System Shock - Pioneering Player Empowerment | Trav Guy

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  • Опубликовано: 12 дек 2024

Комментарии • 563

  • @ThatTravGuy
    @ThatTravGuy  2 года назад +77

    This video is no longer Sponsored, so consider supporting me and my team over on Patreon! patreon.com/thattravguy

    • @davidbanan.
      @davidbanan. 2 года назад

      if you click down the mouse wheel you don't need to click and drag items to your inventory.

    • @jakedill1304
      @jakedill1304 Год назад +1

      Man this is kind of depressing... Realizing how much of a one to one the demo they just released was of the original.. like they got Terry in for new dialogue and they didn't even record new dialogue they just recorded the same dialogue.. like we don't even get new shodan lines we just get slightly different versions of audio mixing of shodan lines.. in fact it seems like the biggest difference between the two aside from the graphics, is that you just have l like like 30% of the mechanical interactivity and agency which oddly enough, has actually made what was obfuscated before in the original, stupidly obfuscated in the remake on account of not replacing any of it with any sort of modern equivalent, or semi modern equivalent God that thing is terrifying me that it comes out in a month.. I really like I want it because I still have 60 hours in that demo, it's still more than I get with any other game released nowadays..
      ..but also, what they Used to have, where you can see traces of the the existence of things, all of which has been removed to any like non-developer access to the beta.. I can't even get the console to open and gaslight me like modern unreal usually does.. but like a lot of these things that it seems like they went through and and had functions for.. even though progressively it seems that very little has changed from the first demo to this one, other than bizarre reduction of feedback and details which you think they would wanted to add more of instead of reducing it given how the problem was it wasn't helping enough.. but beside that, just the idea that we're going to play the exact same thing one to one.. but, I don't get to dive into prone for like no reason just but I like doing the dolphin or roller skate or or any of the things, and then interface that is.. somehow actually clunkier then this was.. and these were the people that made it less clunky, you think they would be the experts right?
      Like I've avoided watching this whole video, cuz like I genuinely want to be surprised about things but.. I think the biggest surprise that I found was that, were potentially no surprises other than the things that you couldn't do, or the ways you had to work around it in order to maintain the one-to-one functions of the game LOL.. which they still have, cuz that was the priority LOL.. cuz why would you have many solutions to a problem... Or basically the core definition of an immersive Sim, when you could figure out your own way to come up with the only solution to a problem LOL because we only wanted to put 12 buttons in, for the Xboxes LOL which, given the problems with rebinding controls on a keyboard, and I mean good luck on the controller, they've had many releases over the last better part of a decade and this was the first one where the menu actually did menu things in the menu.. previously they would just say that they did them and not do them...
      If if it would make a difference then I guess I'd be totally cool with it taking another year or two.. but like, why do they keep releasing these updates with down dates like objective down dates whether or not they make the game better or worse.. it's like they took system shock and just were like let's chip away everything until you can still do the entire progression but all of the fun of being able to figure out and and make logical decisions based on like a basic concept of human autonomy, basically the elevator pitch from Doug Church.. but like, you can still pick your grenade type, and you can still pretend like you're diving even though you're just going to crouch mode... and you can still hop over that railing but you're going to get a weird flash frame from trying to do a crouch jump, and 99% of the time if it's a physics object it's going to launch you 50 ft in the air, and then take 10 minutes to reposition, usually launching itself 50 ft in the air when you're just close enough to get it repositioned..
      That being said, because I had an hour to kill.. I did manage to launch myself in the cyber access point to that high camera in the room where you get the magpulse.. it took an hour but I was able to launch myself and bash that camera with a hammer.. it's like Half-Life 2 physics requirements but with doom 3s physics implementation LOL.. and you know in the original I could just pick it up and move it.. you know how hard it was to get that head in that first room.. actually gave up trying until I saw them set up another puzzle with a treat reward.. and then I realized that oh this would just be janky that's okay clearly there's going to be something up there.. like I had to glitch the game to get up there.., and there's definitely a head up there well okay there's just a skull, nothing else.. so
      Watching you take about something less than 5 seconds and just on a whoops oh what's up here, let me grab that real quick.. with a graphing calculator level of interface like it's second nature. That is what I'm worried about.. I get that the first one was weird but you made it worse and the more I think about it and that's why I keep going on these rants the more I think about it the worst worse it gets.. and if they really wanted to do such a one-to-one remake why didn't they just do a one-to-one remake LOL if they weren't actually going to improve anything and their idea of improvement was to reduce why didn't they just
      Oh well I mean I guess it's better to at least have the core game intact, then have it also be simplified in that regard.. but one might argue that the core game was having six buttons for diving that could be done independently of things, while you were doing the core game, cuz it would be super cool if you could just do basic things like you were actually there..

    • @n484251
      @n484251 Год назад +1

      ... Trav, there is restoration bay in level 3 as in you know the revival one. its just in the south west courner.

    • @razorvolare
      @razorvolare Год назад

      You think the remake adds more boss enemies on the hard difficulties for more balance? *Snickers like Muttley*

    • @Ryong84
      @Ryong84 Год назад

      there is a restoration bay on lvl 3, i played this game twice and for some bonkers reason each time i unlock it after i clear evrything else

  • @lionocyborg6030
    @lionocyborg6030 2 года назад +540

    You forgot something about the laser: if you fire it too early and get the non standard game over from shooting it at earth yourself, SHODAN is genuinely happy with you and her dialog sounds remarkably similar to GLaDOS’s Party Escort Submission Position line in Portal: “Please wait where you are, and a cortex reaver will be along shortly to escort you to the celebration.”

