Rust Demystified 🪄 Simplifying The Toughest Parts

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  • Опубликовано: 6 июн 2024
  • Rust can be frustrating to learn even for developers with years of experience in a language such as Java, JavaScript, or C++. But most of the friction in learning Rust comes from a few core concepts that don't really exist in any other language. These concepts are what gives Rust an edge over other languages. Once they are understood, the Rust journey becomes a lot easier. Moreover, these concepts aren't hard to understand when they are presented using the simplest example possible.
    00:00 Introduction
    01:41 Ownership and Why
    02:46 3 Alternatives To Ownership Changes
    05:36 Mutable References
    07:45 Lifetimes
    11:54 Struct Lifetimes
    13:30 Conclusion
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Комментарии • 553

  • @codetothemoon
    @codetothemoon  Год назад +201

    ERRATA
    * I mention that you get a segfault when you don't deallocate memory in C/C++ - I meant to say that you get a segfault when you try to reference memory that was already deallocated. Not deallocating memory will lead to memory leaks in some cases.

    • @raiyanahmed3534
      @raiyanahmed3534 Год назад +12

      nah still,, a banger video

    • @codetothemoon
      @codetothemoon  Год назад +15

      @@raiyanahmed3534 thanks!

    • @AGBuzz182
      @AGBuzz182 Год назад +20

      It's not generally true that accessing deallocated memory causes a segfault either. Actually, it would be more helpful if that was the case, since it would be easier to debug than the case where your program is silently accessing data that may or may not be garbage depending on the execution state.

    • @MikaelMurstam
      @MikaelMurstam Год назад

      dammit I was gonna yell at you :)

    • @patricklittle1002
      @patricklittle1002 Год назад +1

      Many embedded systems just use static allocation, so you never deallocate by design.

  • @abraham7966
    @abraham7966 Год назад +133

    I like what you are doing here. I am glad that No Boilerplate is influencing people because I am sick of all the stupid presentations in other channels. 1 minute of BS, songs, animations, and people presenting their channels and welcoming as if we were 6 years old watching Ryan's toys reviews.

    • @codetothemoon
      @codetothemoon  Год назад +20

      Thanks! re: the filler stuff - yeah I'm not a fan of lengthy introductions either. I'm not entirely above obnoxious animations (see earlier videos) but I definitely like to get to the point 😎

  • @cathalogrady2331
    @cathalogrady2331 Год назад +306

    you dont get a segfault if you dont deallocate memory. Segfaults are when the kernel informs your process that you accesed memory you shouldnt have

    • @codetothemoon
      @codetothemoon  Год назад +134

      ugh, you're absolutely right! This was an egregious mistake. Not deallocating will result in a memory leak. I meant to refer to the case where we erroneously deallocate memory and then try to reference that memory. I'll put a note in the description, thanks for pointing this out!

    • @GottZ
      @GottZ Год назад +6

      yo ucan also segfault by accessing memory you never had access to. (in most cases..)

    • @cathalogrady2331
      @cathalogrady2331 Год назад +6

      @@GottZ yes I never said that wasnt the caes, I said purely deallocation alone doesnt provoke a segfault directly

    • @pinealservo
      @pinealservo Год назад

      @@codetothemoon Also, you can segfault if you correctly deallocate memory and then (because you had more than one reference) you deallocate it again and corrupt the malloc recordkeeping. Sometimes this takes quite a while to blow up on you!

    • @hotpawsmathsandscience3124
      @hotpawsmathsandscience3124 Год назад +11

      you segfault every time you run your c program for the first time

  • @megumin4625
    @megumin4625 Год назад +20

    7:44 In case anyone is wondering why the mutable reference will work if you remove the last `print_some_struct` which uses an immutable reference.
    This is because of NLL (non-lexical lifetimes). In short, the compiler infers that it is able to drop the immutable reference borrow before it gets to the mutable reference, because it's not used anywhere later. Thus, you only have one mutable reference, which doesn't break any rules

    • @robonator2945
      @robonator2945 8 месяцев назад

      Great, as if Rust hadn't gone out of it's way to make things confusing already they don't have NULL, they have NLL. I'm half convinced this is intentional at this point and this is all just some cruel trick by some trickster diety of programming to make an incredible language that is intentionally designed to drive as many people as possible away from using it. Wait... trickster diety, Loki - Odin lang, Odin... checkmate athiests.

