This video is the dumbest take i ever saw. As someone who is currently producing his demo reel and learning at one of the top ten Vfx schools in the world its a massive misconception that 3D is easy. Yeah if you just want to cheat it, you can do a lot in 3D fast, but if were talking about production lvl. Then 3D is far harder then 2D will be due to all the things you have to learn.
@@klauszwegert6382 People saying we have not to make things from strach like what? It is way esier paint where the light is coming from than understand all the types of light, pose them, try them, change them, like, it is such a superficial look into 3D. I didnt want to feel or say that, but I'm a little bit offended by this superficial way to describe something they even did not try! 2D is way esier, period. I also think that these superficial information causes when people pay a easy thing in 2D for an expensive price and wants the lower for 3D.
I do agree with you (I both do 2D and 3D, by the way). In addition, while I acknowledge that there are people who genuinely think 3D is easier than 2D based on experience and preference, sometimes I just can't help but feel that there are SOME people who just wants validation. Like labelling something they do as "hard/difficult" is something they can brag. I have met few traditional artists who claim 3D is easier because the "computer does the work" but haven't even tried 3D or even read about the processes and what's being done behind the scenes.
3D: Better for people who don't want to go into the fundamentals of perspective and form. 2D: Better for people who don't want to go into the technical aspects of their software. At least until they feel comfortable to tackle the other. I'm getting into drawing and I'm loving not having to deal with topology, UV unwrapping, and weight painting. Still quite difficult to draw a proper hand though.
You still need to learn fundamentals even in 3D. This video is extremely one sided and stupid to be honest. 3D is much more complex then a lot of people think. you can do a lot in 3D easier. The entry barrier is lower however, if we are talking about doing it right, you need a lot more knowledge then in 2D. 3D has a lot of aspects that a majority of people dont even know and thats due to the "quick and easy" tutorial styles that a lot of youtube videos are. You wont create a super good model in 3D if you dont understand form. In zbrush the perspective changes the apperance of things drasticly. Also its no skill to modify a base mech a bit.
@@lxstkid Oh for sure, but a majority of well lets say "game models" are ripped from actual games and a bit modified. And truth be told in the Industry you most of the time work with a Base Mesh, fun fact, Rhianna and Mohana were created with the same Base mesh
In words, 3d sounds hard but believe me I am above average in both 2d art and 3d skills. With 3d you can learn most of the pipeline in 1 year if you are up for it but 2d is totally different you need many years just to learn a part of it like shading, anatomy, perspective, etc. And you don't have any render engine when you are drawing so that adds up too
@@adityachandranart I'm assuming you meant 3d too and not 2d, but yea, you'll also have to painstakingly model the background. Worth it in my opinion, whatever it takes to get my shortcuts lol.
It depends what you mean by difficult then. In your opinion you are saying it’s easier to learn to create in 3D instead of 2D. The problem with that is which did you start first? You use similar concepts for both. I learned 3D first, which was very time consuming and difficult, and I found when I tried to learn to pain after, it was really easy because I had already learned a lot pf fundamentals from 3D. I imagine a 2D artist would feel like 3D is easier to pick up because they already learned the fundamentals. Next, what about quality? I would argue making a good looking 3D model isn’t hard, but lets say you are making a top of the line character. Perfect topology, rigging, texturing, etc. Compare that to drawing a perfect character and a lot less effort needs to go into the drawing than the 3D model. The gist of it is, which one is harder depends on the context in which you learn it, AND the context in which you use it. I think a single 3D piece can by far take much longer than a 2D piece, but then if you look at animation a 2D piece can by far take longer than a 3D piece. If 2D were always slower, concept art would be drafted in 3D, and if 3D were always slower, they would always animate in 2D.
2D is almost always available in it's most basic aspects. (Pencil and paper.) And it never hurts to learn some fundamentals there. Just convenient to grab some scrap even while away from the computer to sketch or doodle something up if you have a little bit of that skill. 3D tends to be easier when going in for details. It just does all the environmental and perspective stuff for you. But then you have to know about how geometry behaves and technicalities about what meshes are easier to work with, why artifacts get created, render settings, etc. Definitely technical, but the basics of how polygons and Catmull-Clark gets handled is fairly universal no matter which software workflow and pipeline you deal with. To be honest though its worth it to learn both, even if you find yourself gravitating to one or the other. You can end up more well rounded in how to approach things. (Even if your drawing skills suck, a rough doodle can be enough to keep some 3D modeling idea around for later. Likewise if you're not so good at 3D it might be neat to block out some scene with just primitives to get an idea of how shapes work together in space for a scene you draw later on.) Basically they can be complimentary if you have the right approach, you may throw away tools if you forgo one for the other.
Agreed, since 3D can only really be utilized in a computer it’s a good idea to also learn to create 2D art. The process of envisioning something is nonetheless the same even when the tools of creating the image vary. In best cases you’ll get best of both worlds so learning both 2D and 3D can certainly benefit the artist.
yes both are difficult in their own way it's silly to want to know which is more difficult because each one is different from each other and not to mention that obviously the first one that you do will be more difficult than the second since the knowledge between them is transferable I think this discussion about which is more difficult is foolish
I learnt 2D and 3D and I can say personally, I prefer 2D because of how intuitive it is. I do art mostly as a hobby, but I do use 3D for characters for making sure things are in perspective. So for me 3D is used as a guiding tool.
I feel like in terms of actually using both artforms, I'd say picking up a pencil and paper is a good starting point to try and learn what you define as "art", at the same time I personally feel 3D modelling is allot more rewarding.
As someone with aphantasia I adore 3D modelling. I studied illustration and only got to a moderate level through hard work and discipline...nothing to earn money with, but still. That discipline helped a ton in 3D art and I didnt got the handicap with aphantasia as much.
I’m not an artist. I only have a decent level of drawing skills. Whenever I feel like drawing I use Procreate (2D raster), Affinity Designer (2D vector), and Blender (3D). Of all these three software, I enjoy Blender more coz 3D is a lot easier than 2D. Blender automatically takes care of perspectives, proportions, lighting, shadows, etc. With some mouse clicking and dragging, you can create stunning visuals in Blender. But with 2D, you need to take care of everything yourselves.
Blender isn't a really 3D software. Blender is easy and fast to learn but will never compete against Maya, Zbrush... His power = free software, nice for learning 3D at 14 years old but when you need to do a powerfull project you can't with it.
@@empGaming_Music_Movies I don't know your teachers so I could be mistaken, but I won't lie, that sounds quite a bit like the old "Manga isn't art" argument a lot of art-teachers stuff down their students throats, despite there being countless artists who make a living from that specific style.
@@salthcreative5540 I'm agree with you, that's hard to know what is good to learn. When i heard this i was shocked. I don't like manga but all drawing = art. Read isn't crazy maybe but create it is more better and is certainly very hard
I have always felt that working in 3d is more like being a sculptor. You have to envision the whole subject to get it to look right, not just a fragment. Drawing/Painting is a much more intuitive process, and you can fudge thing around until they look right without quite understanding why it works. If you decide you want a different view of the same subject, obviously 3d is much more efficient since you don't have to start from scratch.
I really like how you don't overcomplicate things when you're talking about them. Lots of youtube channels like to make it confusing to understand when they're not trying to confuse you.
I think that both have their difficulties and that the 2d drawing has a little more expression or feeling (warmth) in what would be the visual, which obviously can also be achieved by 3d with a lot of practice and technique. In my opinion both have their good side and neither is easier than the other, they only have their lines of learning
I learned 3D first, and the fundamentals from that made 2D easier to learn than 3D. I imagine someone who learns 2D first will find 3D easier to learn for the same reason. Difficulty in terms of learning are equal. Difficulty in terms of use is entirely dependent on the project you are making, so just pick one to learn that best suites your project.
I confirm, I started the other way around with 2D first and 3D now and it feel much easier to learn even if I don't practice often. Both can be really complemental it's so good
for me its not "what is easier" or whatever. its about what you need for what you are trying to accomplish. tools are tools, you dont compare hammer vs wrenches. skills are skills, you dont compare cooking vs driving. use hammer when you need something hammered. use wrenches when you need something wrenched. cook when you need food. drive when you need to go places. then you could also call delivery when you want food. or commute when you want to go somewhere.
Nobody, not even the video, is saying otherwise. What you've stated is obvious, the subject here is comparing ease and accessibility. You can still say that using a wrench is easier than using a hammer, even if you're using it for two entirely different things.
In my opinion, 2D and 3D are both very hard to reach to a professional level. However, 3D is more like a nightmare for beginners, you never know what bugs will happen, and finding the solution is like finding a needle in the ocean. You also need expensive computers to run the software smoothly, my friend’s laptop died 3 times last year just for doing 3D….imagine when you’re close to your deadline….. On the other hand, 2D drawing is more free, there’s not such things as software issues (except for software crashes), every bug comes from the inadequacy of your own drawing ability, and to fix those you simply need to learn the drawing technique, observe, practice , practice and practice.
2D doesn't hold your hands, you're not helped by anyone unlike 3D that have easy computer to hide your mistakes, 3d rendering issue? Don't worry just change the lighting, you fucked up your 2d perspective? Too bad start from where you made that mistake because you can't hide mistakes
@@valstresI agree with you on 3D being easier, but only at the mechanical level. If you don't understand the fundamentals (proportion, form, composition, color theory, even perspective) your 3D render will still look "off".
@@OmegaF77 with 3d you can find a tutorial for virtually anything. When it comes to 2d noone is going to teach you how to do exactly the thing you want to make
Yes, I do both Ive been drawing both casually 6 years and trained at a school 2 years and 3d casually 2 years schooling 2 years (Both clay and digital). My 3d skills have gotten me commission jobs doing character modeling and within a year I expect to have a strong enough portfolio to get industry work. With drawing I can hardly draw a box in prospective without guiding lines. 3D requires much less hand dexterity, learning is much more straight forward and doesn't require you to know a lot about prospective, line quality, lighting, anything else the computer does for you. As an example it took me 2 years to learn enough to make an effective looking realistic head and I can even comfortably stylize now. I am still struggling to make realistic 2d heads with even eyes. There really is just more to take into account when drawing. It requires way more practice to make things automatic. For example if im trying to draw a head I have to focus on anatomy, gesture , form, prospective, line quality, ect on top of all of that if I have to focus just to make a straight line you're gonna have a hard time keeping all that I mind. Its like juggling while trying to walk a tight rope. You have to just keep ramming your head into the wall until the juggling part is so automatic you don't need to think about it anymore and your brain power can focus on the tight rope. With 3D there are far fewer things to worry about. For example you don't need to study light in the same way as 2d in order to make decent work, or the earlier example of needing very little or no prospective knowledge since you don't need to worry about faking depth when what you're making already has it. Not to say 3d is so easy you can just make master works with a few days of practice but I would say the path to intermediate is much much faster with 3d.
I think 2d and 3d are at the same level as they both give you two different gateways of design. I think the difference really comes in animating. I think 3d animating is difficult only because at any time the program can glitch and you can have a characters hair be flying literally everywhere yk? You won't get that issue with 2d
Drawing volumes in your head takes longer to calculate, and this why mastering drawing takes years, modeling is drawing volumes in 3d space, and you get an instant result, altering the shapes is easier than thinking where to draw on what plane of what intersection...modeling is easier than drawing
@@marianocvart but thats pretty unique, good for you. The number one thing i notice people struggle with in drawing is understanding that they are trying to make a 3d thing with 2d lines, like they are trying to copy the 2d lines that they see on a photograph or real life(if they hold still) instead of trying to understand the actual object. Shading and light is the second hardest part for them, but a lot of the issues with that actually stem from that first problem. Some people like probaly you have a better natural awareness, but I think its safe to say that generally we struggle with this.
3d modelling is definitely not easy at all, i've been doing 3d for 6 months and i'm having such a nightmare taking care of the topology and keeps breaking things along the way. Texturing is also a nightmare, procedural texturing is giving me so much headache that i want to stop and it's absolutely not easy to make things look realistic. Rendering is also a problem, it's time consuming and the quality of the render is really dependent on the software. I would say it's definitely not easier than 2d, just very different and technical.
