The ft vs meters difference looks outdated now obviously, but this is because of inflation Back when Skate 3 came out 100 meters was actually 300ft, but due to inflation 100meters in 2023 is roughly 328ft.
Suppose limiters exist to control the physics engine. Physics in 3D simulations have a tendency to reach close to infinite values for any force, this can cause games to crash constantly for no apparent reason. So caps are added to curb the calculations when things get out of hand. Eveything has caps, from video games, to 3D suits like Blender and Maya, even to scientific physics simutator/imaging softwares, which would be surprising since we expect the scientific tools to be capless... for science ^_^ So, in the future, if you ever decide to make a physics based game, the code is ok but it keeps crashing for no reason... it could be a small, pesky cube that has a picosecond-long, Everest-high spike in the value of traveling velocity when simply laying on the ground. Put a cap on everything and you are golden
Syphrus: "Why is there a speedcap and height timer?!?!" Also Syphrus: "So the game breaks if these two things are disabled. Fall damage is non-existent and the camera glitches out."
the game developers probably just disabled fall damage because it was impossible with the cap on, and the camera wasn't build with such speeds in mind because of the speed cap as well
@@Eagle3302PL i didn't mean it was impossible to code, I mean that it was impossible to take damage after all that time because the character would just teleport/respawn
the limit timers are definitely in place to just prevent people from getting stuck outside the map, I imagine they weren't all that concerned about the edge cases where people managed to find the few spots on the map where exceeding the limits is even possible the speed cap could also be to prevent glitches from appearing in areas before the game can manage to fully render them, you can see stuff struggling to pop in flying at light speed already
@@Syphrus could just be a case of something implemented early into development to prevent bugs and just never removed since there's not much reason to do so for 95% of players.
well i just cant understand the air timer, it seems like the devs were lazy tbh and that limited the game a lot, but well, we can mod the game at least.
I think the conversion thing was done on purpose, approximating 1 meter as 3 feet so that mission objectives and achievemetns etc still look neat. The game's coding is probably "stay within 100 meters" and then converting to ft "stay within 300ft" looks a whole lot neater than "stay within 328ft".
3:05 makes sense because if you grab the board you already bend the legs, but if you dont, you can land and bend them on impact and absorb some of the energy
The limits are important to what makes skate different than tony hawk so I'm glad they were there in the first place. Shocked that easy mode doesn't disable these or nobody found dev cheats to term em off Edit: similar annoying ones are 3 fliptricks on any one rail/ledge. And no tattooed on both limbs
except tony hawk doesnt let you go zooming at 100 miles an hour because the game was coded bad Tony Hawk had no need for limitations because the game was pretty solid i can understand realism for falling in skate 3, but tony hawk has realistic speed too, it just feels like the speed cap was a band-aid fix to a broken game at which point, just remove the limits, let people have fun with a game that is functionally destroyed
You can do the cannonball speed glitch even faster depending on if you have collision between you and the board before you hit the ground. I like to think it's because the object in the way increases the distance and speed since it really wants to get back to your skater.. you can do it on some slopes but it's definitely different from flat ground. It also depends which way the board comes back to your skater left or right hand you want the board to be against what ur hitting. Since you can do the cannonball speed glitch on a slope with the right timing you can get some insane speed and air for gaps (i add a dont know emote)
I saw this, was thinking about how high quality it was, then looked at the channel and subscribers. My words: 84K?!?!? ONLY!? HOW!! You will go some places man, keep it up.
anyhow if spyhrus sees this mad lad's comment, could you make a mod that updates the camera delay to be more consistent, I know a few third-person games where the camera is delayed on purpose to give a certain aesthetic or feel, where if it was constantly updated to the players position in times where it shouldn't it accurately captures the character but feels uncanny.
First time watching your content. Hope your other videos are like this. Very in-depth great pacing for the setups and punch lines. And the climax with the mods and the Superman theme. Chefs kiss
Every time I get a really fucking niche video on my recommended, I feel like a stranger walking into an old west saloon and stepping on the creaking floorboard
This is so much more in depth than I ever got on Skate 3, this makes me want to get back into it. I never went beyond basic tricks on the big concrete ramp and university, I didn't even know there was a city area
Hello! I became curious when you mentioned your playtime wouldn't exceed 148h:38m:08s on the in-game timer. I can't say for sure why this happens without knowing how the game was programmed. Also, this is only a theory, so please do not take this as fact. Your playtime equates to 524288 seconds. 524287 is the largest value that can be stored in a 19-bit binary number (1111111111111111111). The binary number increments up by one when a second passes. This is one second off from your actual playtime. The game likely counts all zeros as 1 second of playtime. This means that one second of playtime is equal to 0000000000000000000. Counting past 524287 in binary would cause an overflow. While the game runs on 64-bit systems (Xbox 360, Xbox One, PS3), this may be a limitation implemented by the developers. It may also be a limitation of the RenderWare engine. This issue also happens in Burnout Paradise, which uses the same engine as Skate 3. Just thought that was neat!
