This version of the Tactics Ogre soundtrack was rendered with a live orchestra, which is what I prefer. The previous versions were rendered with MIDI, though 2010 version is amazing. The 1995 and 2000 versions are the short-composition versions. The 2010 and 2022 (Reborn) versions are the long-composition versions.
they were made through sequencers, synthesizers and such, not "MIDI." MIDI is just an interface for audio equipment, and what people associate with MIDI, the Windows file, used that format to assign channels so that soundcards and synthesizers would know what sounds to play for what. The SNES version for example was done using the SNES soundchip, which was built around storing instrumental sample data. The PS1 version is the same, except the PS1 sound chip is a bit more advanced. Most RPGs didn't use redbook audio, as it takes up way too much space.
@@Gravijahz The PS1 soundchip has 24 channels, while the SNES soundchip had 8 channels. The PS1 version of Tactics Ogre soundtrack just imitates the SNES original rather than utilizing the perks of the PS1 soundchip.
@ Yes, only the 1995 original was MIDI. The 2010 version also extended many of the compositions. The 2022 version is based on the 2010 version and sounds more natural.
After going through 40+ maps on the chaos route and farming Panama woods for 20 years, my denam can finally get his revenge on the dark knights😊 fitting song.
I recently compiled a playlist on a flash drive containing four versions of the Tactics Ogre soundtrack with each song sorted version to version: • the original SNES version (1995) • the MIDI version that was included in the soundtrack with the original(2000) • the critically acclaimed PlayStation Portable version (2010) • the Reborn version, released on Nintendo Switch and other modern platforms (2022)
Really hate the fact the old tracks aren't an option, some instruments and tones in this version don't exude the same feeling. Its like it could be a remix played on the credits thats nice to hear versus something you want to hear for 30 minutes in an actual fight. I get that feeling from a lot of the tracks and its also wrong as well as the original music had notes from the composers. Sometimes of what the music was supposed to evoke, or how they felt writing it and could already feel the heart and soul put into those pieces. Its like tactics ogre snex/psx had a very good ost, the psp version enhanced every version of those tracks and kept the same feeling--whereas like usual with squeenix music remasters--this one didn't. I think the only song re-renditions they've gotten right is Zodiac Age and Crisis Core Reunion. FFX they messed up horribly and this games version of the new tracks is just not the same.
@@Greatsharkbite The original 1995 rendition is rather short in terms of composition. The only other option is the 2010 PSP version, which is well suited like the Reborn version. The Reborn version was recorded with a live orchestra, while the previous versions were MIDI based.
The tempo of this soundtrack is just perfect!
This is the best track I've heard from a JRPG these last few years
This game and it's soundtrack are perfect ❤️
@1:22 is the most sakimoto shit I've ever heard
its because of the rolling harp sound i agree
Sakimoto has a recognizable style.
This version of the Tactics Ogre soundtrack was rendered with a live orchestra, which is what I prefer. The previous versions were rendered with MIDI, though 2010 version is amazing. The 1995 and 2000 versions are the short-composition versions. The 2010 and 2022 (Reborn) versions are the long-composition versions.
they were made through sequencers, synthesizers and such, not "MIDI." MIDI is just an interface for audio equipment, and what people associate with MIDI, the Windows file, used that format to assign channels so that soundcards and synthesizers would know what sounds to play for what.
The SNES version for example was done using the SNES soundchip, which was built around storing instrumental sample data. The PS1 version is the same, except the PS1 sound chip is a bit more advanced. Most RPGs didn't use redbook audio, as it takes up way too much space.
@@Gravijahz The PS1 soundchip has 24 channels, while the SNES soundchip had 8 channels. The PS1 version of Tactics Ogre soundtrack just imitates the SNES original rather than utilizing the perks of the PS1 soundchip.
2010 version was also a live orchestra, not MIDI.
@ Yes, only the 1995 original was MIDI. The 2010 version also extended many of the compositions. The 2022 version is based on the 2010 version and sounds more natural.
This goes so hard
Better than most movies soundtrack today.
After going through 40+ maps on the chaos route and farming Panama woods for 20 years, my denam can finally get his revenge on the dark knights😊 fitting song.
OZ and OZMA doing like 1k AOE emotional damage per turn.
lol was thinking about this too
Was gonna say it reminds me of Valkyria Chronicles OST and googled it and of course its the same guy
masterful stuff
Awesome!
I recently compiled a playlist on a flash drive containing four versions of the Tactics Ogre soundtrack with each song sorted version to version:
• the original SNES version (1995)
• the MIDI version that was included in the soundtrack with the original(2000)
• the critically acclaimed PlayStation Portable version (2010)
• the Reborn version, released on Nintendo Switch and other modern platforms (2022)
Well send it this way then...
THIS SHOULD HAVE BEEN IN THEATERYTHM!!!!!
WTF SQUARE?
Upload the whole soundtrack 👌
I wonder how long will it take for square to take this down lol
Enjoy it while it lasts.
Square Enix will instead make it officially available on RUclips, free with ads; this version and the 2010 version.
Square Enix should release this version of the soundtrack and the three previous versions on Spotify.
Damn this so bad ass! 🤘🤘🤘
Really hate the fact the old tracks aren't an option, some instruments and tones in this version don't exude the same feeling. Its like it could be a remix played on the credits thats nice to hear versus something you want to hear for 30 minutes in an actual fight. I get that feeling from a lot of the tracks and its also wrong as well as the original music had notes from the composers. Sometimes of what the music was supposed to evoke, or how they felt writing it and could already feel the heart and soul put into those pieces. Its like tactics ogre snex/psx had a very good ost, the psp version enhanced every version of those tracks and kept the same feeling--whereas like usual with squeenix music remasters--this one didn't. I think the only song re-renditions they've gotten right is Zodiac Age and Crisis Core Reunion. FFX they messed up horribly and this games version of the new tracks is just not the same.
goddamn you really cannot please everyone lol
@@BandwidthSlayer Is what it is. Im surprised usually squeenix games do let you do the old OST, really weird that isnt an option here.
I FEEL THIS SO BAD. THE SNES VERSIONS OF THE SOUNDTRACK ARE SO UNDERAPPRECIATED IT PHYSICALLY PAINS ME.
@@HighPrincessErinys lol agreed. TBH prefer some of those renditions over reborns
@@Greatsharkbite The original 1995 rendition is rather short in terms of composition. The only other option is the 2010 PSP version, which is well suited like the Reborn version. The Reborn version was recorded with a live orchestra, while the previous versions were MIDI based.
OZMA
best song to play when you have gained the edge on your opponent and its time to go all in ^^