Enhancing Animation with Control Rig | GDC 2019 | Unreal Engine

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  • Опубликовано: 29 сен 2024
  • Control Rig is a highly flexible tool based on Blueprint that can be used to drive animation inside UE4. In this Unreal Engine Learning Theater session by Epic’s Wes Bunn during GDC 2019, you will get a look at the Control Rig system and learn how to set up a Control Rig Blueprint to drive and animate a Skeletal Mesh, illustrate how Control Rigs can be driven through the Sequencer cinematic tool, and how you can blend to and from other animation states within an Animation Blueprint.
    Download Unreal Engine 4 for free: unrealengine.com

Комментарии • 96

  • @Kyrox7
    @Kyrox7 3 года назад +2

    Don’t have a good day.. Have a great day!!

  • @GoatOfTheWoods
    @GoatOfTheWoods 5 лет назад +4

    Plugins : Control Rig - tick enabled, restart editor

  • @programercek
    @programercek 5 лет назад +18

    how can i get Rig Hierarchy because I don't have Structure with the right click?

  • @carlreal1
    @carlreal1 5 лет назад

    Awesome !

  • @noneprivate5111
    @noneprivate5111 5 лет назад +1

    You have to jump through too many hoops just to move an arm. lol... rotf

    • @lorinroser1742
      @lorinroser1742 5 лет назад

      @@OverbiteGames Can't the gauntlet just be a child to the finger?

    • @anilcantrn
      @anilcantrn 5 лет назад +2

      @@lorinroser1742 you have a pure heart and cute ideas

    • @iller3
      @iller3 5 лет назад

      Isn't is a bit early to tell? Perhaps if the full IK node setup were a standard include with approximated bone name matching, and also adding extra bones had some standard templates to automatically setup all of these input outputs we just watched, then I could see this feature actually replacing Source Film Maker for a lot of amateurs who are sick of waiting for Source2 tools.

    • @TheAsylumSociety
      @TheAsylumSociety 5 лет назад +1

      To be fair... he did it from scratch, And now has a system that can be copy/pasted or "piggybacked" to suit any other joint.I think explaining the entire thing, adding the tutorial, and summarizing in less than half an hour is pretty damned impressive. Just saying.

    • @BasementIndustries
      @BasementIndustries 5 лет назад

      @@TheAsylumSociety In unreal 4.19 there was a default basehuman control rig, one click and done, but hey removed it, suspect it was a placeholder, now they have exposed the control rig nodes so we can create our own setups, the thing is you only have to setup one rig, and apply it to all skeletons, the next unreal web cast is about creating unreal editor widget panels, hopefully this will explain how to setup the control panel for control rigs, like the ART panel :)

  • @ferlaur113
    @ferlaur113 3 года назад +1

    I can't stand his voice anymore. Aggressive, too fast and the teaching is a mess! What's the point of showing this overcomplicated blueprint-like system? We want simple tools that work fast and are easy to manipulate...

  • @aggelosbakir5411
    @aggelosbakir5411 5 лет назад +51

    can you please have more streams of this guy! he is the best

    • @TheAsylumSociety
      @TheAsylumSociety 5 лет назад

      He's done quite a few of the official tutorial videos :)

  • @PeterLeban
    @PeterLeban 5 лет назад

    Awesome!

  • @SmoothRunningGun
    @SmoothRunningGun 5 лет назад +49

    I wish we could get that sample control rig project.

  • @solidacid5
    @solidacid5 3 года назад +1

    is it just me, or is "GetRelativeTransform" and "Apply FK" nodes are not in the latest 4.26.2 ver of unreal?

  • @error_5026
    @error_5026 5 лет назад +13

    Wheres the biped control rig sample project?

  • @imaekgames
    @imaekgames 5 лет назад +9

    22:54 New Fortnite dance confirmed.

  • @shimmentakezo1196
    @shimmentakezo1196 4 года назад +2

    I've understood 0,5 % of the system, I really don't see the point of control rig. (I've watched the video only twice)

  • @TheTn6
    @TheTn6 5 лет назад +5

    I instinctively tried to cancel the auto save xD 20:55

  • @williamtolliver749
    @williamtolliver749 5 лет назад +19

    This node doesnt exist........ at 6:28

    • @kinghados
      @kinghados 4 года назад +2

      still not there :(

    • @Deldu111
      @Deldu111 4 года назад +1

      New ue4 version and I still can't find it

    • @elfideorubio1308
      @elfideorubio1308 4 года назад

      Still on development so a lot of things change, you can grab the example project here and pick it apart www.unrealengine.com/marketplace/en-US/product/control-rig-mannequin

  • @purplehkk
    @purplehkk 5 лет назад +5

    where is sample project?
    link ?