I started out as a 2D artist and made the switch to 3D in the mid 90's. I've been doing medical animation for over two decades. I recently got an iPad to use Procreate and really get back to my roots as sketcher/painter. I had no idea how difficult it would be. I'm talking about the tools, not the discipline of drawing vs 3D. I can still take some pencils and draw like I did 20 years ago on real paper...you never forget that. But I feel like I'm starting all over doing it digitally.
So is it that you feel like 2D is more time demanding than 3D? Also since you seem to be experienced, i would love to ask you if you would recommend 3D for oil painters? I'm thinking oil painters really don't care about time that much. So the whole "its faster" argument could be overseen here. At the same time wouldn't it be helpful if one used 3D to see a place from different angles and test different types of lights then create that perfect look? Or should one just put that time training the eye and gain the skills while oil painting so he becomes better at that?
As someone who's been 2D drawing my whole life, 3D seems wayyy easier. The ability to look at your model from any angle is just soo much more efficient
@@erroldtumaque3430I do agree that 3D modeling is easier, just a bit more technical. You still have to understand the fundamentals though, or your render would still look off.
Honestly, I'm surprised to see how many people call 3d easier. I have been trying to learn both over the many years of my life and I'm getting way further in drawing than in modeling. Drawing is just direct and open. You make a line and you have a line. Just few lines and you already have a shape of a character. A smear of a colour and the character comes to life. But 3d combines art with engineering. You can't just make a shape. Instead you need to worry about topology, amount of vertices, faces, normals, overlaps, rigging, there's a whole science of structure of things that are supposed to bend like knees and elbows, so the movement of vertices doesn't cause any weird shape behaviour. Uv unwrapping, dealing with seams, stretches, optimising UVs for uneven areas that just can't unwrap flat, texturing, materials... Just so many things getting in the way between you and your work. And then... with all that work done, flat 2d drawing still looks better, because to make the same thing look good in 3d you need far more skill and work than in 2d. 2d can get away with so much more and still looks good because it deals with ideas of objects and brain just accepts it and fills in the gaps on it's own. But 3d looks too realistic for that and instead of filling in the gaps, they flash at you like a flashlight, giving the model a feeling of being fake or made of ugly plastic at best. Suddenly 3d feels constraining while 2d gives you endless possibilities of styles and visual metaphors that don't work in 3d.
This! I can’t wrap my head around the technical aspect of 3d. I just want to draw, I don’t want to have to worry if my line destroys the whole object, or my normals are flipped or whatever weird thing. Also, 3d programs never ever tell you what’s wrong. I want to do a certain operation? Can’t? Why? No effing clue 😅
Drawing requires artistic talent and can’t be taught to a professional level. 3D modeling is mostly technical and can be reliably taught to a professional level in a couple years. It requires general intelligence and hard work with only minimal artistic skill. Mostly you will be faithfully interpreting the work of 2d artists.
@@reginaldforthright805 Not true. There's no such thing as talent. What people describe as talent is just the prior experience you don't see and your mindset when you get into it (which is a huge factor when learning and it can be very much changed to learn better). You won't get anywhere without the same hard work that builds up your artistic skill. The so called "artistic talent" you speak of is no less needed when learning 3d. Without the right feel for composition, colours etc, your renders will also be lacking and you too need to learn that. "It requires general intelligence" are you trying to low key insult me?
@@kaksspl completely false kakss. Talent determines everything in life. To suggest otherwise is patently absurd. Most people possess little talent, but are still able to do many things that don’t require it, such as 3D modeling. Other things require talent to succeed. You can’t be in the nfl, nba, or mlb without talent. You can’t win a Nobel prize, or excel to the upper echelons of science or math careers without it. And you can’t distinguish yourself in the arts without it. No bestselling novel, album, or comic is possible without talent. Hard work is also required, but anyone can do that, so it doesn’t mean much. 3D is simply not one of those fields. There’s no need or room for genius in it.
currently doing my Demo reel. Learning at one of the best VFX schools in the World. And congrats, you realized the reality. 3D is harder then 2D. People make strawman arguments with composition and perspective withouth realizing that the camera in 3D has camera attributes to it. You need to understand your focal length to get the picture you desire when were talking about perspective, like Vray especially got a "physical" camera option which gives you even more things to consider and to adjust. Funny is also that people dont realize 3D requires you to learn the Art of cinematography to really get something done Beautifull. And the rules of composition still apply in 3D then they do in 2D, the diffrence is that you can move your objects, still you have to understand how to position the camera and the objects to get a certain composition. Heres the thing, 3D is easier to get into, because there are a lot of things you can create withouth much knowledge because a lot of youtube content is caterd to the quick, dirty and easy method. As soon as you try to do more complex things in 3D it gets complicated really quick. 2D is harder at the beginning and gets easier over time since you start to have a grasp on things. 3D often throws completley new subjects at you. So often people only think about modeling withouth realizing all the other subjects that 3D has.
What most people dont get, is that your intern!l "visual library" is the same with both 2d and 3d (your brains ability to know what looks good and improve it). This is why it takes just as long to become a master at 2d and 3d, and why most 3D artists draw. But 3D lets you experience your artwork in VR, and it also pays better. So I'd recommend 3D, and supplement with 2D if you can.
I started 3D after giving up my attempt to learn art, and I got to say, for me 3D is about 100x times easier, tho indeed I am pretty technical and pretty experienced over the years using different tools
I actually model things out in 3D some first to help with 2D drawings especially perspective. If I'm creating a 3D character and have a basic front sketch of what it'll be in the final. I build up a foundation first with zspheres. To draw on top of for a better fleshed out drawing for the other turnaround angles in a T or A pose position. I prefer 3D over 2D cause my vision for things can be created quicker and more efficient, where as I would struggled for longer in a 2D form.
Programs like ZBrush and blender are at the point where you can make digital sculptures that are virtually indistinguishable from drawings and paintings, but both skills are complimentary
I went to an art college. I learned all the important fundamentals when it comes to drawing. Despite this, I can't draw. Or at least, can't draw well. My art remains in a bubble, despite everything I was taught. With 3D however, making compositions feels so much easier. Most of what I end up rendering looks great, and most importantly, feels like it belongs. The only place that still needs work is organic forms like people, which as you've mentioned, requires learning anatomy and practicing in order to perfect.
Same here. Went from hardocore drawing every day for 3h to doing that with 3D and earning money on the latter now. Just a question: Do you have difficulties imagening things in your head? Some people, like I, have not really a "mindseye", were most of it is just black or blank. Its called aphantasia. Drawing is hard for those people.
@@DonCurrywurst Not really problems imagining things. My main issue is that I can't seem to translate what's in my mind onto paper, or on a digital canvas. My eyes can see when something's off, but my hands can't seem to fix it.
3D is painfully hard compared to 2D. You have to model and rig everything, then you have to actually pose or animate your models alongside the rest of the render. I often get frustrated and think it’s a miracle anyone finishes anything. It’s probably much easier if you’re just putting things together that were already made. But in 2D, you just jump right in and draw what you set out to draw. If it’s not super complex, you can do that hundreds of times before you finish a 3D render. In some cases, you can even reuse things in 2D, like brushes or backgrounds.
I'd like to see you "just jump in and draw" a correct nude/clothed person laying on a bed wiht legs and arms in different extension as people usually do laying, from a perpective of looking at it from the top of their heads. :)
I do both, I think 2d is harder but take less time to make an art than 3D . I can finish an drawing in 3 hours but took me 10 hours to model and retopology,uv wrapping a model.
2D art is impossible for me. It is extremely hard for me. But in 3D, I am very very good. I mainly stick with animation and I do agree modeling is hard but isn't so bad when you view it objectively and watch someone else do it. You just expand a ball. That's all there is. Expanding a ball. It's incredible
I've quite literally been drawing since I was a toddler and even took art classes to get on a professional level, but I honestly still suck at it. I honestly started hating drawing because I wasn't making any progress anymore. Only later in life did I find out that I have aphantasia. Now I started 3D modeling in Blender and I feel like I've finally found something I'm truly good at! Knowing the fundamentals of drawing definetly helped me with that, but I also don't think it's absolutely necessary. 3D modling is much more about understanding patterns and mechanics - which is precisely what I've always been good at, but could never make any use of. If you're someone who's very much into building and changing details as you go, solving puzzles and discovering the functions of each part of a larger mechanism: 3D modeling will suit you! Even if you've never felt interested in painting and drawing.
I mean I don't know how to draw or 3D animate. But I have a dream of making a cartoon and I imagine them as 3D models but also in a anime art style and it looks 2D and 3D at the same time.
Sorry for my english. I started from 2d, after some time i decided to try something in 3d, and now im all about 3d (but i do sketches in 2d sometimes if i need them). Its Hard to explain but when you do things in 3d, like sculpting your own characters, or vehicles, or room, some landscape etc. It feels like you actually creating something, when you do 2d its of cource can be descent peace of art, but it exists only on paper (or as picture on pc), your character need to be drawn again and again to do different things. When you do 3d, things that you sculpted exist as real digital (or truly real if you print it on 3d printer) thing not as image, you can do whatever you want with it, use it in games, art, animate it, 3d print miniatures etc and you dont need to draw it again and again, because 3d object exist for real, you can manipulate it, watch on it from different angles, 3d give you chance to bring things from your mind to reality as objects that other people can watch and interact with, not Just only watch when we speak about 2d art. What is more easy 2d or 3d? It depends what exactly you doing and what is your own preferences. Someone dont like to learn software, and aspects of 3d modeling, someone Just like 3d more than 2d (for reasons that i mentioned above or for their own reasons), someone like 2d more than 3d. Actually i Think compare of digital art and 3d modeling ( digital sculpturing), is Equal to compare of art and sculpture, Digital art easier than real art (you dont need to mess with instruments and every mistake can be undone in 1 click) and 3d digital sculpting easier than real one (same reasons as for art), so as art and sculpture Its Just different things and there is no point to compare what is easier. Just be like Michelangelo, do both.
It's important to remember that 3d artists also have to create details the camera doesn't see, whereas, for the most part, 2d only needs to focus on the visible details.
This is partially true, but there is A LOT you need to know as a 2D artist that's not seen as well. Perspective for example usually takes into consideration vanishing points that are not even in the scene, composition is based on the overall scene which can often include imagining a setting you can't actually see in the completed image, anatomy itself is based on underlying forms that you can't see, etc. In general, as someone that's worked professionally in both, I would tell younger artists to be aware that both 2D and 3D artists have a lot of fundamentals to understand, and that there are pros and cons to each that are exclusive of each other. And that neither path is "easy" per se.
@@ninja_tony they’re both just as hard. Depending on what you are doing imo. Op is right tho, you have to model the whole thing including parts that may or may not be seen
I love and do them both, 3D is forever indebted to 2D. Artists are free to choose but will forever too love these two realms. Such great content inspirationTuts. Thank you!
I think people shouldn't pick up the medium based on which one is easier, but rather think of what they want to achieve with it. 3d might be easier to use for most of people since it's more of a technical approach and it doesn't take so much time to practice fundamentals since they're already built-in in there. But, even so, if you wanna make art for just aesthetic purposes then in my opinion it's much better to learn 2D. It's just impossible to convey some things into 3D art. It may be easier to make super complex and realistic artworks, but, does that necessarily look better than more simplified and stylized art? Probably it's also the matter of preference, but I think I've never seen any 3d model that would be as much aesthetically pleasing as 2d one. You can get a great results if you learn both and mix them up together, tho. Like this pretty well know artist "Wlop" he uses 3d to create some complex architecture backgrounds and just to help him with getting some fundamentals right but, he's also very skilled with 2D painting so he can easily blend those 2 together and it still look amazing. 2d art takes very long to learn and can feel very frustrating, but once you get through the hardest parts it becomes more intuitive and fun so I would always recommend to learn it (if you have enough time and patience, because it may take some years to get decent)
Depends on the project, more often than not its a mix. Individual skill matters, its the kind of question where the answer is never completely wrong and/or right. Kinda like asking what is faster, public transport or your scooter/bicycle? Without context its a crapshoot.