    • @z4nshin
      @z4nshin Месяц назад

      It's good you mentioned this. This confused me for a long time.

  • @lukakralik2346
    @lukakralik2346 Год назад +53

    I was learning Rust for some time now. I already understood borrowing and the entire ownership model really well but didn't admit I don't get lifetimes at all. Today it finally cliked for me (after 3 months of learning rust :D). It was so obvious and under my nose the entire time! Thank you very much for your amazing explanation! I am incredibly excited to finally dive into Rust completely.

    • @codetothemoon
      @codetothemoon  Год назад +6

      Nice, glad you found the lifetime explanation helpful! I wasn't 100% sure if my explanation was as straightforward as possible, so this anecdote makes me very happy.

  • @brunkel8269
    @brunkel8269 Год назад +81

    Your videos on Rust are well explained and to the point. Plus with the production quality of these video's, it will only take a matter of time before your channel blows up!

    • @codetothemoon
      @codetothemoon  Год назад +10

      Thanks for the kind words Brunkel! I aim to make videos that are engaging but still pack in as much value as possible. I'd love to do this as a full time job, I appreciate you watching as it really helps me toward that goal!

  • @mdshohidurrahman1121
    @mdshohidurrahman1121 Год назад +40

    Every new rust developer should watch this video,very effective as always.

    • @codetothemoon
      @codetothemoon  Год назад +2

      Thanks! I really do hope this can be a resource for newcomers that removes as much of the friction as possible.

    • @emiliorojas583
      @emiliorojas583 Год назад +2

      @@codetothemoon it really does XD. I'm eager to learn rust and this video made me more interested. this video is pure gold.
      from the bottom of my heart: thanks you

  • @dazealex
    @dazealex Год назад +1

    I've watched many channels, but yours is by far the best explanation style I've seen so far! Kudos bro.

  • @thisoldproperty
    @thisoldproperty Год назад +3

    This was my second rust video I’ve watched and as a senior coder even I’m amazed at the level of thought that has gone into the language.

    • @codetothemoon
      @codetothemoon  Год назад

      I agree! As with any language, there are some aspects I don't like but it's really incredible what the language has accomplished!

  • @voidemperor9372
    @voidemperor9372 Год назад +1

    Magicccc!! we need more of these short videos. Great job :)

  • @user-vs9uf3ny8z
    @user-vs9uf3ny8z Год назад +1

    I definitely got tripped up when first encountering the syntax and explanations around this in official docs and other resources. You really broke things down in a beautifully comprehensible way. Thanks so much for the vid!

  • @TheRealAfroRick
    @TheRealAfroRick 8 месяцев назад +2

    Nice. Really love how clearly you explained the concepts - especially the WHY as that makes it easier to peer behind the compiler and understand what's happening - ESPECIALLY with Lifetimes. I'll have to watch a few more times for it to burn into long term memory, but this is the first time I've understood lifetimes 😂

    • @codetothemoon
      @codetothemoon  8 месяцев назад

      thank you, really happy you got something out of it! i felt like so many people get stuck on these concepts, and there was an easier way of approaching them...

  • @ItsGazareth
    @ItsGazareth Год назад +1

    This was great, I love how you gave actual examples for the things the compiler was complaining about.

    • @codetothemoon
      @codetothemoon  Год назад

      Thanks Gazareth, glad you found it valuable!

  • @richsadowsky8580
    @richsadowsky8580 Год назад +2

    Another great video. Lifetimes have been giving me grief and this helped. With 40 years experience programming in at least a dozen languages, these really are the somewhat unique and challenging bits of Rust.

    • @codetothemoon
      @codetothemoon  Год назад +1

      Thanks Rich, really happy you found it helpful!

  • @notengonickname
    @notengonickname Год назад +1

    I started learning Rust a couple weeks ago and had a hard time grasping the concept of Lifetimes... which now I do because of your video! Great content 👌Thanks a lot !!!

