Why Fast Travel Ruined Open-World Games?
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- Опубликовано: 4 фев 2025
- Fast Travel may be making many open-world game developers lazy these days. Even though we love to use it, I think it has a bad side. I hope you enjoy this video where I examine the fast travel system in games like Skyrim, Horizon Forbdden West, Baldur's Gate 3.
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*In this video, AI dubbing was used because English is not my native language.
#skyrim #witcher3 #baldursgate3 #deathstranding #horizonforbiddenwest
NGL i kinda hated fallout 4 until I played it on survival, the removal of fast travel and saving really adds alot to the game
Like old school games, I love that challenge haha
@@Sporkonafork1 It proper makes you stop and plan your ventures
@@SoupBaaaaby exactly!
There was nothing like the feeling of walking from riverwood to riften each time i start a new game and get inigo mod. I very rarely fast travel in skyrim.
You fast travel to get to locations quicker...
I fast travel to avoid crashes.
We are not the same...
Hahaha that's a very good reason :D
Fast travel just needs to be handled better. Best fast travel system in my opinion is actually Daggerfall. So it's not just point to point travel, you have options based on what you've acquired. Travel by foot, by Horse, or by Cart. Cross country, stick to roads, sleep in taverns or camp out, will determine encounter risk. So mid travel you can be pulled out, having been ambushed. Traveling by road, while on horse back, staying in inns, far fewer encounters. Crossing country on foot is faster, but more likely to be ambushed, or caught up by bandits.
Not all of us have free time to just walk you know…
When we are sitting down to game we are probably doing it in our free time. Skyrim is not some quirky action multiplayer that requires you to hurry the f up all the time. All those caves and secrets are meant to be found during walks not fast travel
@@asaiira It is not a matter of right and wrong. If someone wishes to skip the walk in which they may fight generic enemy #600 and two wolves then that's up to them.
Some people don't have lots of free time, and they'd prefer to not bore themself in their little free time they have by walking from A to B when an almost instant alternative exists.
@@Snoopdog2034 dont use the word bore for skyrim. Our game looks better than most next gen games out there and take up more ssd space than 10 cyberpunks. It depends on taste. Try doing it with 4k textures and the plethora of dependency mods with 3d sound and you will probably have a different opinion. Also intelligent npc behavior mods make animals less hostile so that is literally the least of worries for people who actually love skyrim. There is a mod for everything and if you have a decent rig then these complaints are not worth it.
@@asaiira not everyone cares about having amazing looking pixels people just want to play the most fun parts of a game sometimes.
@@Sumunuhriginal Its been around for more than a decade and we have played those fun parts a thousand times over. The modding community has been creating new worlds within the world of tamriel for quite some time. And if you want to play just the fun parts what are you doing on this video which is clearly about appreciating the environment at slow pace and not rushing for quests? Go play far cry.
Morrowind truly does do it best. No, I am not a Morrowboomer. I started with Skyrim and went backwards.
Exactly my toughts. Skyrim was such a disappointement, not handling fast travel well, bad dialogue and a shit story
I’m gonna try to start playing like this more often to enhance my immersion. Sometimes I’ll make a decision to ride my horse instead of walking and I’ll just trot on my horse I love those moments.
GTA and RDR2 has hours and hours of mindless driving/riding to a destination, it sucks
I think the only time I fast travel in Skyrim is when I go from Castle volkihar to fort dawnguard. It would take literal hours.
What's this man's Skyrim moddlist? I'm trying to craft up something fresh and I like what I'm seeing
It’s named Eldergleam :)
I whole heartedly agree with you. In Skyrim when i play as my Nord Warrior Hero i NEVER use fast travel BUT as my Aldmer Sorcerer Villain i use fast travel as like a teleportation ability. but even then i use a flying mod so i can fly anywhere. !!!
Nah I played Skyrim on survival and tried running and riding a horse everywhere. Last a couple of days. Spending 30 minutes running across the map to hear three lines before running back to where you came is annoying as f. I think you should run everywhere until you find the location. You're rewarded for exploration by fast traveling back to it.
i agree with not fast travelling all the time, but i don't "walk", I ride around on mounts. Also, I 100% complete Ghost of Tsushima, could disagree more with saying that open world feels dead.
In my opinion, I heavily disagree with this. (specifically talking about Skyrim here, as I haven't played the other games mentioned.)
It's not a required feature for the player to use, you can play the entire game without even looking at the map letalone fast travelling.
It's an immersion-breaking travel alternative. There's even a more narrow version of it that keeps the immersion there if they don't want to ruin the feel (The carts outside of major cities).
If someone uses it, they're missing out on some small scale adventures, yes - but that doesn't ruin the game.
If fast travel was required, it would be bad.
If fast travel didn't exist, it would be bad.
So the best scenario is the current one, where fast travel exists - but is optional.
people who like fast travel are not REAL gamers
I still use fast travel but I try restrict it in Skyrim. Where I can only fast travel city like solitude or whiterun. But sometime I fast travel that is too far like high roftgard or dawnguard castle
I absolutely adore games with limited fast travel systems but using skyrim as an example for this was a poor choice in my opinion, but i do understand why you did that. Something like morrowind is probably a better example, since it doesnt have fast travel necessarily, but you can use boats, silt stiders, carriages, pylons, mages guild teleportation, mark and recall, and intervention to travel. for Skyrim on the other hand, fast travel is baked into the core of the game so hard that it can be a chore to play without it, as the only option you have for immersive travel is carriages to the 5(?) main holds. Not to mention the incredibly underdeveloped horses. Theres definitely a fair bit of cool stuff to find while traveling but the game just hardly works without it
can i ask what tree/flora mods u use for skyrim?
I don't use a specific mod for this. What I use is a modpack called eldergleam.