Huh, this video popped up on my front page and I had no idea this game was even relevant anymore. Glad to see that someone is making cool videos out of it still.
My nostrils are in agony, I had the complete opposite of common sense watching this video while sipping scalding hot ramen noodle broth. The backflip into straight down neck break had me dying
its weird aswell because in the UK we use both, mainly because imperial is what you used, and where supposed to switch to metric in the 70s but it just never happened
stuff like the air timer speed limit etc seems to be due to development changing direction at some point for a more ""realistic"" and grounded approach compared to previous games (much to my own chagrin)
My Phone's GPU sometimes flips the entire screen side down, and finally It did it with perfect timing, combining the inverted landscape view with "getting another perspective" commentary at 4:53
It's not a surprise to me that landing on a slight angle relative to your movement angle is easier even if you're moving faster, and that backflips are harder and take longer than front-flips. Just seems realistic :)
It’s been years since I played this game on PS3 this brings back a lot of memories doing silly stuff and glitches. This also explains a few of the glitches I never understood how to recreate and some of the stupid resets I got.
3:17 caught me so unprepared that i actually got fucking coca cola running off my nose! fuck i never laughed so hard at skate 3 footage xD lemme clean my desk now...
There is someone who is trying to decompile skate 3 into exe to run on windows. But that will take a few more years. Once we have that going, we can make changes to skate 3 more freely.
10:10 How on earth did you figure this out? Also, isn't funny that of all the things to get you a channel strike, it's because someone misheard you say nollie?
Aggressive allows the skater to get into any body grab position the fastest. It's also known that some grabs (if tweaked) will give you an extra 180. So that means someone tested all the grabs and struck gold
I’m sure someone’s already pointed this out but regarding the playtime, that’s 524,288 seconds or 2^19 so like clearly that’s a memory thing but like, 19? “hello i would like one 19 bit unsigned integer please” no one has ever said that. is this an aggressive optimization or something?
never heard of your channel, never watched any of your videos, ive never played skate3 and have no intention whatsoever of playing skate3. yet for some reason I watched this whole video because it was so interesting. shit man keep it up
13:56 an air timer of 20.5 seconds seems weird, why not a flat 20 seconds? Is it possible there’s no air timer, and you’re just hitting a death barrier by falling through the void? Genuine question, I don’t play the game and I don’t know how I got here
I used to play skate 3 almost religiously when i was younger. I played on easy mode, and i swear ive done a double backflip before. Maybe im just remembering wrong though
Same got another strike for Hate speech, again I dony know what was said in the video youtube. You're literally flagging old videos from years ago and I can't even monetize my content wtf
With a manual pop you land the hardflip because the board has completed enough of the flip already that it has just enough time to land off the low pop
Thats so funny i hope when skate 4 comes out or if it comes out, they keep all the jank that is kinda hard to find and just remove stupid limits like a speed and height cap
They used yards but called it meters
They were like ¯\_(ツ)_/¯ close enough
How Americans see unit conversions
@@joejoemyoFreedom units are best units
LMAO
Based
The ft vs meters difference looks outdated now obviously, but this is because of inflation
Back when Skate 3 came out 100 meters was actually 300ft, but due to inflation 100meters in 2023 is roughly 328ft.
conversion inflation?
ahh it all makes sense now
@@cottonlulI'm watching you 👁 👁
1 gram of diamond weigh something like 15 grams
@@smashorsmashI'm in your walls
Suppose limiters exist to control the physics engine. Physics in 3D simulations have a tendency to reach close to infinite values for any force, this can cause games to crash constantly for no apparent reason. So caps are added to curb the calculations when things get out of hand. Eveything has caps, from video games, to 3D suits like Blender and Maya, even to scientific physics simutator/imaging softwares, which would be surprising since we expect the scientific tools to be capless... for science ^_^
So, in the future, if you ever decide to make a physics based game, the code is ok but it keeps crashing for no reason... it could be a small, pesky cube that has a picosecond-long, Everest-high spike in the value of traveling velocity when simply laying on the ground. Put a cap on everything and you are golden
Syphrus: "Why is there a speedcap and height timer?!?!"
