what happened to sora after riku took his keyblade from him? I dont remember I just remember the wooden sword being weak as hell. But that state of sorea is probably your answer.
@@Crowned_Hearts in final mix at least, the wooden sword is completely ineffective against heartless. Literally does nothing except build mp. But I can't imagine sora doing all these combos on a coconut tree lol
I love how Sora's combat evolves with each game he's in. You can really see him from 1,RE:COM,2, DDD, and 3 creating and refining his own style over time. God KH has so much soul.
Which is why I hope that if they do a KH1 Remake, that they can somehow find a way to make it behave more smooth and like the future games while still keeping that sense of progression.
@@superlombax1561 IMO Sora's combos feel best in KH1. Sora's combos in KH2 feel really weak, and like they barely do any damage in KH3. The clunkyness and weight give KH1 Sora's combos a massive feeling of power.
@@1sdani Honestly, I kinda find it funny how it looks like Sora in KH2 is essentially slapping around his enemies with the Keyblade for the most part. Like, minus the finishers, every hit kinda sounds like a slap to me.
It's worth noting, zantetsuken also does gravity-based damage, and a lot of it. I think the base calculation is like 250%. You can tell that it's definitely magic based damage, because it does no damage to Sephiroth.
which is p. accurate to its origin as odin's signature attack from ff, as it just _obliterates_ the enemy party without bothering with minor details such as hp or defense 'course, it doesn't exactly get much done against bosses, to the point where he'll often just chuck a spear at 'em instead
KH1 is the best game. I like that trinity limit has sora turn the keyblade in the ground like he’s unlocking some power from the world’s keyhole or something
Chain of Memories came out late 2004 and KH1FM was released late 2002. So the abilities exclusive to the Final Mix version (Stun Impact, Sliding Dash) originated in KH1FM, not CoM.
Gravity Break is such a fire ass ability. I hope Roxas gets it in the future, since his combos while fighting with only one key seem to mimic Soras old moves.
Also during trinity limit sora does a locking motion with the keyblade, he spins on the hilt then pushed it down further, then twist it to "lock" the spell in I guess, but it's a cool detail with that limit and summons that sora does some form of a "key" motion with them all
You know there is something about the weight in which his attacks feel and the fact enemies are roughly his size or bigger that still makes me enjoy this combat in ways that o don’t get from the other games. Especially against other blade wielding enemies.
I did NOT know Gravity Break was even a thing! If there's anything i can guarantee from a Bio video, it's learning something new about my favourite franchise!
As a fun fact: the Gravity spell in KH1 looks incredibly similar to Final Xemnas's electric orbs in KH2, just a different color. Compare them side-by-side and you'll see.
@@BioRoxas Also on an unrelated note but I thought this was worth mentioning but Double form's Combo Finisher "Flash Charge" is Valor Form's "Sonic Strike" Combo finisher not Master Form's Fire spell in the air. Both Double and Valor and have the keyblade in the left hand slash outward before Sora thrusts forward and then, Sora spins the keyblade outward. Where as Master form aerial fire spell has Sora spinning the keyblade in his left hand all throughout. The position of the legs are different as well. Double and Valor have Sora's right leg bent forward and Master Form has the left leg bent forward. I didn't wanna say anything because I didn't wanna come off as rude or a know-it-all. But I'm glad you responded to my first comment. Thanks for all the cool content. I wish you the best with your family.
Yeah I’ve had that comment a number of times on the video! Appreciate you being so positive on the feedback! Hope you’re doing well too! You’ve been around the channel for a looooong time! Appreciate ya sticking around c:
One of my favorite little details about this game is that when Sora hits a wall with his Keyblade, he loses the grip on his with his left hand, and he flaps his fingers around like the impact hurt
@@superlombax1561 I know right!! The sliding looks so cool and smooth. KH3 counter slash uses an uppercut motion so it doesnt feel as smooth as KH1's KH2 has the worst counter imo XD The guard break is useful but it's not as cool as KH3's nor KH1's
I'd like to point out that Kingdom Hearts Final Mix originally came out in 2002, a few months after KH1 Vanilla. So Sliding Dash, Stun Impact, and Zantetsuken debuted in Kingdom Hearts Final Mix, not Chain Of Memories.
