How a Far Cry 6 Mission is Made by a Ubisoft Designer (Part 1)

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  • Опубликовано: 12 мар 2024
  • Get an exclusive peek into the world of Far Cry 6 mission design with Santi, a former Ubisoft designer. Discover the secrets behind crafting immersive missions in the dynamic open world. Join us as Santi shares insights, challenges, and objectives faced during the creative process. Whether you're a gamer or aspiring designer, this behind-the-scenes look offers a captivating glimpse into the art of game development. Don't miss out! Subscribe now for insider access!
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Комментарии • 2

  • @user-rk2xi7iw9k
    @user-rk2xi7iw9k 2 месяца назад

    The stealth approach sounds very interesting im wondering were you supposed to avoid a light from a lighthouse or something like that?

    • @gdperspective
      @gdperspective  2 месяца назад +1

      In that original version with boat stealth, the mission had to work during any time of day. So, no lighthouses. It was one of the issues we faced making it.