@@TheDiscriminatingGamer falls into the category of "fun", not simulation. Ha...it's another of Worthington's reprint of games that got discontinued by another company.
Thank you - I like the solitaire games as well, but have not tried any of the others. Will definitely pick one or two up based on your recommendations. Cheers!
Love this list! Worthington has become one of my favorite publishers. Maybe my favorite for the depth to complexity ratio you get. So many of their games have such a low rules overhead but still provide good depth. For someone who enjoys the lighter to moderate wargaming fair Worthington hits the sweet spot. I think I might have had Chancellorsville coming in just ahead of Freeman’s Farm but it’s close. Wilderness Empires is another of my favorites by them you did not mention. Thanks again, keep up the good work.
Good Stuff. Love Worthington games...Tarawa is my favorite, but I just ordered Chancellorsville 1863 today, waiting for Freemans Farm to come out again soon.
Hey Cody, Just took a re-look at your Worthington list. Just got my copy of Shiloh from KSer and it looks great... brigade series. Really quality production! I've been intrigued by the book-games... Bismarck, Waterloo, and the civil war game... I'm really going to look into at least one of these game. In the civil war game with hidden movement...have you attempted to play it solo? Really like the idea of it. Can't wait for "keep up the fire" and (cross fingers) "Zulu's on the Wire"... thanks for the review.
UK is more expensive than US: The Worthingotn price point is above Columbia block games. The games look intriguing. One day I hope to be able to try either Tarawa or 1944.
Thanks for another fun list. The number 1 makes me think of an idea for a top 10 I cannot recall seeing which is something like "top 10 (adversarial) games that are equally good multiplayer or solo". The "adversarial" caveat is there to exclude Euro type games where players do not interact much and co-op so the list is, to an extent, a reflection of how "realistic" the AI is at creating an enjoyable "PvP" feel. So the solo experience is as fun as multiplayer either because it replicates the multiplayer feel or is an equally rich though different challenge. Dune Imperium would not, I think be on the list because it is better multiplayer than solo and Mage Knight not for the reverse reason. Another factor would be how elegant/easy to use the AI is. Solo options, and their AIs, have come a long way over recent years and I think apart from being interesting in itself such a list would be an interesting point to return to in the future to see if there is future progression. An interesting speculation would be if board game AIs will ever get to pass the "Turing Test" so to a player or third party observer they are indistinguishable from a "real" player. I can imagine that app enabled ones may well do, indeed I think they would probably surpass "real" players in terms given the precedent of Deep Blue and Alphago. I think it would be especially interesting to hear your take on this given your span includes both "wargames" and "boardgames" so another interesting comparison would be to compare the two "genres". One final riff on this theme would be a "reigning champ" AI, that is the AI that, taking all factors into consideration, that provides the most challenging and entertaining solo game.
I'm quite interested in the Worthington battlefield map games (the ones where the board itself is a battlefield map with very restricted to no movement). Cody will you review the Great Sieges Solitaire Game Trilogy that just delivered? (1759: The Siege of Quebec (Second Edition) , 1565: Siege of Malta, and 414 BC: Siege of Syracuse)
Good show! For my Worthington list, I really like Dunkirk, Custer's Last Stand, Holdfast Russia, Hold the Line Revolutionary War, Shiloh, Antietam, and Gettysburg 150...I thought Napoleon Returns was a bit too boiled down to where I think it lacks personality (at least Napoleonic personality). Thanks!
Awesome list. I completely agree with Freeman’s Farm 1777. 2 player or Solo, works great either way! I just got Bismarck solitaire, it’s good. I need to get Waterloo solitaire and 1944 Battle of the Bulge. Maybe Chancellorsville too?! Oh And definitely looking out for Tarawa. I just feel that Worthington Games are a tad pricey at first release.
I love the Commands and Colors game, but the one mechanic that makes the game "Fun" is the very mechanic that bothers me as far as simulating an actual battle. "Sorry my man, but you cant move because I don't have a card, and meanwhile that horse is going to trample you down." However, I am a rule breaker, so I don't use the cards when I play the game solo, and the battles are much more realistic and just as fun (to me). Nice collection of titles, there my friend.
@@TheDiscriminatingGamer and command structure too, perhaps. But the scale is too small and short for supply issues. If so, they should have modeled how many arrows and javelins can be used? But try to recreate the battle of Gaugemela using the cards…can it be done? Not bashing the use of the cards with other players, because it is fun.