Also Syphrus: "So the game breaks if these two things are disabled. Fall damage is non-existent and the camera glitches out."
the game developers probably just disabled fall damage because it was impossible with the cap on, and the camera wasn't build with such speeds in mind because of the speed cap as well
@@filipesilva2624 Not that it was impossible, just not worth the dev time to fix.
@@Eagle3302PL i didn't mean it was impossible to code, I mean that it was impossible to take damage after all that time because the character would just teleport/respawn
@@filipesilva2624 but... why?
@@wrpen99 and then he never answered why
This was a genuine fun watch, and I haven’t played Skate 3 in like 8 years - it was fun to learn so many minute details about the game
I was just watching gameranx yesterday about impossilbe achievements, congrats on make that list
@@Syphrusthanks man, RUclips is a small space huh
@@ItsJabowhat a place to see your name
hey what're yooou doing here, I had just watched a skyrim 3v1 involving you prior to this
A wild Jabo!
Realizing a generation grew up with Skate like i did with Tony Hawk is crazy
i grew up with both 😂
@@Kavukamari same, havent touched these games in years but somehow ended up watching this and feeling nostalgic lol
Imagine if as many Skate's were made as Tony Hawks. One can only dream.
The transition from being a tony hawk baby to discovering skate 3 streams with Vinny Vinesauce marked my maturity into an internet goblin
And then there's Jet Set Radio fans lmao
the limit timers are definitely in place to just prevent people from getting stuck outside the map, I imagine they weren't all that concerned about the edge cases where people managed to find the few spots on the map where exceeding the limits is even possible
the speed cap could also be to prevent glitches from appearing in areas before the game can manage to fully render them, you can see stuff struggling to pop in flying at light speed already
When it comes to falling, hitting a or going back to marker always brings you to the top. Speed cap, I see where you're coming from.
@@Syphrus could just be a case of something implemented early into development to prevent bugs and just never removed since there's not much reason to do so for 95% of players.
well i just cant understand the air timer, it seems like the devs were lazy tbh and that limited the game a lot, but well, we can mod the game at least.
as someone completely oblivious to both Skate 3 and skating in general, this terminology and jargon is like another language to me
I'm guessing you're very young because literally everyone over 20 knows about the Skate games
your pic was on my peripheral vision and for a moment i thought it was warowl lol
@@contraband1543wow you really generalized there
@@Kollatheral wow you madeva completely useless comment there
@@contraband1543 20+ and can't type? crazy.
Thank you for your service zaddy
I think the conversion thing was done on purpose, approximating 1 meter as 3 feet so that mission objectives and achievemetns etc still look neat.
The game's coding is probably "stay within 100 meters" and then converting to ft "stay within 300ft" looks a whole lot neater than "stay within 328ft".
The world of skate 3, where skating is faster than using a plane.
3:05 makes sense because if you grab the board you already bend the legs, but if you dont, you can land and bend them on impact and absorb some of the energy
The limits are important to what makes skate different than tony hawk so I'm glad they were there in the first place. Shocked that easy mode doesn't disable these or nobody found dev cheats to term em off
Edit: similar annoying ones are 3 fliptricks on any one rail/ledge. And no tattooed on both limbs
except tony hawk doesnt let you go zooming at 100 miles an hour because the game was coded bad
Tony Hawk had no need for limitations because the game was pretty solid
i can understand realism for falling in skate 3, but tony hawk has realistic speed too,
it just feels like the speed cap was a band-aid fix to a broken game
at which point, just remove the limits, let people have fun with a game that is functionally destroyed
Nah, the limits are there cuz the game is so broken and EA didn't wanna fix it.
You can do the cannonball speed glitch even faster depending on if you have collision between you and the board before you hit the ground. I like to think it's because the object in the way increases the distance and speed since it really wants to get back to your skater.. you can do it on some slopes but it's definitely different from flat ground.
It also depends which way the board comes back to your skater left or right hand you want the board to be against what ur hitting.
Since you can do the cannonball speed glitch on a slope with the right timing you can get some insane speed and air for gaps (i add a dont know emote)
I saw this, was thinking about how high quality it was, then looked at the channel and subscribers. My words: 84K?!?!? ONLY!? HOW!! You will go some places man, keep it up.