I think you miss a bit of the point by not qualifying the answer. 3D might look easier but you ignore the amount of moving parts it has. If we assume assets are created from scratch, you could finish several drawings by the time it takes one model to be modeled, rigged, textured, posed and so on. Drawing already requires way less tools than 3D. The only thing that limits your drawing is your imagination.
I used to love drawing but never really got the knack for creating what was in my head. I could draw from reference excellently, near perfectly in fact but my own designs just never worked out. I tried 3d cos of college and even after I've left due to my own reasons I still work on blender nearly every day, it's a passion for me now
i can do basic lighting with 3 light, like in a studio, in no time, place the character i created and render... in 2D i have to know the angles, where the shadow supposed to be, what kind of shadow it supposed to be ect.. its way way more knowledge and work...
I will always draw, it's my first love. That said the time it takes to do a detailed drawing is about the same as 3d. However with simple edits and camera angles 3d give your more possibility.
Personally, I prefer and I feel like I can do it more easily than drawing. Drawing for me requires not only mental but also physical discipline (how you hold the pen, drawing a perfect circle/ellipse, etc.). In drawing you have to do eveything, while in 3D art perspective and form is already calculated for you. I do believe I need to learn and understand the fundamentals in 3D.
I love Blender but I find making polygon hair hard. I need to make my own shape for the bevel which is okay but I'm not creative and idk designs to do. Then there is the placement of hair, I can't get it to sit and or look right smh. It just comes out wonky, nice in one location, looking weird the next. Pls do a tutorial on hair bevel shape/ design/ placement pls 🥺.
What kind of polygon hair? if you want stylized hair curves and some addons are the best in blender, then gather references a lot of them and put them in pure ref, use that and practice, make lots of hairs, there is no magic solution. When you see the greatest artists they developed their skills sculpting 10hs a day for years. Having many references and stealing from others and from images is the best shortcut but it's still a long way. For hair cards blender has the best tools but you need some tutorials for that, there is free ones. Bezier mesh shaper is a great addon for anything curve related specially hair cards.
I was forced Into traditional styles for lack of a pc. Went to art Institute in 2007 but never finished, learned some maya, lighting, materials and some animation. Everything now is much like a refresher, and I'm loving the technical side of 3d.
I attempted 3d not too long ago and I couldn't even figure out how to use the sculpt tool on blender haha! I was so confused, I spent hours watching videos and I could barely move a cube. 2D definitely takes longer to master like outcome wise, but 3d takes longer to master your tools. Anyone can pick up a pen, digital or traditional, and scribble but not anyone can manipulate meshes and figure out what files do what. I only use 3d when I need help foreshortening, but Imma stick to my simpler medium lol
Take my words with a grain of salt because I’m pretty bad at both of these right now. Two big aspects of 3D modeling, especially for animation and game assets, is the silhouette and key frames. Ultimately those two things are represented in 2D. I’m sure there’s much more to it than that and I could be entirely wrong too, but either way both take a lot of practice.
I learned 2D first then went on to pursue 3d full-time and without a doubt 3d is harder. And it will always be mind-boggling to me that there's legitimately people out there that'll say 3d is easy like it's such an ignorant statement. A lot of people still have the stigma of thinking that art done on a computer is easier than on paper when they don't even understand the full 3d workflow. If you want your model to actually look good or if you're implementing it into a game or animation, it takes a lot of pre-planning and retopo to make sure it doesn't break. Plus there's texturing, UV editing, rigging, animation, rendering with the best settings, compositing in other programs after rendering. You don't need to know 3d to do 2d but you sure as hell need to know the fundamentals of 2d to do 3d. It's just not even up for debate, video games and films take years to make with huge teams, the amount of work that has to go into functional and nice looking 3d dwarfs 2d by a longshot.
Try teaching someone to draw artistic, anatomically correct faces/portraits, how long that takes compared to teaching comeone to sculpt correct faces in zbrush. My guess is 80% of people won't even make it to the point drawing decent faces...
@@moonstriker7350 I mean if said person is having trouble drawing a portrait then they'd have even more trouble sculpting it in 3d and make sure the proportions and anatomy are correct. The 3rd dimension adds even more work and attention to detail than 2d since it's going to be seen from multiple angles with different lighting.
@@yeettheskeetboi8089 Unlikely, when you sculpt a face you can simply keep pushing/molding the features into the correct proportions without losing any of the previous work than rotate it for a 'perfect' half profile, how much the nose blocks the further eye, how the further corner of the mouth looks from that angle... meanwhile when people draw, most struggle to get those right even after years, and keep drawing terrible crosseyed quasimodos, and if they want to correct it, they have to erase. Not talking about manga faces fo course, you don't need to get anything right there, because the features are so disproportionate and simplified.
@@moonstriker7350 I hope you realize you only further prove my point the more you explain the process of 2D. Sculpting is much more than simply just "pushing/molding the features", if you want your head to actually look realistic you need to add many details to every area. The skin needs pores, you need to sculpt hair or figure out how to use software to create hair and then tweak render settings until it looks right, when you UV unwrap a head and retopo it the edge flow needs to be clean and high density for parts that might be animated. The process of creating a finished, realistic 3D head involves hours/days of sculpting, add surface noise and details, UV unwrapping, texture painting, and then rendering. With drawing, traditional or digital, you just refine the face after rough sketch and then add color and then it's done, you just simply export/take a picture. But in 3D you need to render, and that takes a considerable amount of time and knowledge to mimic how a human head looks in real life.
@@yeettheskeetboi8089 You confused photorealism with drawing a correct and artistic face (preferably with genuine character) f.e. ...but we can take that point too. Paint me a face that's 100% indistinguishably photorealistic on ~22 mpixels, with all the pores tiny hairs, etc. Good luck doing it faster than a photorealistic 3D render. Actually good luck doing it at all.
I grew up drawing all the time until I discovered 3D and have been addicted ever since. Drawing is much easier for me personally. I still draw, it's part of the process sometimes. But I find 3D to be much more exciting and rewarding. I've also noticed my understanding in 3D has helped to improve my drawings quite a lot. It feels a lot easier to draw a shape after you have spent the time sculpting or building it in 3D. I love drawing, but nothing is more satisfying than seeing those characters come to life in 3D.
I personally love 2D animation and 3D animation equally. They can create amazing things separately and together. Both have their ups and downs. We will always have bad 2D and 3D stuff like Berserk 16/17 (3D), The Emoji Movie (3D), Norm of the North (3D), The Queen’s Corgi (3D), Big Mouth (2D), Brickleberry (2D) and Paradise P.D. (2D) However we will always have masterpieces from both like Spider-Verse (3D), Arcane (3D), How to Train Your Dragon (3D), The Incredibles (3D), The Lion King (2D), A Silent Voice (2D) and Spirited Away (2D). In the end, i will always love animation in general. No matter what kind of art style 😊👍
both are difficult in their own way it's silly to want to know which is more difficult because each one is different from each other and not to mention that obviously the first one that you do will be more difficult than the second since the knowledge between them is transferable I think this discussion about which is more difficult is foolish
I think at this point both mediums have their equal advantages as well as disadvantaged. It all comes down to what you like more like: driving a car or riding a motorcycle? Skiing or Snowboarding? Apple or Pear? You can’t say one is easier, faster or more productive than the other cause it depends on what you do with it. Storyboarding, Stylization or Portraits for instance work better in 2D because you can bring your ideas so much faster to the canvas with little effort. If I have to tackle a very complex scene or character with many details following different vanishing points like a city street or a futuristic armor I would rather spare me the headache of drawing every line correctly and go for 3D. Especially when this scene or character need to be animated as well. But I would still start with a rough drawing.
I started 3D with blender and I learned box modeling and moved to the technical stuff than learned sculpting. Now I don't even need t-poses or front and side view. And I started this in my late 20's. I'm 37 now
So in other words in the vast majority of instances these things aren't necessarily mutually exclusive and to learn both would be a more satisfying endeavor? I can already draw, but can't 3D model to save my life. To do both sounds like it would be a dream come true.
3D modeling as for 2D seems a great alternative when we are referring to a cinema project however if we are using few shots of a 2D images, it seems that 3D maybe will not help us, since you can use 2D techniques to make different faces of a model head
Blow for blow 3d modelling is infinitely harder in terms of barrier to entry. Trying to figure out how to re-create something in a 3d space is harder to learn than in 2d space but easier to execute once done. After doing both, 3d modelling pulls you in further it's more immersive, you wanna know how the foot looks at a 86 degree angle you can see it. Once you learn how 3d modelling works, it becomes slightly easier than 2d, then with the SIGNIFICANT berth of tools available to us through the communities and the add-ons that a 3d software such as blender can offer, it becomes infinitely easier and more streamlined. Ex: I need to make another npc for a game I'm working on, I can load up the blender, run a few scripts and I now have a pre-genned model based on a mixture of my existing models, scripts apply base things and components. TL:DR 3d is harder to learn but easier to execute once learned.
I have good knowledge of 2d and 3d because I'm an artist and an editor. That's why it's easier for me to understand, so I honestly can't wait to start 3d modelling. :)
simple answer is no, long answer is they both have easy and difficult aspects to it. While drawing can be more accessible, 3D can make certain steps easier but others harder, if we are talking ab style certain styles are WAY easier in 3D than 2D and vice versa. Tbh if you are the type of person that says, oh you just did that in 3D its not as impressive as if you drew it by hand, or if they say well thats nice but if you made this in 3D it would never look as good. Don't really understand the nuance of these crafts, which are totally separate, I know many 3D artists who can't draw too well me included and many people who can draw but couldn't navigate blender to save their life. Totally separate crafts and should be treated as their own standalone things, not really comparable in terms of what is easier, its all gonna boil down to you as an artist.
I think it boils down to perspective, many beginners can be really good at drawing but really bad at the distinction wich to draw big or small. And its 100% easier to get the perspective right in 3d than in 2d.
for 3d mastery you need to spend alot of money on hardware before the software , and 3d is not easier but more reusable hence faster in most cases , what i mean once i have a rigged character i can reuse him for another character just by editing some of geometry elements and textures , but i can't agree with you enough on your point of trail and error , it's all about practice the more you do it the more chances of you mastering that art , the only problem with 3d is the expense of the equipments , for 2d even a paper and pencil can get you started to mastery.
It depends, if you’re doing a creative, stylized, and unique single concept arts, meaning that you are only going to create the one very unique scene once, then 2d is way better than 3d, which require modeling every single object in the entire scene by first sculpting all the objects, and then retopologize, paint the textures, and rendering it with a computer with a decent gpu which right now are very expensive; sure you can find those object and texture assets online, but it will be very hard to find the proper model and texture for your particular style, and plus some of it cost money, all of that just that you can experiment on a style, a design or a scene composition, unlike in 2d, where all you going to need to worry about is the contour of the objects, and the texture and color that are visible to that one perspective, and be done with it, no sculpting, topologizing, texturing, searching for assets, and rendering required, plus learning how to paint in 2d also helps you to paint textures and understand color composition in 3D, and you can create a great scene with only a cheap laptop that can run krita or gimp, and a drawing tablet, or even with just a cheap iPad with procreate, unlike 3D, which require a PC with an RTX graphics card with decent vram size to handle all the textures during rendering, a decent CPU to handle high poly sculpting or modeling, and a decently sized ram to hold all the poly/texture informations, and the 3D programs you’re running. 3D however excel at animation, multiple perspectives on a single scene, and photo realism; since keeping a character or creature’s proportions consistent across multiple frames is extremely hard in 2D, and keeping proportions of objects consistent across multiple perspectives are also hard in 2D, and since photo realism is consistent across all arts, finding the proper textures are also easy, you literally can take a picture of whatever floor tilings in real life yourself with your phone, and convert the picture into a texture. 2D are good as inspiration and experimentation of style, vision, and creativity, 3D are good for executing that vision consistently, accurately, and repeatedly.