I think of it as modeling "Fog of War". You as the player have an omniscient, overhead view of the battle but the real general was probably sat on a horse somewhere with limited lines of sight to the various components of his army and reliant on dispatch riders going back and forth between himself and his subordinate unit commanders. As the player you see a unit in danger that must be moved but the general whose shoes you are in cannot even see the unit and the last report from it was half an hour ago when the danger wasn't present.
The Bismarck game reminded me of SSI's 1980 computer war game, "Computer Bismarck." Wikipedia says, "The first commercially published computer war game, Computer Bismarck sold well and contributed to SSI's success. It is also credited in part for legitimizing war games and computer games. sold well and contributed to SSI's success. It is also credited in part for legitimizing war games and computer games." Guess you could say it "launched" PC wargaming. (Don't you wish you'd thought of that one!)
Ok, whenever I hear people talk about Worthington this is the game I would always hear mentioned so I was curious if it had fallen down over the years or if you hadn’t tried it yet. Tarawa sounds awesome by the way, added to the list!
Worthington games have been putting out some really solid games for quite some time now, I'm a big fan of them.
Indeed.
Worthington is on a roll lately, just producing some nice games. 'In Magnificent Style' is another great one.
I haven't played that one, but I've heard great things.
@@TheDiscriminatingGamer falls into the category of "fun", not simulation. Ha...it's another of Worthington's reprint of games that got discontinued by another company.
Thank you - I like the solitaire games as well, but have not tried any of the others. Will definitely pick one or two up based on your recommendations. Cheers!
Thanks. Best of luck!
Love this list! Worthington has become one of my favorite publishers. Maybe my favorite for the depth to complexity ratio you get. So many of their games have such a low rules overhead but still provide good depth. For someone who enjoys the lighter to moderate wargaming fair Worthington hits the sweet spot. I think I might have had Chancellorsville coming in just ahead of Freeman’s Farm but it’s close. Wilderness Empires is another of my favorites by them you did not mention. Thanks again, keep up the good work.
Thanks!
Good Stuff. Love Worthington games...Tarawa is my favorite, but I just ordered Chancellorsville 1863 today, waiting for Freemans Farm to come out again soon.
Excellent. Great games.
Thanks, Cody. Just wish that Worthington had as aggressive a reprint system as GMT.
That would be good.
Hey Cody, Just took a re-look at your Worthington list. Just got my copy of Shiloh from KSer and it looks great... brigade series. Really quality production! I've been intrigued by the book-games... Bismarck, Waterloo, and the civil war game... I'm really going to look into at least one of these game. In the civil war game with hidden movement...have you attempted to play it solo? Really like the idea of it. Can't wait for "keep up the fire" and (cross fingers) "Zulu's on the Wire"... thanks for the review.
I haven’t played Chancellorsville solo. That’s one I need to hit at some point. Thanks!
Great production for these games. Aesthetics matters too.
Indeed.
UK is more expensive than US: The Worthingotn price point is above Columbia block games. The games look intriguing. One day I hope to be able to try either Tarawa or 1944.
Hope you get a chance
Really enjoyed the video. Do you have one for your top 10 solitaire games?
Thanks, and yup: ruclips.net/video/Lcij8Lfcn04/видео.html
Thanks for another fun list. The number 1 makes me think of an idea for a top 10 I cannot recall seeing which is something like "top 10 (adversarial) games that are equally good multiplayer or solo". The "adversarial" caveat is there to exclude Euro type games where players do not interact much and co-op so the list is, to an extent, a reflection of how "realistic" the AI is at creating an enjoyable "PvP" feel.
So the solo experience is as fun as multiplayer either because it replicates the multiplayer feel or is an equally rich though different challenge.
Dune Imperium would not, I think be on the list because it is better multiplayer than solo and Mage Knight not for the reverse reason.
Another factor would be how elegant/easy to use the AI is.
Solo options, and their AIs, have come a long way over recent years and I think apart from being interesting in itself such a list would be an interesting point to return to in the future to see if there is future progression.
An interesting speculation would be if board game AIs will ever get to pass the "Turing Test" so to a player or third party observer they are indistinguishable from a "real" player. I can imagine that app enabled ones may well do, indeed I think they would probably surpass "real" players in terms given the precedent of Deep Blue and Alphago.
I think it would be especially interesting to hear your take on this given your span includes both "wargames" and "boardgames" so another interesting comparison would be to compare the two "genres".
