5 (Extreme) Performance Tips in C#

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  • Опубликовано: 16 июн 2024
  • In this video, I'm going to show you 5 performance tips (or tricks) that you can apply in order to make your C# code run faster.
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    #csharp #dotnet #dotnetcore #performance #internals #optimizations
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Комментарии • 99

  • @LevelUppp
    @LevelUppp  3 года назад +17

    Do you know any other tips that wasn't mention in this video?
    @Gilad Freidkin has provided a couple interesting ones as well.

  • @psychotrout
    @psychotrout 3 года назад +98

    OK so the trick is to have a longer method name!

    • @igorthelight
      @igorthelight 2 года назад +19

      That way, compiler knows that is has to optimize it harder!
      jk :-)

  • @GnomeEU
    @GnomeEU 2 года назад +57

    Conclusion: Try to remove branches from loops.
    And maybe~ use unsafe code
    Everything else was too minor to pollute a nice codebase

    • @stijnotten5308
      @stijnotten5308 Год назад +1

      which tbh is kinda sad because more branches often makes for cleaner code

  • @SmartK8
    @SmartK8 3 года назад +9

    The most extreme performance tip. Shut down your computer and go climb Mount Everest.

  • @Zooiest
    @Zooiest 11 месяцев назад +9

    There's a potentially faster version of your no-multiplication bit hacks:
    // For n-bit integers, use a shift of (n-1)
    counter += value & (value & 1) > 31;
    To explain it, I'll use 8-bit integers for brevity:
    1. (value & 1): is the value odd?
    2. > 31: perform a sign-extending(!) shift to the right, essentially creating a move mask
    4. value &: use the move mask to either zero out or keep the value
    It'll look something like this:
    Value: 5
    1. (0b00000101 & 1) = 1
    2. 1 > 7 = 0b11111111
    4. 0b00000101 & 0b11111111 = 5
    Value: 6
    1. (0b00000110 & 1) = 0
    2. 0 > 7 = 0
    4. 6 & 0 = 0
    This method eliminates not only the multiplication, but also the subtraction. Would be interested to see if it's actually faster, though

  • @nmillard
    @nmillard 3 года назад +3

    Awesome man, I learned a bunch!

  • @jetersen
    @jetersen 2 года назад +1

    @LevelUp would love to see those simd instructions and other tricks in a new video :)
    Thanks for showing these tricks!

  • @mumk
    @mumk 5 месяцев назад

    Wow thank you so much, all solid performance tips, cheers

  • @vmamore
    @vmamore 3 года назад +1

    Awesome! Thanks!!!

  • @TheHackhell
    @TheHackhell 3 года назад +16

    Good video thanks. By the way your loop will throw an error if your array has odd length. Therefore instead of write i < array.length ; i +=2; you should write i < array.length - 1; i += 2

    • @ClAddict
      @ClAddict 3 года назад +3

      Same issue with the last parallelization improvement where array.Length % 4 != 0

    • @aikou2886
      @aikou2886 2 года назад

      I have seen .leght -1 and always wondered what was the reason behind it.

    • @Mythran101
      @Mythran101 Год назад

      That would exclude the last element in the array from being calculated. Worse, the element couldn't be accessed since an exception is thrown when there is no element (as you pointed out) for odd lengths.

  • @InshuMussu
    @InshuMussu 2 года назад

    Great, you deserve like

  • @craigmunday3707
    @craigmunday3707 3 года назад

    Amazing! Next level knowledge

    • @igorthelight
      @igorthelight 2 года назад

      Yep!
      It's basically, applying Assembler (x86) knowledge to C# programming.
      Sounds crazy, but it works! :-)

  • @ventricity
    @ventricity 3 года назад

    My boss says my brain don't work too good. He has replaced me with a gorilla. An actual gorilla. We'll see how that works out. anyways, good video. I'm also a bit concerned if these optimizations are dependable? like will they yield the correct results every time? are there performace overhead?

  • @yadercoca3486
    @yadercoca3486 2 года назад

    What performance profiling tool did you use?

  • @47Mortuus
    @47Mortuus 2 года назад +4

    I always see "boolAsInt * something" where "-boolAsInt & something" is twice as fast. 0 or 1 times something is the same as -0 = 0x0000_0000 or -1 = 0xFFFF_FFFF AND something.
    Code size and register dependencies increase (the latter doesn't really count when it replaces an operation that takes long, like multiplying ints at ~ 4 clock ticks, which also has low throughput) so that might matter. Your bit hack is slower than a multiply because bit shifting by a non compile time constant is pretty slow (up to 7 clock ticks) and it only works with ONE particular register with X86, being CL (=> no ILP).