Syphilis never fails to pump me full of his content❤️
wait what?
anyhow if spyhrus sees this mad lad's comment, could you make a mod that updates the camera delay to be more consistent, I know a few third-person games where the camera is delayed on purpose to give a certain aesthetic or feel, where if it was constantly updated to the players position in times where it shouldn't it accurately captures the character but feels uncanny.
Did this meme start from Jynxi? I thought this was his fanbases thing.
@@Tha2yo no, its everywhere, they just do it alot too
@@uliveulearnandregretyou heard him.
First time watching your content. Hope your other videos are like this. Very in-depth great pacing for the setups and punch lines. And the climax with the mods and the Superman theme. Chefs kiss
I got a whole playlist in the description
Every time I get a really fucking niche video on my recommended, I feel like a stranger walking into an old west saloon and stepping on the creaking floorboard
I’ve never played skate3 or have been interested in skating but watched this whole video, it was super interesting!
3:18 Ngl you caught me off guard with that one💀😂👌
This is so much more in depth than I ever got on Skate 3, this makes me want to get back into it. I never went beyond basic tricks on the big concrete ramp and university, I didn't even know there was a city area
Hello! I became curious when you mentioned your playtime wouldn't exceed 148h:38m:08s on the in-game timer. I can't say for sure why this happens without knowing how the game was programmed. Also, this is only a theory, so please do not take this as fact. Your playtime equates to 524288 seconds. 524287 is the largest value that can be stored in a 19-bit binary number (1111111111111111111). The binary number increments up by one when a second passes. This is one second off from your actual playtime. The game likely counts all zeros as 1 second of playtime. This means that one second of playtime is equal to 0000000000000000000. Counting past 524287 in binary would cause an overflow. While the game runs on 64-bit systems (Xbox 360, Xbox One, PS3), this may be a limitation implemented by the developers. It may also be a limitation of the RenderWare engine. This issue also happens in Burnout Paradise, which uses the same engine as Skate 3. Just thought that was neat!
Huh, this video popped up on my front page and I had no idea this game was even relevant anymore. Glad to see that someone is making cool videos out of it still.
8:35 what...
the fact that we're applying the scientific method to skate 3 in 2023 is insaneeee. good work as always syphrussy
Another great video! Keep it up man! Can’t wait for the next one!
I have never played this game before, but this video is really really entertaining, love it!
I've played skate 3 since it came out and even I had no idea what he was talking about half the time. Incredible video, 10/10
3:50 your character running off the screen like that instead of bailing killed me 😂
Bro your editing style is hilarious, I'm subbed lol
My nostrils are in agony, I had the complete opposite of common sense watching this video while sipping scalding hot ramen noodle broth. The backflip into straight down neck break had me dying
2:45 you can also push forward on the right stick and it puts your legs up
its weird aswell because in the UK we use both, mainly because imperial is what you used, and where supposed to switch to metric in the 70s but it just never happened
1:00 is the highlight of the video with the special guest star
8:08 "flip on flap"
The Gran Turismo menu music went hard, good stuff
stuff like the air timer speed limit etc seems to be due to development changing direction at some point for a more ""realistic"" and grounded approach compared to previous games (much to my own chagrin)
Where has this channel been all my life?! Subbed. ❤
My Phone's GPU sometimes flips the entire screen side down, and finally It did it with perfect timing, combining the inverted landscape view with "getting another perspective" commentary at 4:53
Bro i lost it when you said "inward flip" and brought up the community guide lines LMAOOOOOOOOOOOOOOOOOOO
It's not a surprise to me that landing on a slight angle relative to your movement angle is easier even if you're moving faster, and that backflips are harder and take longer than front-flips. Just seems realistic :)
It’s been years since I played this game on PS3 this brings back a lot of memories doing silly stuff and glitches.
This also explains a few of the glitches I never understood how to recreate and some of the stupid resets I got.
dude idk if you know this but the music for your videos goes absolutely insane
right at 6:48 theres very faint knocking and it scared tf outta me cause i was watching at night and my door is right next to my desk lol
its background music
3:17 caught me so unprepared that i actually got fucking coca cola running off my nose! fuck i never laughed so hard at skate 3 footage xD lemme clean my desk now...
This right here is some Certified Classic Gaming Content
This Video Brought My Hemroihds Back
Man, going from the star festival to the arab nokia to vsauce’s theme is crazy
Bro i had no idea holding up on easy maintains your speed, never even thought to push forward
hey syphrus what difficulty is the coolest to play on for skate 3 (in regards to tricks and style)
any
It seems like an odd game to have different difficulties in
Really would love to see someone get his hands on the source code of Skate 3 and cleaning it up.