    • @codetothemoon
      @codetothemoon  Год назад

      Nice Jorge! Glad you found the video helpful!

  • @tobias3581
    @tobias3581 Год назад +4

    Amazing just got fed up with JS for the eleventh time this week and started reading rust docs and now this, thanks!

    • @codetothemoon
      @codetothemoon  Год назад +1

      Thanks Tobias, I really appreciate you watching each video!

  • @gladoseus
    @gladoseus 3 месяца назад +1

    Very clear explanations and straight to the point. This the best 14 minutes of my rust journey so far.

    • @codetothemoon
      @codetothemoon  3 месяца назад

      thank you, glad you got something out of it!

  • @ItzKernel
    @ItzKernel Год назад +3

    this was a very helpful video. i already knew how to use lifetimes because i got used to them, but i couldn't have explained how they work. now everything is crystal clear. keep up the good work!

  • @torppe2226
    @torppe2226 Год назад +2

    Incredibly easy to understand and straight to the point video, keep up the good work!

  • @andythedishwasher1117
    @andythedishwasher1117 Год назад +10

    I just started learning Rust a couple weeks ago and decided to build a calculator in a Yew app. Finally got it up and running last night. I was excited about the ownership concept for similar reasons to what you described due to enormous frustration with trying to rebuild Javascript after encountering runtime errors on runtimes I couldn't test in the development phase. Turns out, it made the calculator thing easier rather than harder by some miracle. I did run into some pretty confusing lifetime errors though. You have to be super careful where you declare things and how long you keep them around, but if you can do that, you're pretty much gold. The whole process for building and deploying a Yew app was a fair bit more enjoyable than React as well. Definitely nicer than wrestling with node_modules.

    • @codetothemoon
      @codetothemoon  Год назад +1

      Nice Andy! I love hearing stories like this. I imagine others will have similar experiences

  • @soumen_pradhan
    @soumen_pradhan Год назад +141

    Would like to see one on Procedural Macros as well. They are essentially magic to me right now.

    • @codetothemoon
      @codetothemoon  Год назад +55

      Great idea Soumen! In fact I have this in the works already, it might be the next video.

    • @marl3x
      @marl3x Год назад +11

      Macros are the reason I immediately stopped using Rust after learning it through their book.
      I knew how to code in Rust, wanted to build something and suddenly nothing made sense anymore because everything was obfuscated by these stupid magic Macros. But apparently that's just something you have to deal with, some libraries just don't want you to know what's really happening.

    • @erikfundercarstensen7344
      @erikfundercarstensen7344 Год назад +17

      @@marl3x I think its ‘cargo expand’ which can be used for printing the result of macro expansion in a given program. I think the library developers are prioritizing usability and small code size over understandability, which sadly sometimes are tradeoffs

    • @SaHaRaSquad
      @SaHaRaSquad Год назад +1

      ​@@marl3x I don't think I've ever used any third-party macros, only the ones from stdlib and my own. As Rust docs for libraries are auto-generated from code they contain everything either way, so you can usually avoid macros. I know some libraries separate their macros into another optional package as well.

    • @porky1118
      @porky1118 Год назад +8

      @@marl3x I'm using Rust for years already and I almost never come across libraries, which use macros.
      I also don't use a lot of macros myself.
      Almost always, it's been macro specific libraries. Mostly custom derives.
      If one uses macros, it's not about not wanting the user to know, what's happening internally, it's a simplified syntax for a special purpose.
      But I also don't like, when I see a library, which forces me to use a lot of weird macros.

  • @QazCetelic
    @QazCetelic Год назад +2

    These were indeed exactly the parts that were hard to get used to as someone who is used to GC collected languages. Very useful tutorial.

  • @TheArgentan
    @TheArgentan Год назад +4

    Great video! I really feel like I've understood borrowing and lifetimes for the first time since the first time I was rust-curious a year ago

    • @codetothemoon
      @codetothemoon  Год назад +1

      Thanks Pat, really happy this helped clear up the confusion around these concepts!