Let's go straight, it takes more time to learn how to properly draw an assets than making a simple assets, but... I've met 2D artist who've gave up learning 3D because of the following: the 3D workflow has a lot of thing (concept/software) to master compared to the 2D workflow. You can easily feel overwhelm with 3D by going from a software to another. Nevertheless it's faster to learn 3D basics and make simple assets to get decent result than drawing the same assets with the same results. But, workflow wise again, its faster to draw your assets/environment than making it 3D. By the time you make a project in 3D you'd be able to make many more in 2D which feels more rewarding. Since I think you get better at what you enjoy, it really depends on which you like the most. That will enfluence your spare time investment. Imo for the same results/time investment, its faster to learn 3D at short term. If you want to deliver stuff fast and don't want project to take many weeks of spare time, 2D is more rewarding. TL;DR 3D fast to learn, hard to master, takes time to make a single project, require many softwares (unless you only use blender, otherwise be ready to maya/3dsmax, zbrush, marmoset, photoshop, substance painter / designer, unreal engine/unity and/or many more according to you're situation) 2D average difficulty to learn, takes time to get decent results, hard to master if you plan on making landscape. You'll deliver more project which feels great, less software needed but you'll need Photoshop or Clip (...) you can use Zbrush as well, blender or maya (for shapes) (...).
started as 100% 2D artist to more an more 3D stuff (but I still do more 2D). Both work so well toghether ! 2D concept art -> 3D assets -> imported in 2D software for helping or just stop as 3D models with manual texturing ahh ♥ ((don't get me wrong, I love some procedural thing too, but I just know the bare minimum for now and i enjoy drawing textures x3 !). ((3D was easier for me to learn, and it's still is (maybe because I don't know much for now, or maybe it's how my brain work, even with 2D stuff I "see" the scene on multiple angle, it's confusing, and i have a hard time to find the "best" composition, in 3D you ""just"" have to make what you want to make and then you can decide the best compo xD - and for stuff like comics you can make 3D models of environement it's sooo helpfull when you have to draw numberous time the same place xD))
3D is 100 times easier because the computer is helping you more and more. Its like digitral painting vs traditional. It doesnt mean 3D is not a skill and you still need years to master that but i would say it is easier since you can replicate things easier it is way more binary, there is more correct and wrong, you can learn it better. But haveing 2D skills is a really great addition as an 3D artist and that will let you stand out really really well! So its not a waste to learn both in fact i think this is the pinncale of art.
I don't know if harder vs easier matters too much. It's more important that the end result be what it needs to be. I think a more important feature to discuss is time. How much time does it take to create a product in 2d vs 3d. Some aspects of 2d are tedious....like in animation every frame must be recreated for the most fluid images. But in 3d less recreating happens. However 3d requires Sooo much more detailing to the final render...the time saved can be eaten back up from that alone. It's a delicate process...which one saves the most time...yet produces the best result for the needed project? It's hard to say.... I'd love a video talking more about time....
Honestly I feel traditional sculpture may be the hardest of the bunch. They understand form fundamentally and that correlates directly to drawing. Those skills all contribute even further to digital.
Your mind is the best render engine there is. Learning traditional 2d drawing is not an option, its a must. If you can draw, if you have a good grip on forms, shape language etc, 3d becomes a piece of cake. Your models inherit your style, you become distinguishable.
I don't agree as a natural artist that started with drawing when i was a kid. Sculpting is drawing, it's not like it's completely different. It is different but you can start doing one or the other. What you need to learn is anatomy but nothing crazy because you will use references, you will never know all forms and things, research and references are "the must" in every project for the rest of your life as an artist.
3d modelling is definitely not easy at all, i've been doing 3d for 6 months and i'm having such a nightmare taking care of the topology and keeps breaking things along the way. Texturing is also a nightmare, procedural texturing is giving me so much headache that i want to stop and it's absolutely not easy to make things look realistic. Rendering is also a problem, it's time consuming and the quality of the render is really dependent on the software. I would say it's definitely not easier than 2d, just very different and technical.
I'm an artist, i've been drawing for who knows? 15 years. And while I like where I'm at, I'm no way professional. While i can get a painting out in 5 hours or so, highly detailed stuff takes at least double that, and i Definitely don't even attempt backgrounds, mechas, and the like. Tho, now if i see a fantastic drawing like the ones shown, I can begin to wonder if they used 3d models first-- which is awesome, i mean, they have both the skill to make 3d and 2d, they still worked on the whole drawing themselves technically, but they used a brilliant way to not cause themselves anguish struggling to make things look good. There's the whole "Well that wasn't challenging" Okay? Are people really going to look at your hours of work for more than a few seconds? No.
Neither is probably easier. There are trade offs. Each discipline takes a particular set of skills. With 3d you need to learn modelling, texturing, lighting, eventually a knowledge of shaders, things like (re-)topology. If you want animation, there's another kettle of fish. You have to deal with bones, physics, etc. With 2d it's different. I can knock up something on paper pretty quickly and inexpesnively. I need to know form, anatomy, shading, perspective, composition, and later color theory. But guess what, with 3D I also need to learn lighting/shading essentially, i still need to know composition, anatomy is a must for any kind of character, realistic or not. When I want to animate 2d, it's simply redrawing each frame (obviously you don't do that all the time, but you don't have to mess with bones and what not, however, you do have to animate every character separately, whereas you can rig a base model, and use it for various other characters). See, trade offs. One guy is more interested in 3D so to him learning it was fun, and maybe not very hard, so he thinks it's easy, however he thinks 2d is hard (when the reality is everyone can draw). The 2D guy is befuddled by the technical aspects. When trying to "sculpt" and or model something in 3D it can often be hard to get it looking just how you want. Hey may not know what Booleans are. Trying to move things around in 3 dimensions, is now 3 times as hard, because when you think it looks right one way and you rotate your object, then you realizie it's not how it's supposed to look. 2D is simpler because it's one less dimension to worry about.
wasn*t sure if you credited all channels you used in this video I wish to be able to do 3d but i suck. I am a failure in mathematic thinking and having gamedesign with maya and blender brought me to my knees, so I can only say art like drawing 2d is to me ALWAYS easier. But nowadays many big artists drawing for official games most of the time "cheat" with using 3d models of any kind and it would make so many things easier
I’m not an artist, but from what I’ve seen 2D looks a whole lot better than 3D imo. 2D drawings seem to feel a lot more alive to me, while 3D models feel like, well, 3D models. They just don’t have the same feeling as a drawing.
I wonder if this counts... I did learn some basic fundamentals in drawings, however I still struggle with drawing, I just draw and make sketches. I still struggle with shading, perspective, lighting, etc. But I did like sculpting with clay and I did a little bit of stop motion animation, which helped me to transition into 3D modeling and animation because I got to play around with forms by hand.
i switched to 3d few months ago. now i dont draw almost at all expect for some references for the modeling. i gave up on drawing seeing how 3d gives me a lot more possibilities.
I am an IT guy with coding background. Never draw or doodle anything in my life. 2D is obvious choice for me cuz i dont care about perspective(yet). But i think i understand for someone who is relatively good at drawing will find 3D easier.
When I stepped into 3D I came to the realization that 3D feels easier, probably because we live in 3D while when drawing 2D we try to adapt the 3D reality into 2 dimensions. But modeling in 3D is basically recreating it.
In fact 3D software basically does all the converting 3D to 2D for you
I don’t think it makes much sense though, to say one is easier, if you don’t invest the time into it you wont get the results, theirs so manny aspects like when to just stick a photo in the background and extrude it, or giving a character freckles (is easier in 2d), or do you want to create sth realistic, it easier to copy a photo in 2d. If you spend one day on anything you will get a bad but passible result. Theirs just to manny layers to it but in the end its how much time you invest.
@@expressrobkill 2d to 3d skips 3 thing that i think are really hard, whic is form, perspective and rendering, if u wanna just copy a photo and you are doing it forthe first time in both, its easyer to do 2d since u dont need any knowledge in the tools, but if u do any drawings that actually have structure and stylization, rather than just copying angles, 3d will probably have a better result since a ton of people strugle with perspective and form, i done both 3d and 2d (first did 2d) and a ton ofknowledge carries over, whic is great
@@ptimozf8743 yea my point isn’t about specifics more their is so much to 3d and 2d that directly comparing them on difficulty is almost impossible, creating custom materials for example is far harder in 3d yes you can use textures but so often their not what you want and unless your using substance your gonna end up with terrible results, and even with substance its an art to get things to look real from all angles the correct amount of dirt edge ware roughness hight normal, 3d is easier to come up with a very generic result but anything complex or realistic will take considerable amounts of time. Another thing is animation a big part of 3d one of the hardest things to do and often requires entire teams with technical skills to get it right, Disney for example has been doing 3d animation for like 20+ years huge company with systems dedicated to it and they still make glaring mistakes, in 2d is not as difficult as you can get away with less. Its just to broad that once you get either art form to a high level you can’t really distinguish difficulty. Though doing bathrooms for magazines in 3d is the easiest thing in the world i’ll admit that.
@@expressrobkill poggers
I wanted to draw figures better but couldn't find reference in the poses I wanted so I learned 3D to make drawing reference. Ended up liking 3D better. 20 years later and it's my main job.
Well- That escalated quickly--- but I'm in the same situation as your former self, except that I can't give 3D modeling a try as my potato Laptop can't handle it 😂
That's funny because 20 years ago I decided I never wanted to get into 3D because it was so much different than 2D but took the opposite path of you as an artist lol
20 years later and we've become masters
@@user-qq3hg9nr1w so you're saying that your laptop is more than 20 years old?
how do you even find a job like that? Most of the time I'm told those jobs don't exist, or it'll never make me money.
"Fuck it, i'll make my own reference" - This Giga Chad.
As an artist that later took on 3D. 3D is easier, if the composition was going to take me more than 3 days to draw. 3D can get you 80% of the way much faster.
switched to 3d three months ago; definitely the same thing
What’s the best place to find 3d models?
The problem is thats such a specific scenario, like what are you making, what are you drawing. Whats the purpose of the thing your doing, to say one is easier is just false cos their is so much more to 3d than 3d modelling texturing compositing. And with art theirs much more to it then pencil and brush. Quality takes time and years of practice either way, and on-top of that you yourself said you did art first, well i mean allot of those techniques are transferable so of corse it was easier to pick up you have allot of knowledge to go off.
Only if we all had 1 dude who would do textures and UV
@@prateekpanwar646 its much more than that, you can use it to composite a large scene like a marketplace or city street. Some far off models wouldn't even need accurate UV mapping.
I first learned drawing. Then used 3d modelling and fall in love with it. Never going back even for texturing. Procedural textures all the way.
The opposite happened with me. I did 3D modeling then I started drawing. I love them both.
@@icannotcomeupwithanything4609 both are beautiful 💥💥
But sometimes we cant escape from a hanpainted texture, especially if we work for games
3D modelling is so rational and "correct."
You know what you make with 3D is the most mathematically perfect representation.
I haven't stopped drawing though, just make my own references (in 3D) instead of taking them from the internet.
Keep in mind that this video is a simplification. I specialize in 3d. The process this video is mentioning as “3d” is just still render shots. There is SO MUCH MORE you will be required to do in almost any 3d job. You also need to learn rules like topology, texture sizes, UV, deformation, texture baking, and rigging just to name a few. On top of that, you definitely still need art fundamentals for 3d. The only things that are “done automatically” are perspective and lighting (sort of). There is a huge difference between the sort of 3d art you would do in blender as a hobby, and the kind you would use in a professional render engine like renderman or unreal.