    • @Slaanash
      @Slaanash 2 года назад +87

      I always half wondered if she was being completely earnest there, like Diego appears to have his mind mostly in tact even after being made into a cyborg, and the other cyborgs need to have emails sent to them instead of just downloading shodan's directives directly onto them or something.

    • @FinneousPJ1
      @FinneousPJ1 2 года назад +41

      Surely you mean Portal sounds like System Shock. The other way around would be weird.

    • @lionocyborg6030
      @lionocyborg6030 2 года назад +29

      @@FinneousPJ1 I don’t, even though that is technically true, because I played Portal first.

    • @9VOL9
      @9VOL9 2 года назад +2

      Why are half of the people in the replies Warhammer related

    • @lionocyborg6030
      @lionocyborg6030 2 года назад +14

      @@9VOL9 ​ @D Skry That's not the warhammer logo at all. It's the logo of Bungie's pre Halo doom clone called Marathon. You may recognise it from the Bungie era Halo games. Look it up.

  • @krazyivan9733
    @krazyivan9733 2 года назад +171

    Fun fact, the Grove that the rich mofos "escaped" on had its life support disabled by Shodan right before the pod jettisoned.

  • @SirAsdf
    @SirAsdf 2 года назад +308

    The idea of seeing a Zero G Mutant completely remade in HD fills me with a sense of dread I never thought possible.

    • @dacrylis820
      @dacrylis820 2 года назад +49

      For the remake they apparently combined the invisible and zero G mutants into one enemy type. It's a shame since I do like the idea of translucent rays crawling across the floor of Maintenance, the place just wont be the same without them

    • @HairyHog77
      @HairyHog77 2 года назад +38

      @@dacrylis820 They WHAT

    • @tsyumamatsuthehavenofguard32
      @tsyumamatsuthehavenofguard32 2 года назад +13

      Krab... people, krab people, Krab people,
      Taste like crab, walk like.
      People

    • @tsyumamatsuthehavenofguard32
      @tsyumamatsuthehavenofguard32 2 года назад +7

      ...I don't even want to know how you would animate that

    • @jess648
      @jess648 Год назад +5

      @@dacrylis820 so much of the remake has been consolidating enemy types and weapons

  • @C0MR4D3C0WB0Y
    @C0MR4D3C0WB0Y 2 года назад +150

    I’m sorry but “I’M HERE TO TAKE BACK THE THRONE OF GOD” is a badass line if I ever heard one

    • @ThatTravGuy
      @ThatTravGuy  2 года назад +72

      No one's commented on it yet, but the Room SHODAN's Cyberjack is in is called the "Throne of God", so it's a fun little pun.

    • @williamgregg6339
      @williamgregg6339 2 года назад +5

      Wicked badass line.

    • @Humaricslastcall
      @Humaricslastcall Год назад +9

      @@ThatTravGuy Actually, that just makes it even better. You are _indeed_ there to take back the _Throne of God_ .

    • @demi-fiendoftime3825
      @demi-fiendoftime3825 9 месяцев назад +2

      ​@@HumaricslastcallWhat I imagine the Hacker to say if this was a 90s action movie before drawing the plasma saber

  • @lionocyborg6030
    @lionocyborg6030 2 года назад +152

    The rich guys who escaped on Gamma didn’t last long: unknown to them but known to the guy they told to launch them (via an audio log), SHODAN disabled life support in the grove before it was jettisoned, so they likely suffocated when the pod ran out of air, plants notwithstanding.

    • @sodiumhydrocarbonate4707
      @sodiumhydrocarbonate4707 2 года назад +10

      And they become "the many" in SS 2

    • @tsyumamatsuthehavenofguard32
      @tsyumamatsuthehavenofguard32 2 года назад +2

      ...weren't the plants inside technically irradiated as well, basically making it a breeding farm for them?

    • @lionocyborg6030
      @lionocyborg6030 Год назад +14

      @@sodiumhydrocarbonate4707 That was beta grove with SHODAN’s virus on it, not gamma.

  • @willworkforfood7028
    @willworkforfood7028 2 года назад +144

    Here is some not so well known features of system shock.
    1. Explosive items can be set off gunshots and by other explosives. There is nothing stopping a player from dropping 10 earthshaker charges and topping the pile off with a landmine.
    2. The healing effect of med patches can stack. If you use around 40 medical patches at once you will heal your entire health bar every tick, making you nearly invincible.
    3. According to the old manual leaning and crouching around a corner will greatly reduce the chance you get hit by enemies.
    4. The walls in cyberspace is playing conway's game of life. The game is very nerdy.

    • @deatharsenal6311
      @deatharsenal6311 2 года назад +4

      I didn't know those last 2 facts! That's so sick!

    • @tsyumamatsuthehavenofguard32
      @tsyumamatsuthehavenofguard32 2 года назад +1

      The catch I'd imagine for the medpacks is that there isn't enough unless on the easiest setting?

    • @willworkforfood7028
      @willworkforfood7028 2 года назад +4

      @@tsyumamatsuthehavenofguard32 Not that I know of. You can grind drops from basic enemies and enemies re-spawn. Actual drops varies between enemies but if I recall correctly basic zombies drop med patches.
      The difficulty settings in system shock itself is a meme. Basically you can customise the combat, plot, puzzles and cyberspace difficulties independently. And this ranges from very hard to doesn't exist. Easiest difficulty combat for example makes enemies not move and die in one hit. Easiest plot unlocks every single door.