There is someone who is trying to decompile skate 3 into exe to run on windows. But that will take a few more years. Once we have that going, we can make changes to skate 3 more freely.
@@Syphrus I'd love to see that
9:51 you spin me right round baby right round
I may bust out the jtag or devkit to bring this "uncapped" mod to x360, holy shit.
Bravo!
2:43 Threads of Fate baybeeeeee
the ratlober of skate 3
My favorite video I've watched all week
messed up that holding onto your board actually makes you less likely to survive a landing, i always used to do it intuitively when falling
i love seeing other sony vegas editors
“One must imagine Syphrus happy”
Don’t worry about upload gaps we’ll always be here to watch.
13:52 probably so the game doesn't crash
I’ve lived in burgerville for a while but I’ve never heard 90% of the words on 0:56
Falling into that endless black void terrified me ngl 😅
Truly a crime this game never got a PC port.
Yeah but thankfully the whole series plays alright in emulators. I played through on steam deck last month.
10:10 How on earth did you figure this out?
Also, isn't funny that of all the things to get you a channel strike, it's because someone misheard you say nollie?
Aggressive allows the skater to get into any body grab position the fastest. It's also known that some grabs (if tweaked) will give you an extra 180. So that means someone tested all the grabs and struck gold
I’m sure someone’s already pointed this out but regarding the playtime, that’s 524,288 seconds or 2^19 so like clearly that’s a memory thing but like, 19? “hello i would like one 19 bit unsigned integer please” no one has ever said that. is this an aggressive optimization or something?
never heard of your channel, never watched any of your videos, ive never played skate3 and have no intention whatsoever of playing skate3. yet for some reason I watched this whole video because it was so interesting.
shit man keep it up
13:56 an air timer of 20.5 seconds seems weird, why not a flat 20 seconds? Is it possible there’s no air timer, and you’re just hitting a death barrier by falling through the void? Genuine question, I don’t play the game and I don’t know how I got here
Jumping off the tallest building of the game will still do this
@ ah I see, nevermind then! :p
First time watching Syphrus and that was entertaining as hell
The time played limit is 2^19 seconds, which is weird as normally programs are 16 or 32 or 64 bit
damn a lot of effort went into this vid. good job!
Syphrus is my favorite skate 3 youtuber named Syphrus
4:40 i've never played this game can someone please explain what the fuck happened????
Speed glitch
Air timer feels like something they added incase someone fell under the map
Great video. Watched the whole thing
Im sorry but the clip at 8:35 sent me into a laughing fit, what is this and how do i do it?
mods
@@Syphrus damn, still Hilarious though.
yeah I can 100% tell you that RUclips also didn't put this video in sub feeds until hours later
16:34 giving me flashbacks😂
I used to play skate 3 almost religiously when i was younger. I played on easy mode, and i swear ive done a double backflip before. Maybe im just remembering wrong though
*jumps into the void and resets back up to the ground
“Why is this here!” 😂
It should also be known that launching upwards has the same affect. Falling into the void is just more common.
Wtf is a kilometer meme had me dead 💀
i dont watch skate 3 vids, but now im a fan
Never played skate 3 or any like skateboard game, but this is just interesting to watch
Same got another strike for Hate speech, again I dony know what was said in the video youtube. You're literally flagging old videos from years ago and I can't even monetize my content wtf
Fire video dude 🤘 think I recognize your name from sotw.
sisyphus is my favorite skater xl streamer
Falling 43 feet onto a flat ground without falling is crazy
Man, I don't even play the game and I still found the video rather interesting. Good stuff.
Skate 3 video with Zelda background music hits different
once managed to hit 128 mph in default with backwards man glitch, unless its just me converting the KMH into MPH
With a manual pop you land the hardflip because the board has completed enough of the flip already that it has just enough time to land off the low pop
imagine if real skating had such terrifying sorceries to perform
do i play skate 3? no
did i watch this entire video instead of studying? yeah
Instant subscriber. Well done sir
Thats so funny i hope when skate 4 comes out or if it comes out, they keep all the jank that is kinda hard to find and just remove stupid limits like a speed and height cap
It has plenty of its own jank trust me
12:12 I remember watching a YT’er named Double losing his shit discovering this thing xD
He’s gonna start talking about parallel universes any second now
This editing is fye😂
I remember trying to land a jump from the big cliff next to mega park into the tube for hours and giving up cause he'd always die D: