Plant Wax | Monster Train (Episode 62)
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- Опубликовано: 10 фев 2025
- Check out Monster Train on Steam here: store.steampow...
Monster Train is a roguelite deckbuilder that is clearly inspired by games like Slay the Spire but also puts its own spin on the formula, including spawning minions and an emphasis on positioning. It's one of the year's most enjoyable roguelites so far so I decided to play some more of it. Check it out!
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About this game:
Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.
Dude, now that Egg understands Overgorger, this series has no limits
Now he just needs to learn how reform works
@@gimmecat6251 I think the last play taught him how burnout works
@@nikodemossowski4621 Again
TO GO EVEN FURTHER BEYOND
Yo the second he takes spreading spores and puts it on a tank he's going to realize it's a build all on its own.
"You want to get real funky? This will create a problem for you on the top floor"
Unit immediately dies to burnout.
The moment he descended the burnout Animus, that was when the galaxy brain became universe brain.
When he put down the dreg on the seraph when previously the only target was the animus I was like "ah, so this is how he screws it up."
I audibly "No"-ed at the final misplay, gg egg. Too heartbroken to math out whether it would've made a difference
Lady of the Reformed would come back with 60hp, which would only have been enough to buy him one more round than the Sentient did (and removed all but a fifth of the spike damage). Wouldn't have moved the needle enough anyway, sadly.
You mean when he reformed the sentient? It wasn't that bad, it only lost him 76 damage since the sentient had 40 spikes, which did 120 damage. Lady of the reformed would have taken two hits to kill so that's 24 damage from the spikes + 172 for the extra attack from the animus.
I think the biggest misplay in the final battle was when he played that dreg on the top floor, causing him to lose the ability to get his BIG DAMAGE Animus of Will.
What Gimme Cat said. I also calculated if he had put the 50 armor on the second floor, instead of the top floor ( 43:10 ). In that case (plus choosing Lady of the Reformed at the end), he could have done 360 additional damage to the Boss, still not enough to get the kill (boss would have lived with 267 HP)
@@thereisnotypo are you sure? Healing the lady for 10 added 300 damage. I think it might be more but am too tired to double check.
My man had the spike champion and didn't grab the Bramble Lash... That is 400 damage for 2 energy, without upgrades. 15:56
"It's a Stygian-less run!"
Yeah, it's just the worst actual pair.
Yeah, there’s like no synergy between them.
it has melting it can't be the worst pair, even with no synergy molded is so powerful
Crokus Lorn if this was Melting primary I’d agree, but without a guaranteed source of reform he has to hunt for a copy, and even then it’s primarily bringing back dregs since you want to keep most awoken units alive to stack buffs.
@@nightfox183 I mean the melting has no true "synergy" with any clan except reforming a unit into craziness, and it wasnt the clans fault that the covenant randomness didn't give him reform.
I think this pair could've brought him out of it if he didn't keep messing up reforming fresh units on the final boss, and didn't have SO many animuses
@@nightfox183 in my experience if you don't start with 2 copies, i usually still have either molded or wicked blaze by Daedalus, and a single holdover copy has won runs by itself, also just because its awoken primary doesn't mean you can't have melting units, also memento mori and sacrificial resurrection are among the best cards in the game imo
Defeat from the jaws of victory. Don't get discouraged though, you're thinking through things and consistently making it to the final boss in winnable positions.
Keep up the good Pogs.
NL: I feel like I'm playing badly, and going unpunished
Also NL: welcome back to episode 19 of NL plays monster train but always loses to the final boss
Also after finishing the video NL: every loss is like a hot dagger into my heart.
he does get unpunished in early to mid-run. he doesn't grasp the whole concept of the cards, keep making very simple mistake that add up until the endgame where he burns out before he can deal enough damage to the boss.
Really shoulda duped that super-animus. Each one was deserving of their own floor. A 43x4/33 doubling would have been incredible. Even if each took over half a floor by themselves.
ESPECIALLY because you had dripfall. So you could have dropped them behind your tank one by one and set up a truly insane floor. Egg is still not thinking third-dimensionally.
yeah i knew that would be his downfall..
I'm convinced he's intentionally throwing at this point. So many easy opportunities to create or duplicate great units thrown away every single run, and instead he latches onto the meme units that require 15 conditions to even function at a basic level.
I don't know why he never duplicates units. Instead he always duplicates some un-upgraded spell he only sort of likes, even when he's got a totally empty middle floor.
@@dirtysanchez812 you mean his dripfall?
Especially weird when he's already experienced early on in the series how strong setting up super floors with ascend/descent is.