  • @sdk2n
    @sdk2n 5 лет назад +4

    3:45 this guy is going to make fortnite...
    perfectly balanced, as all things should be.

  • @mememenene
    @mememenene 5 лет назад +3

    hi, how are you?
    i need to do a teleport in a static mesh, a draw door, whit a message "press E to in" and in the inside "press E to out", is posible? do you have a video of that? i do one but when the character is come the teleport is active, dont ask, and i need the player press the E key before or not. thanks

    • @adamsh1
      @adamsh1 5 лет назад +1

      Melthorme hi,how are you

    • @mememenene
      @mememenene 5 лет назад

      @@adamsh1 i am fine

  • @terminatoroffire
    @terminatoroffire 4 года назад +1

    I have enabled control rig on unreal 4.25 but on the animation section i cant see control rig sequencer am i blind or is there something else thay needs doing

  • @waltage
    @waltage 4 года назад +2

    when you will support muscles or dual quaternion?

  • @SegaMegaLoh
    @SegaMegaLoh 5 лет назад +7

    That's awesome, but when will be able to load assets from Marketplace on Linux?:)

  • @程远志
    @程远志 5 лет назад +1

    Please make the base skeleton driven function in one node(maybe over 70% ppl only do the default skeleton driven stuff), I love the control rig idea to solve the 'parent constrain' problem in UE4, but it seems the blueprint will looks like heavry traffic jam if you put all fingers with this method to ensure the Gauntlet works perfect.....

  • @shamanik1320
    @shamanik1320 5 лет назад +1

    Just curious as it'll be a little while before I'm making my first game, but you wouldn't want to release something with this now right? Hasn't it been a experimental feature since like 4.18 or so? Also, isn't this type of runtime control kinda standard in most games we see nowadays? Have most people been creating their own in-house implementations of this to get these types of ik and other effects instead since this is experimental? Also, it was mentioned as being in early release I think I heard. Is that a different classification than experimental?

  • @sylarraven9204
    @sylarraven9204 4 года назад +1

    I need the BipedcontrolrigBP file where can I download it? I want animate my character in sequencer

  • @BasementIndustries
    @BasementIndustries 5 лет назад +19

    For those wondering, yes you can convert the rig sequence to an animation sequence, takes less than a minute, I posted a link, but no one else can see it, unless you log in as...me :(

    • @BasementIndustries
      @BasementIndustries 5 лет назад +5

      @@Xperto_ creating and tweaking your own animations within unreal, removes the hassle of importing/exporting, save time, no down side really :) WYSIWYG animating.

    • @maseybonbon1672
      @maseybonbon1672 5 лет назад +1

      @@BasementIndustries any update on getting the bp for this project? only just started using unreal a week or so ago, really looking forward to creating animations

    • @solarstoned
      @solarstoned 5 лет назад +2

      you posted a link that only you can see and you think this helps us how???

    • @javi392
      @javi392 5 лет назад +1

      I have an easier time making a Spline to control the skeletal mesh right now, is there a way to import Animation Graphs into a Control Rig?

  • @ZomgGames
    @ZomgGames 5 лет назад +4

    Allright Animation Rig 2.0 alternative from Epic?

    • @AleksanderShatalov
      @AleksanderShatalov 5 лет назад +7

      Well, I would say that it can be alternative to Allright Rig 1.0, which is also free but for old engine versions. For end user, it looks pretty complicated and very limited compared to Allright Rig 2.0. However Unreal Engine is Epic software and I am very thankful to all possibilities that it gives!

    • @ZomgGames
      @ZomgGames 5 лет назад +1

      ​@@AleksanderShatalov Thank for you official response. I wanted to hear your comment.

    • @charlyhi
      @charlyhi 5 лет назад +2

      Is the dumb little brother of ARR 2.0

  • @eobet
    @eobet 5 лет назад +2

    I missed a step. How did the claw bones end up in the girl’s rig?

  • @rendermanpro
    @rendermanpro 4 года назад

    *Suppose to be who is rigging in UE at the day time - crying all their tears at the night....*
    Can you make NORMAL rigging and character animation system? Like in ANY other software? Looks like that ^ is a hell system....

  • @MildlyInterestingCreations
    @MildlyInterestingCreations 3 года назад

    Alright so I am new to unreal I have just been learning the basics to materials and construction etc and when I heard about the base skeleton animation I would like to learn how to do that. I know you can use blender and the rigidly and bring them both into UE4, but what about the base animation. How would you do that?

  • @randomonius2093
    @randomonius2093 4 года назад

    Does the "Get Angle around Axis" node still exist? I am trying to add it to the Rig Graph like in your example, but it doesn't show up as an available node for me.

