Coming from a Rise attraction maintenance worker ,you really nailed this on the head. Almost looks like the layout screens from our computer system in the attraction. Good job : )
Fun fact: I have not ridden ROTR… yet… Awesome to hear you had a great time! I can’t imagine what is going to go though my head when I finally get to ride!
BRO I’ve been looking for this ever since I first rode it and it all makes I was fr always flabbergasted at how they did this and I believed the pre show in the ship was an elevator of sorts but it’s so much more simple. Thank you you got my sub
This is amazing and it gives me a new appreciation for the ride. I also calculated that assuming a dispatch occurs every 30 seconds, Rise of Resistance has a theoretical capacity of 1920 riders per an hour.
That sounds about right! It’s a fascinating ride. According to the logged simulation statistics of people running the ride which does include for the many sessions a starting up of the ride a pph of about 833. Which is much lower, maybe you can think of that as the first operating hour.
You should consider making one of these for Mickey and Minnie's Runaway Railway. It would be interesting to see the engines going through their shortcut and joining up with a different group of cars.
This is very true and I have seriously considered it, but I made the decision to wait for the Disneyland version to open before I make any final decisions. I have made other simulations though, currently I have one for Indiana Jones Adventure, Roger Rabbits Car Toon Spin, Popcorn Revenge and I am currently working on Journey to the Center of the Earth!
@@Willbyh though this was cool you kind of missed the spots where the vehicles would stop along the ride path to stall for time when the vehicles get backed up
I would have loved to include this, but I have no way of finding this. If anyone wants to tell me I am very interested. I know of a few places where the vehicles can stop but being a trackless darkride there is no logical placement for for them to stop except where-ever they can. If you do have this information I would love to put it into the simulator though!
@@Willbyh well there is plenty of footage online of various places where the vehicles would queue up and there would be extra dialogue placed in that is used to fill in time like for example if the backlog of vehicles actually goes all the way back to the Escape pod sequence then after the simulated crash landing there would actually be a conversation between Finn and the R5 unit on your vehicle talking about how they are struggling to open the door and then there would be subsequent dialogue as they progressed closer to the stationary pod that has Beck in it however Beyond The Escape pod sequence I don't know where else the pods would delay in preparation for waiting for the next available slot probably another spot would be on the bridge where there would be some extra dialogue that would happen before the one female voice would show up
At first I expected the ride would surely not be this compact with all the different shapes of rooms but they really did do a great job filling the space. Awesome to hear you liked the video
I was at Disneyland the last day before it closed for the pandemic and tried to get on Rise for my first time ever. I made it just before the pre-show room and the ride broke down. I was the very last boarding group of the day and the park closed shortly after that. Never got to go on it and I can’t afford to go back for at least another year or two.
Yeah. I know how you feel because I went through something similar like that when I went to Disneyland back in 2021. My family and I made it to the hallway before we got to the interrogation rooms, but something happened so we had to wait. Unfortunately it took too long, like right up to the park’s closing time, and we just left. Thankfully the employees in the ride were kind and they apologized for the inconvenience, and we were cool about it. Still, It was kinda of unfortunate that we ended our Disneyland adventure like that. Also I find it hilarious that the employees were dressed up as the First Order and they just let us go.
This is just delightful, jaw-droppingly amazing work. Some of the details (like the cast member-only walkways), couldn’t have been inferred, could they? I’m dying to know how you pieced this all together.
In the full tride through scene, follow the first transfer which aws only 6 guests on board. I'd like the sound of transport 2 better on the uplift. The very end didn't match: music was a little extend fo the back of the unload, but the transports at the front.
Back when I started this there were no layouts/blueprints out that were accurate but there were some pretty good guesses, so I had a base to work off and from then on it was a LOT of watching videos and figuring it out.
@MarsheMaIIow hmmm, I don’t know of a source for that alarm. I have not looked for a while, there may be some source out there though I doubt it. Good luck on your search!
Coming from a Rise attraction maintenance worker ,you really nailed this on the head. Almost looks like the layout screens from our computer system in the attraction. Good job : )
I just rode it this morning and I was absolutely floored. I had goosebumps for an hour after. Absolutely incredible
Fun fact: I have not ridden ROTR… yet… Awesome to hear you had a great time! I can’t imagine what is going to go though my head when I finally get to ride!
@@Willbyh I cried
@@Willbyh ive ridden it more times then i can count, its a really good ride
I wish I could say that, I can say that I have the entire ride mapped I my head
When I suddenly walked into a completely different place from the first part of the ride I was stunned. I wondered how the hell they did that lol
Its an awesome effect
BRO I’ve been looking for this ever since I first rode it and it all makes I was fr always flabbergasted at how they did this and I believed the pre show in the ship was an elevator of sorts but it’s so much more simple. Thank you you got my sub
This is amazing and it gives me a new appreciation for the ride. I also calculated that assuming a dispatch occurs every 30 seconds, Rise of Resistance has a theoretical capacity of 1920 riders per an hour.
