Yes, another old video but much better quality. Don't worry I have a bunch of new videos coming soon! They are BIG projects that I've been working on for months! Thank You!
Great advice, Aten! One thing that I appreciate is when players are open to playing a different genre once and a while. As a GM, I can get REALLY burned out on fantasy. REALLY. BURNT. OUT. Now, maybe it's important for the GM to tell folks that when joining a group: "Hey, some nights we break things up with a different genre." But when players are flexible, it really helps. I played in a MONSTER OF THE WEEK game, and wasn't sure I'd enjoy it. Had an absolute blast. Thanks for great advice, Aten, as always.
I too get burnt out which is why my dnd campaigns will always blend genres, time jumps, dimensional travel. Also, it's why I'm loving Everyday heroes RPG. I'm still working on videos about it.
Nice little video in the social contract of gaming. Good message and one that always need to brought up to everyone involved. Of course your best reason, don’t be a jerk is perfect and the most often overlooked. Cheers!
GM pro tip on #7: When I let someone know it's their turn, I also make it a point to let the next player after them know that they're "on deck". This is a gentle reminder to ready action(s) in order to keep things moving as combat is where TTRPGs almost invariably grind to a halt. I like to provide leeway for new players, of course, but I also do like combat to have a faster flow and minimize meta-game opportunities. Some of the best RPG moments come from the mistakes and unanticipated failures in tense combat.
2:49 #7 Be ready Yes! And this basically applies to all turn-based games, not just TTRPGs. A player who only starts looking at their own cards, tokens, miniatures, etc. after the beginning of their own turn is simply wasting everyone else's time. And even worse are those who don't even notice that their turn is up. Indeed, the two problems typically go hand in hand. A player who only pays attention during their own turn, and then takes a lot of time to come up with a move, is often mentally unprepared for the fact that the other players finish their turns a lot faster than they do. I generally tell players like that : "If you're wondering why nothing is happening in the game, the answer is probably: because it's your turn." If I need to say this twice in a single game, then this was typically the last game I played with that particular player. Of course, it is always possible that a player needs to re-plan their entire turn because of unexpected developments. But that, too, should be obvious as soon as the developments occur. So the player can start re-planning before he actually needs to act.
I haven’t been able to keep up with my positive comments with the holiday season but I’m always glad to see a post from the channel. Thank you and happy holidays!
100%, but... there are things unsaid on a couple of these that NEED to be said. - you don't need to know the rules to begin. But refusing to make an earnest effort to learn them is outright disrespectful to everyone else at the table. - you don't need to be an actor or strategist to play... ever. But refusing to play along with those players who ARE into those aspects is disrespectful to THEIR enjoyment. I frequently DM tables where many of the players are really only there for the social aspect of the game. They're minimally invested in the rules or roleplay, and that's not a bad thing at all... because they DO lean in hard on playing WITH the other players. They go along with others' suggestions and enthusiastically contribute to whatever hijinks the other party members cook up.
Everyone talks about their precious "rights" but never live up to their responsibilities as a player. Thanks for taking the time to make the assumed explicit.
You're absolutely correct. It's my hope these tips will result in fun. Additionally, I'm working on a video titled "There is a wrong way to play D&D" where I point out that often times the person(s) causing problems are in fact having fun being destructive to the group.
Correct. Of course, if you *are* playing a jerk character, it becomes even more important to not be a jerk yourself. "It's what my character would do" is not an excuse for behaving crappily towards other players.
Yes, another old video but much better quality. Don't worry I have a bunch of new videos coming soon! They are BIG projects that I've been working on for months! Thank You!
Looking forward to them as always
Hey Aten! Good advice is always worth a video especially when it is a much appreciated "Redux".
[Takes notes] "Don't be a jerk... hmm, well, it's a radical idea, but I'll give it a shot."
Aten, I need you to be at my game table! If my players even followed half of these tips, I think I would cry tears of joy!
You nailed it. "Don't be a jerk." Plain and simple. Ans so true.
If you love TTRPGs, TTRPGs will love you back.
Happy Holidays! Thank you for the videos!
Same to you!
These social cues and tips are great reminders that it's a collaborative hobby! Thank you, Aten ☕🍪
Looking forward to your projects' culmination!