  • @bluegizmo1983
    @bluegizmo1983 3 года назад

    I hate that so much math knowledge is required for game development... 😂

  • @mytruckinlifeace4047
    @mytruckinlifeace4047 3 года назад

    The gauntlet already had bones for animation right?

  • @minhduongthuong2178
    @minhduongthuong2178 4 года назад

    how i can apply in game ?
    for example, my enemy AI character have punch ahead animation, when player avoid to byside enemy, enemy still can punch player by this custom control Rig. I think this very usefull when enemy AI is very big.

  • @jtrigging
    @jtrigging 5 лет назад

    Guys (Epic), stop pushing animation changes without testing that they actually work with virtual bones. Control Rig "Import Hierarchy" will crash if you have any.

  • @burningflag3679
    @burningflag3679 3 года назад

    Gotta say always enjoy UE presentations given by Wes or Zak. Always informative & engaging.

  • @BryanHoward
    @BryanHoward 5 лет назад

    This is very cool but I'm finding it very unstable and crashing to the desktop half the time I press the compile button!

    • @MakotoIchinose
      @MakotoIchinose 5 лет назад

      It's still beta, not fully stable, as already stated in many places.

  • @BarackObama-im5jq
    @BarackObama-im5jq 3 года назад

    Emote from fortnight

  • @itiswhatitis7959
    @itiswhatitis7959 2 года назад

    Well explained 👍
    Loud and clear 🔥.

  • @PaulV3D
    @PaulV3D 5 лет назад +1

    Great intro! Thanks.

  • @WalterRDK
    @WalterRDK 4 года назад

    Any Updated tutorial??

  • @workflowinmind
    @workflowinmind 5 лет назад

    Very good instructor!!! Please more from him

  • @Zs00zsa
    @Zs00zsa 4 года назад

    WEREWUF! That is all.

  • @ArmedBatman
    @ArmedBatman 4 года назад

    Control Rig Workflow 6:05

  • @Bazinga73904
    @Bazinga73904 4 года назад

    Love it guys, thank you so much

  • @bobdawkins7473
    @bobdawkins7473 5 лет назад +1

    It's nice to have the ability to do so, but I'd still rather have animations edited and exported externally from an animation program. Mainly if you're working in a team, and someone else has to open up that animation file to amend, but they don't know that it's been worked on in engine via this extra layer control rig, works going to either get duplicated or lost. Still good to have though for certain situations.
    It's also a HELLA lotta work setting up by the looks of things, when you could just quickly open Maya and fix in seconds, then rexport the ammended data?

  • @GSC5
    @GSC5 5 лет назад

    Awesome tool 👍

  • @irkar314
    @irkar314 5 лет назад

    damn

  • @floriankern467
    @floriankern467 5 лет назад +1

    Thanks a lot for your great talk. Could you provide the link to the biped rig (control rig) example project announced at 19:34? Would be great, thanks!

  • @FahmiNasir
    @FahmiNasir 5 лет назад

    nice!

  • @SiamHasan
    @SiamHasan 5 лет назад +1

    I'm happy with Maya !

  • @deepelements
    @deepelements 4 года назад

    Wes is absolutely the best trainer in the industry please give this guy a raise.

  • @mortezarahimi6784
    @mortezarahimi6784 4 года назад

    Wes Bunn's Teaching Style and programming is the best in epics streams. please bring him more often.

  • @universalgamedev4953
    @universalgamedev4953 5 лет назад

    Убогий плагин,именно по его руководству и поддержки в этом плане UE он очень убогий.Будь он у нормальной студии,был бы суперским и заменил бы мороку,когда тебе не понравилась анимация одного пальца и ты побежал в Blender,Maya или 3D max её исправлять.Тут был бы смысл именно блупринтами взаимодействовать с анимациями,приплюсовать к этому физические анимации и мы получаем самодостаточный анимационный плагин,но мы покажем как сраную перчатку двигать.Боже....

  • @Kinos141
    @Kinos141 5 лет назад +1

    Unfortunately, you can't save the control rig sequence to an animation sequence.

    • @RoJamMo
      @RoJamMo 5 лет назад +1

      you can, not sure why my post is only visible when I am logged into my account, you-tube shadow-banning me? anyhow you can checkout my "basement industries" channel rig video at 9 minute mark,

  • @solarstoned
    @solarstoned 5 лет назад +2

    thanks unreal

  • @Natecx
    @Natecx 5 лет назад

    Thumbs up if you were there in the audience!

  • @StarCornet
    @StarCornet 5 лет назад +7

    Overgrowth like animations coming up!

    • @CyberWolf755
      @CyberWolf755 5 лет назад

      Brutal mortal rabbit kombat XD

  • @AnimationESP
    @AnimationESP 5 лет назад +3

    I was waiting for this since I saw the livestream!