Pretty much nothing gets done automaticly in 3D, you still have to consider focal length when it comes to perspective. And lighting isnt also a "just place some spot lights here and there". This video is the dumbest take i ever saw. As someone who is currently producing his demo reel and learning at one of the top ten Vfx schools in the world its a massive misconception that 3D is easy. Yeah if you just want to cheat it, you can do a lot in 3D fast, but if were talking about production lvl. Then 3D is far harder then 2D will be due to all the things you have to learn.
@@klauszwegert6382 People saying we have not to make things from strach like what? It is way esier paint where the light is coming from than understand all the types of light, pose them, try them, change them, like, it is such a superficial look into 3D. I didnt want to feel or say that, but I'm a little bit offended by this superficial way to describe something they even did not try! 2D is way esier, period. I also think that these superficial information causes when people pay a easy thing in 2D for an expensive price and wants the lower for 3D.
I do agree with you (I both do 2D and 3D, by the way).
In addition, while I acknowledge that there are people who genuinely think 3D is easier than 2D based on experience and preference, sometimes I just can't help but feel that there are SOME people who just wants validation. Like labelling something they do as "hard/difficult" is something they can brag. I have met few traditional artists who claim 3D is easier because the "computer does the work" but haven't even tried 3D or even read about the processes and what's being done behind the scenes.
Thank you. This video is flat out misleading
3D: Better for people who don't want to go into the fundamentals of perspective and form.
2D: Better for people who don't want to go into the technical aspects of their software.
At least until they feel comfortable to tackle the other.
I'm getting into drawing and I'm loving not having to deal with topology, UV unwrapping, and weight painting. Still quite difficult to draw a proper hand though.
yup, uv unwrapping is like a engineering problemn xd
You still need to learn fundamentals even in 3D. This video is extremely one sided and stupid to be honest. 3D is much more complex then a lot of people think. you can do a lot in 3D easier. The entry barrier is lower however, if we are talking about doing it right, you need a lot more knowledge then in 2D. 3D has a lot of aspects that a majority of people dont even know and thats due to the "quick and easy" tutorial styles that a lot of youtube videos are. You wont create a super good model in 3D if you dont understand form. In zbrush the perspective changes the apperance of things drasticly. Also its no skill to modify a base mech a bit.
@@klauszwegert6382 agreed, but i do think base meshes can still be used along with skill to compose something amazing
@@lxstkid Oh for sure, but a majority of well lets say "game models" are ripped from actual games and a bit modified. And truth be told in the Industry you most of the time work with a Base Mesh, fun fact, Rhianna and Mohana were created with the same Base mesh
@@klauszwegert6382 I draw and I tried 3d modelling. 3D modelling is so difficult
In words, 3d sounds hard but believe me I am above average in both 2d art and 3d skills. With 3d you can learn most of the pipeline in 1 year if you are up for it but 2d is totally different you need many years just to learn a part of it like shading, anatomy, perspective, etc. And you don't have any render engine when you are drawing so that adds up too
A year vs many years. Hmmm... How 'bout both? Like take a year to learn 3d, then simply trace in 2d. Good idea? Yay or nay?
@@ButWhyMe... what about just download assests in 2d too 😂😂?
@@adityachandranart I'm assuming you meant 3d too and not 2d, but yea, you'll also have to painstakingly model the background. Worth it in my opinion, whatever it takes to get my shortcuts lol.
@@ButWhyMe... I meant 2d in a sarcastic way
It depends what you mean by difficult then. In your opinion you are saying it’s easier to learn to create in 3D instead of 2D. The problem with that is which did you start first? You use similar concepts for both. I learned 3D first, which was very time consuming and difficult, and I found when I tried to learn to pain after, it was really easy because I had already learned a lot pf fundamentals from 3D. I imagine a 2D artist would feel like 3D is easier to pick up because they already learned the fundamentals.
Next, what about quality? I would argue making a good looking 3D model isn’t hard, but lets say you are making a top of the line character. Perfect topology, rigging, texturing, etc. Compare that to drawing a perfect character and a lot less effort needs to go into the drawing than the 3D model.
The gist of it is, which one is harder depends on the context in which you learn it, AND the context in which you use it. I think a single 3D piece can by far take much longer than a 2D piece, but then if you look at animation a 2D piece can by far take longer than a 3D piece. If 2D were always slower, concept art would be drafted in 3D, and if 3D were always slower, they would always animate in 2D.
2D is almost always available in it's most basic aspects. (Pencil and paper.) And it never hurts to learn some fundamentals there. Just convenient to grab some scrap even while away from the computer to sketch or doodle something up if you have a little bit of that skill.
3D tends to be easier when going in for details. It just does all the environmental and perspective stuff for you. But then you have to know about how geometry behaves and technicalities about what meshes are easier to work with, why artifacts get created, render settings, etc. Definitely technical, but the basics of how polygons and Catmull-Clark gets handled is fairly universal no matter which software workflow and pipeline you deal with.
To be honest though its worth it to learn both, even if you find yourself gravitating to one or the other. You can end up more well rounded in how to approach things. (Even if your drawing skills suck, a rough doodle can be enough to keep some 3D modeling idea around for later. Likewise if you're not so good at 3D it might be neat to block out some scene with just primitives to get an idea of how shapes work together in space for a scene you draw later on.) Basically they can be complimentary if you have the right approach, you may throw away tools if you forgo one for the other.
Agreed, since 3D can only really be utilized in a computer it’s a good idea to also learn to create 2D art. The process of envisioning something is nonetheless the same even when the tools of creating the image vary. In best cases you’ll get best of both worlds so learning both 2D and 3D can certainly benefit the artist.
Thank you, cool to hear this!
Both very hard to do - each in its own way. I admire people that can do this and just lov art like this, amazing. Love all medias.
yes both are difficult in their own way
it's silly to want to know which is more difficult because each one is different from each other
and not to mention that obviously the first one that you do will be more difficult than the second since the knowledge between them is transferable
I think this discussion about which is more difficult is foolish
I learnt 2D and 3D and I can say personally, I prefer 2D because of how intuitive it is. I do art mostly as a hobby, but I do use 3D for characters for making sure things are in perspective. So for me 3D is used as a guiding tool.
and I learned 2d to be able to sketch out some ideal before sculpting or animating
I feel like in terms of actually using both artforms, I'd say picking up a pencil and paper is a good starting point to try and learn what you define as "art", at the same time I personally feel 3D modelling is allot more rewarding.
As someone with aphantasia I adore 3D modelling. I studied illustration and only got to a moderate level through hard work and discipline...nothing to earn money with, but still. That discipline helped a ton in 3D art and I didnt got the handicap with aphantasia as much.
understandable ...
i got same problem with 2D ...
i will learn 3d now
I’m not an artist. I only have a decent level of drawing skills. Whenever I feel like drawing I use Procreate (2D raster), Affinity Designer (2D vector), and Blender (3D). Of all these three software, I enjoy Blender more coz 3D is a lot easier than 2D. Blender automatically takes care of perspectives, proportions, lighting, shadows, etc. With some mouse clicking and dragging, you can create stunning visuals in Blender. But with 2D, you need to take care of everything yourselves.
Blender isn't a really 3D software. Blender is easy and fast to learn but will never compete against Maya, Zbrush... His power = free software, nice for learning 3D at 14 years old but when you need to do a powerfull project you can't with it.
@@empGaming_Music_Movies I'll prove you wrong I'm working currently on the assests of the game 8).
@@Sw4p7777 okay, maybe for big movies. I'm a student in a good 3D animation University and Teachers says Blender is for fun not real job
@@empGaming_Music_Movies I don't know your teachers so I could be mistaken, but I won't lie, that sounds quite a bit like the old "Manga isn't art" argument a lot of art-teachers stuff down their students throats, despite there being countless artists who make a living from that specific style.
@@salthcreative5540 I'm agree with you, that's hard to know what is good to learn. When i heard this i was shocked. I don't like manga but all drawing = art. Read isn't crazy maybe but create it is more better and is certainly very hard
I have always felt that working in 3d is more like being a sculptor. You have to envision the whole subject to get it to look right, not just a fragment. Drawing/Painting is a much more intuitive process, and you can fudge thing around until they look right without quite understanding why it works. If you decide you want a different view of the same subject, obviously 3d is much more efficient since you don't have to start from scratch.
If you don’t have a decent understanding of why it works you’ll end up fudging that thing forever though
Intuitive artists are what you call gifted, almost all professional artists I follow are more analytical than intuitive.
I love how people experienced in both are sharing their insight in the comments! They're really helpful! Thanks guys!
I really like how you don't overcomplicate things when you're talking about them. Lots of youtube channels like to make it confusing to understand when they're not trying to confuse you.
I think that both have their difficulties and that the 2d drawing has a little more expression or feeling (warmth) in what would be the visual, which obviously can also be achieved by 3d with a lot of practice and technique.
In my opinion both have their good side and neither is easier than the other, they only have their lines of learning
I learned 3D first, and the fundamentals from that made 2D easier to learn than 3D. I imagine someone who learns 2D first will find 3D easier to learn for the same reason. Difficulty in terms of learning are equal. Difficulty in terms of use is entirely dependent on the project you are making, so just pick one to learn that best suites your project.
I confirm, I started the other way around with 2D first and 3D now and it feel much easier to learn even if I don't practice often. Both can be really complemental it's so good
Very good points here, it’s about the fundamentals which you can learn in both mediums.
creating high quality stuff is always hard, no matter the medium
for me its not "what is easier" or whatever. its about what you need for what you are trying to accomplish. tools are tools, you dont compare hammer vs wrenches. skills are skills, you dont compare cooking vs driving.
use hammer when you need something hammered.
use wrenches when you need something wrenched.
cook when you need food.
drive when you need to go places.
then you could also call delivery when you want food.
or commute when you want to go somewhere.
This. We're comparing two entirely different forms of art.
Nobody, not even the video, is saying otherwise. What you've stated is obvious, the subject here is comparing ease and accessibility. You can still say that using a wrench is easier than using a hammer, even if you're using it for two entirely different things.
In my opinion, 2D and 3D are both very hard to reach to a professional level. However, 3D is more like a nightmare for beginners, you never know what bugs will happen, and finding the solution is like finding a needle in the ocean. You also need expensive computers to run the software smoothly, my friend’s laptop died 3 times last year just for doing 3D….imagine when you’re close to your deadline…..
On the other hand, 2D drawing is more free, there’s not such things as software issues (except for software crashes), every bug comes from the inadequacy of your own drawing ability, and to fix those you simply need to learn the drawing technique, observe, practice , practice and practice.
2D doesn't hold your hands, you're not helped by anyone unlike 3D that have easy computer to hide your mistakes, 3d rendering issue? Don't worry just change the lighting, you fucked up your 2d perspective? Too bad start from where you made that mistake because you can't hide mistakes
@@valstres exactly(coming from someone who doesn't know shit btw)
@@valstresI agree with you on 3D being easier, but only at the mechanical level. If you don't understand the fundamentals (proportion, form, composition, color theory, even perspective) your 3D render will still look "off".
@@OmegaF77 with 3d you can find a tutorial for virtually anything. When it comes to 2d noone is going to teach you how to do exactly the thing you want to make
Yes, I do both Ive been drawing both casually 6 years and trained at a school 2 years and 3d casually 2 years schooling 2 years (Both clay and digital). My 3d skills have gotten me commission jobs doing character modeling and within a year I expect to have a strong enough portfolio to get industry work. With drawing I can hardly draw a box in prospective without guiding lines.
3D requires much less hand dexterity, learning is much more straight forward and doesn't require you to know a lot about prospective, line quality, lighting, anything else the computer does for you. As an example it took me 2 years to learn enough to make an effective looking realistic head and I can even comfortably stylize now. I am still struggling to make realistic 2d heads with even eyes.
There really is just more to take into account when drawing. It requires way more practice to make things automatic. For example if im trying to draw a head I have to focus on anatomy, gesture , form, prospective, line quality, ect on top of all of that if I have to focus just to make a straight line you're gonna have a hard time keeping all that I mind. Its like juggling while trying to walk a tight rope. You have to just keep ramming your head into the wall until the juggling part is so automatic you don't need to think about it anymore and your brain power can focus on the tight rope.