  • @sergiuoanes4635
    @sergiuoanes4635 Год назад +1

    this really helped me a lot understanding these concepts. ...huge THANK YOU!!!

    • @codetothemoon
      @codetothemoon  Год назад

      glad you found it valuable, thanks for watching!

  • @LukasRotermund
    @LukasRotermund Месяц назад +1

    Wow, this is a brilliant video! I had some trouble with the borrowing, but now I've got it, thanks to you! 💡

    • @codetothemoon
      @codetothemoon  Месяц назад +1

      fantastic, really happy this particular approach made things clearer for you!

  • @introspecticon
    @introspecticon Год назад +3

    Great pacing and presentation - quickly becoming one of my favorite Rust channels

    • @codetothemoon
      @codetothemoon  Год назад

      Thanks for the kind words! If there are any topics you'd like to see let me know!

    • @introspecticon
      @introspecticon Год назад

      @@codetothemoon these might be a bit niche, but here are a few things I'd like to learn more about in no particular order:
      - speeding up python code using PyO3
      - high-performance/multithreaded data processing with ndarray and polars
      - speeding up a React/Svelte SPA by writing expensive business logic in Rust and compiling it to WASM
      - The current status of WASM/WASI and when to expect WASM to get better at DOM manipulation

  • @mrhoxell
    @mrhoxell 3 месяца назад +1

    Very good tutorial. I had trouble with moving playing with Rust and despite understanding somehow how it's working, this explains the basic concepts very well. Thanks a lot

    • @codetothemoon
      @codetothemoon  3 месяца назад +1

      nice, really happy it was helpful!

  • @user-sd4zb7ek1l
    @user-sd4zb7ek1l 2 месяца назад

    Thanks for all your explanatory videos on Rust. I am learning just as much I should from videos without the becoming tutorial dull.
    I had one question, which I later checked on my own, shouldn't you have removed Clone and Copy Derives after there work was done, it would have removed unnecessary confusions.
    Keep making these learnable videos without making them into dull tutorial. Thank you again. ❤

  • @eladmatia9953
    @eladmatia9953 Год назад +2

    I think I finally understand lifetimes. Simple and elegant. Thank you!

    • @codetothemoon
      @codetothemoon  Год назад

      Nice, glad you found the video helpful, thanks for watching!

  • @israrkarimzai
    @israrkarimzai Год назад

    Thank you. Amazingly explained.

  • @bornfree465
    @bornfree465 Год назад +1

    Just the video i was looking for ...awesome!

    • @codetothemoon
      @codetothemoon  Год назад

      thanks, glad you got something out of it!

  • @luiscarloscorderopena7030
    @luiscarloscorderopena7030 Год назад +2

    Excelent explanation!, really loved it! it's very concise and to the point

    • @codetothemoon
      @codetothemoon  Год назад

      Thanks Luis, glad you found it valuable!

  • @maxreuv
    @maxreuv Год назад +1

    Very well delivered and easy to follow! Thank you!

    • @codetothemoon
      @codetothemoon  Год назад +1

      thanks maxreuv, glad you found it valuable!

  • @flippert0
    @flippert0 5 месяцев назад

    Thanks for demystifying the lifetime concept. What I didn't get up to this video, was that you introduce the lifetime *in the function* as some form of a guarantee about the variables not going out of scope, but it is the *caller* of the function to make sure this guarantee is upheld .

  • @AbhishekBajpaiHere
    @AbhishekBajpaiHere Год назад +2

    Loved it, thanks for the explanation

  • @Kiwifruit00
    @Kiwifruit00 Год назад +2

    Thank you for this! I really love your content and would like to see more.

    • @codetothemoon
      @codetothemoon  Год назад +1

      Thanks for watching, more is on the way!

  • @mbrav
    @mbrav Год назад +6

    I have finished the Rust book along with rustlings exercises, which I cannot recommend enough to everyone who wants to learn Rust. But this video was so great at solidifying the concepts I learned! Please do more content like this! *subscribed*

    • @codetothemoon
      @codetothemoon  Год назад +1

      The Rust Book is fantastic! More videos on the way. Very Happy to have you onboard!

