Technically Spinvasion at Kennywood and or my home park is the second ever edition of the ride with the first one being in Vancouver Canada at a park called Playland PNE the year before in aka In 2022
We need transfer tracks/switch tracks and 2 station tracks. We need more realistic ride breakdowns like how it can get stuck mid air on flat rides, and coasters on lift or any block points. And when maintenance comes along, maybe require 3 minimum of them to start up the ride. Adding emergency evacuations would make things cooler and the thing would be realistic since not everyday will be a good day. Next let’s talk about guest interaction. Let’s say the rides are rough or needs re track. Well I want them to interact more with the park. Lastly, we need ride attendants/operators checking seats. This is a must do. As well as being able to operate the rides and allow the weather to affect the park. These are my ideas.
@@JLWGames I mean it's just not an identical model, it has new restraints, modified wheel bogies (only slightly) and overall updated textures. It's not much but they did change it, but yes it is the same coaster type as in Planco 1
it isnt simultaneous multiplayer, its just an way to build things in the same park but not at the same time, but when one person has finished a part, it gets added to the park. im not sure if this is definately gonna be true but its not side-by-side multiplayer
Yes you will be able to theme trains. Customization taking a big step forward! Also will be able to rescale items!
Fantastic breakdown and analysis! Great vid!
The b&m dive had some major upgrades especially the wheels
And the restraints!
One of the best breakdowns tbh
8:13 that is spinvasion at kennywood. The ride is a first of its kind.
Technically Spinvasion at Kennywood and or my home park is the second ever edition of the ride with the first one being in Vancouver Canada at a park called Playland PNE the year before in aka In 2022
Can’t wait to see what you will build in this fantastic new Game
We need transfer tracks/switch tracks and 2 station tracks. We need more realistic ride breakdowns like how it can get stuck mid air on flat rides, and coasters on lift or any block points. And when maintenance comes along, maybe require 3 minimum of them to start up the ride. Adding emergency evacuations would make things cooler and the thing would be realistic since not everyday will be a good day. Next let’s talk about guest interaction. Let’s say the rides are rough or needs re track. Well I want them to interact more with the park. Lastly, we need ride attendants/operators checking seats. This is a must do. As well as being able to operate the rides and allow the weather to affect the park. These are my ideas.
Good news, weather and duel load stations have been confirmed so have drop tracks.
This is why I waited until I was home in front of my PC to really break down the trailer. It just doesn't look the same on a phone.
John Long Willy. We love you here in the UK..
comeback with the challenge series!!
Did they add an Ocean / Beach terrain?
Hasn't been confirmed, but would be awesome!
Probably
They must have been making it for a while once 2019 came around for it to come out this fall
we get let down by prison architect than something wayyyy better is now coming out!!!! excited AF!!
I wish they would have the option for separate load and unload stations.
this is a very high requested feature for me as well!
I’m interested in that Zamperla Zetta Swing.
"Queen Splash" is the new mascot name I believe.
It is
that’s what they called me in college
I really hope for the 200+ foot Starflyer rides
I have a feeling the premade theming on flat rides won’t really exist anymore
Not from the main ride menu, but there will be blueprints from the workshop that you can plop down with other peoples custom themed rides
...right as i get my first computer to play the first one i bought back in alpha -.-
The train has slight updates on the Planco 1 train, it's not the same train
Might be graphically, but that dive coaster is exactly the same
@@JLWGames I mean it's just not an identical model, it has new restraints, modified wheel bogies (only slightly) and overall updated textures. It's not much but they did change it, but yes it is the same coaster type as in Planco 1
Extreme spinning coaster and Intamin LSM please!
Will we get first game on mobile now?😊
Why?
it isnt simultaneous multiplayer, its just an way to build things in the same park but not at the same time, but when one person has finished a part, it gets added to the park. im not sure if this is definately gonna be true but its not side-by-side multiplayer
Yeah, from what I understand, you can share the parks but can not work on it at the same time. So it will still make collabs much easier.
if they add like a kuka arm.... that will be sick to make dark rides!!!
Planco 1 has a kuka arm
@@JLWGames yea it’s slow as hell.
I hope there is a tilt coaster
Yes please!
The slide supports don’t really bother me
I really hope they fix the path system. It's terrible in the first game.
it's confirmed pathing has been overhauled! if you look in the trailer the paths look so much better
I hope we won’t get over the top dlcs
With the waterpark additions to Planet Coaster 2, you should recreate Branson Missouri's White Water if you purchase the game when it comes out.
If it's possible I just might!