Horizon Forbidden West : Animation Reel
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- Опубликовано: 6 сен 2024
- A collection of key frame animations completed on various characters for Horizon Forbidden West for Playstation 4 and Playstation 5 at Guerrilla
*responsible for the key frame animation performances of the characters for in-game and cinematics shown on this reel.
This video is for demo-reel purpose only and is not representative of the final game quality (game play footage is captured on Playstation 5)
©2022 Sony Interactive Entertainment Europe. Developed by Guerrilla. Horizon Forbidden West is a registered trademark or trademark of Sony Interactive Entertainment LLC.
It's incredible what you guys animate there… For me, these animations represent higher quality than animating living entities (dragons etc.) because that's just rigging but these machines have parts that never get deformed by motion, not like skin.
Huh, never noticed how graceful the skydrifters are
BEAUTIFUL !
(love how you made the transitions between robots :D )
Thank you Jonathan!! 😊
Such fluid animations! Great work!
Thanks for your kind words!
Of course! The Rollerback spinning around, getting dizzy and falling over is one of my favorite animations in the game! It definitely gives the machine a sense of unique personality
Omg the ost ur using in this video, so comforting. Loved that quest.
One annoying bug that so far it seems they haven't noticed or fixed is that many machines are missing the antenna component, Thunderjaw, Ravager, Bellowback, Stalker, Tideripper, Skydrifter, Shell-Walker all say in the diary that they should have an antenna that it's a weak point, but it doesn't have it, it's not something that interferes with the gameplay but it's a detail that affects the look of the machines, the Ravager, for example, lost its tail lol the Thunderjaw was also very strange without the antenna.
As far as I can tell I think that was a deliberate choice
I think they only have the antennas when the machine shows up in a quest/ activity other than the open world. They probably did this to make fighting machines in the open world less frustrating while giving them more variation during quests where you have allies that can help take out the reinforcements.
@@aronm3771 but even in the missions there is this "problem"
@@guilhermeseles4654 that’s genuinely weird, I think I remember the tideripper at the end of Talanah’s questline call in reinforcements during the fight. Same with the dreadwing in the arena (that was extremely frustrating lol) but other than that I don’t really remember any other of those machines having antennas. Maybe it was done on a case by case basis where they gave the machine the antenna where they thought it would fit, or it’s a bug
Amazing job
Great work!
Thank you 😊
Wow, this is really art 🥰
amazing!
Nice lizard
Oye sabes si van a agregar al juego NG+? Por que realmente lo necesita el juego ya que cuando lo acabas realmente ya no hay nada que hacer
1How long did it take to make a clip?
what its the name of the app that can animate this?
It's not an app, it's a program.
The industry standard is Maya, but a few studios now use Blender as well
Is that ankylosuarus?
They die so tragically 😂