Normal kasli is pretty broken but kinda suffers from range issues. It’s not that big of a deal unless you’re on a really hard pushing stage (Barons, 3* UL, etc)
No KB is what makes D kasli OP. Since it is replaced with an effect that doesn't mess with the hitboxes of an enemy (curse). All the damage of Dkasli's surge is absorbed by EVERYTHING. Making her extremely powerful compared to her original counterpart. That aside, Kasli is nonetheless still overpowered. You can expect her to breeze through early game to almost everything in early lategame.
A thing many people don't understand is that most enemies still get hit by all three of the hits. Kasli's KB Surge is perfectly done so she almost always hit. She only really struggles with slow enemies
@@Terrified_Dartanyan True, that's why it messes with the hitbox of the enemy. It is true that Kasli might connect all her surge attacks but how about the other units on your lineup? It can make their attack miss especially for extremely valuable nukers like Lasvoss and Tesalan Pasalan. Tldr: D. Kasli works better with other units due to no KB
1. Kasli doesn’t kb traitless, essentially guaranteeing she’ll land all 3 hits. This also gives said nukers and unmoving target and kasli a stepping stone to just bully everything behind it 2. Her kb may have some disadvantages, but it also has extremely high pushing power and can complete outweighs those disadvantages in many scenarios. A lot of the time, she can push the entire field back in a triple kb that also functions as a temporary stun.
@@tacotown4598 It might be true that her surge connects against traitless. But her damage still is lacking compared to her dark version. Plus there's literal specialist like S.Gao and D'arktanyan that annihilates traitless. And when it comes to pushing power, it is true that she's the best when it comes to making space away from the base. But in late endgame, most stages spams boosted enemies accompanied deadly long range enemies. Making KB quite bad for you. Anyways, both Kasli are in my opinion are Top 1 & 3 best uber, just saying that she's tame compared to D. Kasli
Kasli is a very interesting unit, her 50% KB chance has always held her back, because many people don't understand that Kasli was made for knockback, she has a long backswing, so she won't ever clip into enemies, decent range for LD, which is very important for the same reason, and good speed, not too slow, not too fast. I still think she's #2 to Fest units, and yes, for me she's better than Mitama, Mitama is good but Kasli has more role compression, which is one of the most important things in a unit, if you are able to do more than one thing, you're immediately better, for example: Mitama is just a CC unit, her DPS isn't crazy good and her range isn't either, Dasli on the other hand is hands downs the best curse unit in the game, with insane uptime, but she works as a generalist most of the time. Same thing goes for Kasli, she has a very good KB and she still deals a lot of damage, like... A lot of damage. One glaring issue with Kasli is her low health, compared to Dasli, she has half the health, so she might go down much quicker, but again, if you manage her only true weakness which is literally not dying, she's perfect. Easily #2 Uber for me
Personally, I think Mitama hard falls off in UL due to curse being so prevalent, which basically makes her useless. W. Kasli’s curse immunity makes it so she can always fulfill her role as an aggressive pusher (unless she’s outranged with no peon stepping stones)
@@TheGoodest108 I say “fall off” in comparison when talking about the best of the best Ubers. Someone like D. Kasli gets even better thanks to her immunities whereas mitama has a much harder time dealing with longer ranged relics like Loris, Lowkey, and Othom
Lorris is the only truly bad matchup for mitama of those 3. Against ottom her ld allows her to almost completely neutralize it, and Lowkey.... man who cares about Lowkey lol. But regardless mitama had slow speed, full backswing and high kb count so she’s unlikely to just walk into lowkeys range or be severely effected if she does get hit.
Kasli is still one of the top ubers in the game, ofc not as good as her epicfest counterpart but she can seriously carry through certain stages, her pushing power although only 50% is still massive (the reason its 50% cus if 100% would be too op)
I'm pretty mid-game, before cotc3 and like 5 subchapters away from Eldritch Forces. I have owned her for a pretty long time now, and she IS broken. I would NOT have beaten some stages without her, and even her KB is unbelivably broken. She has the ability to cheese stages by herself too, and thats what she did for ch3 eoc and chapter 2 and 3 itf. Even if she doesn't KB, she still does around 60k damage. She is simply OP. She also helped very much in cotc2 where I had beaten the stage before te first wave of enemies. Granted, I did have some OP units (balrog, yukimura, kasli, dart, dark iz, dgaru) but she still did an insane amont of damage.
