btw the room at 12:55 is done using a trick where if you immediately switch directions and grab onto another wall after climb jumping you save some stamina from the jump and if you coordinate it correctly you can get through it with enough
thanks a lot! i think i know which technique you're referring to actually, just couldn't remember how to perform it and even if i did, it's beyond my skill level TwT
@@turk021thanky! ^u^ if i did manage to get the hang of it it'd probably be the only grandmaster tech i can actually do (taking Strawberry Jam's gyms as a frame of reference) (also with the exception of that technique where you bump against things with the feather to turn directions. i have no clue what that is doing in the grandmaster gym)
That's one of the hardest techs from the B-side probably. The first one is just a cornerboost, yet for the second one you have to perform the imput of a hyper _as soon as you enter the bubble._ The timing for it to work is pretty tight since if you do it slightly slower than you're suppose to it won't work. (The technique can also be used with a super imput, but gives less horizontal distance like a regular super would)
Sorry for the late answer (was sleeping lol TwT) but glad you figured it out. I think the hardest part of that room is not even the technique required but its timing since it's incredibly precise 0_0
@@BUGFlower413 you're good. I agree! Plus I don't think I've ever used the tech in any other maps I've played, so I had to learn a new very precise trick for it lol
@@ant14 Fair enough, I don't think I've seen many maps using either this or the Jelly climbing technique. Always good (and fun) to learn and practice new techniques tho, and this map certainly loves to introduce more and more the further you ^u^
so seemingly this is just where advice is being asked for so like how does 10:21 work? i swear i can consistently make the first corner but the second just never works out, usually bc i can never get high enough on the wall to keep any speed
oh for those kind of situations i use 2 jumping keys. as in i'd highly advise to set a second key for the jumping, grabbing and dashing actions right above the default keys so for example there you just jump with one button then immediately after without letting go of _grab_ jump with the other
The last bubble is a demodash to go through the spikes towards Badeline. Now the part I can't remember is if you need to demodash _into the bubble itself_ or not since doing so modifies your Y-position a little bit. I'd advise first trying just dashing normally into the bubbles then demodash out of it and if it doesn't work you'd need to both demodash into and out of the bubble (also thanks! ^u^)
i need help with the jump at 1:23. I don't understand how i get the boost there. Do i need to dash right for a split second? i always get too far into the spikes
@@christian8916 Sorry for not replying fast enough, was afk (also yt notifies with like 2mins delay most of the time and by that time it seems you figured it out) Most of the B-Side requires even more advanced tech like the one I use in certain screens, yet others I found easier to just downright cheese them with a spikejump or something, so just a heads up that the final part of the mod gets significantly harder. Also if you want to try the C-Side after I could point you to some videos that could help, yet I refused to finish it myself since some screens look like GM green difficulty even TwT
@@christian8916 Honestly that'd fair. I'd advice you to _only keep going if you feel like doing so._ Cosmic Column-B at least for me was slightly less than the A side (still really good) since it was way more challenging and demands a lot more of patience and skill, and the C side even _MORE,_ so just continue with it if you really want to. Good luck either way tho hun ^u^
i think the B-side doesnt, id say it gets to expert red at _best._ the C-side its definitely a GM map tho which is why i never recorded it. i _think_ i could, yet genuinely not willing to put the required time and effort for it TwT
btw the room at 12:55 is done using a trick where if you immediately switch directions and grab onto another wall after climb jumping you save some stamina from the jump and if you coordinate it correctly you can get through it with enough
thanks a lot! i think i know which technique you're referring to actually, just couldn't remember how to perform it and even if i did, it's beyond my skill level TwT
@@BUGFlower413 I doubt it's under your skill level, you're far better than me and I did it
@@turk021thanky! ^u^ if i did manage to get the hang of it it'd probably be the only grandmaster tech i can actually do (taking Strawberry Jam's gyms as a frame of reference) (also with the exception of that technique where you bump against things with the feather to turn directions. i have no clue what that is doing in the grandmaster gym)
this video is sickkkk, made me actually play the mod myself and the mod is so good ngl
thanky sm! ^u^ the mod is indeed really fun! there's also a C-side btw but im not patient enough to actually tackle that one
How did you do the room at 6:57? I don't understand the bubble tech used
That's one of the hardest techs from the B-side probably. The first one is just a cornerboost, yet for the second one you have to perform the imput of a hyper _as soon as you enter the bubble._ The timing for it to work is pretty tight since if you do it slightly slower than you're suppose to it won't work.