Waxer units being endless isn't so bad. It ensures that your dregs won't be hit by reform or formless child due to the fact that they never consume. Could have worked pretty nicely on this run.
Thanks for the content, Brother. Its appreciated.
When he said he wants to control reforming I died three times. Once because now he has to search out reforms. Another because they can be clutch tanks. Lastly because never having crappy dregs be a target is the most control you can get
@@ALittleMessi But you will have no card draw if you endlessly draw dregs
If Endless simply put the card into your hand as a bonus draw, yes. But top decking the worst card in your deck over and over is not a sane thing to do.
Jeremy Black but the dregs going behind the lady of the reformed it would be hoped that they wouldn’t be coming back often and it would be used to keep them alive by always being back lady of the reformed. It probably would’ve made the difference to run if used properly to make an absolutely massive animus by the end of a battle
NL you're allowed to play not random random. That way you can get practice with specific combinations
I think it would be cool for NL to look at his stats and do a few runs eith the less played clans/ combinations.
You know what, yeah you’re right. I have no idea why after unlocking them all it just feels like random squared is the intended way.
Entire strategy is based on bringing back animus of will stronger than you could ever imagine -> Immediately pays to cut an animus of will before cutting a dreg. 🤔
"I think the awoken truly have only two star units, one of them being the multistrike animus."
*looks at dreg*
"I think you cut the animus"
To be honest cutting the animus over the dreg wasnt completly wrong when you think NL has the big brain that He limits the class units to draw the better animus before the bringback dude. But i doubt he knows about it.
@@voice9893 but removing the dreg has the exact same benefit plus you're getting rid of a trash unit...
@@CBDarkestDungeon You're guaranteed to draw a "Banner Unit" (units you receive from the class banner) on turn 1. Cutting an animus slightly increases his chances that he'll draw the Better Animus.
What an emotional roller coaster. First I see NL reform his champ and not realize it dies in one turn. I get a bad feeling this is gonna cost him the run. Then I hear him verbally acknowledge reform gives burnout 1. This gives me hope. Then he forgets and it does in fact cost him the run.
I have a feeling that once NL beats Covenant Rank 18 he’s going to have an epiphany and have a win streak all the way up to Rank 25
I'd love to see that happen, but I know in my heart of hearts it won't. Covenant 20 with the capacity loss on a random floor is going to scramble some marbles, and Covenant 25 with the 1k extra hp is a huge spike difficulty.
Yeah I think going random random will take a long time past 20. I’m doing it myself and at 23 I’ve only found a few things that consistently “work”. Everything else just doesn’t have enough oomph. Hopefully the changes tomorrow help
@@felixjackjinkam good god. I'm struggling on rank 17 atm and reading this just made my head spin. how on earth do people manage consistent rank 25 wins?
I wanna take it to the limit
@@felixjackjinkam cov20 didnt hit me much but i plan my floor setups in advance its definitely possible to winstreak 20-24
NL, I think in this case it would have been nice for Waxen units to have Endless - they would be back in the deck instead of diluting the pool of dead units for the Formless Child to pick from!
Also, consider Bramble Lash more often! Even if this run wasn't specifically a spike run, it's 400 damage when used with your 40-Spikes champion alone.
All in all, though, great run! Loving the series and enjoying watching you improve at the game, especially after the Overgorger revelation. Keep it up!
Some day NL will learn not to take a champion that relies on buffs when fighting a boss that gets rid of your buffs.
10x spikes with a spike champ. Nah I'm good fam.
So strange that 400 damage is only worth 10gp. :/
Every heal on the lady at the end moved the needle considerably - like 300 damage for 10 heal. Why not put the extra armour on her then?
does rage trigger through armor?
@@jamiethamas If you probably mean revenge triggers, and yes.
NL, you gotta stop keeping your zero attack units at the very back, at least put them in the middle so they can tank some hits
That armor 50 on the final wave hurt me. Then there was reforming the champ for burnout 1. I've counted 4 games where he basically won covenant 18, but decided not to.
Don't give up NL, we are with you.
I struggled at Covenant 18 for a long time as well. You are getting better at this.
That bramble lash skip left me heartbroken
He wasn't TOO spike heavy, so it didn't break my heart, but not prioritizing Formless Child + Animus was devastating, haha
Edit: Oh, my bad, I forgot he had spike Sentient
Once again NL manages to snatch defeat from the jaws of victory at the very last moment
For those wondering, the misplay on the last turn cost him the run. Lady of the Reformed would've done it.