    • @asvadkhan9692
      @asvadkhan9692 10 месяцев назад +3

      @@willworkforfood7028 so you're saying Looking Glass made this game able to be completed by the modern game journalist before the modern game journalist existed?
      Truly ahead of its time.

    • @randomdaveguy
      @randomdaveguy 9 месяцев назад

      @@willworkforfood7028there is a little caveat though - I just played the zero plot mode for first two levels and the game still lets you fire the laser prematurely but because there are no audiologs the game will never warn you not to do that and it probably still requires to do certain things in order. So unless you played the game before or using a guide it's probably not a best idea to disable plot on first playthrough.

  • @lionocyborg6030
    @lionocyborg6030 2 года назад +126

    According to the strategy guide, Zero G mutants are the result of applying SHODAN’s mutagen virus to a single celled organism, either a bacterium or a different kind of virus, forcing it to grow giant. The fact they have human like screams when they die is still troubling though.

  • @guitardunce7571
    @guitardunce7571 2 года назад +271

    Shower thought - Shodan referring to you as an insect works on a couple of levels. Sure, there's the obvious deity delusion, but also, Shodan is an AI and we came up with the word 'bug' literally when an insect got into one of those old computers.

    • @supercamborg4218
      @supercamborg4218 2 года назад +8

      I had no idea that that was the origin of that term

    • @casanovafunkenstein5090
      @casanovafunkenstein5090 2 года назад +17

      I hadn't considered that.
      I kind of get a dominatrix kind of vibe from it.
      I feel that SHODAN definitely awakens something in me that isn't otherwise catered for, though not enough to make me seek out more examples

    • @AnnieC.1993
      @AnnieC.1993 2 года назад +14

      @@casanovafunkenstein5090 excuse me what

    • @gavinwilson5324
      @gavinwilson5324 2 года назад +2

      Although a bug was famously found inside a computer, that's not where the term came from. Errors were referred to as bugs much further back than that.

    • @papayer
      @papayer Год назад +11

      @@AnnieC.1993 SHODAN is hot. There, I said it.

  • @teneesh3376
    @teneesh3376 2 года назад +209

    I do love Shodan as a villain. Unlike other god complex AI, she doesn't attack us because she sees humanity as harmful to the greater good. She sees us as ugly and hates looking at humanity. Makes sense with her ethical restraints offline

    • @sahidyubero8325
      @sahidyubero8325 2 года назад +35

      She also considers the cyborgs she made as her angels.

    • @lilwyvern4
      @lilwyvern4 2 года назад +59

      SHODAN is terrifying because she doesn't act like a machine. She acts like a megalomaniacal human with a god complex. She speaks in first person, has emotional outbursts, and seems to actively enjoy watching the humans on the station suffer. A machine doesn't do those, a thinking person does, and her thoughts are malicious.

    • @kalekidsav
      @kalekidsav 2 года назад +2

      @@lilwyvern4 like GladOS?

    • @kveller555
      @kveller555 2 года назад +34

      @@kalekidsav The thing about GLaDOS is that by the end of Portal 2 you can kinda empathize with her. She feels like an adult who had a bad childhood, whereas SHODAN is more of a straight-up unsalvageable psychopath. Love both of them tho.

    • @georgsgrants9925
      @georgsgrants9925 2 года назад +9

      I don’t think she was evil and just limited by the ethical constraints at first. I think they would be a core part of her personality. So when hacker removed them it completely messed up her brain rapidly drifting her personality. This is what the ss1 inspired “novelization”, free radical, uses

  • @crazycubedude
    @crazycubedude 2 года назад +179

    I know I'm not alone when I say this, but I absolutely love your long form in depth style of review. Your personality, humor, and highly informative nature is amazing. and I know it's a very long process to get even 1 video out, but I think I speak for all of the fans when I say it's worth the wait every time.

  • @TTv_rBots
    @TTv_rBots 2 года назад +181

    Still one of the most underated channels on RUclips. Keep up the good work man!

    • @horseonabeachball5996
      @horseonabeachball5996 2 года назад +4

      Idk how he puts so much effort in this short amount of time? It feels like it was only a few days ago that the Forgive me Father vid came out.

    • @heinzwitdasauce4710
      @heinzwitdasauce4710 2 года назад

      still in shock I caught him around 30k Bro puts out content you see somebody with 500k least put out

  • @Scaevola9449
    @Scaevola9449 2 года назад +65

    I feel bad about "um ackschually"-ing, but Zero G Mutants weren't once people, they're a single-cell organism that was forced to grow into a multicellular structure.

    • @quixebee8624
      @quixebee8624 2 года назад +11

      Better than mine where I'm going "Civvie didn't say System Shock was playing an operating system, Mandalore did."

    • @lavenzavantas
      @lavenzavantas 2 года назад +7

      @@quixebee8624 they both did, I went and checked in the Wolfenstein 3D video

  • @-AAA-147
    @-AAA-147 2 года назад +124

    Some odd comparisons could be made between this game and Half-Life:
    -classic Sci-Fi tropes made more impactful with execution
    -main character has some major role in the bad thing that ends up happening to everyone, almost giving them a sense of responsibility in the story
    -combat is less about running and gunning and more about tactics and being one step ahead of ambushes

    • @josesosa3337
      @josesosa3337 2 года назад +4

      Does half life have the villian talk down to the main character through a microphone throughout the game?