I only played kh1 once,I felt the combat was lacking compared to kh2 that I played first so I didn't enjoy it much,but now I want to play it again (well final mix for the first time) thanks to this video
@@thatkingdomheartsguy9615 yeah that's why later down the higher your magic are, more Ripple drive, zantetsuken, stun impact, and gravity drop able to perform a bit more damage
I only just realized this while watching some other vid, but all the Limit Commands are all color coded, changing the color of the background while using them. Strike Raid - Purple Sonic Blade - Blue Ars Arcanum - Red Ragnarok - Green Trinity Limit - Black with a hint of Golden Yellow.
I love these videos since they go full in depth of what sora is doing, and idc how childish it is, i wanna try these attacks in real life sparing against them and see if its actually effective
Last Charge and Gravity break share the same idea but KH3 version covers even those floating while KH1 version has to be used on the ground (+ its dandy against Xemnas SB mode)
Great video =D One mention you could have made is that when you use Aero(-ra)(-ga) during the ice Titan fight, you will actually increase the size of Ice Titans Projectiles and it won't mitigate the damage, so it is actually not recommended to use it in that battle! Otherwise, great video =D
Playing KH3 while I watch this, realizing that the reprisal "counter slash” and KH1s counter attack look very similar, I think they are the same animation.
the funniest thing about zantetsuken is how its described almost unnecessarily technical on the khwiki _"It gives Sora a 30% chance to deliver a ground combo finisher that deals percentage-based Gravity damage equivalent to 250% of the enemy's HP"_
I didn't know that either until I saw it as one of Sora's Limit Form abilities in KH2FM. I know it wasn't planned but the way Sora holds his keyblade in a reverse grip kind of references Ventus for me :)
KH1: some semblance of mechanical depth to give hope to Square’s fans that they can adapt to the action genre KH2: risk reward systems, powerups with isolated benefits, enemy ai that can be easily learned (with one Final Mix exception) KH CoM: committed the crime of being too different (but Melody gets a pass?) KH Days: just because you have a DS doesn’t mean you played this one KHBBS: so unbalanced it’s balanced KH ReCoded: just because you have a DS doesn’t mean you played this one KHDDD: flow motion go brrrrrr KH FP: best girl simulator KH3: God and anime
This might be an odd request but do you think you can do an analysis on Re: Coded? I feel like the combat is very underrated and it definitely has the best command deck game play. You can smoothly combo various commands together which makes the game play so much fun. Unlike in BBS or DDD where the commands have a ton of lag in-between them that there's no point in most of them.
I wonder if you gonna finish and breakdown persona 5 strikers stuff. I know you have play the game and stream it on twitch but i never see you finish it
@@BioRoxas ah i see. Well i found your content really entertaining. I like the way you talk. Seeing how you breakdown kingdom hearts and other action game, and i see you make content out of persona 5 stuff as well giving me hope that you will breakdown P5S soon. So can't wait! No hurry though. Take your time
I played Kingdom hearts fm 2 times (first was with rod, second was with shield) and had no idea gravity break was a thing, is it from a boss, or is it a level up (never got to max level)
Bio, do you think the Elemental Encoder could be related to Quadratum? I just thought this because of the cube data particles that shows up when you summoned it, and the name elemental encoder also remind me of how Yozora's friends were using elemental attacks that seems to be decoded with similar cube particles effect
what kind of breakdown or "analysis" is that? you didn't really explain anything in depth.. by clicking on this title i thought i would get to see some tips etc. kinda useless video because i can see ingame for myself what each skill does etc. you should rename the video to smth like "kingdom hearts combat demonstration" or preview idk..
I wonder if sora was really doing all these wild combos with a wooden sword, otherwise hes basically making them up on the spot lol
Right? XD
what happened to sora after riku took his keyblade from him? I dont remember I just remember the wooden sword being weak as hell. But that state of sorea is probably your answer.
@@Crowned_Hearts in final mix at least, the wooden sword is completely ineffective against heartless. Literally does nothing except build mp. But I can't imagine sora doing all these combos on a coconut tree lol
I once grinded out a small bit on the island. Turns out, Sora can absolutely fucking preform Stun Impact with a wooden sword.