  • @aurinator
    @aurinator 2 года назад

    So I'm not completely through it yet, but the very first thing I thought of was parallelizing it. Disregard, just got to it in this video, and was really great to see, so definite thanks!

  • @gerakore8948
    @gerakore8948 Месяц назад

    what if instead of multiplying you fill up the whole integer with the first bit from the & 1 result and & that with p[x]

  • @my_temporary_name
    @my_temporary_name 3 года назад +3

    Thanks for the awesome video. I would love to see an artful graph at the end, especially as you have "code | art" as your motto.

  • @Ruchir205
    @Ruchir205 Год назад

    Is using span similar to using the pointer?

  • @caglarcansarikaya1550
    @caglarcansarikaya1550 3 года назад

    thanks for the video,
    -Isn't it a waste of time to use var type even though you know the type of the variable? (it should waste time for finding type)
    -what will happen if your array has 7 elements, your parallism in loop will be out of the array is it?

    • @Daniel-rm3nw
      @Daniel-rm3nw 3 года назад +5

      'var' doesn't actually waste any time during runtime, as the type is determined at compile time. That's why you can only use it when the type is known. So its only use is if you're lazy and don't want to write a big type name

  • @matthewexline6589
    @matthewexline6589 2 года назад +1

    Sorry for this very noob question. @6:33 if the values of oddA and oddB can both only be 1 or 0, then why do our counters need to be added by the strange values (oddA * elementA) and (oddB * elementB)? If we're just counting how many odd numbers are in the array couldn't we just write counterA += elementA & 1; and counterB += elementB & 1; ? I don't use bitwise logic in the code that I write and I also have never considered ports, registers or memory addresses, so please understand that I'm swimming in water that's over my head here, and thank you for the very interesting video. PS~ I _LOVE_ that parallelism trick and I know of at least one spot in my code base where I think I can make use of it, thanks!

    • @LevelUppp
      @LevelUppp  2 года назад +1

      We are doing sums here, not counting how many odd or even elements we have this is a sum of elements.

    • @seegreen6484
      @seegreen6484 2 года назад

      He does it because if oddA or oddB equals 0, then that means the number at that index is even. That will make it be multiplied by zero so its not added to the final sum of the function.

  • @javiermunoz8809
    @javiermunoz8809 2 года назад +1

    Great performance tips.
    How about :
    1^2 =1
    2^2 =1+3
    3^2 = 1+3+5
    ...
    Sorry if I formulate this wrong:
    Sum of x odd= (x//2 + x%2)^2

  • @hanyelgabry1597
    @hanyelgabry1597 3 года назад +1

    @LevelUp Would you please create video series on data structures and algorithms????

    • @Vizzard
      @Vizzard 3 года назад

      Which ones would you like to see?

    • @hanyelgabry1597
      @hanyelgabry1597 3 года назад +1

      Bartosz Adamczewski all data structures in C# and world class example that utilize them plus most used algorithms and how to design new ones and as extra bonus machine learning and AI which use them heavily 😍

  • @NTTCode
    @NTTCode 2 года назад

    In fact, we rarely use Array in real world. Furthermore we can use multitasking for CPU-bound tasks or asynchronous for I/O-bound tasks to improve performance

    • @7th_CAV_Trooper
      @7th_CAV_Trooper 2 года назад

      you should use array as much as possible.

    • @DjoumyDjoums
      @DjoumyDjoums Год назад

      We use arrays as much as possible, it's the fastest possible collection. Or ImmutableArray if we need the readonly part.

    • @antonio_carvalho
      @antonio_carvalho Год назад +1

      Who's this "we"? Of course programmers use a TON of arrays.

  • @S3Kglitches
    @S3Kglitches 2 года назад

    ahh back to C yeah good
    But how are you sure that the instructions are run in parallel when you did not specify that? It looks like CUDA for C for me but there I knew it's parallel, but this looks like synchronous CPU code so how did it simply run in parallel for no reason?

    • @LevelUppp
      @LevelUppp  2 года назад

      CPU instructions can run on multiple ports and each instruction has a set of ports that it can run on.

    • @S3Kglitches
      @S3Kglitches 2 года назад

      @@LevelUppp nice to know! I actually never heard of CPU ports although studying computer science. I thought there is 1 instruction per thread and it only can predict instructions or do some special vector operations but I didn't know that you can do multiple operations in 1 thread simultaneously

  • @DoorThief
    @DoorThief 2 года назад +1

    Perhaps branch-free is my biggest takeaway

  • @openroomxyz
    @openroomxyz 3 года назад +1

    Where do you learn such things ? What was your learning path on thing topic?