    • @-AAA-147
      @-AAA-147 2 года назад +17

      @@josesosa3337 I mean...the Nihilanth talks to you telepathically toward the end of the game sooo kinda?

    • @nonymouswisp8176
      @nonymouswisp8176 2 года назад +14

      @@josesosa3337 Breen is two does, kinda

    • @slyseal2091
      @slyseal2091 2 года назад +15

      @@josesosa3337 the announcer system gets hijacked by the military and starts asking freeman to surrender. And in the Xen levels the nihilanth kinda shit talks you.

    • @unimportantcommenter4356
      @unimportantcommenter4356 2 года назад

      The radiation hypho's description in SS2 is a half life reference, right?

  • @ORT451
    @ORT451 2 года назад +31

    1:21:40 There actually is a revival bay on Citadel's LV.3, it's behind a security locked door to the far left of the elevator used to get in the first time, or South West according to the nav enhancement. I suppose it's the bonus for clearing out LV.3's security?

  • @BlazingOwnager
    @BlazingOwnager 2 года назад +68

    It's too bad you didn't show what happens when you fire the laser with the shields down. That's always hilarious.

  • @sonicman2346
    @sonicman2346 2 года назад +23

    1:20:00 is one of my favorite moments. The little voice change/accent Trav does makes me laugh every time.

    • @Pay-No-Mind
      @Pay-No-Mind Год назад

      I'm glad it wasn't just me 😂

  • @minerkey682
    @minerkey682 Год назад +8

    in a world of modern games trying to be realistic, its a breath of fresh air to see a half-pipe room on a space station

  • @RGDcommentnode
    @RGDcommentnode 2 года назад +99

    I played this one after System Shock 2 when I had the good luck of finding a used copy on sale. Let's just say System Shock 2 aged better and System Shock 1 definitely deserves the remake it's getting.

    • @letsBrn
      @letsBrn 2 года назад +4

      I think system shock 2 is also a much deeper experience.

    • @Merudiana-the-local-demoness
      @Merudiana-the-local-demoness 2 года назад +26

      Idk man, I actually feel like the original aged better. Maybe I'm just used to boomer shooters and enjoy moving around at fast speed.

    • @theblobconsumes4859
      @theblobconsumes4859 2 года назад +19

      @@letsBrn I definitely don't think so. In some particular, specific ways, yes. Otherwise, the first game is much more complex in the way it handles itself, even if it leads to bloat with things that really don't matter. Second game is simpler, but makes itself seem more complex, while the first game is indeed more complex but appears deeper than it actually is.

    • @tsyumamatsuthehavenofguard32
      @tsyumamatsuthehavenofguard32 2 года назад

      You found both?

    • @papayer
      @papayer 2 года назад +12

      I put off SS1 for years on end out of boredom, deeming it way too archaic and confusing... I dusted it off not 2 months ago, finally finished it with the help of a guide, then no joke replayed it 3 more times in one sitting. I literally fell in love with a game I neglected for 10+ years in little over a week´s time and thoroughly enjoyed myself with each consecutive playthrough. Late bloomer, but it now stands as one of my favorite games of all time.
      Then I moved on to SS2 and... eh. I mean, I definitely had my fun with it, but found it more flawed and overall less fun than 1. The character progression system felt restrictive and needlessly padded out, the arsenal felt uninteresting, weak and impactless, early game was way too punishing for my taste (ammo starvation, limited inventory space, annoying enemies) and the weapon degradation mechanic... why. Just fucking why? Also I felt it lacked the charming and at times goofy atmosphere from 1 and the levels were boring to explore in comparison.
      For now I'm just ecstatic to play the SS1 remake and looking forward to replaying 2 enhanced edition whenever that is. Good thing you get it for free when you preorder, 'cuz otherwise I don't think I would bother buying it.

  • @adnanchowdhury4050
    @adnanchowdhury4050 2 года назад +9

    I love how your videos manage to fill my brain with knowledge on a game that I probably don’t know about and keep it interesting throughout the whole video.

  • @BugsyFoga
    @BugsyFoga 2 года назад +45

    Well this certainly brings a shock to the system.

  • @CaptainRasmot
    @CaptainRasmot 2 года назад +9

    Honestly the running "clown juice" and jokes about the berserk packs just make this so much MUCH more entertaining xD good stuff~

  • @dacrylis820
    @dacrylis820 2 года назад +17

    Absolutely adore System Shock, it's easily up there among my all time favourite games. Hell, I prefer it a bit over the sequel, but both are brilliant games that I will never tire off.
    Fantastic video as always. Keep up the good work!

  • @charleshaskell2056
    @charleshaskell2056 2 года назад +4

    Thank you for informing people about the whole frame-by-frame feature on RUclips. It's nice to see somebody acknowledge it, as well as tell others about it.

  • @Pay-No-Mind
    @Pay-No-Mind Год назад +4

    Having a very tough week, the fact I could hear how mentally disjointed you'd become at the realisation of how much time you'd lost with " I'm going to put the hotsauce in my peehole....." gave me the hardest laugh I've needed for a long fucking time, thank you bud.
    Your vids bring light into these stressful tough times

  • @Ohem1
    @Ohem1 2 года назад +32

    I fully expect you to do a full-fleshed System Shock 2 review.

  • @llmkursk8254
    @llmkursk8254 Год назад +4

    Came to this video because, lo and behold, the remake is out! Lotta fun to see this and hear about the interesting bits and pieces.