@@yakov9903 how long did you grind???
They boy has come a long way, he is no longer weighed down by his shoes
Wouldn't call it a good thing per se...sometimes being firm on the ground is better.
He could do with some nice red Vans.
That's why kh3 is so damn floatie
@@dpeters119 Well, to be fair, Sora had normal shoes in KH2 as well. That's why he can do all those aerial combos.
I love how Sora's combat evolves with each game he's in. You can really see him from 1,RE:COM,2, DDD, and 3 creating and refining his own style over time. God KH has so much soul.
Which is why I hope that if they do a KH1 Remake, that they can somehow find a way to make it behave more smooth and like the future games while still keeping that sense of progression.
The boy has come a long way
@@superlombax1561 IMO Sora's combos feel best in KH1. Sora's combos in KH2 feel really weak, and like they barely do any damage in KH3. The clunkyness and weight give KH1 Sora's combos a massive feeling of power.
@@1sdani Honestly, I kinda find it funny how it looks like Sora in KH2 is essentially slapping around his enemies with the Keyblade for the most part. Like, minus the finishers, every hit kinda sounds like a slap to me.
@@1sdani Hard disagree. Boy is dancing on the enemies, lol
The graphic effects in KH1 were simple but beautiful... Actually looked like magic and had it’s own identity
I like how during Sora's guard, once the guard is hit, he waves his hand a little as that no doubt stung a bit.
I never noticed that. Good eye and great detail
"I've been waiting for this" -Akihiko
I had no idea Sora’s combat was so complex and versatile in KH1! For a newbie Wielder he’s definitely got talent!
It's worth noting, zantetsuken also does gravity-based damage, and a lot of it. I think the base calculation is like 250%. You can tell that it's definitely magic based damage, because it does no damage to Sephiroth.
which is p. accurate to its origin as odin's signature attack from ff, as it just _obliterates_ the enemy party without bothering with minor details such as hp or defense
'course, it doesn't exactly get much done against bosses, to the point where he'll often just chuck a spear at 'em instead
KH1 is the best game. I like that trinity limit has sora turn the keyblade in the ground like he’s unlocking some power from the world’s keyhole or something
That third and final swing will always be my favorite attack animation in any game
Its so perfectly fluid and weighted at the same time
a little too weighted. I've been killed so many times coming out of that combo lol
Aerial Sweep actually appears in Re:Coded both as a command and as an attack for the base combo when equipping a keyblade with the Sonic Arts ability.
Ooh that's cool! I didn't realize that
@@BioRoxas Re:Coded has actually a lot of detail. It deserves more love :')
@@TiredAfTiger Ye still wow that's some weird story
Is Riku a fricking book?
@@roxas5071 Or is it the book that looks just like Riku? Lol
@@roxas5071 Let's not forget that Nomura was literally drunk when he came up with Re:Coded though.
Chain of Memories came out late 2004 and KH1FM was released late 2002. So the abilities exclusive to the Final Mix version (Stun Impact, Sliding Dash) originated in KH1FM, not CoM.
Oh really? I always thought CoM released before FM 🤔 thanks for the info!
@@BioRoxas yeah the GBA vers of CoM was released year n half after Kh1fm
@@nomoremandead3910 to bad kh1fm was japan exclusive...maybe that's why he mistook it
Fun fact: if Soras keyblade hits a wall during strike raid he will bounce back and summon his keyblade to his hands before you can throw it again
Sora felt so damn heavy in kh1 lmao
Never knew why they removed Stop only too have Mickey blast one in Xehanort’s face at the end of 3 lmaooo wtf
You mean ddd, right?
@@Sonic-oh2ly I think Mac there mistook Xehanort for Mickey, Mickey fired off Ultima and Xenny used Stopza to battle it after all
@@ZenoDLC yes! Sir correction haha it was the other way around my bad
Gravity Break is such a fire ass ability. I hope Roxas gets it in the future, since his combos while fighting with only one key seem to mimic Soras old moves.
Also during trinity limit sora does a locking motion with the keyblade, he spins on the hilt then pushed it down further, then twist it to "lock" the spell in I guess, but it's a cool detail with that limit and summons that sora does some form of a "key" motion with them all
It's easier to see in the GBA Chain of Memories version of Trinity Limit!