2:09 100% kb rate would definitely make her the most broken Uber in the game, and would’ve likely lead to a lot of KB immunities in future enemies similar to the surge reflect units to counter Dasli, and regular Kaslis rng is good enough for me at least
Because 100% chance to kb all traits 3 times is way too broken. It's VERY easy to just push all enemies back to their base and then snipe it. At least with the 50% she provides some VERY good pushing power while not immidiately making 90% of the stages in this game trivially easy. Who cares about large health pools when they can't take 2 steps away from their base which has significantly less hp.
There are 3 things that just about objectively make W. Kasli worse than D. Kasli. First is no surge immunity, which basically means W. Kasli can’t be used effectively on surge heavy stages (late UL/Aku realms). Second is she has nearly half the HP, so her survivability is a lot lower. And third is her standing range being 375 compared to D. Kasli’s 400 means quite a few more enemies outrange her (tho this is sort of a trade off because she in return gets an extra 25 pierce range). I don’t even think the difference in surge level is really that big of a deal personally, but those 3 things are the biggest reasons as to why D. Kasli is better
@@joaquinzannchez3184 just to strengthen this point with an example, let’s take Maawth, who has a standing range of 370 and speed 15. If Maawth is 375 range away from W. Kasli, Aure Kasli can attack, but in the next frame, Maawth will move 15 units closer and only be 360 range away from W. Kasli and can attack her. Let’s look at the same scenario for D. Kasli. Maawth standing at 400 range (the max range where D. Kasli can attack but Maawth can’t), Maawth will move 15 units closer in the next frame, which is only 385, so it would need to move another 15 units to reach 370. I’ve found this extra one frame buffer can actually make a significant difference quite often
@@hoagieland3716 yes, it doesn't matter how broken other stats are for some units, without a decent standing range they just get killed, specially in late game.
The difference in surge level is easily the one of the biggest advantages that D. Kasli has over Kasli. It gives her close to 12k LD dps at lvl 30, compared to Kasli's 9k. 3k LD dps over such a large area is a huge deal, so yes surge level is a huge deal. Take TF Ganesha, for example, who has roughly 7.2k dps when strengthened and roughly the same LD area range. Considering that Ganesha is definitely a top 20 uber, this makes Kasli's DPS absurd (idk why EiEiXD called it "decent") and D.Kasli's DPS absolutely broken.
@@stevenlou5603 ok, but there’s a very big difference between someone like Ganesha’s DPS and Kasli’s. Kasli’s DPS is based on surge hitting multiple times, which often doesn’t happen against high knockback enemies like black and angels. Ganesha’s DPS is all just raw single hit damage, so he’s guaranteed to deal his maximum DPS to every enemy. I’d personally look at Kasli’s surge DPS as more of a theoretical maximum that really only applies to tanky, low knockback enemies like the Le’boin variants for example. Also, let’s not forget there’s been an increasing number of surge immune enemies (most are behemoth). So against them, Kasli only has around 3-4K DPS, which is hardly anything for an LD Uber
If kasli Tf (never release) gains More Hp att poison imm surg imm that would be op Yeah ponos never going to give Any fest exclusives Tf (Maybe) and talents
If promos adds a true for, to fest exclusives, it would be 1. Insanely broken (maybe even more than our current dasli 2. Probably like, really really hard to get, like the cost of 1 gold fruit, 1 gold seed, and 3 elder fruit. Yea your right. Ponos would never do that.😢
FYI, they haven’t used her much. Personally, I think, and most people would agree with me, that Kasli is insanely “broken”, not dasli broken, but still OP on a certain level.
