Create a REAL Loading Screen in Unreal Engine 5 with Async Loading Screen Plugin

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  • Опубликовано: 20 окт 2024

Комментарии • 86

  • @D3kryption
    @D3kryption  11 месяцев назад +9

    Is this a proper loading screen or what?!?
    Have you made your loading screen? what are you thinking of adding? Let me know below!
    👇

  • @davidtaylor8195
    @davidtaylor8195 9 месяцев назад +9

    Why was this video so hard to find lol THANK YOU !!! Been looking for this info my whole life LOL

    • @D3kryption
      @D3kryption  9 месяцев назад

      Happy to help! Its a cracking plugin for free :D

  • @speedmilesgood
    @speedmilesgood 10 месяцев назад +10

    Ok, so to be able to see your movie, you need to place your movie like that "Content">"Movies>place it here. If you place it in another place it will not work

    • @D3kryption
      @D3kryption  9 месяцев назад +3

      This is correct. Its slightly annoying Unreal doesn't show it in the content drawer however but it does work :)

  • @LFA_GM
    @LFA_GM 11 месяцев назад +5

    Fantastic plugin, thank you for showing the detailed steps. Your game is looking interesting, btw, keep it up!

    • @D3kryption
      @D3kryption  11 месяцев назад +1

      Thank you for watching! I'm glad you enjoyed it! :D

  • @Studio242mx
    @Studio242mx 3 месяца назад +1

    Dude this is awesome, clear, direct , useful !!! thanks a lot!!

  • @chadwilliams4373
    @chadwilliams4373 7 месяцев назад +1

    I was excited that we were about to learn some new async C++ and then relieved I could just use a plugin :)

    • @D3kryption
      @D3kryption  7 месяцев назад

      One day I plan on looking over the C++ too! :D
      This plugin is great but after a while there are some limitations I would love to fix :D

    • @jasongolo5125
      @jasongolo5125 5 месяцев назад

      @@D3kryption The C++ method, or 'MoviePlayer' method is also somewhat restrictive. It uses the older 'Slate' system to display the loading screen 'widget', and the way the system is implemented, when any persistent UWorld is requested to be loaded it will call the functions to switch the displayed thread. Therefore for every transition between persistent worlds you ideally need a slate widget designed (does not have a helpful design UI like UMG, it uses older HTML-esque principles). This can make dynamic hints or screenshots more complicated to include in those loading screens.

  • @Intranduan
    @Intranduan 5 месяцев назад +1

    This loading screen thing is what I need for my open world RPG, thank you

    • @D3kryption
      @D3kryption  5 месяцев назад +1

      Happy to help! :D

    • @electronicinfection
      @electronicinfection Месяц назад

      Go thank the creator of the plugin. He did all the work.

  • @darkalleywaystudio3975
    @darkalleywaystudio3975 11 месяцев назад +2

    You been putting out banger videos my man! I was just about to add a loading/ menu in my game and this helps a lot! Have you made a dialogue event like Until dawn with sequence events? Eventually, I'm going to look into that in combination with Narrative.

    • @D3kryption
      @D3kryption  11 месяцев назад +1

      Thank you my friend! :D
      I haven't yet, but I'm waiting until the next update in Narrative comes out as there is some BIG changes for sequences :)

    • @darkalleywaystudio3975
      @darkalleywaystudio3975 11 месяцев назад +1

      @@D3kryption Nice =)

  • @wilismatrix9847
    @wilismatrix9847 9 месяцев назад +2

    This plugin is good, but it doesn't work well when you work on a project that you will stream with pixelstreaming. After trying this plugin and other payed plugins I found that it is better to make the loading screen using the async nods via blueprints. It is the best solution that works in both local and pixel streaming. another issue I faced after the game loads is stuttering when because even by using async loading, the textures and shaders in the loaded levels have to compile once they are loaded therefore the only plugin that fixed this issue is the shader compilation screen.

    • @D3kryption
      @D3kryption  9 месяцев назад

      This is really interesting! I've never actually heard of pixel streaming so thank you for that!
      I have noticed that the textures have to compile but that is only once. After that it all works fine.
      Which Async nodes do you mean? Streaming Levels?

  • @chad5893
    @chad5893 8 месяцев назад +1

    Fantastic video, thanks!!!

  • @arcanep
    @arcanep 3 месяца назад +1

    Hey cool video one thing tho it would've made more sense to use like a menu with buttons aka(start exit) for this purpose but someone with years of gamedev experience in Unity and now using Unreal I understand its the same, tho for newer people this might be not be that simple 🤔
    anyways great content 👍

  • @lesterzamora8671
    @lesterzamora8671 10 месяцев назад +1

    Nice work. I think we cannot have multiple assets for throbber? like the index we can use for the tip? I wanted to have 2 or different throbbers using image sequence. Thanks

    • @D3kryption
      @D3kryption  9 месяцев назад

      With the current version no, you can only select a single throbber.
      but I think if you open the source code and find all the references to it, it shouldn't be too hard to duplicate it :)

  • @KnightsPathGame
    @KnightsPathGame 11 месяцев назад +1

    Was this video inspired after playing the Knights Path? 😅 Good job, btw, exactly what I need, thanks! 😊

    • @D3kryption
      @D3kryption  11 месяцев назад +1

      Knights Path? You mean that amazing Knights game coming to steam soon that plays, looks, feels amazing? It could have been! 😅

  • @GladiyGame
    @GladiyGame 8 месяцев назад +1

    Thank you so much!!!