You know there is something about the weight in which his attacks feel and the fact enemies are roughly his size or bigger that still makes me enjoy this combat in ways that o don’t get from the other games. Especially against other blade wielding enemies.
Yeah, same.
I did NOT know Gravity Break was even a thing!
If there's anything i can guarantee from a Bio video, it's learning something new about my favourite franchise!
Yeah but the finisher is pretty useless going against xemnas
As a fun fact: the Gravity spell in KH1 looks incredibly similar to Final Xemnas's electric orbs in KH2, just a different color. Compare them side-by-side and you'll see.
Oh that's really cool! I never saw that!
Hope you're doing well man!
I love the animations of KH 1 and 2. I feel the weight and so satisfying. I wish KH4 return this because bbs feels floaty.
I had never noticed these details, that makes Kingdom Hearts 1 much more cool
Don't know if this has been said before in your Roxas video but Base Roxas ground combo finisher is Sora's Vortex from KH1.
Whoa you’re totally right!! That’s awesome
@@BioRoxas Everything is connected
@@BioRoxas Also on an unrelated note but I thought this was worth mentioning but Double form's Combo Finisher "Flash Charge" is Valor Form's "Sonic Strike" Combo finisher not Master Form's Fire spell in the air.
Both Double and Valor and have the keyblade in the left hand slash outward before Sora thrusts forward and then, Sora spins the keyblade outward. Where as Master form aerial fire spell has Sora spinning the keyblade in his left hand all throughout.
The position of the legs are different as well. Double and Valor have Sora's right leg bent forward and Master Form has the left leg bent forward.
I didn't wanna say anything because I didn't wanna come off as rude or a know-it-all. But I'm glad you responded to my first comment. Thanks for all the cool content. I wish you the best with your family.
Yeah I’ve had that comment a number of times on the video! Appreciate you being so positive on the feedback!
Hope you’re doing well too! You’ve been around the channel for a looooong time! Appreciate ya sticking around c:
One of my favorite little details about this game is that when Sora hits a wall with his Keyblade, he loses the grip on his with his left hand, and he flaps his fingers around like the impact hurt
Man, I love KH1 so much, whenever I hear this Traverse Town soundtrack I feel so good
The editing is immaculate
So cleannnnn XD
Side note
I still think KH1 counter is the best counter Sora ever had
Also counter: * Leaves Sora open for 9 geological periods*
@@TiredAfTiger That's only if you time it wrong.
Yeah. I like how he slides towards the enemy for that. KH3's Counter Kick, however, now that's really cool looking.
@@TiredAfTiger that's prolly you used it to early because the i-frames it has and its wide swing can repel a lot of attacks :3
@@superlombax1561 I know right!! The sliding looks so cool and smooth. KH3 counter slash uses an uppercut motion so it doesnt feel as smooth as KH1's
KH2 has the worst counter imo XD
The guard break is useful but it's not as cool as KH3's nor KH1's
The way you present information has continued to improve, keep up the great work Bio! ❤
I'd like to point out that Kingdom Hearts Final Mix originally came out in 2002, a few months after KH1 Vanilla. So Sliding Dash, Stun Impact, and Zantetsuken debuted in Kingdom Hearts Final Mix, not Chain Of Memories.
I only played kh1 once,I felt the combat was lacking compared to kh2 that I played first so I didn't enjoy it much,but now I want to play it again (well final mix for the first time) thanks to this video
Gotta love the satisfaction of that slow mo after finishing a boss
It's interesting to note that Xaldin uses the KH1 version of Aero to guard him during his boss fight @BioRoxas
Kingdom Hearts is my most favorite video game when I was little
The production value of your videos going up is really nice.
Something interesting about Zantetsuken is that Sephiroth is not affected by it implying that its somehow a magic attack.
All the combo finishers besides Blitz and hurricane blast are magic based
@@nomoremandead3910 Really, the more you know I guess.
@@thatkingdomheartsguy9615 yeah that's why later down the higher your magic are, more
Ripple drive, zantetsuken, stun impact, and gravity drop able to perform a bit more damage
Awesome! This one is my personal favorite game and this was a great breakdown, as per usual.