I somehow rolled her, and since I am still early game(Chapter 3 ITF), and she is incredibly useful for lots of situations, and without her, there would be no way I could progress that far. I use it in like all boss fights and she basically makes them easier to kill and also sorta stops the attacks with kb.I have to say that Dasli is better tho
kasli is held back by 50%KB The problem is she have 50% to either triple KB or not at all. If they change her mechanic to 50%KB to each hit, she would be better than dasli. Therefore she will have 87,5% chance to KB at least once and 75% chance to KB twice. This is important since you would just need to KB once or twice. Triple KB is not important. When I use kasli, she doesn't do triple KB at all, since fast enemies will be KB on their own and slow enemies will be KB out of the surge after the 2nd hit, which make a waste of the 3rd hit
As a player who has duo Kasli, I used them both ( go verywell with Mitama and Balrog - my Universal Lineup ). But I prefer the Dark more, because higher damage, tougher and do not have Stupid KB.
100% KB would actually fix kasli's problem. The problem with kasli is that its 50% meaning its up to chance and its hard to time rushers cuz kasli may accidentally knocback units. At least with guaranteed KB you know what to expect and how to time rushers
If they pushed knock ack 100% dark kasli is gonna be in the ranking with oringal kasli 100% is just to good for her tower the third is she range like dam ares 💀💀💀
I can’t believe people are actually suggesting 100% chance to in with surge the hell? Y’all want the game to be turned into easy mode? At best, give her another ability alongside kb that’s meant for cc at a 50% chance. Weaken or simply just give her surge immune only in true form.
Dasli may have 100% chance to do her ability, but curse is a kinda trash ability tho (papaluga) it’s only helpful against SOME enemies. Kb is better(but still, dasli is better.
Idk why people don't realize just how broken is curse. Curse absolutely obliterates any stage that is cc dependant. For ex: toxic enemies become a joke
@parnellomello yeah but usually those toxic stages or other stages where the main enemy does a debuff are really hard and people get stuck on those for lack of anti units. Dasli gets rid of the need of having really specific units
I feel like normal is good but she is really held back by the fact she doesn't have surge immunity
Goofy take, surge immune is useful but not that useful lol
Imo it’s her health and the slightly shorter surge that makes her worse. She also has less range than Dasli but it’s not very significant
Normal kasli is pretty broken but kinda suffers from range issues. It’s not that big of a deal unless you’re on a really hard pushing stage (Barons, 3* UL, etc)
inconsistent kb for me
Health, range, and surge imm, and I'm good
No KB is what makes D kasli OP. Since it is replaced with an effect that doesn't mess with the hitboxes of an enemy (curse). All the damage of Dkasli's surge is absorbed by EVERYTHING. Making her extremely powerful compared to her original counterpart.
That aside, Kasli is nonetheless still overpowered. You can expect her to breeze through early game to almost everything in early lategame.
A thing many people don't understand is that most enemies still get hit by all three of the hits. Kasli's KB Surge is perfectly done so she almost always hit. She only really struggles with slow enemies
@@Terrified_Dartanyan True, that's why it messes with the hitbox of the enemy. It is true that Kasli might connect all her surge attacks but how about the other units on your lineup? It can make their attack miss especially for extremely valuable nukers like Lasvoss and Tesalan Pasalan.
Tldr: D. Kasli works better with other units due to no KB
@@hololiveenjoyer5655 true
1. Kasli doesn’t kb traitless, essentially guaranteeing she’ll land all 3 hits. This also gives said nukers and unmoving target and kasli a stepping stone to just bully everything behind it
2. Her kb may have some disadvantages, but it also has extremely high pushing power and can complete outweighs those disadvantages in many scenarios. A lot of the time, she can push the entire field back in a triple kb that also functions as a temporary stun.
@@tacotown4598 It might be true that her surge connects against traitless. But her damage still is lacking compared to her dark version. Plus there's literal specialist like S.Gao and D'arktanyan that annihilates traitless.
And when it comes to pushing power, it is true that she's the best when it comes to making space away from the base. But in late endgame, most stages spams boosted enemies accompanied deadly long range enemies. Making KB quite bad for you. Anyways, both Kasli are in my opinion are Top 1 & 3 best uber, just saying that she's tame compared to D. Kasli
Kasli is a very interesting unit, her 50% KB chance has always held her back, because many people don't understand that Kasli was made for knockback, she has a long backswing, so she won't ever clip into enemies, decent range for LD, which is very important for the same reason, and good speed, not too slow, not too fast. I still think she's #2 to Fest units, and yes, for me she's better than Mitama, Mitama is good but Kasli has more role compression, which is one of the most important things in a unit, if you are able to do more than one thing, you're immediately better, for example: Mitama is just a CC unit, her DPS isn't crazy good and her range isn't either, Dasli on the other hand is hands downs the best curse unit in the game, with insane uptime, but she works as a generalist most of the time. Same thing goes for Kasli, she has a very good KB and she still deals a lot of damage, like... A lot of damage.
