Annexing Jolof and releasing them changes their government type and spawns feudalism in their capital so it's a good way to save some points by not having to develop it yourself. You can even do it with Songhai by giving them subsidies at start but it's not as reliable. Jolof also gets free colonist if they own Gabu region and they can colonize coast for you, but that is better saved after you get foothold in new world
Very cool that paradox integrated such disasters into the game so we could all try and save them! Now can you try saving historically accurate disaster when Mughals sultan Habibi conquered all of the known and unknown world before 1600 and then collapsed almost completely?
I just did the 2 achievments and i have to say that i had a good time with mali. I united the west african region around 1480 and thanks to portugal i didnt even had to get 4 colonies by myself and got almost all off south america just by annexing all their mainland and isles
Yeah, I vassalized them on some run without thinking it through... and though I soon decided to not worry about the rebels, the constant popups about it got quiite annoying xD
You can knock out both competent court and the estate loyalty mission before unpausing by getting advisors, setting a national focus, and selling titles before revoking land.
Would like to see how you would do a majapahit run in this new patch, personally I just show strength at least 2 times on sunda and get the missions done, I only expand after that as majapahit let's see you do better
you can do the first 2 missions on the right side of the mission tree day 1, if you are willing to hire a level 3 advisor as well, since in order to both get 6 mana in each category and 60 loyalty with estates, you need to sell titles day 1.
Just recently did these achieements myself, so I will be interested how the second video unfolds for you. Spain and Portugal might already have a lot of colonies so it might be painful!
Tip for other people who want to try Mali, give out power points to nobility and burghers, and sell titles. Then use the money to hire rank 1 and 2 advisors to get to 6 mana generation in each category. Now you’ve gotten rid of a ton of rebels from estates and other events. You can fire the advisors after you complete the missions and quickly conquer nations to get crownland back
As I've recently discovered you don't need to do that as of 1.35, thanks to the estate privileges that give you decisions to trade prestige for loyalty. You still do everything here except the sale of titles, but by taking those aforementioned privileges you still get your 60 loyalty for the estates mission and you get to start the game at 15% crownland after you seize land. This way, you're almost guaranteed to have 20% by 1450, slowing down the steadily creeping up autonomy and making your game easier in general.
You probably should look deeper on estate privileges. Burghers can give decent boost to trade power now (+10 merchant; +50% land; scaled with influence) and you can lock them on green to maximize this boost and fix -10% devcost with exempt for seizing land (which give even more trade power; sadly scalled with land possesion)
1 time i was playing songhai and i was like hey im gonna vasalize mali , well ITS A VERY BAD IDEA they still have all the rebels and revolts from there disaster event, i couldnt even annex them if my army was not cleaning the rebels h24 because capital occupation what a nightmare dont vassalize them XD
When you're fighting lots of smaller armies like this, especially if you have to go over force limit, you SHOULD use cavalry... not only for the flanking range, but because it just makes better use of your force limit, having soldiers that are stronger per-regiment: If you're going over force limit anyway, the increased cost isn't that big of a deal. Also less manpower used. So when zlewikk deletes his cavalry first thing, i just died inside. Cmon bro, u know better than that :P
Not when you have low manpower and base your early gameplay on mercs thanks to gold mines. I'll defend my choice with every last hour of eu4 gameplay I have :). The only possible difference is to consolidate them over time, but these cav was a few ducats a month difference due to being more over FL. While indeed sometimes flanking might be useful, 3k cav is not as relevant as it seems while it's 2.5x bigger cost still does not make it worth it. Also keep in mind I fought vast majority of battles with mercs, so that cav would carpet siege unused. You might die inside, but we can have a different approach. In the end (if you watch both parts), I'm sure it worked out well and as I expected ;)
I managed to end the disaster in 1.34, but the process burned me out so much that I didn't continue the save. Edit: Coming back a few days later after having tried another Mali run, and I've gotta say the 1.35 estate changes made this such an easier and more enjoyable start. Take the diplo and mil point estate privileges, then use your money from burgher loans to get level 2 advisors in each category. That gets you your 6 points for the first mission. Then, you take all of the privileges that give you decisions to trade prestige for estate loyalty, activate those, and you have 60 loyalty for the second mission. Then you just seize land and start the game with 15% crownland. By 1450 I had the 20% to stop monthly autonomy increase, and I just stuck my important regions on the edict that further reduces autonomy rather than reducing it directly. I ended up having more or less unnoticeable amounts of rebels and it paved the way to ending the disaster by 1477.
