They should keep a "assistance pop count" so you can actually see how much your buffing abilities help. Might also help newer players understand how important tower buffs are.
That would be pretty cool, and I've thought the same thing, but I feel like the actual implementation of that would be pretty challenging. Especially because there is nothing like it already in the game, so they would have to build it in from scratch. I still wanna see it. I also wanna see the 'assistance money making' of the Rubber to Gold.
Yeah... they really can't do that. In addition to it being a lag nightmare, theres a ton of edge cases which would make implementation an actual nightmare. For example, attack speed. When tower is constantly attacking, you have to take a percentage of the damage done equivalent to the increase in attack speed. For a jungle drums, thats 15% more damage done, so you take 15% of the damage done by every shot and gove it to the jungle drums. But when the tower isn't constantly attacking thats inaccurate, it doesn't matter if you attack 200% faster if targets only come into range at a rate lower than your base attack speed. So you discare the attack speed increase on the first shot? No, because if you attack 15% faster but a new target came into range after a period 10% quicker than you base attack interval, that 15% is increasing your damage output by an amount, so you need to keep track of the amount of time that passes between shots and assign the amount faster than the base attack interval the shot fired out as a percentage, multiply that into the damage done by the tower, and then assign all of it to the buffing towers in an arbitrary order. Then you get the mess with range, where every ability is suspect, snipers and monkey aces have to specifically not care about it, and stuff like primary expertise exists. It's just a fuckton of really complicated calculations and use cases to be stacked onto whats already a pretty resource intensive game, when you have a lot of towers attacking.
@@Santisima_Trinidad You're not wrong, but I don't think that's the route they would have to take, because that would instantly crash the game. I think it would be something like towers that have that Village's Jungle Drums icon above them. Then it would just be 15% of whatever each of those towers do for damage, which is already calculated by the game. But there are so many other variables that go into it. Suffice to say that it would indeed be a nightmare.
This video makes it pretty clear how absolutely terrible energizer is. Using a mix of 230 and 204 subs instead of energizer is so much easier. No abilities needed after the mid 50s until 100
I've used subs to black border most maps with water, and I'd say you're better off spamming 204 subs with a commander and waiting on pre emtive strike for ddts. Going for 5th tiers right away will make the mid game much more difficult on harder maps
You asked for a strategy that can beat round 100 and fail on round 100. First strike subs are the answer. This video kind of demonstrates why. A single first strike can take down a BAD on a beginner map if you use its ability more than once. It can never beat round 97.
When he forgot to buy advanced intel on one of the 4 sub me:🤕☠️☢️
They should keep a "assistance pop count" so you can actually see how much your buffing abilities help. Might also help newer players understand how important tower buffs are.
That would be pretty cool, and I've thought the same thing, but I feel like the actual implementation of that would be pretty challenging. Especially because there is nothing like it already in the game, so they would have to build it in from scratch.
I still wanna see it.
I also wanna see the 'assistance money making' of the Rubber to Gold.
Yeah... they really can't do that. In addition to it being a lag nightmare, theres a ton of edge cases which would make implementation an actual nightmare. For example, attack speed. When tower is constantly attacking, you have to take a percentage of the damage done equivalent to the increase in attack speed. For a jungle drums, thats 15% more damage done, so you take 15% of the damage done by every shot and gove it to the jungle drums. But when the tower isn't constantly attacking thats inaccurate, it doesn't matter if you attack 200% faster if targets only come into range at a rate lower than your base attack speed. So you discare the attack speed increase on the first shot? No, because if you attack 15% faster but a new target came into range after a period 10% quicker than you base attack interval, that 15% is increasing your damage output by an amount, so you need to keep track of the amount of time that passes between shots and assign the amount faster than the base attack interval the shot fired out as a percentage, multiply that into the damage done by the tower, and then assign all of it to the buffing towers in an arbitrary order.
Then you get the mess with range, where every ability is suspect, snipers and monkey aces have to specifically not care about it, and stuff like primary expertise exists.
