These tutorials are absolutely perfect for beginners, super helpful for those of us who are new to Godot. Can certainly tell you're a professional instructor. Can't wait for the next video!
FINALLY some thorough and extensive explanation of everything going on. Many other tutorials are just too fast paced for me to learn godot from scatch coming from a completely different game engine!
Wow, I can remember spending literal hours the first time I tried to learn how to do movement in a game, it took forever to find it on some github, figure out how it worked and implement it. Literal decades later, and now it's just a check box, that's so rad.
Yeah, I just now realised how insanly fast you actually can build a working game now days. No hard coding setting up your own api and looking for resourses, math to figure out what's in the scene and so on. Just drag and drop basically. (ofc it's not THAT easy, but compared to building your own engine this is just a chefs kiss)
3 down 8 to go haha, can't wait to finish all these tutorials. So far they have been a wealth of knowledge and very easy to follow. Maybe include more of the keyboard shortcuts but that's just me haha. Again amazing tutorials
loving this course sofar, it's a bit slow paced for me but that's mainly because I have started up a whole lot of tutorials in different game building engines I do thing it is a mistake to make the player character a cube, making it a different shape helps distinguising it from other objects.
Keep it up we need great Gadot tutorial like this one....hope u can make a series for action game tutorial(humanoid character with attacks and weapons)
I though you need to learn 2D games first and that 3D games are way harder, but this is a perfect tutorial. I watched many tutorials before but this is the first one I completely understand! Hopefully i will be able to program my dream game soon.
Yes, I also had a pet shoe box called Steve as a child. You see, people were much poorer back then and we couldn't afford any proper toys so we had to make our own and learn to use our imagination. Unfortunately, some developed real hang-ups as a result of those hard times.
Great tutorials, thank you. I just successfully completed Lesson 9. One confusing point though: at the end of lesson 2, the blocks are cubes, but at the start of this lesson (3), they are more like cuboids. I double-checked and didn't see anywhere where you explained a step to resize the cubes.
at the very end of the previous lesson, after the recap, he resized them to show how you can change multiple objects/scenes by editing the source scene.
BTW, is there a way I could make the subtitles for you? The auto generated ones tend to be unhelpfull and I always perfer videos with proper subtitles, they really help me focus.
Please explain in one of the next videos how to get Steve to jump and do a 360° flip in the air. Like Super Mario, and how to slide down an angled surface. If it is possible. Thank you.
Thanks for your comment! Please note: all 26 lessons have already been recorded, but in the upcoming videos I do go over lots of code, including how to make something spin with code and keyboard button presses, which should allow you to add that without much problem, even as a beginner.
@BornCG I'm a beginner. Can you please let me know How to add 'swipe' input method if I were to built it for mobile phone games? Possible to have a tutorial for that? Thanks!
I'm having trouble, I'm sure I did something wrong but I can't pinpoint what it is. When I run the game, my character only jumps and doesn't move. EDIT: NEVERMIND I was using WASD lmao
A lot is the same, but a node or two has changed names, some processes will be identical or nearly, but some code and panels are different. If you've never coded before than I'd suggest sticking with following tutorials of the version (3 vs 4) you're working with, though if you're just watching to get a sense of how things work in Godot, either is fine.
They’re designed to be that way, to act differently as objects. Characters need to be programmed to move exactly as you want in the game you make with the controls you want, so you can do exactly that. Rigid bodies just act like ‘barrels’ that fall with the gravity in your game, and deflect off other objects as appropriate. Static bodies float, so act like ground blocks.
Actually, it's going to be quite a ways into the course before we turn the cube character into the robot. Lots of things to do before to work up to that. Next up: Coding 101. 😉😇
Your slow paced and repetitive way of explaining is so compatible with my monkeybrain. Thank you!
These tutorials are absolutely perfect for beginners, super helpful for those of us who are new to Godot. Can certainly tell you're a professional instructor. Can't wait for the next video!
I was going to say exactly the same. It's easy to see that the didacticism in the videos is awesome. Thank you so much for such a quality content!
FINALLY some thorough and extensive explanation of everything going on. Many other tutorials are just too fast paced for me to learn godot from scatch coming from a completely different game engine!
Best Godot 3D tutorial series I have ever seen!
😊
fr I've been looking for some good tutorial, and after much searching I finally found this channel
One of the best channels I've seen on Godot tutorials. Keep up the good work.
Wow, I can remember spending literal hours the first time I tried to learn how to do movement in a game, it took forever to find it on some github, figure out how it worked and implement it. Literal decades later, and now it's just a check box, that's so rad.
Yeah, I just now realised how insanly fast you actually can build a working game now days. No hard coding setting up your own api and looking for resourses, math to figure out what's in the scene and so on. Just drag and drop basically. (ofc it's not THAT easy, but compared to building your own engine this is just a chefs kiss)
Your beginner tutorial is so good, very very clear.
