amazing tip, thank you for sharing, Please make more videos about procedural textures in 3dsmax and Osl, I think max has a lot of hidden features that most people dont use :)
your English is very fluent and with a good accent in comparison to other Indian CG artists. also, you explained very well and I love your tutorials. look forward to seeing more.🤩🤩 Just I have a question, Nayan: is it really necessary to assign the blue channel to vector displacement?! because the original map is grayscale and I did not see any difference when I directly put the output of "multiply" to vraydiscplacement. is "vector displacement" not for only color displacement maps?!🤔🤨
The osl materials are something with huge potential.. thanks for this great video
OSL is something I really want to explore more, and your video is awesome! Thank you Master!
You are a legend bro…nice one …good job
so cooool!! thank you so much man!
you're welcome
amazing tip, thank you for sharing, Please make more videos about procedural textures in 3dsmax and Osl, I think max has a lot of hidden features that most people dont use :)
Great video, thanks for sharing. I wanted to ask is it possible in OSL to make perfect loops with noise maps?
your English is very fluent and with a good accent in comparison to other Indian CG artists.
also, you explained very well and I love your tutorials. look forward to seeing more.🤩🤩
Just I have a question, Nayan: is it really necessary to assign the blue channel to vector displacement?!
because the original map is grayscale and I did not see any difference when I directly put the output of "multiply" to vraydiscplacement.
is "vector displacement" not for only color displacement maps?!🤔🤨
The whole reason for blue color was because I was getting crisp results with vector displacement, blue color denotes z-axis…..
But if you are getting the same result with grayscale, then go for it, it’s not important to have blue color for displacement
Brilliant!
Amazing!
Lovely!
Thank you!