    • @egorandreevich7830
      @egorandreevich7830 Год назад

      What's wrong with rustlings? I wanted to try it.

    • @mbrav
      @mbrav Год назад

      @@egorandreevich7830 Nothing, rustlings exercises are wonderful

    • @egorandreevich7830
      @egorandreevich7830 Год назад

      ​@@mbrav so why you cannot recommend it?

    • @mbrav
      @mbrav Год назад +1

      @@egorandreevich7830 I cannot recommend it ENOUGH. Meaning is inversed.

  • @tuanlam999
    @tuanlam999 Год назад +1

    Very clear explanation. Thank you.

  • @mateusoliveira2776
    @mateusoliveira2776 Год назад +1

    I would love a bigger video on this with a focus on examples! Great vid

    • @codetothemoon
      @codetothemoon  Год назад +1

      Thanks, bigger examples are on the way!

  • @_dinesh
    @_dinesh Год назад +1

    Excellent explanation!!! keep doing more videos like this!!

  • @Omegka
    @Omegka Год назад +2

    Great video. Really clear explanation.

    • @codetothemoon
      @codetothemoon  Год назад

      Thanks, very happy you found it valuable!

  • @ToukiMS
    @ToukiMS Год назад +1

    Thank you for such clear explanations !

  • @phutchins3
    @phutchins3 Год назад +2

    Very well explained, thank you!

    • @codetothemoon
      @codetothemoon  Год назад +1

      Thanks for watching, glad you found it valuable!

  • @carrotstickz7290
    @carrotstickz7290 Год назад +2

    thanks for the clear and concise video!

    • @codetothemoon
      @codetothemoon  Год назад

      Thanks Carrot! It'd be fair to attribute at least some of that clarity to your abundant levels of vitamin A!

  • @jambangpisang5809
    @jambangpisang5809 Год назад +1

    Thank you for the indexed video!

  • @hamdysaadpersonal
    @hamdysaadpersonal Год назад +5

    Really it's a great video , keep going and we wand bigger projects 💙🔥

    • @codetothemoon
      @codetothemoon  Год назад

      Thanks Hamdy! Bigger projects are on the way!

  • @jacoballen6099
    @jacoballen6099 Год назад +1

    Killer video. Bet this guys channel blows up if he keeps making content in this style

  • @jrtomsic
    @jrtomsic 10 месяцев назад +1

    Thanks for this video. I tried rust for a while and basically just fumbled with references and lifetime definitions until it did what I want. This video does a good job showing what each of those concepts is so I can be deliberate about my code next time.

    • @codetothemoon
      @codetothemoon  10 месяцев назад

      nice, really happy you got something out of the video! 😎

  • @qwertgfhxc
    @qwertgfhxc 7 месяцев назад +1

    This was incredibly useful, thanks a lot!

    • @codetothemoon
      @codetothemoon  7 месяцев назад

      nice, really happy you found it valuable!

  • @ziiirozone
    @ziiirozone Год назад +1

    Very good video for beginners, i would have liked to see it myself a bit before, when i was struggling to understand and use borrowing and references, but it did make me understand lifetimes well, very good job !

    • @codetothemoon
      @codetothemoon  Год назад

      thanks ziii, glad you found it valuable!

  • @NovaAquarius
    @NovaAquarius Год назад +1

    Crystal clear explanation. I tried to learn rust a while but everytime I came across borrowing errors I got frustrated and ended up not persuing rust. Maybe after this video I will try again

    • @codetothemoon
      @codetothemoon  Год назад

      Thanks Nova, glad you found it valuable!

  • @user-fk5fw3cu4m
    @user-fk5fw3cu4m Год назад +2

    Thank you for your videos! Really want to watch video about traits and derive from you.

    • @codetothemoon
      @codetothemoon  Год назад

      Glad you found them valuable! I'll put traits and derive on the video ideas list!

  • @ArnabGuides
    @ArnabGuides Год назад +1

    this is explanation to the moon. Keep the tutorials coming. Thanks :)

    • @codetothemoon
      @codetothemoon  Год назад +1

      glad you found it valuable, more are on the way!

  • @lew_wloczega
    @lew_wloczega Год назад

    Very helpful video. Thanks alot.