I'm so glad you enjoyed it c:
As a KH fan, KH1 is the best game in the series and has the most balanced gameplay.
Agreed, also best story imo
Yes!! I have been waiting for this.
I was disappointed when Reflect and Gravity didnt come back in KH3 but Aero did.
I only just realized this while watching some other vid, but all the Limit Commands are all color coded, changing the color of the background while using them.
Strike Raid - Purple
Sonic Blade - Blue
Ars Arcanum - Red
Ragnarok - Green
Trinity Limit - Black with a hint of Golden Yellow.
I love these videos since they go full in depth of what sora is doing, and idc how childish it is, i wanna try these attacks in real life sparing against them and see if its actually effective
Sora's standard finisher in KH1 has more impact than Kairi's death in KH3
LMAO so true unfortunately
Blitz and hurricane blast is KH3 base sora's default final strike before finisher.
I've never even seen Gravity Break before. That's pretty cool
i can't wait for the kh1 party member/summon moveset breakdown
I've already got the summons done on the channel!
My Sora on KH1 fight like he is in KH2. I love the progress in him.
I'm doing an rp on character ai and I'm trying to keep the format as close to the base game as possible, so this really helps out!
Last Charge and Gravity break share the same idea but KH3 version covers even those floating while KH1 version has to be used on the ground (+ its dandy against Xemnas SB mode)
Mm hmm
Awesome review as always, Bio! And the editing for this one is amazing! Great work and always look forward to seeing your videos ^^
Aww thanks Faux c:
Great video =D One mention you could have made is that when you use Aero(-ra)(-ga) during the ice Titan fight, you will actually increase the size of Ice Titans Projectiles and it won't mitigate the damage, so it is actually not recommended to use it in that battle!
Otherwise, great video =D
Gravity Break is such a cool concept for a finisher! It’s a shame that it’s only real use is stunning Unknown.......
Actually, if you use it on other enemies that are weak to Gravity like Wight Knights and Search Ghosts, you can get more Tech Points.
Ya boy is back! I dont even play kh but I'm a fan
This video is a masterpiece
Playing KH3 while I watch this, realizing that the reprisal "counter slash” and KH1s counter attack look very similar, I think they are the same animation.
Oooh you might be right!
Sora the Combo Master
Great video editing!! Keep the great work
A fact about Zantenzuken no matter the strength or level if it hits an enemy it insta kills. Dead useful for Level 1 Synthesis grinding
the funniest thing about zantetsuken is how its described almost unnecessarily technical on the khwiki
_"It gives Sora a 30% chance to deliver a ground combo finisher that deals percentage-based Gravity damage equivalent to 250% of the enemy's HP"_
I didn't even know zantetsuken was in kh1fm
I didn't know that either until I saw it as one of Sora's Limit Form abilities in KH2FM. I know it wasn't planned but the way Sora holds his keyblade in a reverse grip kind of references Ventus for me :)
You get zantetsuken in kh1fm after defeating the secret boss in agriba
The air Freeze spell actually looks like Regice eyes from Pokemon.
Theres a huge reason sora and riku can learn certain moves. Same wirh aqua, terra, veb
Awesome! Finally it’s about time! Sorry I’m late to this party lol
the quality of this channel only increases
KH1: some semblance of mechanical depth to give hope to Square’s fans that they can adapt to the action genre
KH2: risk reward systems, powerups with isolated benefits, enemy ai that can be easily learned (with one Final Mix exception)
KH CoM: committed the crime of being too different (but Melody gets a pass?)
KH Days: just because you have a DS doesn’t mean you played this one
KHBBS: so unbalanced it’s balanced
KH ReCoded: just because you have a DS doesn’t mean you played this one
KHDDD: flow motion go brrrrrr
KH FP: best girl simulator
KH3: God and anime
khrecoded is a mix of bbs, days, and 2's best that everyone deserved
This might be an odd request but do you think you can do an analysis on Re: Coded? I feel like the combat is very underrated and it definitely has the best command deck game play. You can smoothly combo various commands together which makes the game play so much fun. Unlike in BBS or DDD where the commands have a ton of lag in-between them that there's no point in most of them.