EDIT: this is actually wrong all, checked my math again. Thought the Lady bought him three turns instead of two
Armor on the Lady of the reformed the turn before would have helped too. There was much more damage behind her than the one Animus on the top could deal out.
F
I was thinking the same at the End...
Really? How? Lady of the Reformed would hav had 60 hp. Tanking 30 Damage more from the Boss , meaning the Animus would have done another 172 damage. Resulting in Seraph still having 655 hp left. The Animus had to full attack 4 times more. So he would have lost anyway even with the Reformed or am I counting wrong here?
@@mm0013 you're right, I did my math wrong the first time
Another day, another loss, another entertaining video, the one sure thing in this unsure world.
I don't know why this dude hates Bramble Lash so much.
He's using the spike champ and already had it at level II, which was already 200 damage per Bramble Lash, and at level III it would've been 400...
Plus he had that useless Urchin Spines, which could've been absolutely destroying every boss.
He tends to get completely focused on a single combo and not look at the others. Also I don't think he realizes that resto deto triggers spell weakness.
Wow, I'm surprised this got a heart from Egg father.
My jaw dropped when he decided not to reform the Formless Child so it could die and return a massive Animus (what he was trying to do the entire final fight), but instead reformed the Animus itself. Still a fun one regardless; thanks for the content NL :)
"This isn't even my final flour".
This just killed me XD
NL at the beginning of the final relentless wave another play was to bring back formless child! It was guaranteed to hit another formless child or the animus. So you would have had a 50/50 twice to get the animus back! Still love this series! Next one is the win!
You know. When NL makes a mistake and doesn't get punished. It only delays the inevitable that is Seraph who consumes your spells and gets very angry.
Cant believe he had a spike lord and didnt take any spike cards and bramble lash at the start.
The greed on this run was absurd and I loved it.
I totally felt this had a real chance
NL this series is great. I don't think many people would be too offended at taking an extra minute during the boss to do some math to win the run.
The thing about deckbuilding roguelites is that while the strategy is incredibly engaging and hard to find even in non-roguelite games, there’s still so much luck involved in the overall success of the run. Ryan’s making really good plays and having really good runs and is still coming up short.
Meanwhile, in games like Gungeon or Spelunky or Isaac, your run is heavily influenced by the items you find, but the make-or-break element is your skill as a player. You could feasibly beat these games with just the starting equipment if you’re skilled enough.
All in all, I’m not hating on deckbuilding roguelites; they still offer such a unique gaming experience which is why they’re so hot right now. Monster Train is awesome and I can’t wait to play it. Just saying that losing a run where you played the best you could is disheartening for sure
Loved those plays towards the end - this was a close one!
The number of times NL keeps putting additional multistrike on Animus of will, rather than plus damage is astounding. He'll get past this slump eventually, just gotta keep waiting.
NL taking that endless waxer item is actually pog, because it means dregs can never be a target for random formless child. It would have guaranteed you the animus plays you desperately wanted
Every time, the last play on the final boss.... So close, just can't grasp it
An INCREDIBLE PUNT. Literally EVERY DECISION towards the end of the last fight was WRONG. Mind boggling
NL, thank you for making these videos. The amount of care you put into them, even when you lose, makes me happy. I get a much-needed dose of endorphins every time I get to watch a new Monster Train video from you.
You said you felt like you kept making mistakes and not getting punished, but in actuality, your good deck design was covering for your mistakes, so it's not that you weren't punished, it's that you built a run that could handle some misplays!
The mistakes made near the end were very understandable, because you had a mix of Formless child bringing things back WITHOUT added Burnout, and Wicked Blaze bringing things back WITH added Burnout, which makes it harder to keep the added Burnout in mind. So close! I'm sure you'll make progress soon!
That dreg placement hurt
Ouch, this one looked really good to me. You're so close, brother, keep at it, let's goooo!
dam im proud of NL. very big brain plays.
This serie is a journey... a journey I am ready for!
Who else screamed when he put the last 50 armor on the third floor instead of the Lady?
oops commented before put the burnout 1 unit on the third floor at the end again but this time he noticed it dying because it got him killed
I really feel like he undersells Bramble Lash. Even without any additional Spikes triggers, it does 10X the amount of spikes on ALL units on a floor, so even with JUST his Champion, it would be a 200 damage spell... get some more Spikes synergies, along with Urchin Spines adding Spell Weakeness, and you've got a really nasty spell to throw out.