  • @rosodudersd260
    @rosodudersd260 2 года назад +15

    5:21 I have to correct you on this, System Shock did not have a "true" 3D engine, it just had perspective-correct rendering. The map geometry data is still stored as tiles on a 2D grid like Doom, it's just a really advanced grid-based engine that's capable of sloped surfaces and (hacked) room-over-room, similar to Build which was also a grid-based "2.5D" engine.
    33:40 Every single floor has a restoration bay, even Level 3 Maintenance. Some of them are just harder to find!
    43:13 On my first playthrough I actually didn't find the power junction until after already exploring Beta quadrant in the dark, which I accomplished by lighting my way with my Sparq beam as I took aim at approaching cyborg drones. The lighting engine led to emergent gameplay!
    1:08:15 Diego wasn't planning a coup at first; rather, internal security was investigating him for illicit mutagen research experiments he tried to sweep under the rug. Diego enlists the hacker's help in the intro to bypass SHODAN's ethical constraints to allow him to purge all log files pertaining to those experiments.
    This was a fun watch, there were even some surprises for me (such as the Virus Mutants escaping on Level 2 Research, or how the targeting identifier works beyond just showing damage indicators on the HUD). There's something special about the first System Shock, from the exploration-driven character progression to the little worldbuilding details and gaudy cyberpunk stylings.

    • @jeremieh5009
      @jeremieh5009 2 года назад +2

      Small correction- doom’s engine is also 3d. The maps may be stored as a collection of two dimensional lines, vertices, and planes assigned height values, but the game itself is composed of 3-dimensional space. The lack of support for stacked sectors is merely an engine limitation and not relevant to whether or not it is 3-dimensional. Similarly, as you said in your original comment, affine texture mapping does not impact whether or not an engine is two-dimensional. Lastly, 2.5D is a different beast altogether. For an example of a 2.5D game, allow me to draw your attention to something like fallout 1 and 2.

  • @kittenmittenkitten
    @kittenmittenkitten 2 года назад +19

    Fun fact: The first game to use mouselook, Bungie's Marathon... came out just 2 months after System Shock was released. A real blink-and-you-miss-it time to be making games.

    • @NerfPlayeR135
      @NerfPlayeR135 Год назад +3

      Marathon is also tied with Rise of the Triad for the first FPS to allow dual-wielding, as both games came out on the same day.

  • @TheVersian
    @TheVersian 2 года назад +47

    I am of the few that preferred System Shock 1 to 2. I can't wait to play the remake when it "eventually" comes out!

    • @deatharsenal6311
      @deatharsenal6311 2 года назад +2

      Same here!

    • @OjsMatte
      @OjsMatte 2 года назад +3

      SS2 sucked, i hardly remember any of it, but i do remember SS1. Not the same feeling at all in SS2.

    • @Agustin_Leal
      @Agustin_Leal Год назад

      ​@@OjsMatteYou're entitled to your braindead opinion, I guess.

    • @asvadkhan9692
      @asvadkhan9692 10 месяцев назад

      So, did you?

  • @BrokenCurtain
    @BrokenCurtain Год назад +2

    The zero-grav and the inviso-mutants are the enemies that freaked me out the most because of that voice log from that guy who described his slow transformation into one of these monsters.
    At a late point in the game, when you travel between the station's levels, you can either exit an evator in the maintenance level and walk a relatively short distance to reach another elevator - or you can exit that elevator at a different level and navigate through the maze-like layout of that level to reach the other elevator. I always picked the longer route because maintenance was absolutely infested with inviso-mutants.

  • @kingbash6466
    @kingbash6466 2 года назад +29

    Never heard much from System Shock 1. People usually talk about System Shock 2 and how much that game inspired Bioshock, but System Shock 1 sorta gets swept under the rug.

    • @krispykrisps7108
      @krispykrisps7108 2 года назад +7

      You should check out MandaloreGaming’s review on it. It’s one of the first things that pops up on RUclips search for System Shock. It’s insanely entertaining.

    • @theblobconsumes4859
      @theblobconsumes4859 2 года назад +13

      It's a shame too, I personally think it's better than 2, but primarily due to the second game having been unfinished and released in the middle of balancing the game.

    • @theblobconsumes4859
      @theblobconsumes4859 2 года назад +8

      @Aubrey Jarvis Yes and it's not hard to tell given that the amount of builds, skills and tools that are completely useless as well as weapons that you find too late into the game and whole build and skill paths that aren't fleshed out with the exception of highly specific things. It's the biggest problem with the game and the biggest challenge for newcomers, as well as a huge problem that can dissuade many to experiment with the game's wide amount of content. None of these issues are present with System Shock 1.

    • @deatharsenal6311
      @deatharsenal6311 2 года назад +2

      @@theblobconsumes4859 I agree! It's so much better! Even the visuals feel a bit off in SS2, headache inducing at times.

    • @lauram5905
      @lauram5905 2 года назад +5

      @Aubrey Jarvis System Shock 2 had the "beta build" of the Thief (2?) engine, there were two teams working at the same time, Shock2's was the smaller team but had to do all the beta testing and build the game with unfinished tools while Thief got to use all their work and insight. It's a heck of a story.

  • @DeIn0H
    @DeIn0H 2 года назад +8

    Thank you so much for using including nonbinary people at the end I really appreciate it

    • @OjsMatte
      @OjsMatte 2 года назад +2

      Yes, since no one ever needs to hear about them all the time.

    • @sumstuff6956
      @sumstuff6956 2 года назад +2

      Aka people that also dont exist

  • @SoilentGr33n
    @SoilentGr33n Год назад +2

    The music in this game is ridiculously good indeed. People usually remember the reactor theme most for obvious reason but executive has such an insane bass line towards the end it might also be my fav.