One final riff on this theme would be a "reigning champ" AI, that is the AI that, taking all factors into consideration, that provides the most challenging and entertaining solo game.
Good points ans and an interesting idea. Maybe somewhere down the line.
Love the list. I'm currently like Custer's Last Stand and In Magnificent Style
Fantastic. I haven't played those. Thanks.
I'm quite interested in the Worthington battlefield map games (the ones where the board itself is a battlefield map with very restricted to no movement). Cody will you review the Great Sieges Solitaire Game Trilogy that just delivered? (1759: The Siege of Quebec (Second Edition) , 1565: Siege of Malta, and 414 BC: Siege of Syracuse)
We’ll see. Maybe somewhere down the line.
Anxiously looking forward to that possibility. I put up a BGG geeklist on this game style looking for others. (named "Battlefield Map Games')
Good show! For my Worthington list, I really like Dunkirk, Custer's Last Stand, Holdfast Russia, Hold the Line Revolutionary War, Shiloh, Antietam, and Gettysburg 150...I thought Napoleon Returns was a bit too boiled down to where I think it lacks personality (at least Napoleonic personality). Thanks!
Thanks! I’ll have to hit those!
Nice video. What's your opinion of Worthington's "State of Siege" games?
I've really enjoyed them. See my reviews of Soviet Dawn and Malta Besieged: 1940-1942.
@@TheDiscriminatingGamer Okay, thanks.
Awesome list. I completely agree with Freeman’s Farm 1777. 2 player or Solo, works great either way! I just got Bismarck solitaire, it’s good. I need to get Waterloo solitaire and 1944 Battle of the Bulge. Maybe Chancellorsville too?! Oh And definitely looking out for Tarawa. I just feel that Worthington Games are a tad pricey at first release.
They are all great games, for sure.
Good list…pass on Napoleon Returns…just didn’t get it. Will try Bismarck👍
Thanks.
That's it, the imagination and board gaming. The most simple games are the ones I return to. We're still just little kids playing after all.
Indeed.
I love the Commands and Colors game, but the one mechanic that makes the game "Fun" is the very mechanic that bothers me as far as simulating an actual battle. "Sorry my man, but you cant move because I don't have a card, and meanwhile that horse is going to trample you down." However, I am a rule breaker, so I don't use the cards when I play the game solo, and the battles are much more realistic and just as fun (to me). Nice collection of titles, there my friend.
I always felt like the cards represent logistics/supply.
@@TheDiscriminatingGamer and command structure too, perhaps. But the scale is too small and short for supply issues. If so, they should have modeled how many arrows and javelins can be used? But try to recreate the battle of Gaugemela using the cards…can it be done? Not bashing the use of the cards with other players, because it is fun.
I think of it as modeling "Fog of War". You as the player have an omniscient, overhead view of the battle but the real general was probably sat on a horse somewhere with limited lines of sight to the various components of his army and reliant on dispatch riders going back and forth between himself and his subordinate unit commanders. As the player you see a unit in danger that must be moved but the general whose shoes you are in cannot even see the unit and the last report from it was half an hour ago when the danger wasn't present.
@@jona826 interesting way to look at it. Helps make it more sensible then
Interesting.... don't own many Worthington Games... fun games. I should be getting KEEP UP THE FIRE and own SOVIET DAWN... love block games.
Fantastic!
The Bismarck game reminded me of SSI's 1980 computer war game, "Computer Bismarck." Wikipedia says, "The first commercially published computer war game, Computer Bismarck sold well and contributed to SSI's success. It is also credited in part for legitimizing war games and computer games. sold well and contributed to SSI's success. It is also credited in part for legitimizing war games and computer games." Guess you could say it "launched" PC wargaming. (Don't you wish you'd thought of that one!)
Interesting.
thanks cody
Thank you!
"In charge of ..." Nice :oD
(Punchline, I don't.)
The brigade series is good, Antietam and Shiloh.
When were these games published?
@@TheDiscriminatingGamer Both of them came out in 2019. I like Antietam better, in Shiloh your mostly fighting in the woods.
Have you played Holdfast: Russia yet?
I have not.
Ok, whenever I hear people talk about Worthington this is the game I would always hear mentioned so I was curious if it had fallen down over the years or if you hadn’t tried it yet. Tarawa sounds awesome by the way, added to the list!
Great joke, had me laughing.
Thanks!
@@TheDiscriminatingGamer Yoda best !
@@vince5546 Ha! Thanks!