3 down 8 to go haha, can't wait to finish all these tutorials. So far they have been a wealth of knowledge and very easy to follow. Maybe include more of the keyboard shortcuts but that's just me haha. Again amazing tutorials
loving this course sofar, it's a bit slow paced for me but that's mainly because I have started up a whole lot of tutorials in different game building engines I do thing it is a mistake to make the player character a cube, making it a different shape helps distinguising it from other objects.
if i have a teacher like you in my school and teach, i would always enjoy it because i think you are a great teacher
this tutorial series has been so helpful, thankyou
Been having fun so far im a new Godot User coming from Unity, Cant wait for the next Lesson!
Thanks for joining the Godot community! 🤩
Thank you for your efforts! you are a bright light
so far im enjoying learning this engine these videos are really good thank you
Keep it up we need great Gadot tutorial like this one....hope u can make a series for action game tutorial(humanoid character with attacks and weapons)
I love thest tutorials! They are the best for begginners!
Amazing tutorials, this has helped me so much.
This is immensely helpful. Thank you!! :D
Amazing Tutorial
New Subusriber, keep doing the tutorial videos.. you are the best at making the tutorial videos for godot. :D
Epic tuts! ty:)
I though you need to learn 2D games first and that 3D games are way harder, but this is a perfect tutorial. I watched many tutorials before but this is the first one I completely understand! Hopefully i will be able to program my dream game soon.
Thanks so much!
Thank you! You rock!!
You rock!
❤you deserve more subs
Yes, I also had a pet shoe box called Steve as a child. You see, people were much poorer back then and we couldn't afford any proper toys so we had to make our own and learn to use our imagination. Unfortunately, some developed real hang-ups as a result of those hard times.
WILLLSSOOOOOOONNN
Keep Going 💥💥💥💥
ok what? i JUST fnished tutorial 2 and tutorial 3 comes out!
Sir, Can you make a tutorial about building a terrain with Noise Generation method? That way we get a random Type of ground each time.
Woot!
You're intelligent 'Me' and I'm intelligent Colin teacher.
Great tutorials, thank you. I just successfully completed Lesson 9. One confusing point though: at the end of lesson 2, the blocks are cubes, but at the start of this lesson (3), they are more like cuboids. I double-checked and didn't see anywhere where you explained a step to resize the cubes.
at the very end of the previous lesson, after the recap, he resized them to show how you can change multiple objects/scenes by editing the source scene.
When will the next episode be? Great course.
ASAP 😉
the character code template is very helpful. why reinvent the wheel with every project?
BTW, is there a way I could make the subtitles for you? The auto generated ones tend to be unhelpfull and I always perfer videos with proper subtitles, they really help me focus.
how do i set movement to wasd and enable mouselook?
Please explain in one of the next videos how to get Steve to jump and do a 360° flip in the air. Like Super Mario, and how to slide down an angled surface. If it is possible. Thank you.
Thanks for your comment! Please note: all 26 lessons have already been recorded, but in the upcoming videos I do go over lots of code, including how to make something spin with code and keyboard button presses, which should allow you to add that without much problem, even as a beginner.
libsm64-godot is a godot addon that adds in Mario's movement mechanics from SM64 into your godot projects
@BornCG I'm a beginner. Can you please let me know How to add 'swipe' input method if I were to built it for mobile phone games?
Possible to have a tutorial for that? Thanks!
how made car game in godot use car selection ,level selection?
I'm having trouble, I'm sure I did something wrong but I can't pinpoint what it is. When I run the game, my character only jumps and doesn't move. EDIT: NEVERMIND I was using WASD lmao
Hi ,there i got a problem my cube (steve) is disapearing after a few seconds what should i do?
Just curious if your godot 3 tutorial would also apply to godot 4? I know it was a large version upgrade but I don't know how much has changed.
A lot is the same, but a node or two has changed names, some processes will be identical or nearly, but some code and panels are different. If you've never coded before than I'd suggest sticking with following tutorials of the version (3 vs 4) you're working with, though if you're just watching to get a sense of how things work in Godot, either is fine.
Nice video, but please for the love of sanity angle the directional light so that your forward and upward facing surfaces aren't the same shade lol
🤣😊😉 noted!
1:45, 6:20, 7:00, 8:25, 9:10
+1sub
Question why the rigid object falls down by default and the CharacterBody3D doesn't?
They’re designed to be that way, to act differently as objects. Characters need to be programmed to move exactly as you want in the game you make with the controls you want, so you can do exactly that. Rigid bodies just act like ‘barrels’ that fall with the gravity in your game, and deflect off other objects as appropriate. Static bodies float, so act like ground blocks.
@@BornCG Honestly it reminds me of my teacher's saying "It's just how it is" haha. Anyway, thanks for the answer and the very good vids. I subscribed.
My "steve" flies of screen when running the scene, not sure why. Following these tutorials are helpful though.
Was able to stop them from flying about by adjusting some things but now my character can only jump. More experimentation is needed.
please respond, when is part four? I WANNA SLAP A CHARACHTER ON MY CUBE!!!!!!!!!!! >:(
But I don't wanna use unity because it added RUNTIME FEES
Actually, it's going to be quite a ways into the course before we turn the cube character into the robot. Lots of things to do before to work up to that. Next up: Coding 101. 😉😇
охуенно
it is don't move
hahaha hahaha hahaha hahaha hahaha he don't know if we right click and move mouse so we can see like a player.
You're God, na?