One glaring issue with Kasli is her low health, compared to Dasli, she has half the health, so she might go down much quicker, but again, if you manage her only true weakness which is literally not dying, she's perfect. Easily #2 Uber for me
Personally, I think Mitama hard falls off in UL due to curse being so prevalent, which basically makes her useless. W. Kasli’s curse immunity makes it so she can always fulfill her role as an aggressive pusher (unless she’s outranged with no peon stepping stones)
@@hoagieland3716 mitama doesn’t “fall off” in UL, she just isn’t as good. She can still be used against some relics.
@@TheGoodest108 there is also Gobbles
@@TheGoodest108 I say “fall off” in comparison when talking about the best of the best Ubers. Someone like D. Kasli gets even better thanks to her immunities whereas mitama has a much harder time dealing with longer ranged relics like Loris, Lowkey, and Othom
Lorris is the only truly bad matchup for mitama of those 3. Against ottom her ld allows her to almost completely neutralize it, and Lowkey.... man who cares about Lowkey lol. But regardless mitama had slow speed, full backswing and high kb count so she’s unlikely to just walk into lowkeys range or be severely effected if she does get hit.
Kasli is still one of the top ubers in the game, ofc not as good as her epicfest counterpart but she can seriously carry through certain stages, her pushing power although only 50% is still massive (the reason its 50% cus if 100% would be too op)
I'm pretty mid-game, before cotc3 and like 5 subchapters away from Eldritch Forces. I have owned her for a pretty long time now, and she IS broken. I would NOT have beaten some stages without her, and even her KB is unbelivably broken. She has the ability to cheese stages by herself too, and thats what she did for ch3 eoc and chapter 2 and 3 itf. Even if she doesn't KB, she still does around 60k damage. She is simply OP. She also helped very much in cotc2 where I had beaten the stage before te first wave of enemies. Granted, I did have some OP units (balrog, yukimura, kasli, dart, dark iz, dgaru) but she still did an insane amont of damage.
Agreed
yeah both of them are amazing
2:09 100% kb rate would definitely make her the most broken Uber in the game, and would’ve likely lead to a lot of KB immunities in future enemies similar to the surge reflect units to counter Dasli, and regular Kaslis rng is good enough for me at least
Regular is better in some situations.
Because 100% chance to kb all traits 3 times is way too broken. It's VERY easy to just push all enemies back to their base and then snipe it. At least with the 50% she provides some VERY good pushing power while not immidiately making 90% of the stages in this game trivially easy. Who cares about large health pools when they can't take 2 steps away from their base which has significantly less hp.
There are 3 things that just about objectively make W. Kasli worse than D. Kasli. First is no surge immunity, which basically means W. Kasli can’t be used effectively on surge heavy stages (late UL/Aku realms). Second is she has nearly half the HP, so her survivability is a lot lower. And third is her standing range being 375 compared to D. Kasli’s 400 means quite a few more enemies outrange her (tho this is sort of a trade off because she in return gets an extra 25 pierce range). I don’t even think the difference in surge level is really that big of a deal personally, but those 3 things are the biggest reasons as to why D. Kasli is better
Completely agree, to me standing range is one of the most important qualities of any unit.
@@joaquinzannchez3184 just to strengthen this point with an example, let’s take Maawth, who has a standing range of 370 and speed 15. If Maawth is 375 range away from W. Kasli, Aure Kasli can attack, but in the next frame, Maawth will move 15 units closer and only be 360 range away from W. Kasli and can attack her. Let’s look at the same scenario for D. Kasli. Maawth standing at 400 range (the max range where D. Kasli can attack but Maawth can’t), Maawth will move 15 units closer in the next frame, which is only 385, so it would need to move another 15 units to reach 370. I’ve found this extra one frame buffer can actually make a significant difference quite often
@@hoagieland3716 yes, it doesn't matter how broken other stats are for some units, without a decent standing range they just get killed, specially in late game.