You don't need to sell crownlands in 1.35 since you have privileges that allow you to buy estate loyalty with some money or prestige/legitimacy. So you can start with all 3 privileges for mana points and still deal with both missions.
Mali is easy, even AI can survive and expand. Try Austria in a year 1741. war of Austrian succession. You need to fight Prussia, France and Spain with inferior troops.
Let's see: You lose more or less 10% (scaling ever bigger) tax, which boosts your inflation, even more so when you consider developing gold mines. You lose 100 gold and 4k manpower straight up. That is more than one or even two initial conquests worth of stuff. Most importantly, you lose crownland to nobles (in the long term), which are arguably the worst estate to give land to. And you gain some manpower you do not need since you are relying on mercs yourself. Personally, I hate increased levies for reasons above, and I prefer consolidating out the cav. BUT both these actions you do at once are noob tier. About 33% bad for outcome money- and crownlandwise. And, anyone can conquer West Africa as Mali, if you consider that success. You can declare no cb on everyone and still do it, so that should not be your base for assessment. 😊
1. That 3k cav is 1.62 ducats monthly (19.44 yearly) by itself and additional a 5.96 ducats month for being extra 3 over FL. With such a low manpower, I prefer these 4k mercs over 3k of cav 2. Since manpower privilage was boosted after a tragic nerf, it's alright in specific situations. I'm still standing by the usefullness of this in the Mali run where you fight rebels and wars constantly for the first 20 years. Tax loss? Are you kidding me? It's literally around 2% both in 1444 and 1482. Day one you are losing a 'massive' amount of 0.08 ducats a month (even better, I checked 1482 save and the change was...0.4 ducats a month when my income is 58), which changes... nothing with your inflation. In exchange you are getting 1,872 max manpower. I take it as a good exchange rate. 3. Then, I do not take argument as 'lose crownland to nobles long term' as much valid since this privilage gives as much loyalty as influence so it's not a problematic privilage at all. You take advantage of it for the first 20 years and then easily cancel. Having in mind that mission tree requires you high loyalty of all estates, I take it as a good combination in this scenario. 4. In 8 out of 10 runs I'm not taking a manpower privilage, but EU4 is not an uga buga game where you always pick same stuff, no, you have to adjust to circumstances and as long as you can argument your choice it should be alright. You approach where you call someone out for doing 'noob tier' choices is quite toxic in my opinion. I respect that you do not like this privilage, and I'd expect the same from you if you see a reason behind a certain decision. 5. Then, the best proof if someone's decisionmaking was alright is final results, so what's each estate influence in 1482 save? a) Ulema - 41%, b) Guilds - 88% c) Dhimmi - 69% and d)... ultra huge 40% with 77% loyalty. Cownland ownership? Amirs and Dhimmi around 20%, guilds 16% and Ulema 14%.