Recoded is very over looked by a lot of people which is ashame
out of all these years ive never seen gravity break
Not really worth getting
you should do a breakdown of re-chain of memories
Funny you should say that c:
Bio you’re not a real Kingdom hearts RUclips if you don’t Break down Every single sora moveset from side games
I'm not strong enough for that :'((
@@BioRoxas Now that you mention it Chain of Memories DOES have unique moves to that game for *both* Sora and Riku. Thanks for offering lol
Wait I’ve never seen gravity break wtf
I LOVE THIS THANK YOU
7:06-7:08 Which attack was that from KH3? I don't think I've seen anything like that before
It's one of the attacks that Risk Dodge can do.
Ragnarok looks like hsi shotluck in kh3
it was for that ... in kh 3 thats for his kingdom key shotlock
@@andrieputra no I know that but in the video he didn't say anything about it
Wait Bio Doesn't Sora Do The Zantetsuken Move In Kh2 Whille In Limit Form Before He Casts Ripple Drive?
Its depends. Either one can come first
Ripple drive comes first if he's surrounded by enemies or triggers zantetnsuken when rushing an enemy close up
you should cover re:coded's combat.
Yeah definitely :) I plan to at some point!
@@BioRoxas Yay. I remember a lot of forgotten combat animation was in that game.
Kh dosent have side games but we get the point
Do you think we could ever get moveset breakdowns for Riku in the future?
Couldn't use most of the magic because i skipped monstruo
And didn't knew how to came back
I had a similar experience. I landed in Monstro, but I never finished the world and still progressed through rest of the story. Weird.
@@zbraganzazbraganza4902 guess riku's business stayed unfinished
@@hi-i-am-atan Couldn't rape the little toy
@@roxas5071 Riku didn't have munny for the troll toll.
@@zbraganzazbraganza4902 or he couldn't swim in space anymore
How many ability points would you need to use all the ones you described?
Thundaga still op even through the years
They nerfed it in kh3
@@nomoremandead3910 thundaza? The 4th tier of thunder magic in KH3
Are the limits new to the final mix version? I don't remember this in the original (though I think it was in the original KH II)
The limits were in the original KH1.
@@xydis.06.03 Bro for real?? I can't believe I don't remember them
@@shottypwningz4068 the og release only had blitz as a combo finisher
Final mix that came out months after only in Japan added all this stuff
@@nomoremandead3910 Ohh okay! That sounds more like it. Cause these are WAY too cool looking for my childhood 😂
I wonder if you gonna finish and breakdown persona 5 strikers stuff. I know you have play the game and stream it on twitch but i never see you finish it
I'd love to! I'm still trying to find time to do extra content! I really appreciate you showing interest though
@@BioRoxas ah i see. Well i found your content really entertaining. I like the way you talk. Seeing how you breakdown kingdom hearts and other action game, and i see you make content out of persona 5 stuff as well giving me hope that you will breakdown P5S soon. So can't wait! No hurry though. Take your time
I played Kingdom hearts fm 2 times (first was with rod, second was with shield) and had no idea gravity break was a thing, is it from a boss, or is it a level up (never got to max level)
I want to say it’s a coliseum reward 🤔
@@BioRoxas that would make sense
@@SlySonic-xo6gz you get it in the herc cup
Have to beat it before the time runs out
Finally!
Finally
Bio, do you think the Elemental Encoder could be related to Quadratum? I just thought this because of the cube data particles that shows up when you summoned it, and the name elemental encoder also remind me of how Yozora's friends were using elemental attacks that seems to be decoded with similar cube particles effect
The particle effects do remind me of some of Yozora’s attacks actually!
Im lucky bc i have the final mix
How can you even be a real Kingdom Hearts fan of you are calling some of the games "side games" *sigh*
Because that's what they are lol
e.
Painfully unfunny
what kind of breakdown or "analysis" is that? you didn't really explain anything in depth.. by clicking on this title i thought i would get to see some tips etc. kinda useless video because i can see ingame for myself what each skill does etc. you should rename the video to smth like "kingdom hearts combat demonstration" or preview idk..
First comment.
Nice.