The difference in surge level is easily the one of the biggest advantages that D. Kasli has over Kasli. It gives her close to 12k LD dps at lvl 30, compared to Kasli's 9k. 3k LD dps over such a large area is a huge deal, so yes surge level is a huge deal. Take TF Ganesha, for example, who has roughly 7.2k dps when strengthened and roughly the same LD area range. Considering that Ganesha is definitely a top 20 uber, this makes Kasli's DPS absurd (idk why EiEiXD called it "decent") and D.Kasli's DPS absolutely broken.
@@stevenlou5603 ok, but there’s a very big difference between someone like Ganesha’s DPS and Kasli’s. Kasli’s DPS is based on surge hitting multiple times, which often doesn’t happen against high knockback enemies like black and angels. Ganesha’s DPS is all just raw single hit damage, so he’s guaranteed to deal his maximum DPS to every enemy. I’d personally look at Kasli’s surge DPS as more of a theoretical maximum that really only applies to tanky, low knockback enemies like the Le’boin variants for example. Also, let’s not forget there’s been an increasing number of surge immune enemies (most are behemoth). So against them, Kasli only has around 3-4K DPS, which is hardly anything for an LD Uber
If kasli Tf (never release) gains More Hp att poison imm surg imm that would be op
Yeah ponos never going to give Any fest exclusives Tf (Maybe) and talents
Ponos NEVER GIVES OP UBER A TRUE FORM TO MAKE EVEN OP or ponos can fix the problem like kasa jizo trueform
If promos adds a true for, to fest exclusives, it would be
1. Insanely broken (maybe even more than our current dasli
2. Probably like, really really hard to get, like the cost of 1 gold fruit, 1 gold seed, and 3 elder fruit.
Yea your right. Ponos would never do that.😢
@@TheGoodest108 They would only do it if they introduce insanely OP enemy’s
@@TheGoodest108or pull an almighties and give them an extra 1% hp lol
I await the day the Uber/epicfest units get true form
Her 50% chance is the issue i have with her, sometimes i find myself resetting stages for rng
If she have 100% and no long distance she will be Legend rare
@ukail asyraf no blindspot*
No ld will make her worse, having omni makes her better
Her gimmick brought me so many problems, and saved my ass too, so I’m mixed about her too
Level 40 kasli is helping me a lot in itf chapter 3
Her kb can make she miss her surge
The forgotten sister
Thank you for your video, I recently got regular Kasli and this video helped me so much
FYI, they haven’t used her much. Personally, I think, and most people would agree with me, that Kasli is insanely “broken”, not dasli broken, but still OP on a certain level.
I somehow rolled her, and since I am still early game(Chapter 3 ITF), and she is incredibly useful for lots of situations, and without her, there would be no way I could progress that far. I use it in like all boss fights and she basically makes them easier to kill and also sorta stops the attacks with kb.I have to say that Dasli is better tho
yeah because you have dasli
I got her before itf 1
Honestly I think if they gave her surge immunity she would be to strong maybe that’s why they didn’t give her it
I like how people are calling the 3rd best Uber in the game “decent”
@Cearus 🏳️🌈⃠ dark kasli and the new uberfest uber phono
kasli is held back by 50%KB
The problem is she have 50% to either triple KB or not at all. If they change her mechanic to 50%KB to each hit, she would be better than dasli. Therefore she will have 87,5% chance to KB at least once and 75% chance to KB twice. This is important since you would just need to KB once or twice. Triple KB is not important.
When I use kasli, she doesn't do triple KB at all, since fast enemies will be KB on their own and slow enemies will be KB out of the surge after the 2nd hit, which make a waste of the 3rd hit
Nah, it works perfectly fine, and she has extremely high pushing power regardless
Tldr, just get lucky lol
@@tacotown4598 agreed, Kasli has no way to get over Dasli, not even with 100% Knockback. Only hope is if PONOS fucks up the TF od Dasli lmao
As a player who has duo Kasli, I used them both ( go verywell with Mitama and Balrog - my Universal Lineup ). But I prefer the Dark more, because higher damage, tougher and do not have Stupid KB.