@@ZlewikkTV Thank you! You are a great youtuber with a loyal audience, and you still choose the harder option of engaging with hypercritical comments as well as with praising ones, even tho the latter is the meta. 😁 Still, let's scrutinize this further. 1) Yes, I get that cav is costly, too costly. I am not opposed to getting rid of it (most of it). But I would stress that you would do better by consolidating them out, since you would actually lose about 0,5-1k manpower by deleting depleted cav you sent into battle, than 4k manpower, which we should compare to: 2) 1,872 max manpower, as you know, is an amount you get per 10 years. Les't round it out to 2000 which you should get with good recovery rate. That is what I meant with my initial quick calculation. Now we can see you lost the amount of manpower (about 3k) you could use against Jolof or Jenne -- which equals to 15 years worth of manpower from that privilege. I would contend that you will tank the cost of cav easily if you had "used it up" in the first year (so, it would cost 20 ducats total). All in all, I stand by that you gave that privilege for no significant gain, as I outlined, because you could have used that cav and you did actually used mercs mostly. Now, the inflation from that tax loss does seem negligible, but it is there. At 30:08 you have 13 gold income and 57,5 total income, which should be 0.226 yearly inf. While 13/58 would be 0.224, which the game, I believe, will round up to 0.23 and 0.22 respectively. That is why I don't like this privelege especially for nation relying on gold and mercs, and I think it is precisely bad in this situation (while could be better for nations who do not use mercs and do not care for tax meta). This is not a huge contributor, but as for results: you do have 16 inflation at 1482, which would take 600 adm to fix. And you have adm tech 2. Some other choices sure have influenced this, but still, I think I was not wrong in mentioning bad inflation management.
@@ZlewikkTV As for further points 3-5 regarding crownland, I retract my criticism since I noticed at 28:10 you took "Compromise with the nobility" sometime before that. I did not think of that since the actual pick of that reform is edited out. This reform at least negates the influence of amirs from the privilege, and so picking it becomes not-so-detrimental in my opinion, and even almost optimal for Mali with their stabhits, since you get stab cost reduction as well.
Mali campaign playlist - ruclips.net/p/PLQYwQrZmzDdJPUrpxveoxa1lnmvXLkRqe
Dahomey world conquest would probably be harder. Zlewikk should form siam as Dahomey. Because elephant flag.
@@thephoenixking3242 what did they change?
they restored them I think@@thephoenixking3242
@@rimreld Siam was so strong bro, you could wipe your neighbours.
@@thephoenixking3242didn't they change it back??? So that Siam has their cav fire again?
@@pascalschneider4283 just looked it up and yes, if the wiki is up to date they now have very good ideas again
I made my classic opening moves then read mission tree and understood that I ruined my run
F
"Tax Meta Boy" is what Zlewikk is going to name his second child.
Annexing Jolof and releasing them changes their government type and spawns feudalism in their capital so it's a good way to save some points by not having to develop it yourself. You can even do it with Songhai by giving them subsidies at start but it's not as reliable. Jolof also gets free colonist if they own Gabu region and they can colonize coast for you, but that is better saved after you get foothold in new world
Like from the start or?
Very cool that paradox integrated such disasters into the game so we could all try and save them!
Now can you try saving historically accurate disaster when Mughals sultan Habibi conquered all of the known and unknown world before 1600 and then collapsed almost completely?
Mali event to troll the sPain by giving them gold and infinite inflation, alone makes it worth to suffer the disaster.
I just did the 2 achievments and i have to say that i had a good time with mali. I united the west african region around 1480 and thanks to portugal i didnt even had to get 4 colonies by myself and got almost all off south america just by annexing all their mainland and isles
This is the video I've been wanting EU4 content creators to make.
Glad to hear that :)
27:20 unrest man... you have a lot of rebels
Oh, so that's why my vasaal Mali got crush by rebels constantly😂
Yeah, I vassalized them on some run without thinking it through... and though I soon decided to not worry about the rebels, the constant popups about it got quiite annoying xD
Also, you can't annex a vassal when its provinces are occupied, so I had to beat them
You can knock out both competent court and the estate loyalty mission before unpausing by getting advisors, setting a national focus, and selling titles before revoking land.