  • @JanVotava
    @JanVotava Год назад +3

    Great video. You just made me to try clean my laptop screen with that grey line on your camera background 😅.

    • @codetothemoon
      @codetothemoon  Год назад +1

      Thanks and hah! Green screen keying is tricky to get exactly right sometimes.... 🙃

  • @KnightMirkoYo
    @KnightMirkoYo Год назад +1

    The borrow checker makes so much sense, it's surprising that it never got popular before rust. Rust makes me think about memory and types, and the compiler ensures I mostly make correct choices. It feels awesome.

    • @codetothemoon
      @codetothemoon  Год назад +2

      I agree! it's interesting how many recent innovations in software (like the borrow checker) are completely independent of modern hardware and theoretically could have been discovered decades ago. Blockchain and Transformers are also great examples.

  • @Gemasted
    @Gemasted Год назад +26

    Good stuff :), though your explanation of copy was a bit lacking, it's not just that it's implicit it's also that it requires the memory copy-able one to one, this works great when you have a struct full of primitives since copying the memory is fast, however if your struct contained pointers to heap memory such as box or vec then you wouldn't be able to implement copy since just copying the memory would create a cloned object with the same references.
    Furthermore copying the struct especially when it only has 1 primitive field is a zero cost abstraction and so it would be no different than giving the print struct a reference.

    • @codetothemoon
      @codetothemoon  Год назад +5

      Jannick - you're so right! Thanks for pointing this out. I'm going to start an errata post and mention this and the incorrect statement I made about segfaults in C++...

  • @abhinandshibu4430
    @abhinandshibu4430 Год назад +1

    Thank you this helped a lot!

    • @codetothemoon
      @codetothemoon  Год назад

      Nice, glad you found it valuable Abhinand!

  • @rtdietrich
    @rtdietrich 4 месяца назад +1

    I've finally understood it! THANKS

    • @codetothemoon
      @codetothemoon  4 месяца назад

      nice! really happy you got something out of it!

  • @dev_jeongdaeri
    @dev_jeongdaeri Год назад +1

    You are amazing! Thanks for the great content! 😊

  • @AssemblyWizard
    @AssemblyWizard Год назад +1

    Great video, I think you should have also explained here about non-lexical lifetimes (at 9:20 you used `bigger` on line 25 to prevent its NLL, but this can confuse many beginners as to why some scenarios don't give an error when you said they should), and also slices (I was very confused about them as a beginner)

    • @codetothemoon
      @codetothemoon  Год назад

      Great points - I'd love to go into lifetimes in more detail in a future video. Slices too!

  • @upriser77
    @upriser77 Год назад +1

    Thank you so much! I've finally understood the lifetime.

    • @codetothemoon
      @codetothemoon  Год назад

      Thanks for watching Chan, glad you found it valuable!

  • @1Dr490n
    @1Dr490n Год назад

    I learned this ownership & borrowing system (as well as most of the things I know about rust (not a lot)) by making a Compiler for a language that also uses that so I wrote some simple Rust code, compiled it to LLVM IR and tried to understand it. Best learning technique👍

  • @user-cl5wn9fz7f
    @user-cl5wn9fz7f Год назад +2

    This channel is a blessing

  • @laxmiprasadoli5989
    @laxmiprasadoli5989 8 месяцев назад +1

    Great explanation. Thanks :)

    • @codetothemoon
      @codetothemoon  8 месяцев назад

      thanks for the kind words, glad you got something out of it!

  • @neilclay5835
    @neilclay5835 Год назад +1

    Great little vid, thanks.

  • @raaman852
    @raaman852 8 месяцев назад +1

    Thanks for amazing explanation.

    • @codetothemoon
      @codetothemoon  8 месяцев назад

      very happy you got something out of it!

  • @elanticrypt0
    @elanticrypt0 Год назад +1

    simply and useful. thank you

  • @Kodlak15
    @Kodlak15 Год назад +1

    This is very helpful. Thank you!

    • @codetothemoon
      @codetothemoon  Год назад +1

      Thanks Cody, glad you found it valuable!