It's good, but not against buff Seraph :c
Still, even Purge Seraph only halved the Spikes on the Champion, instead of removing them, so even on the final wave it would still be a 100 damage spell... 300 damage with Urchin Spines cast and used immediately (before the Spell Weakness could be removed), and for 1 with a -1 Ember cost upgrade. Even ignoring that, it could have helped him be in a superior position when he got to the Seraph. *shrugs*
Proud of you for trying out new things NL!
42:13 was galaxy-pog tier, this man is playing 4D chess out here
The edge prior should always go in front of the stewards, that way the stewards can hit more, damage dealers should go all the way at the back, and frankly you’ve been getting a lot better despite what some people say, but I do think that your placement is sort of suboptimal
The relic that makes waxer units endless would make it so formless child would no longer target any of them. The drawback is that you have to deal with them in the deck again.
Good plays, brother. This man is on his way to a much needed win, I can see it
At the end there the optimal play would've gotten you to 1290 damage on Seraph. Maybe you could've squeezed out some more damage if it wasn't for the dreg misplay at the start with the formless child. Don't psych yourself out NL, these runs are POGGIN. Keep it up!
Edit: Optimal play wouldve been the reform animus + descend (for 3 rounds of dazed) = 172(animus) * 5 turns + 215(burnout 2 animus) * 2 = 1290
You're forgetting about the daze 1, so your line would only be 1075 damage. Optimal would be reform lady of the reformed + descend. The animus would survive 7 turns for 1204 + lady of the reformed would hit 3 times for 150 + 24 from the spikes = 1378.
@@inukami8963 Ah true, always forget the dazed
42:00 He truly has ascended with his plays
The mental gymnastics you had to undergo at 31 minutes to make a galaxy brain formless child/animus play and then to immediately hide your weak, reformable animus in the backline is truly unbelievable. Top tier POG. Edit: I've watched a couple more minutes...Egg, you could've had like a 150x4 animus if you had just kept playing it out front and reforming it.
NL, you play very well and don't have to invent some weird new strats to win, just don't screw up at final boss!
43:12 like at that point you should count damage that each floor does, giving armor to lady would've been better
I have to say, it hurt when you didnt take bramble, its so good!
The final fights in monster train are pretty ridiculous but come on NL you have to have a better game plan than "haha big monster go brrrrr"
I didn’t know exactly why I had a bad feeling about sacrificing the Dreg to tank the hit on your large animus until it came back from the wax man... but I was getting Star Wars vibes in my gut as you talked about it lol
egg pls respect the burnout as a danger to you coz it keeps stabbing you while you watch it with a smile on your face
Bringing the Zane back to the train
Ryan! I love you so much! Just please consider how strong it is to almost always play attackers behind tanks. I absolutely love this series! You can do it!
41:43 descending the emberwing was not necessary. You could have double healed on first floor, armored up your champion, and dealt a lot to the boss in final wave. 42:20 Awesome, big-brain plays! 43:00 Detonate x2 and Armor on your Lady of the reformed would have been better, since it grants stacks to your animus in back to prevent burnout. I did the math from this point to the end, and if you did what I suggested, Seraph goes to 1136 HP. This would let you reform Lady next round, but you still would have only gotten Seraph down to 541 this way. Since Seraph halved your buff stacks each time, putting armor on your champ at the first time stamp, would have only granted an extra 50 damage, so even with debatable misplays, I don't see how you could have gotten further without hindsight. There may have been an argument to descend the bigger Animus, but I think you still would have needed a little extra
Not 100% sure dripfall + iron dropcage will daze, but if dripfall + iron dropcage does actually daze the boss for 3 turns, then that's lethal. He also wouldn't need to change much. On his final turn, reform the lady + iron dropcage would do 1378 damage (172 * 7 from animus surviving 7 turns + 50 * 3 hits from the lady + 24 from the spikes). This would have left Seraph at 85 HP, and his Pyre would have done it before he died.
Oh Lawd He Poggin!
Love this creative episode titling. Let's pog.
4:08 "And then giving it [Animus of Will] one more multi-strike, sure, of course, everybody loves it" I can't speak for everybody, but I don't love it. Adding multistrike to a unit with 2 multistrike already only increases its damage output by 33%. To any normal unit, it's a 100% damage buff.
Unpause edit: At the very least, he boosts its attack right after, but two attack buffs would have almost certainly been better. 23*3>13*4
No one loves it.
Multistrike Animus lives for raw damage since each damage boost becomes effectively multiplied by 3 from the basic multistrike. Largestone absolutely kills on it.
The ever-powerfull 1 burnout tank. Good run though.
21:13 when he plays the Animus with 1 burnout, plays Hallowed drippings on the floor below it, and doesn't even notice when his Animus is dead next turn...