Bro, fast traveling isn't ruining any games. Most games play games to get away from reality, dude
Now I haven’t watched the video yet, so you may mention this, but one thing that also ruins open world games is BORING movement. In games like Spider-man, Just Cause, and (the old) Assassin’s Creeds I would rarely, if ever fast travel because the simple act of traversing the world was fun and interesting, with mechanics that engage you beyond running, or driving, or riding in basically a straight line. Games that over rely on having a big map, but without interesting movement or like random events that you would miss get you in the habit of fast traveling everywhere just to save time which I feel is really bad game design. More games need to make the simple act of getting around fun.
The game crashes after a while walking around too long but ill just save more often and try this method
Well here is the thing, what you describe in the opening segment is how exploration/trael works in most open world games. Usually you can't just fast travel to any of the major cities through horse wagon the second you reach a major city. I've played Dragon's Dogma 1 & 2 and I can confirm that traveling exclusively by foot is A FUCKING PAIN IN THE ASS because eventually you've seen it all and it just turns into a long ass run between point A and point B with the occasional random fights along the way.
Also with Baldur's Gate 3 fast travel doesn't hurt because you see which parts of the map you've explored and haven't explored. If you choose to ignore the black spots on the map then that's on you, not on the fast travel feature. I always make sure to 100% everything I do in an area/act before continuing.
Fast travel isn't for skipping areas you've never explored, fast travel is for jumping over areas you've already threaded.
I played Dragon's Dogma 2, not being able to fast travel is the most cancerous thing in gaming
Its only when there is nothing to see or experience. Or worlds are too big and boring. Dragons dogma lacks enemy variety but has a lot of dynamic encounters. And u can immersivly just the ox cart.
@@skydivin4ng3l Oh there are things to see alright, but that game wants you to rethread areas over and over and over because no fast travel. If anything DD2 actually has MORE stuff happening than most games like random encounters, pawns to meet, travelers to stumble onto and of course caves/ruins to explore (but once you've explored them once they're done). Thing is, shit gets boring after the 34th time.
@@skydivin4ng3l Mate DD2 has more enemy variety than Skyrim. It has the same enemy variety as Horizon Zero Dawn (not forbidden west). It has more enemy variety than any Ubisoft game, Ghost of Tsushima, etc... Only game that beats it out is Elden Ring (duh) and Horizon FW. BG3 too, but it's a very different game and enemies all kind of act mostly the same as it is turn-based. Even Witcher 3 (excluding the dlcs) doesn't have that many more monsters than DD2, which is insane. I do agree that DD2 could've used more enemies, but it's so funny to me how people say "it needed more enemies" when like almost every other open world game had as much or less.
Great video !
I disgagree, once ive made that walk once im good.
i need the mod list broo
It’s Eldergleam mod list :) On my channel there’s video about this mod list
@ love u
so heres the thing with this im playing through skyrim right now as ive done a lot of times a lot of things your describing are way more scripted then your letting on about if you play long enough without interacting with the dark brotherhood you will get targeted just from random npcs the lifting into the sky is a quest that everyone knows ask anyone whos played skyrim and shout A NEW HAND TOUCHES THE BEACON they know i see where your coming from ive been using fast travel less to try and explore but if your just playing the game to play it not using fast travel is gonna ruin the game itself it's massive with so much shit that it can be overwhelming theres a lot of games where no fast travel probably works but most open world games are so massive it doesn't work anymore ac2 or any of the old ones no fast travel all day odyssey go fuck that map and no fast travel and i feel with how big skyrim is its not gonna work to not fast travel
so i made a comment a few minutes in then after you made just straight up wrong comments on skyrim i dont wanna travel up the 7000 steps every time and there isnt a cave to help or anything plus if you just go to places outside of towns you have everything happen your just saying play skyrim and go point a to b which doesn't need a 15 minute video also you can no in any sense compare maps from skyrim and bg3 bg3 has small zones with each chapter and u can't return to previous areas skyrim is still huge and one big ass place and you do a lot of back and forth
You may have a point in some of the things you mentioned here and earlier. However, the maps of Baldur’s Gate 3 and Skyrim are quite comparable. In BG3, you can occasionally teleport to areas you haven’t fully explored yet. The main difference lies in how the act system works there. You always need to move from one place to another in the city. While it may not be as expansive as Skyrim, don’t forget that BG3 has a large map within its own scale.
I have to say one thing here whilst almost completed my Skyrim Survival playthrough (no fast travel). I'm completely fed up with not having good fast travel methods myself. Dawnguard is a decent questline, but having to travel to the other side of the map all the time just to talk to a person, then travelling to another location just to do that again felt horrible. Same with the main quest line where you have to go to the "throat of the world", then gather the leaders from Solitude and Windhelm to go back to the "throat of the world" feels just so tedious.
I learnt the quickest way from whiterun to High Hrothgar by horse taking that "fallen tree" route. Yes, it was fun for the second and third time, but after that I just wished atleast a quick skip from Ivarstead to all the way up.
Most of Skyrims quests are all over the map.... and that just kept on piling up that it no longer felt "awarding" not to use fast travel. I''ve seen most of the castles along the roads and in the forsest or mountainsides so I just skip them.... not that you have much carrying capacity in survival anyways.
Oh and one of the main offenders of putting all the next locations to the other side is the Dark Brotherhood questline. Almost got 100% of the achievements though... never touching the survival mode anymore on Skyrim or on Fallout...
On another note yes not using Fast Travel does open up for more experiences and I'd say more fun gameplay... I just hope that there would be more opinions to travel from town to town with like carriages or something. I feel Witcher 3 did fast traveling the best. Not being too easy to access, but still not too harsh in the lategame when you might have already traveled off the grid a few times.... Need to 100% that game too btw..... added it to my bucketlist!