Ofc, but I didnt plan to sell titles
Would like to see how you would do a majapahit run in this new patch, personally I just show strength at least 2 times on sunda and get the missions done, I only expand after that as majapahit let's see you do better
Already did quite a big Majapahit run :> ruclips.net/video/90cG3FLZKao/видео.html
Yeah, we would like to see your second part!
Its kinda meh disaster but its not fun going though all those rebel stacks. I just lose a will to play once disaster ends
The fun starts there, you gotta go after these two achievements
you can do the first 2 missions on the right side of the mission tree day 1, if you are willing to hire a level 3 advisor as well, since in order to both get 6 mana in each category and 60 loyalty with estates, you need to sell titles day 1.
I would love to see a part two where you start colonising America
On the way!
The worst thing about this disaster is that Mali gets it as even a released nation. I think it is simply unfair.
It's actually a benefit if they are your subject since you can farm army tradition by fighting their rebels
@@archetiip I would rather farm army traditions by fighting enemies and not wasting time on a problematic subject 😕
Just recently did these achieements myself, so I will be interested how the second video unfolds for you. Spain and Portugal might already have a lot of colonies so it might be painful!
Yay, more Zlewikk content!
Tip for other people who want to try Mali, give out power points to nobility and burghers, and sell titles. Then use the money to hire rank 1 and 2 advisors to get to 6 mana generation in each category. Now you’ve gotten rid of a ton of rebels from estates and other events. You can fire the advisors after you complete the missions and quickly conquer nations to get crownland back
As I've recently discovered you don't need to do that as of 1.35, thanks to the estate privileges that give you decisions to trade prestige for loyalty. You still do everything here except the sale of titles, but by taking those aforementioned privileges you still get your 60 loyalty for the estates mission and you get to start the game at 15% crownland after you seize land. This way, you're almost guaranteed to have 20% by 1450, slowing down the steadily creeping up autonomy and making your game easier in general.
@@AGrumpyPanda that’s a great idea too, forgot about those because I never use them
9:00 Kong has a Goldmine. Why don’t you take it.
Everything in it's own time
I find it easy to overcome the disaster, and conquerer all of western africa, and northern africa. But once colonizers starts to attack me i lose.
Colonizers? Hold my gold
You probably should look deeper on estate privileges.
Burghers can give decent boost to trade power now (+10 merchant; +50% land; scaled with influence) and you can lock them on green to maximize this boost and fix -10% devcost with exempt for seizing land (which give even more trade power; sadly scalled with land possesion)
I'm aware lf this one, dont worry
1 time i was playing songhai and i was like hey im gonna vasalize mali , well ITS A VERY BAD IDEA they still have all the rebels and revolts from there disaster event, i couldnt even annex them if my army was not cleaning the rebels h24 because capital occupation what a nightmare dont vassalize them XD
Good, but how about make achievement with Mali to have 5 colonies in South America? This is really good challenge
Of course, if we do part 2
Do a part 2 please :)
Planning to!
why didn't you go the way of instantly getting the the 2 missions of the tree furthest too the right?
Please do the australian one achievement that ask you to became emperor of china . But with the rule to take marittime ideas as first
When you're fighting lots of smaller armies like this, especially if you have to go over force limit, you SHOULD use cavalry... not only for the flanking range, but because it just makes better use of your force limit, having soldiers that are stronger per-regiment: If you're going over force limit anyway, the increased cost isn't that big of a deal. Also less manpower used. So when zlewikk deletes his cavalry first thing, i just died inside. Cmon bro, u know better than that :P
Not when you have low manpower and base your early gameplay on mercs thanks to gold mines. I'll defend my choice with every last hour of eu4 gameplay I have :). The only possible difference is to consolidate them over time, but these cav was a few ducats a month difference due to being more over FL. While indeed sometimes flanking might be useful, 3k cav is not as relevant as it seems while it's 2.5x bigger cost still does not make it worth it. Also keep in mind I fought vast majority of battles with mercs, so that cav would carpet siege unused.