Ritual Saint Kasli - YT
Kasli, daughter of chaos - TT
Dam
100% KB would actually fix kasli's problem. The problem with kasli is that its 50% meaning its up to chance and its hard to time rushers cuz kasli may accidentally knocback units. At least with guaranteed KB you know what to expect and how to time rushers
Nice👌
...
GYAAATTT
Need more booba
I miss the old avatar of the channel
Make the true form have the 100% knock back and surge immunity
Both are good until I get them
I don't care which is better, the only thing I know is they are both emo
woulkd you put her in the top 10 ubers?
and if so, which spot?
3rd
2nd imo, Always use her in my lineup. Double Kasli is meta
@@maxopalka7647 absolutely
@@maxopalka7647 mitama 2nd dkasli 1st and kasli 3rd. I have all of them and have done everything in the game.
@@GigaGligga same i finished the game and also have mitama, the best is to use the 3 combined but kasli is imo the best CC and a great DPS so 2nd
There should be a combo with all 3 kaslis
not as much but still op
Also use them both if you have them for double dps
If they pushed knock ack 100% dark kasli is gonna be in the ranking with oringal kasli 100% is just to good for her tower the third is she range like dam ares 💀💀💀
I don’t understand anything in your comment
Put it in English translation
100% kb would be broken and also damage exists
My anxiety seeing that one cat on the staff: 📈📈📈📈📈
Bro, what? Your anxiety is set off by that? man you need to see something about that
Bro is on the verge of death everytime she attacks
Ok, Anxiety? its a cat game what the hell
I got a better idea, dasli, kasli and asukasli in one deck. Fixes pretty much all the problems with kasli
I think ponos should buff kasli cuz dasli originated from kasli
I can’t believe people are actually suggesting 100% chance to in with surge the hell? Y’all want the game to be turned into easy mode?
At best, give her another ability alongside kb that’s meant for cc at a 50% chance. Weaken or simply just give her surge immune only in true form.
Bro has a plus level on dasli
Kasa jizo
Who is better: gao or d'arkt
Which Gao?
Regular kasli is op tho she helped me to beat eoc and itf and now im in cotc
kyasurii*
Wait, +1? ON BOTH KASLIS, HOW MUCH DID YOU ROLL FOR THAT
D.Kasli is so immensely broken I feel PONOS should nerf her. With her UL became a cake walk. Didn’t really try. Without her UL becomes very intense.
Kasli 100% knockback would be broken
Bro i have this Uber.. Is an Monster💀
First
hmmm lemme check the amount of people who care, one sec
......
yep, 0, just like i expected
@@TordBot69 sorry lordsinister416😔
@@TordBot69 😂
Stop complaining and take an uber.
This isn’t meant to be offensive but a fest uber is a fest uber.
100% kb is too op. Surge unit with aoe and LD that always pushes back. Thats too broken like fr
Did you mean HE?
what?
@@parkersavage6224 JK
U say "why not 100%" bro how are the enemies gonna get close with 100% surge kb
ngl too broken, far way broken than dark kasli. If dat the case u can push anything back to enemy base n just tickle them to death
I beat daboo angel clionel and Hanya am I mid game?
Beating them doesnt depend if youre midgame or not. If youre in Uncanny Legends, you can say youre mid game
Papaluga solo😎
Dark>Light
Dasli may have 100% chance to do her ability, but curse is a kinda trash ability tho (papaluga) it’s only helpful against SOME enemies. Kb is better(but still, dasli is better.
Idk why people don't realize just how broken is curse. Curse absolutely obliterates any stage that is cc dependant. For ex: toxic enemies become a joke
@@gaymer2698you don’t see toxic stages as often as stages where you need pushing power or any ACTUAL good cc (like slow, freeze u get the point)
@parnellomello yeah but usually those toxic stages or other stages where the main enemy does a debuff are really hard and people get stuck on those for lack of anti units. Dasli gets rid of the need of having really specific units
@@gaymer2698 curse bad cause it's too situation
@@gaymer2698 dasli good just beacuse surge
I perfer dark kasli more than ritual saints kasli
becasuse dasli is better
@@shadowimpostor1990 yes i have a level 50+4 dasli
@@faeezhaqim4729 holy
Normal is better