So when i go to view my yft fragment all my progress on debadging it is just gone it just shows me the default fragment file after exporting it out of blender as if i didn't do anything do you know how to fix this?
@@Drillz3D okay so, I ended up figuring it out. I have the newest version of blender (4.2.1) There was no install tab under add ons. So I went back a version. And I’m assuming the newest version of sollumz didn’t like it. Cause blender wasn’t “updated” Well, I figured out how to find the install tab on the addons. It’s not like the other versions or like the one in others videos I searched. You go to user preferences-click addons, when the window opens up. There will be a small down arrow on the top right corner. Click that and it will say “install from disk” And I did that clicked the newest version of sollumz and it worked. Might wanna update the tutorial. Also by the rain drops lol, the little spikes around the and inside the car was the only thing showing and when the car isn’t there and only those things it looks like sideways rain. Hard to explain if you haven’t seen it.
Hey, im getting an error when I try to open the XML in blender. "Error occurred during the creation of mesh 'XXXXX' (example chassis_low) Is the mesh data valid?" I can provide a picture of the message. Im very new to blender and debageing just looking for any insight
Yo so i do it go into edit mode but i select the badge and stuff and hit x then i try delete vertics and faces and it just smooths it out and keeps the badge there and wont delete or like open the car idk why
Hey if you can make a clip and send it to me in my discord ill try help you sometimes the badges are made of multiple layers and you have to keep deleting them, but like i say hmu in dc and ill try help you
I am perfect debadgr cars then ensure fivem but just spawn then fivem crash also texture low but every debadgr car spawn then crash please help how to fix
It would be very hard to know you’re issue without seeing the whole process files etc some car can cause crashes so it might be the model you’re using ?
@@Drillz3D Thank you for your answer! I did it, but when I insert a car, it shows the cube around it, and as soon as I press the Hide Collisions button, it only shows the car with dots.
Yes of course that is possible I’ve never done it myself but blender is a 3d modelling software you can do most stuff with, if you can build the seat or even have a workable file of one you would be able to ad it to a vehicle, you’d of course need to be able to provide the textures and stuff for it and have a knowledge of using uv maps etc
You shouldn’t be having this issue from debadging the car, have you checked the model before it was edited to see if that was an already present issue? I believe the collisions would be missing for some reason although the process in this video shouldn’t affect that at all.
@@Drillz3D im able to removed the badges an everything fine, im exporting it correctly or so i think.. but repeating the process outcome is the same i can walk through the car i use orginal file i cant i get out the car i crash sometimes etc
@@Drillz3D Well, yes you can use it, but would you use it risking to get your server shutdown ? Everything that has a trademark, brand, 3d design, logo, etc is not in compliance with the terms of service of CFX and Rockstar and they made that very clear that they shut down servers, and I know a bunch of servers that went down. It's just a matter of time.
@@alianou9100so i personally don’t have my own public FiveM server, and yes some models of exact replicas of cars are probably still copy right although most are concept versions so probably aren’t subject to the same legislation how ever it’s of course up to each server what they do or what risks they take there is still a demand for these cars and therefor a reason to provide these tutorials.
when you hit export there is this setting named „selected objects“, just disable it and you don’t have to select everything to export!
Tysm bro ! 😌
Np Brodie
So when i go to view my yft fragment all my progress on debadging it is just gone it just shows me the default fragment file after exporting it out of blender as if i didn't do anything do you know how to fix this?
You exported and reimported the xml to codewalker right?
make more tutorials for cars thank you
Appreciate the feed back and will do, anything particular you’d like to see
@@Drillz3D could u do , modding cars adding wheels body kits splitters etc?
when i hit hide collisions everything apart from the bones dissapear
Hmmm have you tried a different car
I have the same issue
@@Drillz3D I,ve tried other cars and its the same thing. I don’t know what it is
make a video on making car new livery template in blender or any other software
Yeah sounds good got a few scheduled to make first but I’ll deffo put it on the list mate
hiding collisions makes my entire car model invisible, any help?
Have you got blender version 4.0
my cars are showing up like rain drops...
I have never heard of this before feel free to join the discord and send pics so we can try help you solve your issue
@@Drillz3D okay so, I ended up figuring it out.
I have the newest version of blender (4.2.1)
There was no install tab under add ons.
So I went back a version.
And I’m assuming the newest version of sollumz didn’t like it. Cause blender wasn’t “updated”
Well, I figured out how to find the install tab on the addons.
It’s not like the other versions or like the one in others videos I searched.
You go to user preferences-click addons, when the window opens up. There will be a small down arrow on the top right corner.
Click that and it will say “install from disk”
And I did that clicked the newest version of sollumz and it worked. Might wanna update the tutorial.