  • @felixgiffuni9154
    @felixgiffuni9154 2 месяца назад

    Thanks. Very helpful.

  • @apaksimen
    @apaksimen Год назад +1

    perfect explanation, thank you!

  • @awunnenb
    @awunnenb 4 месяца назад

    Thank you very much that helped me a lot

  • @correabuscar
    @correabuscar Год назад

    6:45 I'm wondering now if the call does indeed need the explicit &mut still? I imagine yes, but woulda been great to know for sure (yeah I could test it myself I guess)

  • @HansBaier
    @HansBaier Год назад +1

    excellent explanation, one of the best so far 👍🏻👍🏻👍🏻

    • @codetothemoon
      @codetothemoon  Год назад

      Thanks Hans, glad you found it valuable!

  • @DLPLORD
    @DLPLORD Год назад +1

    Excellent explanation!

  • @AndreCarneiro666
    @AndreCarneiro666 Год назад +5

    So much effort to return a variable!

    • @codetothemoon
      @codetothemoon  Год назад

      hah! luckily it's a bit of a corner case...

  • @zeljkomisic5275
    @zeljkomisic5275 Год назад +1

    Best Video today! You are a king! Will try rust again...

    • @codetothemoon
      @codetothemoon  Год назад

      Thanks Zelijko! glad you found it valuable!

  • @neunmalelf
    @neunmalelf 6 месяцев назад

    There are at a lot of other memory save languages, and they are also fast. However, their builders are more focused on optimizing compiler speed and less on internal quarrels.

  • @thachnnguyen
    @thachnnguyen Год назад +1

    Good explanations. Recommended.

    • @codetothemoon
      @codetothemoon  Год назад

      thanks, glad you got something out of it!

  • @stea27
    @stea27 Год назад

    Great explanation of both cases. The one thing I didn't understand is how do I know when do I need or don't need to use lifetimes? Or will the compiler warn me? I guess I need to read about them again.

  • @correabuscar
    @correabuscar Год назад

    great info, cheers

  • @pvc988
    @pvc988 Год назад

    The cleanest explanation I've seen on YT.

  • @echobucket
    @echobucket Год назад +4

    This is a really great explanation. My only critique would be to try to make a more real world example than the generic examples. I know that always helps me. But I didn’t understand lifetimes until this video.

    • @codetothemoon
      @codetothemoon  Год назад +1

      thanks echobucket! Yeah maybe I should have gone more real world with the example, it's always a tightrope balancing simplicity and brevity with practicality...

  • @dimitrisk3525
    @dimitrisk3525 Год назад +1

    You are awesome! Thank you for your videos!

  • @masiafmasiaf2204
    @masiafmasiaf2204 Год назад

    thanks for creating this video, i undestand mostly lifestime and reference, borrow is still shallow to me, i started to lean rust, read a few paper of the rust doc, maybe should start writing some simple program to learn those concept

  • @larrybird3729
    @larrybird3729 10 месяцев назад +1

    thanks so much!!😍

    • @codetothemoon
      @codetothemoon  10 месяцев назад

      thanks for watching, glad you got something out of it!

  • @niksingh710
    @niksingh710 4 месяца назад

    hey you are great buddy thanks for this!!

  • @mrstringrider9568
    @mrstringrider9568 Год назад

    Can you please prepare a video on Rust logging vs Tracing in case of server side telemetry

  • @sharperguy
    @sharperguy Год назад +4

    The thing about Rust is it is an incredibly deep and powerful language. And for good reason. But that means that it will take longer to learn than many of the most popular languages out there today. So the productivity curve for a new developer will start off relatively slow, but as they gain experience eventually they will end up being able to build things much more quickly and much higher quality than in other languages.

    • @codetothemoon
      @codetothemoon  Год назад

      agree! 💯

    • @keludgraphica80
      @keludgraphica80 8 месяцев назад +1

      that's pretty much the same with other languages, like C++ for instances. You start slow that when you gain understanding and experiences your productivity will rose

  • @astaghfirullahalzimastaghf3648
    @astaghfirullahalzimastaghf3648 7 месяцев назад

    in rust, when instantiating a `struct` , on the stack, is the variable that we declare is actually a pointer in disguise which also points to data on the stack. like in @1:44. Because, here there is no mentioning about the data (i.e `SomeStruct`) is passed as a reference or by value to the function `print_some_struct`. What we all know by default the data is "moved" to the function, and so the pointer that is initialized earlier is invalid after the function exit (or return).