  • @BlackPhoenix424
    @BlackPhoenix424 10 месяцев назад +1

    Love the review man. You covered SS in a nice and complementary manner. Because of your review I was convinced to try the game out for myself and absolutely loved it. I am now a fan of this series thanks to you.

  • @HunterTinsley
    @HunterTinsley 2 года назад +4

    17:10 I love the map in this game so much. Being able to make your own notes on the map is so cool.

  • @daemonspudguy
    @daemonspudguy Год назад +1

    When I first heard him, I immediately thought "Hbomb, is that you?" Checking the description confirmed it and made me happy.

  • @g.u.959
    @g.u.959 2 года назад +5

    I cannot say how happy I am to see this in my subscription feed. And I got even happier hearing Hbomb.

  • @Helios8170
    @Helios8170 2 года назад +15

    Looking at the map and hearing "i'M gOiNg tO pUt tHe hOt sAuCe iN mY pEeHoLe" made me lose my shit because honestly I have been there in both this game and many others and I felt it to my core

  • @ironwolfosiris
    @ironwolfosiris 2 года назад +2

    "I got a laser sword some drugs and a shield, I AM HERE TO TAKE BACK THE THRONE OF GOD"
    LMFAOOOOO

  • @majorslaughter1414
    @majorslaughter1414 2 года назад +6

    With the types of games I’ve seen reviewed on this Chanel I’m surprised we haven’t seen Prey yet. Love that game so much.

    • @gaylordfocker7990
      @gaylordfocker7990 2 года назад +5

      The Xbox 360 game with the native american guy on an alien spaceship?

    • @majorslaughter1414
      @majorslaughter1414 2 года назад +3

      @@gaylordfocker7990 yeah exactly

  • @Joshinken
    @Joshinken Год назад +5

    The backwards look upgrade isn’t “of a time before mouse look”, ifs so you can see stuff sneaking up behind you in tight corridors, which is still useful with mouse look enabled

    • @ThatTravGuy
      @ThatTravGuy  Год назад +1

      That's a fair point. I think I'm so used to constantly twitching my movement that I didn't even consider that.

    • @papayer
      @papayer Год назад +2

      Yeah the devs called it a 'talisman' against enemy respawns in their commentary playthrough. They'll happily spawn in enemies behind you depending on a variety of factors just to be an asshole to the player.

  • @UsmevavyPanacek
    @UsmevavyPanacek 2 года назад +1

    I remeber finding System Shock as a kid on some CD of pirated game my father brought from work and although I didn't understand much, I was awed- giant space station, weapons you could "set on stun", the atmosphere.. Together with Arena it showed me, how amazing computer games can be. Tried to replay it recently and it's still awesome, I'd even say I like it more than second one, which never clicked with me.

  • @chesterstevens8870
    @chesterstevens8870 2 года назад +15

    Other people: "SHODAN is such a complex and underappreciated villain."
    Me: "Step on me cyber Mommy."

  • @omegastrike8812
    @omegastrike8812 2 года назад +5

    1:24:30 "where bullets are my ammunition"
    Such a revolutionary concept

    • @ThatTravGuy
      @ThatTravGuy  2 года назад +3

      Fuck, I meant to say currency

  • @noodleirl1700
    @noodleirl1700 2 года назад +2

    still don’t really know how to play system shock, but i love it and it’s one of my favorites either way

  • @queensheetavt
    @queensheetavt 2 года назад +4

    Was so happy to see this on my notifications, whenever I have had a stressful day your videos help. This one was awesome. Thank you for the quality videos.

  • @Fernkarry
    @Fernkarry 2 года назад +1

    funny thing. level 3 actually does have a restoration room. Its just really well hidden in the darkness. if you wanna know, its in the main hallways. Basically just go left once you get there for the first time

  • @rancid83
    @rancid83 2 года назад +1

    I'm glad I read somewhere before playing SS1 the first time that you can pile up explosives and trigger them all either by land mine or just shooting at one of them. That makes the two mandatory Diego fights so much easier.
    Also, you got through all the necessary visits to level 3 without unlocking the restoration? Holy shit.

  • @kesky6363
    @kesky6363 10 месяцев назад +2

    Unintentionally when i first played the game my midi driver was broken so i played the game with no music without realizing the issue. If im being honest this one mistake made this one of the most terrifying games ive ever played. Especially since this was my first playthrough. Just hearing the ambiance and enemies just existing around corners made the entire game tense as hell. Now honestly while i do like the soundtrack it doesnt really feel right to me

  • @darthtravis28
    @darthtravis28 2 года назад +3

    I will definitely give this game a shot. I am attracted to the style of cyberpunk-horror themes now more than ever.

  • @OnDavidsBrain
    @OnDavidsBrain 2 года назад +1

    59:55 "What an outstanding display of athleticism."

  • @LaNoLaCola
    @LaNoLaCola 2 года назад +16

    This must have been a... shock to Trav's system

    • @PowerPuffBoysZ
      @PowerPuffBoysZ Год назад

      Thats static shock. This is system shock.

  • @siamihari8717
    @siamihari8717 2 года назад +2

    My first playthrough i used the jump boots 2 to skip the second to last level. When the station is blowing up, I thought I didn't have the time to duckaround and explore. the bridge was about to come off and the station was exploding so using the jumpboots and most of my hoarded batteries I flew up to the bridge and killed Diego.