Also by the rain drops lol, the little spikes around the and inside the car was the only thing showing and when the car isn’t there and only those things it looks like sideways rain. Hard to explain if you haven’t seen it.
@@OnlyUseMeBIades yeah im using 4.0 if you followed my installing tools video i tell you that there lol
In Sollumz you have a feature you can pop up. You have to use „High Graphics“ then the car will appear.
Hey, im getting an error when I try to open the XML in blender. "Error occurred during the creation of mesh 'XXXXX' (example chassis_low) Is the mesh data valid?" I can provide a picture of the message. Im very new to blender and debageing just looking for any insight
Have you tried an alternative model?
@@Drillz3D I tried two models from the same site I can see if another vehicle from a different developer works
@@Drillz3D Just tried it with a vehicle a friend had that was badged and same thing.
@@GhostSnipen when i drop my next video im going to drop my discord where i will provide models and a limited amount of support if i can
Yo so i do it go into edit mode but i select the badge and stuff and hit x then i try delete vertics and faces and it just smooths it out and keeps the badge there and wont delete or like open the car idk why
Hey if you can make a clip and send it to me in my discord ill try help you sometimes the badges are made of multiple layers and you have to keep deleting them, but like i say hmu in dc and ill try help you
I am perfect debadgr cars then ensure fivem but just spawn then fivem crash also texture low but every debadgr car spawn then crash please help how to fix
It would be very hard to know you’re issue without seeing the whole process files etc some car can cause crashes so it might be the model you’re using ?
when i do it it look like a car but blocks
Did you hide collisions ?
Wait I’m confused do you need to work on both YFT files or just the HI.YFT file?
Both need to be edited but can only be one at a time of course
Yeah you need to do both but same process just need to repeat it so they’re both done identical
when i export the file from blender its in the .xml format. how do i format it to .yft
Drag it back into codewalker
I cant see that sollumz tools button
Have you installed the sollumz plug in
@@Drillz3D Thank you for your answer! I did it, but when I insert a car, it shows the cube around it, and as soon as I press the Hide Collisions button, it only shows the car with dots.
@@kallaibence7515 are you in edit mode?
I cant see the Tools on the side what you opend
have you installed the sollumz plug in?
my car only shows up as dots when imported to blender
make sure to follow my video called the four main tools you will need... this will help make sure you got everything installed right
Hello, is there any possibility of adding seats to cars in blender
Yes of course that is possible I’ve never done it myself but blender is a 3d modelling software you can do most stuff with, if you can build the seat or even have a workable file of one you would be able to ad it to a vehicle, you’d of course need to be able to provide the textures and stuff for it and have a knowledge of using uv maps etc
in what software u are doin this?
Blender
blender closes after trying open xml file any ideas?
Are you using blender 4.0 with the Sollumz plug in ?
whats causing me to be able to walk through the car after debadging
You shouldn’t be having this issue from debadging the car, have you checked the model before it was edited to see if that was an already present issue? I believe the collisions would be missing for some reason although the process in this video shouldn’t affect that at all.
@@Drillz3D im able to removed the badges an everything fine, im exporting it correctly or so i think.. but repeating the process outcome is the same i can walk through the car i use orginal file i cant i get out the car i crash sometimes etc
@@IRBxTopJamaican PROBABLY AN ISSUE WITH THE CAR FILE IF YOU GO TO MY DISCORD I GOT A BUNCH OF FREE CAR FILES YOU CAN USE
when ever i export it makes it a xml anyone know y?
Yes it does then you drag and drop the xml back into code walker what will convert it back to a yft
This is useless if you plan to use it in fivem. This is not Lorefriendly and even tho you remove the badges you still can't use it.
yes you can
@@alianou9100 literally every server I’ve ever seen is using these cars
@@Drillz3D Well, yes you can use it, but would you use it risking to get your server shutdown ? Everything that has a trademark, brand, 3d design, logo, etc is not in compliance with the terms of service of CFX and Rockstar and they made that very clear that they shut down servers, and I know a bunch of servers that went down. It's just a matter of time.
@@alianou9100so i personally don’t have my own public FiveM server, and yes some models of exact replicas of cars are probably still copy right although most are concept versions so probably aren’t subject to the same legislation how ever it’s of course up to each server what they do or what risks they take there is still a demand for these cars and therefor a reason to provide these tutorials.
@@alianou9100how do you think they even figure it out.. they're not pulling your individual files and looking at every model 😂
It would be nice if you understand something at 10x speed
I can make a full process video at the standard pace but of course the video will be like 2-3 hours long
new discord link ? i would love some help right now
check my bio