awesome work! ❤ keep it up got one question that nowadays is it necessary to build complete anatomy to the the animal's core if you want to achieve realism, can this not be done by a couple physics simulations settings with handfuls of modifiers enabled? like simply modelling a base mesh of bison & then adding simulation settings?
With the basic muscle model you can achieve some results but not realistic one. I will suggest use Wrap3D for muscle and bones transfer so you don't have to create anatomically correct model. Like use ziva free assets muscle model for your creature.
I am amazed at how you do it could you answer the question and have learned this yourself or is there a kokoita course I would like to learn how to make such models@@AnupamAw
@@vulpes.590 I learned Ziva by myself because I started Ziva back in 2017 and those days there were not courses or tutorials. It was a TDS process for me at that time and sometimes even for now too. I will suggest use ziva Assets to learn it will help you a lot.
@AnupamAw :O I didn't know about this software, never even heard about it, it seems like IT DOES give you exquisite level of details in "fleshy body" models. I have seen something similar to your work on other channel a guy name Chuvabak does some blood & gore animations
Hey! Do I get it right that the process would be Ziva muscle and bone sim (muscles=ziva tissue, bones=ziva bones) -> bake the simulation -> turn the bake into ziva bones -> fat over the ziva "muscle bones" -> bake -> turn the bake into ziva bones etc. ??
Coupled methodology, Complex and expensive to simulate but extremely stable and gives anatomically/physiologically correct results. • Simulating muscleTissue and superficialFascia/subdermalFat simultaneously, as zTissue objects. Muscles and fat =ziva tissue, bones=ziva bones) -> bake the simulation -> turn the bake into ziva bones -> skin over the ziva "muscle and fat bones" • Simulating epidermalSkin separately, as a zCloth object. Check this out - 80.lv/articles/how-to-animate-a-realistic-3d-creature-with-ziva-vfx/
I think the scapula needs some vertical animation. Global TY.
I'm begging for tutorials or full courses man :(
I know but so sorry man, my hands are full with work.
awesome work! ❤
keep it up
got one question that nowadays is it necessary to build complete anatomy to the the animal's core if you want to achieve realism, can this not be done by a couple physics simulations settings with handfuls of modifiers enabled?
like simply modelling a base mesh of bison & then adding simulation settings?
With the basic muscle model you can achieve some results but not realistic one. I will suggest use Wrap3D for muscle and bones transfer so you don't have to create anatomically correct model. Like use ziva free assets muscle model for your creature.
I am amazed at how you do it could you answer the question and have learned this yourself or is there a kokoita course I would like to learn how to make such models@@AnupamAw
@@vulpes.590 I learned Ziva by myself because I started Ziva back in 2017 and those days there were not courses or tutorials. It was a TDS process for me at that time and sometimes even for now too. I will suggest use ziva Assets to learn it will help you a lot.
@AnupamAw :O
I didn't know about this software, never even heard about it, it seems like IT DOES give you exquisite level of details in "fleshy body" models.
I have seen something similar to your work on other channel a guy name Chuvabak does some blood & gore animations
@@ranjan6097
www.russian3dscanner.com/wrap4d/
Hey! Do I get it right that the process would be Ziva muscle and bone sim (muscles=ziva tissue, bones=ziva bones) -> bake the simulation -> turn the bake into ziva bones -> fat over the ziva "muscle bones" -> bake -> turn the bake into ziva bones etc. ??
Coupled methodology, Complex and expensive to simulate but extremely stable and gives anatomically/physiologically correct results.
• Simulating muscleTissue and superficialFascia/subdermalFat simultaneously, as zTissue objects. Muscles and fat =ziva tissue, bones=ziva bones) -> bake the simulation -> turn the bake into ziva bones -> skin over the ziva "muscle and fat bones"
• Simulating epidermalSkin separately, as a zCloth object.
Check this out -
80.lv/articles/how-to-animate-a-realistic-3d-creature-with-ziva-vfx/
'Promo SM' 😁