  • @GameDevAraz
    @GameDevAraz 7 месяцев назад +1

    my game was showing up before the load of the level, looking very unprofessional, and async load fixed it, i tried add lots of loading screen, except for streaming since thats more complex levels i believe but it was next, but once i saw async work perfectly for my mobile game, it was very well!

    • @D3kryption
      @D3kryption  7 месяцев назад +1

      Happy to help! hopefully I'll get to see your game one day! :D

    • @GameDevAraz
      @GameDevAraz 7 месяцев назад +1

      @@D3kryption yeah 😅

  • @Chinesestud
    @Chinesestud 10 дней назад

    Does this plugin work with streaming levels?

  • @mdc.shadow
    @mdc.shadow Месяц назад +2

    🎉

  • @alienrenders
    @alienrenders 17 дней назад

    In standalone, I only get the startup screen. For the loading screen, I get the default black screen with three animated dots that change in size. Is there something in UE5 taking over the loading screen that I need to turn off?

    • @alienrenders
      @alienrenders 17 дней назад +1

      Figured it out. I had some really old code in my GameInstance class that was setting up loading screen settings. I removed it and it works fine now.

    • @D3kryption
      @D3kryption  13 дней назад

      Happy to hear you fixed it! :D

  • @TheRealCrappyGamer
    @TheRealCrappyGamer 6 месяцев назад +1

    Does this work with 'ServerTravel' to switch maps in a multiplayer game? It looks like it specifically looks for 'open level'

    • @D3kryption
      @D3kryption  5 месяцев назад

      I'm not 100% sure. I've checked the docs and it doesn't say anything about it. I think it does only work with OpenLevel so maybe not.

  • @Utopia2023Game2
    @Utopia2023Game2 8 месяцев назад +1

    good job

    • @D3kryption
      @D3kryption  8 месяцев назад

      Thanks for watching!

  • @franklingamedev
    @franklingamedev 7 месяцев назад +2

    Is this works in Server Travel? Thanks.

    • @D3kryption
      @D3kryption  7 месяцев назад

      I don't know waht server travel is. Assuming you mean changing levels on a multiplayer game but I don't know. It doesn't say anything about mutliplayer

  • @samanson2001
    @samanson2001 9 месяцев назад +1

    I don't want to show a loading screen at startup as I already have a widget for that. Only between levels so I've set up a background for the Default loading screen and not Startup loading screen however it's still showing the default one in startup for some reason. Any idea how to fix this? I'm also having another issue where when changing between levels, the layout of the loading screen loads before the actual background does which is bizarre.

    • @D3kryption
      @D3kryption  8 месяцев назад

      That is really odd!
      If you don't assign any startup loading screen details it should just ignore it. You aren't using the old style startup movies property are you? This disables that
      Is your background huge in size / resolution? It has to load it into memory and if its huge it can lag / be low quality while it does :)

    • @samanson2001
      @samanson2001 8 месяцев назад +1

      @D3kryption Nope haven't used the old style at all as I'm still a beginner and have never made use of it 😂.
      Also nope the background is only 2MB in size so surely that's not too large?

    • @D3kryption
      @D3kryption  8 месяцев назад

      @@samanson2001 2MB is a little large for an image. Have you tried converting it to a JPG and trying it? My images at 1440p are normally less than 500kb

    • @alexegelston7984
      @alexegelston7984 8 месяцев назад

      I'm having the exact same issue, did you find a work-around for it?

    • @samanson2001
      @samanson2001 8 месяцев назад +1

      @@alexegelston7984 unfortunately I haven't yet

  • @Rezedro
    @Rezedro 2 месяца назад

    Hey, have you had any problems with the level build? The plugin works in Standalone Game, but in the build the video for the loading screen just doesn't appear. Can you help with some advice?

    • @D3kryption
      @D3kryption  2 месяца назад

      Hey!
      The only place this works is on built games or standalone games. It doesn't work if you play in engine or play in external window :)

  • @utkuertugrul4252
    @utkuertugrul4252 10 месяцев назад +2

    Why does my opening cinematic start on the small screen?

    • @D3kryption
      @D3kryption  10 месяцев назад

      Is your opening cinematic image / video really small as in resolution?

  • @nxtalex10
    @nxtalex10 Месяц назад

    How could i make a progress circle throbber? so that the white part has finished loading and it starts filling up the circle? like the one in The Last Of Us part 2

    • @D3kryption
      @D3kryption  Месяц назад

      Hey! Having a look at the docs, I think that might have to be a custom implementation tbh! I can't see any sort of progress update.

    • @nxtalex10
      @nxtalex10 Месяц назад

      @@D3kryption Yeah, I think I need to touch c++, in a couple months I plan to start learning it so yeah 😄

  • @mazerjax
    @mazerjax 3 месяца назад

    There's a white bar at the bottom of the loading screen that I cannot seem to be able to get rid of. Do you happen to know when it's happening?