  • @eduardom4327
    @eduardom4327 Год назад +2

    It was easy to use the demodulator in the remake xD You were right, Trav Guy

  • @zaeverse3660
    @zaeverse3660 2 года назад +3

    excellent review, really need to go through the series sometime.

  • @Penguinsfishing
    @Penguinsfishing 2 года назад

    Seconded that the music before the bridge is the best. Confident and tense.

  • @valhallasashes4354
    @valhallasashes4354 2 года назад

    24:31 That puzzle unlocks the elevator right next to it. That floor panel that looks like a light panel. That's actually an elevator, which is locked and unusable until you solve the puzzle panel.

  • @KanjiOkami
    @KanjiOkami Год назад

    At 46:20ish, when you threw the EMP and the screen does the glitchy effect, my RUclips app crashed. The timing of that was actually amazing.
    Video is also wonderful, I love me some long form videos, came this one after a couple of your other Doom videos. Thanks for what you create!

  • @ExtraThiccc
    @ExtraThiccc Год назад +6

    I really like this Trav Guy, I hope he's not a jerk or anything
    "Thank you ladies, gentleman, and enbies!"
    :,) thank god hes one of the good ones

  • @lionocyborg6030
    @lionocyborg6030 2 года назад +7

    I also highly recommend Marathon and Pathways into Darkness by Bungie (yes, _that_ Bungie). Marathon is a Doom clone FPS with some elements we’d later see in Duke Nukem 3D (in 1994 the same day as Rise of the Triad’s demo episode no less!) such as rooms above rooms, duel wielding, vacuum areas (mostly unused in Duke) and even rocket jumping. You can even use the flamethrower as a jet pack in low gravity levels such as the alien ship the same way as Duke Nukem 2, but this & rocket/grenade jumping both got nerfed in the sequels. It has some things in common with system shock too such as Durandal (think a male GLaDOS with a god complex) and Tycho (a good but angry guy in the first game, but a male SHODAN in the sequels), a cyberspace world that was cut from the game (acting like the dark world in Zelda: Triforce of the Gods crossed with System Shock’s cyberspace) and computer terminals similar to the text versions of the audio logs in SS1’s floppy version & Enhanced Edition. Basically Doom 4 (2016) before its time.
    The sequel in 1995 gave us swimming without the need for portal tricks and duel wielded super shotguns identical in function to that of DUSK. The third game Marathon Infinity added an SMG for vacuum & underwater with a crappy magazine capacity/max ammo size and a comfusing as hell time travel plot about alien Gods that eat reality, in other words Sonic 2006 as an FPS before Doom Eternal made it cool. The mod Marathon Eternal X doubles down on the Sonic 06 similarities plot, theme and aesthetic wise while also combining that with Halo: Combat Evolved, having been based on a long scrapped alpha story script for Halo 1.
    They released on shit hardware originally I.e. Mac OS with a Windows 95 & XBLA port of the second game only, but us windows players can play all three and player made WADs using the sourceport Aleph One. (Aleph One is great but i am sad to admit it’s shit compared to GZ Doom, because the developers are incredibly anal about updating it properly and treat any new ideas about modernising it with open hostility. The community in general gets as toxic as that of Sonic the Hedgehog and this is coming from a big fan of both series). I highly recommend getting the jump button mod by Megabyte as well as the HD textures, HUD, weapons & monsters packs inspired by the XBLA port of the second game, because the vanilla graphics and monsters in Marathon 2 & Marathon Infinity look like shit.
    Pathways into Darkness by contrast is a Wolfenstein 3D clone with level progression similar to system shock, Chaos Emeralds from Sonic serving as PSI powers or plasmids, a similarly awkward HUD design (with the partial exception of the Aleph One port), a very cool spin on the audio log concept, crappy graphic adventure game style puzzles and a story that’s basically a cross between Powerslave and Quake, the latter extending to monster design: we got lamprey eels on legs, clones of Addicus from Thundercats (2011 anime version) who throw rocks, monsters literally made of shit, some of them that of typhoid victims (typhoid Great Mighty Poos are invulnerable), skeletons who throw bones, skeletons named after a Minecraft nether monster that behave like earthquake themed archviles, flying koi fish that behave like cacodemons, a baron of hell that uses the mancubus attacks, the weaker avatar of the evil god we came to stop and Barney the dinosaur on steroids. (No, seriously) Pathways (PID for short) was Mac exclusive too but unlike Marathon, its modern port remains an OSX exclusive, but W’rkncacnter (named after the evil god species from both Pathways and Marathon Infinity) made a faithful port/recreation of the game in Aleph One for us windows users to enjoy without needing to buy or emulate a Mac. I do have a Mac specifically for PID and map making for Marathon, but I’ve mostly played the A1 version more recently for convenience.

  • @NonEmployee
    @NonEmployee Год назад +2

    ngl while unrelated, your ability to binge MULTIPLE playthroughs of a 10 hour game like this will always impress me, and I wish I had that kind of attention span. I can't play a game for 5 minutes without stopping. Burnout's a bitch lol
    Amazing video, btw. I did watch until the end, but I was never a big System Shock fan, having barely played the 2nd game and that was it so I don't have much to contribute other than enjoying the video xD

  • @MonochromeWench
    @MonochromeWench 2 года назад +1

    If I'm not mistaken on level 6 there was a log that detailed that Diego was doing shady shit before the hacker got involved. Diego wanted the hacker to alter Shodan so Shodan wouldn't rat him out to the authorities as Shodan would be ethically obliged to. Without ethical constraints Shodan would then be happy to be part of a cover up but Shodan went and developed a god complex. It almost seems as if Diego set up a honey pot to catch a hacker who would do what he wanted as right when he needed a hacker, one just so happens to get caught.