With 3D there are far fewer things to worry about. For example you don't need to study light in the same way as 2d in order to make decent work, or the earlier example of needing very little or no prospective knowledge since you don't need to worry about faking depth when what you're making already has it. Not to say 3d is so easy you can just make master works with a few days of practice but I would say the path to intermediate is much much faster with 3d.
So for people who wants to "understand" and "devolop" theories its better to hand draw things right?
I think 2d and 3d are at the same level as they both give you two different gateways of design. I think the difference really comes in animating. I think 3d animating is difficult only because at any time the program can glitch and you can have a characters hair be flying literally everywhere yk? You won't get that issue with 2d
Drawing volumes in your head takes longer to calculate, and this why mastering drawing takes years, modeling is drawing volumes in 3d space, and you get an instant result, altering the shapes is easier than thinking where to draw on what plane of what intersection...modeling is easier than drawing
It's subjective, for me was natural to draw 3d space since i was 6 yo in 1990 i was even better than my teacher.
@@marianocvart but thats pretty unique, good for you. The number one thing i notice people struggle with in drawing is understanding that they are trying to make a 3d thing with 2d lines, like they are trying to copy the 2d lines that they see on a photograph or real life(if they hold still) instead of trying to understand the actual object. Shading and light is the second hardest part for them, but a lot of the issues with that actually stem from that first problem. Some people like probaly you have a better natural awareness, but I think its safe to say that generally we struggle with this.
3d modelling is definitely not easy at all, i've been doing 3d for 6 months and i'm having such a nightmare taking care of the topology and keeps breaking things along the way. Texturing is also a nightmare, procedural texturing is giving me so much headache that i want to stop and it's absolutely not easy to make things look realistic. Rendering is also a problem, it's time consuming and the quality of the render is really dependent on the software. I would say it's definitely not easier than 2d, just very different and technical.
Result isn't instead, it takes 1hour to render
This
I started out as a 2D artist and made the switch to 3D in the mid 90's. I've been doing medical animation for over two decades. I recently got an iPad to use Procreate and really get back to my roots as sketcher/painter. I had no idea how difficult it would be. I'm talking about the tools, not the discipline of drawing vs 3D. I can still take some pencils and draw like I did 20 years ago on real paper...you never forget that. But I feel like I'm starting all over doing it digitally.
So is it that you feel like 2D is more time demanding than 3D?
Also since you seem to be experienced, i would love to ask you if you would recommend 3D for oil painters?
I'm thinking oil painters really don't care about time that much. So the whole "its faster" argument could be overseen here.
At the same time wouldn't it be helpful if one used 3D to see a place from different angles and test different types of lights then create that perfect look?
Or should one just put that time training the eye and gain the skills while oil painting so he becomes better at that?
As someone who's been 2D drawing my whole life, 3D seems wayyy easier. The ability to look at your model from any angle is just soo much more efficient
It seems. I bet you dont even know what is topology and dont even know how to apply it. Your concept about 3D is overbearing and superficial
@@otohime8516 keyword: seems
Relax
@@erroldtumaque3430I do agree that 3D modeling is easier, just a bit more technical. You still have to understand the fundamentals though, or your render would still look off.
Honestly, I'm surprised to see how many people call 3d easier. I have been trying to learn both over the many years of my life and I'm getting way further in drawing than in modeling. Drawing is just direct and open. You make a line and you have a line. Just few lines and you already have a shape of a character. A smear of a colour and the character comes to life. But 3d combines art with engineering. You can't just make a shape. Instead you need to worry about topology, amount of vertices, faces, normals, overlaps, rigging, there's a whole science of structure of things that are supposed to bend like knees and elbows, so the movement of vertices doesn't cause any weird shape behaviour. Uv unwrapping, dealing with seams, stretches, optimising UVs for uneven areas that just can't unwrap flat, texturing, materials... Just so many things getting in the way between you and your work. And then... with all that work done, flat 2d drawing still looks better, because to make the same thing look good in 3d you need far more skill and work than in 2d. 2d can get away with so much more and still looks good because it deals with ideas of objects and brain just accepts it and fills in the gaps on it's own. But 3d looks too realistic for that and instead of filling in the gaps, they flash at you like a flashlight, giving the model a feeling of being fake or made of ugly plastic at best. Suddenly 3d feels constraining while 2d gives you endless possibilities of styles and visual metaphors that don't work in 3d.
This! I can’t wrap my head around the technical aspect of 3d. I just want to draw, I don’t want to have to worry if my line destroys the whole object, or my normals are flipped or whatever weird thing. Also, 3d programs never ever tell you what’s wrong. I want to do a certain operation? Can’t? Why? No effing clue 😅
Drawing requires artistic talent and can’t be taught to a professional level. 3D modeling is mostly technical and can be reliably taught to a professional level in a couple years. It requires general intelligence and hard work with only minimal artistic skill. Mostly you will be faithfully interpreting the work of 2d artists.
@@reginaldforthright805 Not true. There's no such thing as talent. What people describe as talent is just the prior experience you don't see and your mindset when you get into it (which is a huge factor when learning and it can be very much changed to learn better). You won't get anywhere without the same hard work that builds up your artistic skill.
The so called "artistic talent" you speak of is no less needed when learning 3d. Without the right feel for composition, colours etc, your renders will also be lacking and you too need to learn that.
"It requires general intelligence" are you trying to low key insult me?
@@kaksspl completely false kakss. Talent determines everything in life. To suggest otherwise is patently absurd. Most people possess little talent, but are still able to do many things that don’t require it, such as 3D modeling. Other things require talent to succeed. You can’t be in the nfl, nba, or mlb without talent. You can’t win a Nobel prize, or excel to the upper echelons of science or math careers without it. And you can’t distinguish yourself in the arts without it. No bestselling novel, album, or comic is possible without talent. Hard work is also required, but anyone can do that, so it doesn’t mean much.
3D is simply not one of those fields. There’s no need or room for genius in it.
currently doing my Demo reel. Learning at one of the best VFX schools in the World. And congrats, you realized the reality. 3D is harder then 2D. People make strawman arguments with composition and perspective withouth realizing that the camera in 3D has camera attributes to it. You need to understand your focal length to get the picture you desire when were talking about perspective, like Vray especially got a "physical" camera option which gives you even more things to consider and to adjust. Funny is also that people dont realize 3D requires you to learn the Art of cinematography to really get something done Beautifull. And the rules of composition still apply in 3D then they do in 2D, the diffrence is that you can move your objects, still you have to understand how to position the camera and the objects to get a certain composition. Heres the thing, 3D is easier to get into, because there are a lot of things you can create withouth much knowledge because a lot of youtube content is caterd to the quick, dirty and easy method. As soon as you try to do more complex things in 3D it gets complicated really quick. 2D is harder at the beginning and gets easier over time since you start to have a grasp on things. 3D often throws completley new subjects at you. So often people only think about modeling withouth realizing all the other subjects that 3D has.
What most people dont get, is that your intern!l "visual library" is the same with both 2d and 3d (your brains ability to know what looks good and improve it).
This is why it takes just as long to become a master at 2d and 3d, and why most 3D artists draw.
But 3D lets you experience your artwork in VR, and it also pays better. So I'd recommend 3D, and supplement with 2D if you can.
I started 3D after giving up my attempt to learn art, and I got to say, for me 3D is about 100x times easier, tho indeed I am pretty technical and pretty experienced over the years using different tools
I actually model things out in 3D some first to help with 2D drawings especially perspective. If I'm creating a 3D character and have a basic front sketch of what it'll be in the final. I build up a foundation first with zspheres. To draw on top of for a better fleshed out drawing for the other turnaround angles in a T or A pose position. I prefer 3D over 2D cause my vision for things can be created quicker and more efficient, where as I would struggled for longer in a 2D form.
Programs like ZBrush and blender are at the point where you can make digital sculptures that are virtually indistinguishable from drawings and paintings, but both skills are complimentary
The lesson here is, the easiest is a personal preference.
What I want to say is, the easiest to learn is what you like to learn.
My friend is an experienced 2d artist & according to him he finds modeling easier than drawing.
Man, this's a good video. I always do 3d modelling because my drawing abilities are terrible
I went to an art college. I learned all the important fundamentals when it comes to drawing. Despite this, I can't draw. Or at least, can't draw well. My art remains in a bubble, despite everything I was taught. With 3D however, making compositions feels so much easier. Most of what I end up rendering looks great, and most importantly, feels like it belongs. The only place that still needs work is organic forms like people, which as you've mentioned, requires learning anatomy and practicing in order to perfect.
Same. I actually went to 3 over 5.5 years. I didn't have any figure drawing classes though. I wish I had.
Same here. Went from hardocore drawing every day for 3h to doing that with 3D and earning money on the latter now. Just a question: Do you have difficulties imagening things in your head? Some people, like I, have not really a "mindseye", were most of it is just black or blank. Its called aphantasia. Drawing is hard for those people.
@@DonCurrywurst Not really problems imagining things. My main issue is that I can't seem to translate what's in my mind onto paper, or on a digital canvas. My eyes can see when something's off, but my hands can't seem to fix it.
Ideas matter....execution (2d versus 3d) is preference, and largely driven by the goal of the end product.
3D is painfully hard compared to 2D. You have to model and rig everything, then you have to actually pose or animate your models alongside the rest of the render. I often get frustrated and think it’s a miracle anyone finishes anything. It’s probably much easier if you’re just putting things together that were already made.
But in 2D, you just jump right in and draw what you set out to draw. If it’s not super complex, you can do that hundreds of times before you finish a 3D render. In some cases, you can even reuse things in 2D, like brushes or backgrounds.
To me 2D is painfully hard. Have always been technically minded and 3D tools makes sense to me.
“You just jump right in and draw what you set out to draw” that might be… oversimplified
I'd like to see you "just jump in and draw" a correct nude/clothed person laying on a bed wiht legs and arms in different extension as people usually do laying, from a perpective of looking at it from the top of their heads. :)
I do both, I think 2d is harder but take less time to make an art than 3D . I can finish an drawing in 3 hours but took me 10 hours to model and retopology,uv wrapping a model.
2D art is impossible for me. It is extremely hard for me. But in 3D, I am very very good. I mainly stick with animation and I do agree modeling is hard but isn't so bad when you view it objectively and watch someone else do it. You just expand a ball. That's all there is. Expanding a ball. It's incredible
I've quite literally been drawing since I was a toddler and even took art classes to get on a professional level, but I honestly still suck at it. I honestly started hating drawing because I wasn't making any progress anymore.
Only later in life did I find out that I have aphantasia.
Now I started 3D modeling in Blender and I feel like I've finally found something I'm truly good at! Knowing the fundamentals of drawing definetly helped me with that, but I also don't think it's absolutely necessary. 3D modling is much more about understanding patterns and mechanics - which is precisely what I've always been good at, but could never make any use of.
If you're someone who's very much into building and changing details as you go, solving puzzles and discovering the functions of each part of a larger mechanism: 3D modeling will suit you! Even if you've never felt interested in painting and drawing.
I mean I don't know how to draw or 3D animate.
But I have a dream of making a cartoon and I imagine them as 3D models but also in a anime art style and it looks 2D and 3D at the same time.
Sorry for my english.
I started from 2d, after some time i decided to try something in 3d, and now im all about 3d (but i do sketches in 2d sometimes if i need them).
Its Hard to explain but when you do things in 3d, like sculpting your own characters, or vehicles, or room, some landscape etc. It feels like you actually creating something, when you do 2d its of cource can be descent peace of art, but it exists only on paper (or as picture on pc), your character need to be drawn again and again to do different things.