    • @D3kryption
      @D3kryption  3 месяца назад

      Hey
      If you look under tooltips or messages (I can't remember what its called) its the apprence of that :)

    • @mazerjax
      @mazerjax 3 месяца назад

      @@D3kryption so I've figured it out, my view port resolution was a taller aspect ratio than my loading screen background resolution so it caused a white bar to show up in the bottom

  • @stormplaysgr
    @stormplaysgr 5 месяцев назад

    i dont understand why it doesnt work... i got an mp4 intro i use the same exact name inside the text box without extensions. i got the file inside Content/Movies/ im here trying 2 days to find a solution... ive watched your video like 15times already :P thats crazy

    • @D3kryption
      @D3kryption  5 месяцев назад

      It could be the codec used in the mp4 as that sounds all right to me. If you download Unreal startup intro video (google it you'll find it real quick) and try that instead. If it works, your setup is good and its the video.

  • @GennaiosFX
    @GennaiosFX 2 месяца назад +1

    the video plays normally,but after that it goes straight to level,no image or loading

    • @D3kryption
      @D3kryption  2 месяца назад

      Did you untick the minimum loading screen display time and auto complete when loading completes? :)

  • @speedmilesgood
    @speedmilesgood 10 месяцев назад +1

    So my movie doesn't start up, and I don't know why because its a media file in mp4 format in my project

    • @D3kryption
      @D3kryption  9 месяцев назад

      Glad you found the solution! :)

    • @Publius883
      @Publius883 8 месяцев назад +1

      same issue, how did you resolve it?

    • @D3kryption
      @D3kryption  8 месяцев назад

      ​@@Publius883 Double check you have the exact right movie name. Try removing spaces from the video and make sure its a .MP4

  • @R.G.V.
    @R.G.V. 4 месяца назад

    When I run the standalone game, or even the packed game, my 2 intro movies are in widowed screenmode and ind different resolutions, then it went into Main Menu which is in Level Blueprint setted as fullscreen so then its fine. How to Change Screenmode and resolution of Intro Movies?

    • @D3kryption
      @D3kryption  4 месяца назад

      Hey
      I've never had this issue before. Thats odd!
      Are your movies the correct resolution? I'm not sure if you have a monitor thats 2560x1260
      and your movies are 1080x768
      If they will play windowed

  • @catninja4950
    @catninja4950 3 месяца назад +1

    You can achieve the same thing with streaming levels too.

    • @Chinesestud
      @Chinesestud 10 дней назад

      how can you do that

    • @catninja4950
      @catninja4950 9 дней назад

      @@Chinesestud there are a lot of tutorials that explain how it's done. Just look up ""how to make a loading screen with streaming levels" or something like that.

    • @Chinesestud
      @Chinesestud 8 дней назад

      @@catninja4950 oh wait I thought you meant you could use this plugin with streaming levels.

  • @666reina
    @666reina 4 месяца назад

    When I package/build the game, it stops working for some reason... It loads for 10 seconds, but then it freezes on the loading screen and I have to force the game shut. What can be the reason for this?

    • @D3kryption
      @D3kryption  4 месяца назад

      Are you using high quality artwork like several MB? :)

  • @zimai
    @zimai 11 месяцев назад

    Can I set my own screen for the loading interface?
    I can't download your comparison table....
    You can use a flat ui umg to click and then load it.
    Can't the button directly open the map using open level?
    He can't use the normal preview, he can only use the game mode! This way I will lose some files...

    • @D3kryption
      @D3kryption  11 месяцев назад

      Hey!
      Sorry I don't fully understand.
      - Yes you can use your own images for the loading screen
      - What comparison table?
      - Yes you can use Flat UI UMG, it just shows when you use OpenLevel :)
      - What do you mean only use the game mode?

  • @GladiyGame
    @GladiyGame 8 месяцев назад +1

    I almost believed about C++ XD

  • @durgaprasadgamingofc
    @durgaprasadgamingofc 11 месяцев назад +1

    Could you please do a lobby or UI for a battle royale game ❤

    • @D3kryption
      @D3kryption  11 месяцев назад

      Thanks for the suggestion!
      I've wrote it down to find out for myself but I have 0 experience with multiplayer games haha

    • @durgaprasadgamingofc
      @durgaprasadgamingofc 11 месяцев назад +1

      Thanks for accepting my suggestion ❣️. Btw I hope you will find it and do the video or battle royale series 😅

  • @Lumitech.Studio
    @Lumitech.Studio 8 месяцев назад +1

    For world partition ?

    • @D3kryption
      @D3kryption  8 месяцев назад

      World Partition doesn't need a loading screen as it loads on the fly

  • @Guizinhoo_
    @Guizinhoo_ 8 месяцев назад

    How do I regulate how often the image changes?

    • @D3kryption
      @D3kryption  8 месяцев назад

      Do you mean during a single load sequence?
      I don't think you can. I think it shows the loading screen background then doesn't change. I think you would have to look into the plugin and add that :)