Great advice, Aten! One thing that I appreciate is when players are open to playing a different genre once and a while. As a GM, I can get REALLY burned out on fantasy. REALLY. BURNT. OUT. Now, maybe it's important for the GM to tell folks that when joining a group: "Hey, some nights we break things up with a different genre." But when players are flexible, it really helps. I played in a MONSTER OF THE WEEK game, and wasn't sure I'd enjoy it. Had an absolute blast.
Thanks for great advice, Aten, as always.
I too get burnt out which is why my dnd campaigns will always blend genres, time jumps, dimensional travel. Also, it's why I'm loving Everyday heroes RPG. I'm still working on videos about it.
@@welovettrpgs I sneak in a few scifi elements where I can too! Be great to see the Everyday Heroes video. Haven't had a chance to play that one yet.
Nice little video in the social contract of gaming. Good message and one that always need to brought up to everyone involved. Of course your best reason, don’t be a jerk is perfect and the most often overlooked. Cheers!
GM pro tip on #7: When I let someone know it's their turn, I also make it a point to let the next player after them know that they're "on deck". This is a gentle reminder to ready action(s) in order to keep things moving as combat is where TTRPGs almost invariably grind to a halt.
I like to provide leeway for new players, of course, but I also do like combat to have a faster flow and minimize meta-game opportunities. Some of the best RPG moments come from the mistakes and unanticipated failures in tense combat.
Yes, I sometimes need to remind a player, "This isn't the world champion chess tournament. You need to act now."
2:49 #7 Be ready
Yes!
And this basically applies to all turn-based games, not just TTRPGs.
A player who only starts looking at their own cards, tokens, miniatures, etc. after the beginning of their own turn is simply wasting everyone else's time. And even worse are those who don't even notice that their turn is up.
Indeed, the two problems typically go hand in hand. A player who only pays attention during their own turn, and then takes a lot of time to come up with a move, is often mentally unprepared for the fact that the other players finish their turns a lot faster than they do.
I generally tell players like that :
"If you're wondering why nothing is happening in the game, the answer is probably: because it's your turn."
If I need to say this twice in a single game, then this was typically the last game I played with that particular player.
Of course, it is always possible that a player needs to re-plan their entire turn because of unexpected developments. But that, too, should be obvious as soon as the developments occur. So the player can start re-planning before he actually needs to act.
"there's no good reason to allow the game to make you angry." 👏👏
I haven’t been able to keep up with my positive comments with the holiday season but I’m always glad to see a post from the channel. Thank you and happy holidays!
Thank You. You as well!
Just popping in to show some love, your content is always good stuff, thanks for being in this space to help those coming up in the hobby
Thank you for the support.
Awesome video i will show to my players!
"Don't be a jerk" ... potentially applies in many contexts of life, maybe even in RUclips comments
Keep the content coming. Commenting so the Evil Algorithmic Overlords push your videos.
I appreciate your support!
Thank you so much Aten. Beautiful and on point.
I wish you and yours, pleasant holidays filled with things you enjoy!
Sincerely,
Alicia from Sweden.
Same to you!
100%, but... there are things unsaid on a couple of these that NEED to be said.
- you don't need to know the rules to begin. But refusing to make an earnest effort to learn them is outright disrespectful to everyone else at the table.
- you don't need to be an actor or strategist to play... ever. But refusing to play along with those players who ARE into those aspects is disrespectful to THEIR enjoyment.
I frequently DM tables where many of the players are really only there for the social aspect of the game. They're minimally invested in the rules or roleplay, and that's not a bad thing at all... because they DO lean in hard on playing WITH the other players. They go along with others' suggestions and enthusiastically contribute to whatever hijinks the other party members cook up.
Yes, agreed.
Can't complain about another old video... for I'm the same old viewer too.
Hell yeah! New video. Ish. Still gold. No notes
Everyone talks about their precious "rights" but never live up to their responsibilities as a player. Thanks for taking the time to make the assumed explicit.
Another big tip is to have fun. If your group is not having fun playing TTRPGs, then why are you playing?
You're absolutely correct. It's my hope these tips will result in fun. Additionally, I'm working on a video titled "There is a wrong way to play D&D" where I point out that often times the person(s) causing problems are in fact having fun being destructive to the group.
Not being a jerk applies to the player. If you are playing a "jerk" character, that's different.
Correct.
Of course, if you *are* playing a jerk character, it becomes even more important to not be a jerk yourself.
"It's what my character would do" is not an excuse for behaving crappily towards other players.
That's true. The exception is if every character of a player is a jerk, it might be more than just the characters that are the jerks.