When you do 3d, things that you sculpted exist as real digital (or truly real if you print it on 3d printer) thing not as image, you can do whatever you want with it, use it in games, art, animate it, 3d print miniatures etc and you dont need to draw it again and again, because 3d object exist for real, you can manipulate it, watch on it from different angles, 3d give you chance to bring things from your mind to reality as objects that other people can watch and interact with, not Just only watch when we speak about 2d art.
What is more easy 2d or 3d? It depends what exactly you doing and what is your own preferences. Someone dont like to learn software, and aspects of 3d modeling, someone Just like 3d more than 2d (for reasons that i mentioned above or for their own reasons), someone like 2d more than 3d.
Actually i Think compare of digital art and 3d modeling ( digital sculpturing), is Equal to compare of art and sculpture,
Digital art easier than real art (you dont need to mess with instruments and every mistake can be undone in 1 click) and 3d digital sculpting easier than real one (same reasons as for art), so as art and sculpture
Its Just different things and there is no point to compare what is easier.
Just be like Michelangelo, do both.
It's important to remember that 3d artists also have to create details the camera doesn't see, whereas, for the most part, 2d only needs to focus on the visible details.
This is partially true, but there is A LOT you need to know as a 2D artist that's not seen as well. Perspective for example usually takes into consideration vanishing points that are not even in the scene, composition is based on the overall scene which can often include imagining a setting you can't actually see in the completed image, anatomy itself is based on underlying forms that you can't see, etc. In general, as someone that's worked professionally in both, I would tell younger artists to be aware that both 2D and 3D artists have a lot of fundamentals to understand, and that there are pros and cons to each that are exclusive of each other. And that neither path is "easy" per se.
@@ninja_tony "for the most part"
@@ninja_tony they’re both just as hard. Depending on what you are doing imo. Op is right tho, you have to model the whole thing including parts that may or may not be seen
I love and do them both, 3D is forever indebted to 2D. Artists are free to choose but will forever too love these two realms.
Such great content inspirationTuts. Thank you!
I think people shouldn't pick up the medium based on which one is easier, but rather think of what they want to achieve with it.
3d might be easier to use for most of people since it's more of a technical approach and it doesn't take so much time to practice fundamentals since they're already built-in in there. But, even so, if you wanna make art for just aesthetic purposes then in my opinion it's much better to learn 2D.
It's just impossible to convey some things into 3D art. It may be easier to make super complex and realistic artworks, but, does that necessarily look better than more simplified and stylized art? Probably it's also the matter of preference, but I think I've never seen any 3d model that would be as much aesthetically pleasing as 2d one.
You can get a great results if you learn both and mix them up together, tho. Like this pretty well know artist "Wlop" he uses 3d to create some complex architecture backgrounds and just to help him with getting some fundamentals right but, he's also very skilled with 2D painting so he can easily blend those 2 together and it still look amazing.
2d art takes very long to learn and can feel very frustrating, but once you get through the hardest parts it becomes more intuitive and fun so I would always recommend to learn it (if you have enough time and patience, because it may take some years to get decent)
Depends on the project, more often than not its a mix.
Individual skill matters, its the kind of question where the answer is never completely wrong and/or right.
Kinda like asking what is faster, public transport or your scooter/bicycle? Without context its a crapshoot.
I love art and good at art because of my father .. but doing / sculpting 3d models with mouse and keyboard is a biggest headache for me
I think you miss a bit of the point by not qualifying the answer. 3D might look easier but you ignore the amount of moving parts it has. If we assume assets are created from scratch, you could finish several drawings by the time it takes one model to be modeled, rigged, textured, posed and so on. Drawing already requires way less tools than 3D. The only thing that limits your drawing is your imagination.
This video is the dumbest thing i've seen in months
I used to love drawing but never really got the knack for creating what was in my head.
I could draw from reference excellently, near perfectly in fact but my own designs just never worked out.
I tried 3d cos of college and even after I've left due to my own reasons I still work on blender nearly every day, it's a passion for me now
i can do basic lighting with 3 light, like in a studio, in no time, place the character i created and render... in 2D i have to know the angles, where the shadow supposed to be, what kind of shadow it supposed to be ect.. its way way more knowledge and work...
I will always draw, it's my first love. That said the time it takes to do a detailed drawing is about the same as 3d. However with simple edits and camera angles 3d give your more possibility.
Personally, I prefer and I feel like I can do it more easily than drawing. Drawing for me requires not only mental but also physical discipline (how you hold the pen, drawing a perfect circle/ellipse, etc.). In drawing you have to do eveything, while in 3D art perspective and form is already calculated for you. I do believe I need to learn and understand the fundamentals in 3D.
7 years into learning how to draw and I'm still scratching the surface. learned 3D in one year including animation and all.
sure
sure
I love Blender but I find making polygon hair hard. I need to make my own shape for the bevel which is okay but I'm not creative and idk designs to do. Then there is the placement of hair, I can't get it to sit and or look right smh. It just comes out wonky, nice in one location, looking weird the next. Pls do a tutorial on hair bevel shape/ design/ placement pls 🥺.
What kind of polygon hair? if you want stylized hair curves and some addons are the best in blender, then gather references a lot of them and put them in pure ref, use that and practice, make lots of hairs, there is no magic solution. When you see the greatest artists they developed their skills sculpting 10hs a day for years. Having many references and stealing from others and from images is the best shortcut but it's still a long way. For hair cards blender has the best tools but you need some tutorials for that, there is free ones. Bezier mesh shaper is a great addon for anything curve related specially hair cards.
Making any kind of hair is hard, regardless of the program.
Beziers are the thing to figure out for that in developing the swoopy shapes the most quickly, you can always convert to mesh later.
@@3DJapan Do you prefer particle hair or polygon hair? Which looks nicer for stylized characters and which is easier to make and animate?
@@pauljs75 Do you prefer particle hair or polygon hair? Which looks nicer for stylized characters and which is easier to make and animate?
That's why I'm glad I'm a concept artist. Nothing needs to be perfect, just have to get the idea across. Polishing work is on my own time
I was forced Into traditional styles for lack of a pc. Went to art Institute in 2007 but never finished, learned some maya, lighting, materials and some animation. Everything now is much like a refresher, and I'm loving the technical side of 3d.
I attempted 3d not too long ago and I couldn't even figure out how to use the sculpt tool on blender haha! I was so confused, I spent hours watching videos and I could barely move a cube. 2D definitely takes longer to master like outcome wise, but 3d takes longer to master your tools. Anyone can pick up a pen, digital or traditional, and scribble but not anyone can manipulate meshes and figure out what files do what. I only use 3d when I need help foreshortening, but Imma stick to my simpler medium lol
Take my words with a grain of salt because I’m pretty bad at both of these right now. Two big aspects of 3D modeling, especially for animation and game assets, is the silhouette and key frames. Ultimately those two things are represented in 2D. I’m sure there’s much more to it than that and I could be entirely wrong too, but either way both take a lot of practice.
I learned 2D first then went on to pursue 3d full-time and without a doubt 3d is harder. And it will always be mind-boggling to me that there's legitimately people out there that'll say 3d is easy like it's such an ignorant statement. A lot of people still have the stigma of thinking that art done on a computer is easier than on paper when they don't even understand the full 3d workflow. If you want your model to actually look good or if you're implementing it into a game or animation, it takes a lot of pre-planning and retopo to make sure it doesn't break. Plus there's texturing, UV editing, rigging, animation, rendering with the best settings, compositing in other programs after rendering. You don't need to know 3d to do 2d but you sure as hell need to know the fundamentals of 2d to do 3d. It's just not even up for debate, video games and films take years to make with huge teams, the amount of work that has to go into functional and nice looking 3d dwarfs 2d by a longshot.
Try teaching someone to draw artistic, anatomically correct faces/portraits, how long that takes compared to teaching comeone to sculpt correct faces in zbrush. My guess is 80% of people won't even make it to the point drawing decent faces...
@@moonstriker7350 I mean if said person is having trouble drawing a portrait then they'd have even more trouble sculpting it in 3d and make sure the proportions and anatomy are correct. The 3rd dimension adds even more work and attention to detail than 2d since it's going to be seen from multiple angles with different lighting.
@@yeettheskeetboi8089 Unlikely, when you sculpt a face you can simply keep pushing/molding the features into the correct proportions without losing any of the previous work than rotate it for a 'perfect' half profile, how much the nose blocks the further eye, how the further corner of the mouth looks from that angle... meanwhile when people draw, most struggle to get those right even after years, and keep drawing terrible crosseyed quasimodos, and if they want to correct it, they have to erase. Not talking about manga faces fo course, you don't need to get anything right there, because the features are so disproportionate and simplified.
@@moonstriker7350 I hope you realize you only further prove my point the more you explain the process of 2D. Sculpting is much more than simply just "pushing/molding the features", if you want your head to actually look realistic you need to add many details to every area. The skin needs pores, you need to sculpt hair or figure out how to use software to create hair and then tweak render settings until it looks right, when you UV unwrap a head and retopo it the edge flow needs to be clean and high density for parts that might be animated. The process of creating a finished, realistic 3D head involves hours/days of sculpting, add surface noise and details, UV unwrapping, texture painting, and then rendering. With drawing, traditional or digital, you just refine the face after rough sketch and then add color and then it's done, you just simply export/take a picture. But in 3D you need to render, and that takes a considerable amount of time and knowledge to mimic how a human head looks in real life.
@@yeettheskeetboi8089 You confused photorealism with drawing a correct and artistic face (preferably with genuine character) f.e.
...but we can take that point too. Paint me a face that's 100% indistinguishably photorealistic on ~22 mpixels, with all the pores tiny hairs, etc. Good luck doing it faster than a photorealistic 3D render. Actually good luck doing it at all.
I grew up drawing all the time until I discovered 3D and have been addicted ever since. Drawing is much easier for me personally. I still draw, it's part of the process sometimes. But I find 3D to be much more exciting and rewarding. I've also noticed my understanding in 3D has helped to improve my drawings quite a lot. It feels a lot easier to draw a shape after you have spent the time sculpting or building it in 3D. I love drawing, but nothing is more satisfying than seeing those characters come to life in 3D.
its 50/50. In drawing you need more time of practice to make things look good but when you know how to do stuff, its waay faster than 3d
I like turning 2D into 3D and vice versus. Fun stuff!! 🤓
I personally love 2D animation and 3D animation equally. They can create amazing things separately and together. Both have their ups and downs.
We will always have bad 2D and 3D stuff like Berserk 16/17 (3D), The Emoji Movie (3D), Norm of the North (3D), The Queen’s Corgi (3D), Big Mouth (2D), Brickleberry (2D) and Paradise P.D. (2D)
However we will always have masterpieces from both like Spider-Verse (3D), Arcane (3D), How to Train Your Dragon (3D), The Incredibles (3D), The Lion King (2D), A Silent Voice (2D) and Spirited Away (2D).
In the end, i will always love animation in general. No matter what kind of art style 😊👍
In my opinion midpoly 3d modeling is the way to go, with right ammount effort you can do or make anything with midpoly modeling.
doing any 3d model is easy but creating a Good 3d model takes years of mastery
both are difficult in their own way
it's silly to want to know which is more difficult because each one is different from each other
and not to mention that obviously the first one that you do will be more difficult than the second since the knowledge between them is transferable
I think this discussion about which is more difficult is foolish
I think at this point both mediums have their equal advantages as well as disadvantaged. It all comes down to what you like more like: driving a car or riding a motorcycle? Skiing or Snowboarding? Apple or Pear?
You can’t say one is easier, faster or more productive than the other cause it depends on what you do with it.
Storyboarding, Stylization or Portraits for instance work better in 2D because you can bring your ideas so much faster to the canvas with little effort.
If I have to tackle a very complex scene or character with many details following different vanishing points like a city street or a futuristic armor I would rather spare me the headache of drawing every line correctly and go for 3D. Especially when this scene or character need to be animated as well.
But I would still start with a rough drawing.
both definitely need their time. thanks for the explanation and differences. God bless you!
That's like saying "What's better, heads or tails?" Hint.. they're the same coin.