That sounds about right! It’s a fascinating ride.
According to the logged simulation statistics of people running the ride which does include for the many sessions a starting up of the ride a pph of about 833. Which is much lower, maybe you can think of that as the first operating hour.
Thanks for your hard work, this was amazing :)
You should consider making one of these for Mickey and Minnie's Runaway Railway. It would be interesting to see the engines going through their shortcut and joining up with a different group of cars.
This is very true and I have seriously considered it, but I made the decision to wait for the Disneyland version to open before I make any final decisions.
I have made other simulations though, currently I have one for Indiana Jones Adventure, Roger Rabbits Car Toon Spin, Popcorn Revenge and I am currently working on Journey to the Center of the Earth!
@@Willbyh I know what you have. I've played your simulations.
@@Willbyh though this was cool you kind of missed the spots where the vehicles would stop along the ride path to stall for time when the vehicles get backed up
I would have loved to include this, but I have no way of finding this. If anyone wants to tell me I am very interested. I know of a few places where the vehicles can stop but being a trackless darkride there is no logical placement for for them to stop except where-ever they can.
If you do have this information I would love to put it into the simulator though!
@@Willbyh well there is plenty of footage online of various places where the vehicles would queue up and there would be extra dialogue placed in that is used to fill in time like for example if the backlog of vehicles actually goes all the way back to the Escape pod sequence then after the simulated crash landing there would actually be a conversation between Finn and the R5 unit on your vehicle talking about how they are struggling to open the door and then there would be subsequent dialogue as they progressed closer to the stationary pod that has Beck in it however Beyond The Escape pod sequence I don't know where else the pods would delay in preparation for waiting for the next available slot probably another spot would be on the bridge where there would be some extra dialogue that would happen before the one female voice would show up
This is very impressive, great job!
this is a really cool insight on such an incredible ride? your animation was also very satisfying to watch 😄
Whoah, this animation is super smooth and clean; it really helped me understand how the ride works! Thank you!!
Knocked it out of the park. I'd say even better than what RideSims attempted!
Wow this is sooo cool! I've always been really curious as to how these rides work. Thanks for making these simulations! I've subscribed :)
So cool!!! Thanks for the layout!!
This is awesome! Great job! Amazing how compact everything is.
At first I expected the ride would surely not be this compact with all the different shapes of rooms but they really did do a great job filling the space. Awesome to hear you liked the video
@@Willbyh every time I wonder where the heck are they gonna find the space, they always shock me!
Dark ride layouts are an art by themselves
How beautifully done and explained. Wow thumbs up
what a cool concept for a video!
I was at Disneyland the last day before it closed for the pandemic and tried to get on Rise for my first time ever. I made it just before the pre-show room and the ride broke down. I was the very last boarding group of the day and the park closed shortly after that. Never got to go on it and I can’t afford to go back for at least another year or two.
Wow thats a pretty tragic tale. I hope you are able to get on next time!
Yeah. I know how you feel because I went through something similar like that when I went to Disneyland back in 2021. My family and I made it to the hallway before we got to the interrogation rooms, but something happened so we had to wait. Unfortunately it took too long, like right up to the park’s closing time, and we just left. Thankfully the employees in the ride were kind and they apologized for the inconvenience, and we were cool about it. Still, It was kinda of unfortunate that we ended our Disneyland adventure like that.
Also I find it hilarious that the employees were dressed up as the First Order and they just let us go.
This is just delightful, jaw-droppingly amazing work. Some of the details (like the cast member-only walkways), couldn’t have been inferred, could they? I’m dying to know how you pieced this all together.
Wow that's some great and what I assume to be hard work. Thank you! :)
In the full tride through scene, follow the first transfer which aws only 6 guests on board. I'd like the sound of transport 2 better on the uplift. The very end didn't match: music was a little extend fo the back of the unload, but the transports at the front.
Amazing detailed analysis! :)
Incredible content! Truly amazing.
Amazing job with this! I was wondering how everything was laid out relative to each other.
Back when I started this there were no layouts/blueprints out that were accurate but there were some pretty good guesses, so I had a base to work off and from then on it was a LOT of watching videos and figuring it out.
INCREDIBLE
Very epic!
Absolutely amazing thank you so much❤
amazing video, thank you very much
Amazing video thank you.
truly incredible
Amazing. 👍👍
It’s incredible
Thanks
Amazing!
can you show us how you make these simulation i want to make simulations to
I post a fair amount of development on Discord! willby.info/discord
Points for efficiency for a big crowd but how long would the waiting parts be if it was a full crowd?
I am not sure I understand?
Just wondering if anybody knows where to find the audio for the alarm in the waiting queue. It's around 14:19 -14:26. Thank you :)
Like, the low pitch buzz noise?
@@Willbyh Yeah you can barely hear it from the people talking, but it kind of sounds like an alarm.
@MarsheMaIIow hmmm, I don’t know of a source for that alarm. I have not looked for a while, there may be some source out there though I doubt it. Good luck on your search!
@@Willbyh Thank you