It's just a fuckton of really complicated calculations and use cases to be stacked onto whats already a pretty resource intensive game, when you have a lot of towers attacking.
@@Santisima_Trinidad You're not wrong, but I don't think that's the route they would have to take, because that would instantly crash the game. I think it would be something like towers that have that Village's Jungle Drums icon above them. Then it would just be 15% of whatever each of those towers do for damage, which is already calculated by the game. But there are so many other variables that go into it. Suffice to say that it would indeed be a nightmare.
The 4th Advanced Intel of Schrödinger
YES YES HE IS BACK WITH THE CHIMPS PLUS PLUS SERIES I LOVE THIS
Yes, Yes, CHIPS
Ah yes, my favorite appetizer at the pub.
The thumbnail is wild 😭
Bro looks like he’s hailing hydra
@@nickywags0712the text tho 💀
can u explain pls
@@Hyve1it is an innuendo
@@Loner4life20 english isnt my language can you explain pls
You should do chimps- - series, where you do a chimps game in a beginner map with more than one kind of tower.
❤❤❤❤❤
so just chimps? 😭
lmfao🤣
He plays easy standard on a beginner map instead
Actually he should try sandbox mode with only 3 towers💀
im bricked up for Brickell
The best thumbnail so far
I'll never get tired of the thumbnails lmao
Glad to see this series is back!
the 042 First Strike's hatch looks like a waffle
Another epic video, thank you SJB
3:47 does he realize that he can't get submerge on the first sub? 4:27 nope he doesn't realize it....
You should do black border on advanced and expert maps. Its more fun to watch with something on the line
I don't think Chris needs that kind of stress in his life. lol
When the 2-0-4 ARMOR PIERCING darts can’t pop leads 🙂
Sus sjb is all i need tonight
amazing thumbnail broski :3
I die a little on the inside everytime you say ”here” instead of ”hiyaaa”
I feel like im getting a heart attack from ZOMGs being called zoh my gods
erosion definitely would've sucked but it would've been really cool to see
Ezili is really good in combination with subs
It would probably be better to have a land hero to make the advanced intel better
I am excited for chimps+++ i thought it would never happen.
I wonder which towers can do it.
Oooga booga
Dang. You + Subs = That looked easy.
Preemptive strike is massively underrated IMO
Chimps++ series is my favorite series, I eagerly wait for you to beat advanced maps using just one type of tower
Omg quandale dingleberry! Hi
@@agathahearth hey Quandale Dingle here
It’s back!!!
This video makes it pretty clear how absolutely terrible energizer is. Using a mix of 230 and 204 subs instead of energizer is so much easier. No abilities needed after the mid 50s until 100
Hi SJB❤
LETSSS GOOO
I've used subs to black border most maps with water, and I'd say you're better off spamming 204 subs with a commander and waiting on pre emtive strike for ddts. Going for 5th tiers right away will make the mid game much more difficult on harder maps
You have spillway as your thumbnail though?
More like Himps++ now 🥲🥲
He still resets if he dies
Like he’s not doing it in the challenge editor
@@dstRoy3R28 well there is no need for challenge editor now xD
@@derbabo8455 wdym?
@@dstRoy3R28 u can just restart round now on chimps lmao
032 spam is still viable after the nerf
Im also a sub
Dm pls
me: sees sjb chimpy ++ vid
also me: click
Sub is bussin en battles my booy
nah that thumbnail is crazy
Lmfaoo😂
Hey Chris, why is the thumbnail a map that you didn’t play?
He always seems to do that with 1 tower chimps videos, not sure why
Who comes up with these thumbnails?
not playing bloons after latest update +++
You asked for a strategy that can beat round 100 and fail on round 100. First strike subs are the answer. This video kind of demonstrates why. A single first strike can take down a BAD on a beginner map if you use its ability more than once. It can never beat round 97.
"You asked for a strategy that can beat round 100 and fail on round 100"
Your thumbnails have been out of pocket recently 😭
sjb pin this if you are a sub
Shut up
17 min ago and early also 8th comment
Nobody cares!