You might die inside, but we can have a different approach. In the end (if you watch both parts), I'm sure it worked out well and as I expected ;)
@@ZlewikkTV ...maybe i do have a *horse* in this race 🐴
I wish I could see the continue of the Mali compagine
Soon!
Mali ... very malicious
I managed to end the disaster in 1.34, but the process burned me out so much that I didn't continue the save.
Edit: Coming back a few days later after having tried another Mali run, and I've gotta say the 1.35 estate changes made this such an easier and more enjoyable start. Take the diplo and mil point estate privileges, then use your money from burgher loans to get level 2 advisors in each category. That gets you your 6 points for the first mission. Then, you take all of the privileges that give you decisions to trade prestige for estate loyalty, activate those, and you have 60 loyalty for the second mission. Then you just seize land and start the game with 15% crownland. By 1450 I had the 20% to stop monthly autonomy increase, and I just stuck my important regions on the edict that further reduces autonomy rather than reducing it directly. I ended up having more or less unnoticeable amounts of rebels and it paved the way to ending the disaster by 1477.
You don't need to sell crownlands in 1.35 since you have privileges that allow you to buy estate loyalty with some money or prestige/legitimacy. So you can start with all 3 privileges for mana points and still deal with both missions.
I didnt do it because of these missions. I did it because of local autonomy. Disaster gives to many minuses to start below 10%
@@ZlewikkTV That's fair, I'm a slower player to start with so the autonomy was easier for me to deal with than having the extra groups of rebels.
@@Bubble__Gum That's a very good point and makes it that much easier.
Can you do majapahit into shogunat into the moste broken vassal swarm where you can vassalise the ottomans no matter their size
I did a big majapahit campaign already, did you see it? :)
Damn i wanna play them rn even though i have PTSD because of my first time with them
You should :)
Mali is easy, even AI can survive and expand. Try Austria in a year 1741. war of Austrian succession. You need to fight Prussia, France and Spain with inferior troops.
Easy
Part two?!
Will you do the “Abu Bakr II’s Ambition” and the “Mansa Musa” achievement?
How it possible to upgrade a trade center at 14 development?
The first upgrade only needs 10, you're thinking Expand Infrastructure which requires 15.
Would love to see continuing with colonialism, and taking down all the European powers. If possible it would be neat to go Fetishist though
Next time maybe Majapahit??
Already did ruclips.net/video/90cG3FLZKao/видео.html
Mali‘s isn‘t that hard. You have Gold and you’re one off the biggest countries in the region. I had way more struggle with nations like Ryazan.
relation between Poland and Ukraine be like: 22:33
I am waiting for 2 episode
Soon!
U delete 4 (!) cav
Than proceed to give privelege for manpower
Painful to watch 😅
And what impact does it have for success? From 1 to 100? 2?
Let's see:
You lose more or less 10% (scaling ever bigger) tax, which boosts your inflation, even more so when you consider developing gold mines.
You lose 100 gold and 4k manpower straight up. That is more than one or even two initial conquests worth of stuff.
Most importantly, you lose crownland to nobles (in the long term), which are arguably the worst estate to give land to.
And you gain some manpower you do not need since you are relying on mercs yourself.
Personally, I hate increased levies for reasons above, and I prefer consolidating out the cav. BUT both these actions you do at once are noob tier. About 33% bad for outcome money- and crownlandwise. And, anyone can conquer West Africa as Mali, if you consider that success. You can declare no cb on everyone and still do it, so that should not be your base for assessment. 😊
1. That 3k cav is 1.62 ducats monthly (19.44 yearly) by itself and additional a 5.96 ducats month for being extra 3 over FL. With such a low manpower, I prefer these 4k mercs over 3k of cav
2. Since manpower privilage was boosted after a tragic nerf, it's alright in specific situations. I'm still standing by the usefullness of this in the Mali run where you fight rebels and wars constantly for the first 20 years. Tax loss? Are you kidding me? It's literally around 2% both in 1444 and 1482. Day one you are losing a 'massive' amount of 0.08 ducats a month (even better, I checked 1482 save and the change was...0.4 ducats a month when my income is 58), which changes... nothing with your inflation. In exchange you are getting 1,872 max manpower. I take it as a good exchange rate.