    • @LevelUppp
      @LevelUppp  3 года назад

      Experimentation mostly, and messing around with internals of the platform.

  • @JJCUBER
    @JJCUBER 3 года назад +2

    Don't most compilers which optimize already do most all of this stuff (like unwrapping for loops)?

    • @LevelUppp
      @LevelUppp  3 года назад +1

      Not in dotnet

    • @JJCUBER
      @JJCUBER 3 года назад +1

      @@LevelUppp sorry I was thinking about C++, I’ve been working with it a lot lately. I wonder if modifying the optimization in build settings can do some of these optimizations though.

    • @igorthelight
      @igorthelight 2 года назад +1

      @@JJCUBER Sadly, C# only have one optimization option (Optimize code - true/false).
      But you still can use raw pointers and reference so you could optimize it a little bit more (unlike in Java as far as I know).

  • @FromRootsToRadicals
    @FromRootsToRadicals 11 дней назад

    nice

  • @dawidknaz5855
    @dawidknaz5855 Год назад +1

    I didn't know that Sam from LOTR knows C# XD :D

  • @HikingUtah
    @HikingUtah 9 месяцев назад

    for (int i = 0; i < array.Length; i += 2) sum += array[i];

    • @stefanalecu9532
      @stefanalecu9532 13 дней назад

      Which would be great if not for the fact you're only using half of the elements. Did you mean sum += array[i] + array[i+1]?

    • @HikingUtah
      @HikingUtah 12 дней назад

      @@stefanalecu9532 He was talking about only adding the odd-numbered values. That's what my code does without branching.

  • @sumitmore4680
    @sumitmore4680 3 года назад +1

    I am not sure but this can use case for SIMD intrinsics

    • @LevelUppp
      @LevelUppp  3 года назад +2

      Yes that would be much faster.

  • @thisdaulet9059
    @thisdaulet9059 3 года назад +1

    please tell about the stack in c#, how work it?

    • @LevelUppp
      @LevelUppp  3 года назад +3

      Sure I'll make a video about the stack.

  •  3 года назад

    Awesome.
    Hello. I am following you for a while.
    I have a youtube channel too. Can i convert to my language and give reference to this video(like scientific papers :))?

    • @LevelUppp
      @LevelUppp  3 года назад +1

      You can reference the video

  • @TheMusterionOfRock
    @TheMusterionOfRock 3 года назад +1

    Doesn't the compiler do most of this when you run in release mode?

    • @Vizzard
      @Vizzard 3 года назад +1

      No

    • @LevelUppp
      @LevelUppp  3 года назад +1

      No, the compiler is a dummy 🙂

    • @TheMusterionOfRock
      @TheMusterionOfRock 3 года назад +1

      Is this just for C#? Because in C++ for example, the optimization compiler has become quite sophisticated

    • @LevelUppp
      @LevelUppp  3 года назад +1

      @@TheMusterionOfRock Correct it's for C#, C++ has a much better compiler both GCC and Clang.

  • @panic_seller
    @panic_seller 9 месяцев назад

    after spending time in the LeetCode Community, always force a HashMap at the problem🤣🤣

  • @sandeeppote7698
    @sandeeppote7698 3 года назад

    Results for each tip you are running is different it seems. Why is it so?

    • @LevelUppp
      @LevelUppp  3 года назад +1

      I'm testing one thing at the time. With each tip so I'm not running old tips.

  • @pierwszywolnynick
    @pierwszywolnynick 2 года назад

    .NET 6 compiler will do the first optimization along with many others automatically

    • @LevelUppp
      @LevelUppp  2 года назад +2

      For this entire lecture, it will just handle the first case; many other trivial cases are still left unsolved :( The compiler will never solve all of your problems for you.

  • @nurullahkaratas4120
    @nurullahkaratas4120 2 года назад

    It will be expensive p+=4; than p=p+4; What do you think?

    • @LevelUppp
      @LevelUppp  2 года назад

      There should be no difference

    • @nurullahkaratas4120
      @nurullahkaratas4120 2 года назад

      @@LevelUppp I watch a video about expancy of += statement. I will share with you.

  • @GuildOfCalamity
    @GuildOfCalamity 3 года назад

    Is this source code posted anywhere?