I started 3D with blender and I learned box modeling and moved to the technical stuff than learned sculpting. Now I don't even need t-poses or front and side view. And I started this in my late 20's. I'm 37 now
So in other words in the vast majority of instances these things aren't necessarily mutually exclusive and to learn both would be a more satisfying endeavor? I can already draw, but can't 3D model to save my life. To do both sounds like it would be a dream come true.
We should explain people how to do things they love and guide them instead of making naive comparisons
3D modeling as for 2D seems a great alternative when we are referring to a cinema project however if we are using few shots of a 2D images, it seems that 3D maybe will not help us, since you can use 2D techniques to make different faces of a model head
Blow for blow 3d modelling is infinitely harder in terms of barrier to entry. Trying to figure out how to re-create something in a 3d space is harder to learn than in 2d space but easier to execute once done. After doing both, 3d modelling pulls you in further it's more immersive, you wanna know how the foot looks at a 86 degree angle you can see it. Once you learn how 3d modelling works, it becomes slightly easier than 2d, then with the SIGNIFICANT berth of tools available to us through the communities and the add-ons that a 3d software such as blender can offer, it becomes infinitely easier and more streamlined.
Ex: I need to make another npc for a game I'm working on, I can load up the blender, run a few scripts and I now have a pre-genned model based on a mixture of my existing models, scripts apply base things and components. TL:DR 3d is harder to learn but easier to execute once learned.
I have good knowledge of 2d and 3d because I'm an artist and an editor. That's why it's easier for me to understand, so I honestly can't wait to start 3d modelling. :)
simple answer is no, long answer is they both have easy and difficult aspects to it. While drawing can be more accessible, 3D can make certain steps easier but others harder, if we are talking ab style certain styles are WAY easier in 3D than 2D and vice versa. Tbh if you are the type of person that says, oh you just did that in 3D its not as impressive as if you drew it by hand, or if they say well thats nice but if you made this in 3D it would never look as good. Don't really understand the nuance of these crafts, which are totally separate, I know many 3D artists who can't draw too well me included and many people who can draw but couldn't navigate blender to save their life. Totally separate crafts and should be treated as their own standalone things, not really comparable in terms of what is easier, its all gonna boil down to you as an artist.
I think it boils down to perspective, many beginners can be really good at drawing but really bad at the distinction wich to draw big or small. And its 100% easier to get the perspective right in 3d than in 2d.
for 3d mastery you need to spend alot of money on hardware before the software , and 3d is not easier but more reusable hence faster in most cases , what i mean once i have a rigged character i can reuse him for another character just by editing some of geometry elements and textures , but i can't agree with you enough on your point of trail and error , it's all about practice the more you do it the more chances of you mastering that art , the only problem with 3d is the expense of the equipments , for 2d even a paper and pencil can get you started to mastery.
It depends, if you’re doing a creative, stylized, and unique single concept arts, meaning that you are only going to create the one very unique scene once, then 2d is way better than 3d, which require modeling every single object in the entire scene by first sculpting all the objects, and then retopologize, paint the textures, and rendering it with a computer with a decent gpu which right now are very expensive; sure you can find those object and texture assets online, but it will be very hard to find the proper model and texture for your particular style, and plus some of it cost money, all of that just that you can experiment on a style, a design or a scene composition, unlike in 2d, where all you going to need to worry about is the contour of the objects, and the texture and color that are visible to that one perspective, and be done with it, no sculpting, topologizing, texturing, searching for assets, and rendering required, plus learning how to paint in 2d also helps you to paint textures and understand color composition in 3D, and you can create a great scene with only a cheap laptop that can run krita or gimp, and a drawing tablet, or even with just a cheap iPad with procreate, unlike 3D, which require a PC with an RTX graphics card with decent vram size to handle all the textures during rendering, a decent CPU to handle high poly sculpting or modeling, and a decently sized ram to hold all the poly/texture informations, and the 3D programs you’re running.
3D however excel at animation, multiple perspectives on a single scene, and photo realism; since keeping a character or creature’s proportions consistent across multiple frames is extremely hard in 2D, and keeping proportions of objects consistent across multiple perspectives are also hard in 2D, and since photo realism is consistent across all arts, finding the proper textures are also easy, you literally can take a picture of whatever floor tilings in real life yourself with your phone, and convert the picture into a texture.
2D are good as inspiration and experimentation of style, vision, and creativity, 3D are good for executing that vision consistently, accurately, and repeatedly.
Let's go straight, it takes more time to learn how to properly draw an assets than making a simple assets, but...
I've met 2D artist who've gave up learning 3D because of the following: the 3D workflow has a lot of thing (concept/software) to master compared to the 2D workflow.
You can easily feel overwhelm with 3D by going from a software to another.
Nevertheless it's faster to learn 3D basics and make simple assets to get decent result than drawing the same assets with the same results.
But, workflow wise again, its faster to draw your assets/environment than making it 3D. By the time you make a project in 3D you'd be able to make many more in 2D which feels more rewarding.
Since I think you get better at what you enjoy, it really depends on which you like the most. That will enfluence your spare time investment.
Imo for the same results/time investment, its faster to learn 3D at short term. If you want to deliver stuff fast and don't want project to take many weeks of spare time, 2D is more rewarding.
TL;DR
3D fast to learn, hard to master, takes time to make a single project, require many softwares (unless you only use blender, otherwise be ready to maya/3dsmax, zbrush, marmoset, photoshop, substance painter / designer, unreal engine/unity and/or many more according to you're situation)
2D average difficulty to learn, takes time to get decent results, hard to master if you plan on making landscape. You'll deliver more project which feels great, less software needed but you'll need Photoshop or Clip (...) you can use Zbrush as well, blender or maya (for shapes) (...).
started as 100% 2D artist to more an more 3D stuff (but I still do more 2D). Both work so well toghether ! 2D concept art -> 3D assets -> imported in 2D software for helping or just stop as 3D models with manual texturing ahh ♥ ((don't get me wrong, I love some procedural thing too, but I just know the bare minimum for now and i enjoy drawing textures x3 !).
((3D was easier for me to learn, and it's still is (maybe because I don't know much for now, or maybe it's how my brain work, even with 2D stuff I "see" the scene on multiple angle, it's confusing, and i have a hard time to find the "best" composition, in 3D you ""just"" have to make what you want to make and then you can decide the best compo xD - and for stuff like comics you can make 3D models of environement it's sooo helpfull when you have to draw numberous time the same place xD))
3D is 100 times easier because the computer is helping you more and more. Its like digitral painting vs traditional. It doesnt mean 3D is not a skill and you still need years to master that but i would say it is easier since you can replicate things easier it is way more binary, there is more correct and wrong, you can learn it better. But haveing 2D skills is a really great addition as an 3D artist and that will let you stand out really really well! So its not a waste to learn both in fact i think this is the pinncale of art.
I don't know if harder vs easier matters too much. It's more important that the end result be what it needs to be. I think a more important feature to discuss is time. How much time does it take to create a product in 2d vs 3d. Some aspects of 2d are tedious....like in animation every frame must be recreated for the most fluid images. But in 3d less recreating happens. However 3d requires Sooo much more detailing to the final render...the time saved can be eaten back up from that alone. It's a delicate process...which one saves the most time...yet produces the best result for the needed project? It's hard to say.... I'd love a video talking more about time....
Been doing illustration for over a decade but but learning 3D the last couple of years as well because I have projects that I want to do using both.
Thanks to you for making this video. We needed this.
Honestly I feel traditional sculpture may be the hardest of the bunch. They understand form fundamentally and that correlates directly to drawing. Those skills all contribute even further to digital.
Drawing: *easier to make organic things*
3d modeling: *easier to make rigid models*
huh?
What is easier, 2D animation or 3D animation?
I think having both skills is the best.
Your mind is the best render engine there is. Learning traditional 2d drawing is not an option, its a must. If you can draw, if you have a good grip on forms, shape language etc, 3d becomes a piece of cake. Your models inherit your style, you become distinguishable.
I don't agree as a natural artist that started with drawing when i was a kid. Sculpting is drawing, it's not like it's completely different. It is different but you can start doing one or the other. What you need to learn is anatomy but nothing crazy because you will use references, you will never know all forms and things, research and references are "the must" in every project for the rest of your life as an artist.
What an inspirational video, thank you. Like!
In 3D we don't need to think about perspectives and shadows and highlights which are the most difficult thing in 2d drawing.
3d modelling is definitely not easy at all, i've been doing 3d for 6 months and i'm having such a nightmare taking care of the topology and keeps breaking things along the way. Texturing is also a nightmare, procedural texturing is giving me so much headache that i want to stop and it's absolutely not easy to make things look realistic. Rendering is also a problem, it's time consuming and the quality of the render is really dependent on the software. I would say it's definitely not easier than 2d, just very different and technical.
I'm an artist, i've been drawing for who knows? 15 years. And while I like where I'm at, I'm no way professional. While i can get a painting out in 5 hours or so, highly detailed stuff takes at least double that, and i Definitely don't even attempt backgrounds, mechas, and the like. Tho, now if i see a fantastic drawing like the ones shown, I can begin to wonder if they used 3d models first-- which is awesome, i mean, they have both the skill to make 3d and 2d, they still worked on the whole drawing themselves technically, but they used a brilliant way to not cause themselves anguish struggling to make things look good. There's the whole "Well that wasn't challenging" Okay? Are people really going to look at your hours of work for more than a few seconds? No.
Neither is probably easier. There are trade offs. Each discipline takes a particular set of skills. With 3d you need to learn modelling, texturing, lighting, eventually a knowledge of shaders, things like (re-)topology. If you want animation, there's another kettle of fish. You have to deal with bones, physics, etc. With 2d it's different. I can knock up something on paper pretty quickly and inexpesnively. I need to know form, anatomy, shading, perspective, composition, and later color theory. But guess what, with 3D I also need to learn lighting/shading essentially, i still need to know composition, anatomy is a must for any kind of character, realistic or not. When I want to animate 2d, it's simply redrawing each frame (obviously you don't do that all the time, but you don't have to mess with bones and what not, however, you do have to animate every character separately, whereas you can rig a base model, and use it for various other characters). See, trade offs. One guy is more interested in 3D so to him learning it was fun, and maybe not very hard, so he thinks it's easy, however he thinks 2d is hard (when the reality is everyone can draw). The 2D guy is befuddled by the technical aspects. When trying to "sculpt" and or model something in 3D it can often be hard to get it looking just how you want. Hey may not know what Booleans are. Trying to move things around in 3 dimensions, is now 3 times as hard, because when you think it looks right one way and you rotate your object, then you realizie it's not how it's supposed to look. 2D is simpler because it's one less dimension to worry about.
wasn*t sure if you credited all channels you used in this video
I wish to be able to do 3d but i suck. I am a failure in mathematic thinking and having gamedesign with maya and blender brought me to my knees, so I can only say art like drawing 2d is to me ALWAYS easier. But nowadays many big artists drawing for official games most of the time "cheat" with using 3d models of any kind and it would make so many things easier
Great Info Sir Very Helpful.
I’m not an artist, but from what I’ve seen 2D looks a whole lot better than 3D imo. 2D drawings seem to feel a lot more alive to me, while 3D models feel like, well, 3D models. They just don’t have the same feeling as a drawing.
I wonder if this counts... I did learn some basic fundamentals in drawings, however I still struggle with drawing, I just draw and make sketches. I still struggle with shading, perspective, lighting, etc. But I did like sculpting with clay and I did a little bit of stop motion animation, which helped me to transition into 3D modeling and animation because I got to play around with forms by hand.
i switched to 3d few months ago. now i dont draw almost at all expect for some references for the modeling. i gave up on drawing seeing how 3d gives me a lot more possibilities.
i will use both
I am an IT guy with coding background. Never draw or doodle anything in my life. 2D is obvious choice for me cuz i dont care about perspective(yet). But i think i understand for someone who is relatively good at drawing will find 3D easier.