3. Then, I do not take argument as 'lose crownland to nobles long term' as much valid since this privilage gives as much loyalty as influence so it's not a problematic privilage at all. You take advantage of it for the first 20 years and then easily cancel. Having in mind that mission tree requires you high loyalty of all estates, I take it as a good combination in this scenario.
4. In 8 out of 10 runs I'm not taking a manpower privilage, but EU4 is not an uga buga game where you always pick same stuff, no, you have to adjust to circumstances and as long as you can argument your choice it should be alright. You approach where you call someone out for doing 'noob tier' choices is quite toxic in my opinion. I respect that you do not like this privilage, and I'd expect the same from you if you see a reason behind a certain decision.
5. Then, the best proof if someone's decisionmaking was alright is final results, so what's each estate influence in 1482 save? a) Ulema - 41%, b) Guilds - 88% c) Dhimmi - 69% and d)... ultra huge 40% with 77% loyalty. Cownland ownership? Amirs and Dhimmi around 20%, guilds 16% and Ulema 14%.
@@ZlewikkTV
Thank you! You are a great youtuber with a loyal audience, and you still choose the harder option of engaging with hypercritical comments as well as with praising ones, even tho the latter is the meta. 😁
Still, let's scrutinize this further.
1) Yes, I get that cav is costly, too costly. I am not opposed to getting rid of it (most of it). But I would stress that you would do better by consolidating them out, since you would actually lose about 0,5-1k manpower by deleting depleted cav you sent into battle, than 4k manpower, which we should compare to:
2) 1,872 max manpower, as you know, is an amount you get per 10 years. Les't round it out to 2000 which you should get with good recovery rate.
That is what I meant with my initial quick calculation. Now we can see you lost the amount of manpower (about 3k) you could use against Jolof or Jenne -- which equals to 15 years worth of manpower from that privilege.
I would contend that you will tank the cost of cav easily if you had "used it up" in the first year (so, it would cost 20 ducats total).
All in all, I stand by that you gave that privilege for no significant gain, as I outlined, because you could have used that cav and you did actually used mercs mostly.
Now, the inflation from that tax loss does seem negligible, but it is there.
At 30:08 you have 13 gold income and 57,5 total income, which should be 0.226 yearly inf.
While 13/58 would be 0.224, which the game, I believe, will round up to 0.23 and 0.22 respectively.
That is why I don't like this privelege especially for nation relying on gold and mercs, and I think it is precisely bad in this situation (while could be better for nations who do not use mercs and do not care for tax meta).
This is not a huge contributor, but as for results: you do have 16 inflation at 1482, which would take 600 adm to fix. And you have adm tech 2. Some other choices sure have influenced this, but still, I think I was not wrong in mentioning bad inflation management.
@@ZlewikkTV
As for further points 3-5 regarding crownland, I retract my criticism since I noticed at 28:10 you took "Compromise with the nobility" sometime before that. I did not think of that since the actual pick of that reform is edited out. This reform at least negates the influence of amirs from the privilege, and so picking it becomes not-so-detrimental in my opinion, and even almost optimal for Mali with their stabhits, since you get stab cost reduction as well.
unite africa pls
ruclips.net/video/TRCIXVvNOcc/видео.html you could do level 3, no?
Sorry, lvl 3 of what? That timestamp leads to a mission requiring dev
@@ZlewikkTVyou had 275 ducats and could've upgraded Center of Trade from 1 to 2 and clicked mission to go from 2 to 3
@@nrbmemes2414 most of Trade center missions do not allow getting lvl 3, I dont remember what was the case here