    • @igorthelight
      @igorthelight 2 года назад +1

      Here is a source (a little bit improved):
      using System;
      using System.Diagnostics;
      class Program
      {
      static void Main()
      {
      int[] array = new int[40000000];
      Random r = new Random();
      for (int i = 0; i < array.Length; i++)
      array[i] = r.Next(int.MinValue, int.MaxValue);
      int count;
      Stopwatch sw = new Stopwatch();
      sw.Start();
      // Debug = 462 ms; Release = 218 ms
      //count = SumOdd(array);
      // Debug = 294 ms; Release = 123 ms
      //count = SumOdd_Bit(array);
      // Debug = 111 ms; Release = 19 ms
      //count = SumOdd_Bit_Branchless(array);
      // Debug = 85 ms; Release = 30 ms
      //count = SumOdd_Bit_Branchless_Parallel(array);
      // Debug = 83 ms; Release = 65 ms
      //count = SumOdd_Bit_Branchless_Parallel_NoMult(array);
      // Debug = 55 ms; Release = 28 ms
      //count = SumOdd_Bit_Branchless_Parallel_NoChecks(array);
      // Debug = 41 ms; Release = 16 ms
      count = SumOdd_Bit_Branchless_Parallel_NoChecks_4Ports(array);
      // Debug = 43 ms; Release = 17 ms
      //count = SumOdd_Bit_Branchless_Parallel_NoChecks_4Ports_BetterPorts(array);
      // Debug = 46 ms; Release = 19 ms
      //count = SumOdd_Bit_Branchless_Parallel_NoChecks_4Ports_BetterPorts_NoMult(array);
      sw.Stop();
      Console.WriteLine($"{count} it took {sw.ElapsedMilliseconds} ms");
      Console.ReadKey();
      }
      static int SumOdd(int[] array)
      {
      int counter = 0;
      for (int i = 0; i < array.Length; i++)
      {
      int element = array[i];
      if (element % 2 != 0)
      counter += element;
      }
      return counter;
      }
      static int SumOdd_Bit(int[] array)
      {
      int counter = 0;
      for (int i = 0; i < array.Length; i++)
      {
      int element = array[i];
      if ((element & 1) == 1)
      counter += element;
      }
      return counter;
      }
      static int SumOdd_Bit_Branchless(int[] array)
      {
      int counter = 0;
      for (int i = 0; i < array.Length; i++)
      {
      int element = array[i];
      int odd = element & 1;
      counter += odd * element;
      }
      return counter;
      }
      static int SumOdd_Bit_Branchless_Parallel(int[] array)
      {
      int counterA = 0;
      int counterB = 0;
      for (int i = 0; i < array.Length; i+=2)
      {
      int elementA = array[i];
      int elementB = array[i + 1];
      int oddA = elementA & 1;
      int oddB = elementB & 1;
      counterA += oddA * elementA;
      counterB += oddB * elementB;
      }
      return counterA + counterB;
      }
      static int SumOdd_Bit_Branchless_Parallel_NoMult(int[] array)
      {
      int counterA = 0;
      int counterB = 0;
      for (int i = 0; i < array.Length; i += 2)
      {
      int elementA = array[i];
      int elementB = array[i + 1];
      counterA += (elementA

  • @mastermati773
    @mastermati773 2 года назад

    To be honest the majority of difference are made solely by array bounds checks (40%) and removing branching (80%). The rest are cool, but not as spectacular.
    Subsribiditized. Your chanel seems amazing place to start being more aware of what our code is actually doing.

  • @orterves
    @orterves 2 года назад

    How to achieve high performance in C# :
    Rewrite it in C++

    • @7th_CAV_Trooper
      @7th_CAV_Trooper 2 года назад +1

      Most developers will end up with worse performance in C++ because they can't even perform fundamental optimization in C#.

  • @FriedMonkey362
    @FriedMonkey362 9 месяцев назад

    You're ruining readability, but atleast its a second faster

  • @anonymoususer3561
    @anonymoususer3561 Год назад

    I have no idea what any of this means, clearly I'm still too green

  • @MHjort9
    @MHjort9 2 года назад +1

    There's a point where readability is worth more than a tiny bit of performance

    • @7th_CAV_Trooper
      @7th_CAV_Trooper 2 года назад +4

      the point of writing high performance code is to flex in front of your teammates.

  • @native-nature-video
    @native-nature-video 8 месяцев назад

    Why not just use C for performance? Code readability is more important than extra 30 milliseconds

  • @Junior.Nascimento
    @Junior.Nascimento Год назад

    Any use at this in a real word use case.
    Also if you really wants perfomance in this you can use:
    var sum = n/2 * ( 2*a + ( n - 1 )* d );