(The technique can also be used with a super imput, but gives less horizontal distance like a regular super would)
That bubble hyper is 4-3 frames while the one in the next room is 3-2 you can bind a demodash and a jump to one button to made it easier
at 12:25 you have to use a tech call overclocking to regain stamina after a climbjump
its what i was suspecting, there and on one of the later screens, yet i was never able to perform that technique properly TwT
how does the room at 8:45 work? is it just neutral dropping theo and immediately grabbing again and i'm just bad or is there something else to it?
nvm i figured it out, just super hard to me for some reason
Sorry for the late answer (was sleeping lol TwT) but glad you figured it out. I think the hardest part of that room is not even the technique required but its timing since it's incredibly precise 0_0
@@BUGFlower413 you're good. I agree! Plus I don't think I've ever used the tech in any other maps I've played, so I had to learn a new very precise trick for it lol
@@ant14 Fair enough, I don't think I've seen many maps using either this or the Jelly climbing technique. Always good (and fun) to learn and practice new techniques tho, and this map certainly loves to introduce more and more the further you ^u^
so seemingly this is just where advice is being asked for so like
how does 10:21 work? i swear i can consistently make the first corner but the second just never works out, usually bc i can never get high enough on the wall to keep any speed
oh for those kind of situations i use 2 jumping keys. as in i'd highly advise to set a second key for the jumping, grabbing and dashing actions right above the default keys so for example there you just jump with one button then immediately after without letting go of _grab_ jump with the other
@@BUGFlower413
wow it worked literally two attempts after doing this, thx ^^
-also nice pfp lul-
@@thatoneguy9582 np glad i could help! ^u^ (also thanks hun, made the edit for my pfp myself)
i can't understand the 11:21 room, can you explain it? (not everything, just that last bubble) great vid btw
The last bubble is a demodash to go through the spikes towards Badeline. Now the part I can't remember is if you need to demodash _into the bubble itself_ or not since doing so modifies your Y-position a little bit. I'd advise first trying just dashing normally into the bubbles then demodash out of it and if it doesn't work you'd need to both demodash into and out of the bubble (also thanks! ^u^)
tyy@@BUGFlower413
i need help with the jump at 1:23. I don't understand how i get the boost there. Do i need to dash right for a split second? i always get too far into the spikes
okay nevermind i figured it out, howeer i have issues getting enough hight after the dreamblock...
nevermind i did it
@@christian8916 Sorry for not replying fast enough, was afk (also yt notifies with like 2mins delay most of the time and by that time it seems you figured it out) Most of the B-Side requires even more advanced tech like the one I use in certain screens, yet others I found easier to just downright cheese them with a spikejump or something, so just a heads up that the final part of the mod gets significantly harder.
Also if you want to try the C-Side after I could point you to some videos that could help, yet I refused to finish it myself since some screens look like GM green difficulty even TwT
@@BUGFlower413 i dont think i’ll ever get to the c-side… I quit for the day already as i got stuck a few screens later
@@christian8916 Honestly that'd fair. I'd advice you to _only keep going if you feel like doing so._ Cosmic Column-B at least for me was slightly less than the A side (still really good) since it was way more challenging and demands a lot more of patience and skill, and the C side even _MORE,_ so just continue with it if you really want to. Good luck either way tho hun ^u^
Does this cap out at grandmaster?
i think the B-side doesnt, id say it gets to expert red at _best._ the C-side its definitely a GM map tho which is why i never recorded it. i _think_ i could, yet genuinely not willing to put the required time and effort for it TwT
Ya se estreno el trailer de gta 6
ruclips.net/video/V7lS1b7qmvk/видео.htmlsi=J_cS4gc9KpSHSXxG
Oh me parece haber oído que el trailer iba a salir en diciembre. Eso es cool entonces ^u^