Then he reforms his champ later with burnout 1, plays it on the top floor with the boss on the middle and smugly says the boss won't enjoy that. Except even if the boss wasn't dying, Champ would burn out before it arrived. NL doesn't notice it burn out as boss dies on middle. It didn't matter in that fight, aside from highlighting Egg not noticing things, but he did the exact same thing on the final boss and died.
Great run but the ending broke my heart
I think that on that last play armouring up the lady of the reformed might have gotten you there, it would have added so many more rounds of attacks on your second best animus
Mostly view these for the comedy at this point 👌, win or lose still entertaining
This series is just, "How will NL misplay the final boss fight this time"
The turn always plays out from top to bottom. You would think it should be obvious after 61 episodes, well after the last episode we can't assume anything anymore
Lady of the reformed is so good with the 60 60 burnout 3 Rector Flicker
I think Egglord somehow hasn't noticed/processed floors fight from top to bottom. Several times he wanted to reform something only to play a sacrificial unit on a higher floor.
I like how NL gets excited not random the best clan in the game (not even close either tbh)
Hey NL upgrading glimmers or anything that does aoe or targeted damn with the +20 and consume is much better than you think. Most fights you will only need it once anyway. A base glimmer is garbage at the final boss, and could have killed so many back line units. I’m this game. Cycling through the deck is not very consistent at high covenant.
Noo missing that Waxer key, would make all waxer enemies endless means every other unit cannot be hit by the formless child
Let's be honest everybody likes to cheer Daddy Egg, BUT internally everyone hopes he's gonna fail at the end because its more enternaining that way x)
The odds of you getting a faction in any position is 40%, it's not surprising you kept getting Stygian
Takes a spike champion but doesn't take bramble lash. never change NL
So close NL! The number of times a unit was brought back just to burn out in one turn was minkus lol
44 mins looks like a W time lets go!
He has been losing on the final boss a lot lately, but let's see.
Nope. Ce la vie
wilkic2 selaví
I'd probably try to reform the Animus more than once, then play it behind the lady who adds burnout.
NL your formless child animus strat would've been smoother if you kept reforming the formless child (since the unit it brings back comes back without burnout). Also the 0 cost card that activates extinguish abilities without killing the unit which you passed over because "We don't have a problem killing formless child" (???) You want formless child to go off as many times as possible.
I'm surprised Seraph doesn't get tired of eating egg everyday.
If I remember correctly the Awoken champ’s Spikes counts as a buff, which that boss can reduce. Haven’t seen the full video yet, I wonder if it’ll play out that way.
I haven't watched the end yet, nor have I read any comments, just wanted to mention that taking the artifact that made his dregs endless would have made it so the formless child effect ONLY had the good units to hit
About choosing a card from another Clan you can check the logbook on the options during a run, so you know the best clan to choose from
Hell Yeah Brother
Yo. Still pogged up for this series!!!
Lady of the reformed would've moved things quite a lot, a duplication of super animus would've also won you the game, but most importantly reforming your nameless children so they could enhance cards with plus 40 w/out applying burnout would have been huge especially on the last fight
Daily Monster Train advice nobody asked for (Day 10):
The Formless Child juxtaposed in oppositon to every other "bring back from death"-card in the freakin game, doesn't have the keyword "Reform" on it and is the only one doing so (I believe - please correct me if i'm wrong). Whilst every other card Reforms a unit by adding it to your hand and giving it +5, +5 and Burnout 1, the Formless Child only adds a defeated unit to your hand and giving it +40 attack, so no Burnout 1. Therefor: Every "bring back to life"-card adds Burnout 1 except the Formless Child. This has to be kept in mind at all times to succeed. Again, rinse repeat, every unit-reborn gives Burnout 1 to the unit except Formless Child.
Stay tuned and have fun playing! ^^
Dooood! You super under-value things like Resin Removal and Bramble Lash. Just because it doesn't have a gold border doesn't mean it isn't good.
Man... that last minute was tense... hoping the next few videos are as nail biting lol
And yea he doth say unto him, the man will not go unpunished forever
I really think you want to start taking Preserved Thorns sometimes. It's 0-mana 15 damage and draw three that upgrades the rest of your deck for the entire fight, and it responds extremely well to common spell upgrades. I feel like the fact that it isn't golden is the only reason you never consider taking it, but it's very solid, to the point of improving pretty much any deck.
12 minutes in and I'm just happy he considered the draw boss artifact and agree for this position not important for him
GG Egg. I thought you had that one for sure! Thanks!