  • @masihaahmadi7663
    @masihaahmadi7663 2 месяца назад

    great job 👏🏻

  • @aspergale9836
    @aspergale9836 Год назад

    9:34 - This looks like VS Code. How are you getting these argument name hints to the left of the passed variables/expressions (e.g. on lines 23 and 25)??

  • @jaroslavzaruba2765
    @jaroslavzaruba2765 Год назад +1

    great video, thank you very much, kind sir :)

    • @codetothemoon
      @codetothemoon  Год назад

      Thanks for watching, glad you found it valuable!

  • @gangov
    @gangov Год назад +1

    thanks a lot for making this

  • @littledmandan
    @littledmandan Год назад +1

    Great video :) I had this idea for a rust personal project based on some work things. I want to make a CLI tool that syncs a directory with an s3 bucket (paths included) exactly like aws s3 sync does. I got a bit stuck when it came to a) making a proper CLI that takes arguments b) interacting properly with the file system and c) figuring out the aws sdk usage. And of course looking at how the aws cli does the sync already was tricky. Just thought it would be good to break it down some more to try one thing at a time. Each of these things are learning project on their own. I need to get more familiar with these to be able to put them together into something actually useful.

    • @codetothemoon
      @codetothemoon  Год назад +1

      Thanks Daniel! an s3 sync CLI tool actually sounds like a perfect project to learn Rust. Are you using the official Rust AWS SDK or Rusoto?

    • @littledmandan
      @littledmandan Год назад

      @@codetothemoon I am using the AWS SDK, i found some samples they have on things like accessing S3 that were helpful. But i also looked at rusoto but wasnt sure if its still the go to? using the aws one i managed to list the contents of a bucket so far so good even if the code is a mess 😅, thinking next might be the file system to write the contents of the objects to file. what may get tricky is deciding if the file needs to be replaced or if it matches whats in S3. I think the python CLI only looks at size and time it was created and ignores anything etag related as far as i can tell.

  • @cforster
    @cforster Год назад +1

    Very good and straight to the point. I'll still need some effort to understand these concepts, though. But, if I can get rid of C++, it's worth it :D

    • @codetothemoon
      @codetothemoon  Год назад

      Thanks C Forester! C++ was my first language, and I think Rust is a very worthy successor.

  • @filipskoras
    @filipskoras 10 месяцев назад +1

    I believe the issue with Rust lies not in a lack of understanding about how ownership works, but rather in people's struggle to navigate the limitations it presents. It would be wonderful to come across a video showcasing real-life examples of potential problems and effective strategies for mitigating them.

    • @codetothemoon
      @codetothemoon  10 месяцев назад +1

      Yeah I think you're probably right about that. Maybe check out this video on interior mutability - ruclips.net/video/HwupNf9iCJk/видео.html it might have what you're looking for

  • @kwinso
    @kwinso Год назад +1

    What's the name of the vscode theme you use? By the way, you're doing great content, keep going!

    • @codetothemoon
      @codetothemoon  Год назад

      The theme is called Dark+. And thank you!

  • @BohdanTrotsenko
    @BohdanTrotsenko Год назад +2

    I wish I watched this 5 years ago...
    after 300k LOC I watched this just for pleasure - by the way, the video is well-paced.
    Thanks!

    • @codetothemoon
      @codetothemoon  Год назад

      Thanks Bohdan! You have far more Rust LOCs under your belt than I, so your seal of approval is much appreciated!

  • @dionysis_
    @dionysis_ Год назад

    I really like the sound of the sped up keystrokes 🙂 Ok, I will now try to learn about Rust too..

    • @codetothemoon
      @codetothemoon  Год назад +2

      Hah yeah when I first started speeding up the typing parts, my first instinct was to silence the audio, then I realized it sounds nice in a weird way...