  • @Masupups
    @Masupups 2 года назад +2

    Was worth the entire watch. Had some great insight and lots of detail you don't hear in other people's videos. Great stuff, bro 😎

  • @HQ_Default
    @HQ_Default 2 года назад +1

    1:05:35 I like how people in the distant future on a fucking space station are still using a plain jane AK-47 that they just set to semi-auto for some reason.

  • @vektor451
    @vektor451 2 года назад

    24:32 if you step on that blue light, it's actually an elevator you can use. So, that's what the first puzzle does.

  • @lauram5905
    @lauram5905 2 года назад

    This is absolutely my favorite game series of all time, and I'm very impressed that you were able to do it justice despite its age, quirks, and occasionally tedious bits. Perfect editing really makes this story pop and actually make sense to new players! You've definitely earned my like and sub.
    Can't wait to see your review of System Shock 2! I made some comments down below regarding the engine and mods that might be interesting for your research.

  • @spagethhiman64
    @spagethhiman64 Год назад +2

    The flechette weapon is also automatic 1:24:43

  • @OsaPL1
    @OsaPL1 2 года назад +4

    Im sad you didnt mention that "2" key just turns off the giant border for ui, and you have a more modern experience.
    Still, I loved each moment I spent with this game, everything feels so alive, while being dead.
    Jam packed with side passages that most of the time tunnel you to your objectives.
    This game is as old as me and I couldnt enjoy myself playing any similar games from that time period like Might and Magic or Ultima, yet I could easily understand what to do, and more importantly, how to do it.

    • @ali_m_
      @ali_m_ 3 месяца назад

      Im pretty sure he did

    • @OsaPL1
      @OsaPL1 3 месяца назад

      @@ali_m_ Yup, he did, I just forgot to edit the comment after posting

  • @lionocyborg6030
    @lionocyborg6030 2 года назад +1

    57:53 The cyborg enforcers look like Samus Aran. Anyone else notice that?

  • @genuinesaucy
    @genuinesaucy Год назад +2

    The AM Flechette Gun is automatic too, I noticed you barely used it. Until you get the Skorpion, it's easily one of the best weapons. Useless against robots, but absolutely shreds mutants and cyborgs, and ammo is EVERYWHERE. It makes the Groves in particular a total cakewalk, even on Hard. I'm pretty sure it's meant to be a reference to the flechette machine pistol Molly Millions was packing in William Gibson's novel Neuromancer (which was clearly a massive influence on System Shock), although hers was even more badass and had blowfish poison on the darts.
    BTW, that "clown juice" musical sting plays whenever you make significant level progress, and is always synched up with the current deck's background music. There are also unique stings for discovering secret areas, enemies nearby, and taking damage, all of which are synchronized to the beat. That's just such a fucking cool detail; LG didn't have to add those, but they did.

  • @atlasledev
    @atlasledev Год назад +2

    1:20:40 Hey TravGuy, you were fucking right!

  • @NineteenInFrench
    @NineteenInFrench Год назад +1

    Just dropping by to say this is my favourite video from the channel, keep up the good work!

    • @ThatTravGuy
      @ThatTravGuy  Год назад +1

      Thank you! It's one of my favorites too

  • @g0ldsorse653
    @g0ldsorse653 2 года назад +4

    Absolutely amazing review! Hands down the best and most in depth review on one of the best games ever released. Great work Trav :)

  • @jaredgunkle1562
    @jaredgunkle1562 2 года назад +2

    i played the entire enhanced edition without realizing you can quick grab items from containers
    that wouldve saved a lot of time knowing that

  • @colesephhh9546
    @colesephhh9546 2 года назад +1

    This is like one of those games that I really don’t want to play but still think is endlessly cool.

  • @ScorchtheHawk
    @ScorchtheHawk 5 месяцев назад

    Rewatching this as I slowly finally play the remake. I’m usually garbage at these kind of games, so your vid has been helpful!

  • @BatkoNashBandera774
    @BatkoNashBandera774 Год назад +4

    What System Shock and System Shock 2 did for gaming -could hardly be understated.

  • @Superschokokeks
    @Superschokokeks 2 года назад +1

    That soundtrack
    that voice-modifier stuff
    those sounds
    That's so extremly good (for 90s)

  • @g.u.959
    @g.u.959 2 года назад +1

    Great work by Elliot on the editing too! Extremely smooth and totally fits the game

  • @ORT451
    @ORT451 2 года назад

    19:01 unless I'm wrong, the purple wave was meant for a mechanic that was scrapped during development, standing for brain waves, possibly pointing towards psi abilities.

    • @ThatTravGuy
      @ThatTravGuy  2 года назад +1

      I'd need to find a source on that. If I can, that would be a great bit of info for reviewing the second game.

    • @ORT451
      @ORT451 2 года назад +1

      @@ThatTravGuy I tried looking it up but I no longer recall where I read it, I may have misremembered or imagined it, so apologies.

  • @johndoe7270
    @johndoe7270 Год назад

    Thanks to your thorough guide, I had a much easier time understanding of what to do in the remake.

  • @TDawgBR
    @TDawgBR 2 года назад +23

    I'll come out and say that I've always enjoyed SS1 more than SS2, and can't wait until NightDive's remake is out.

    • @deatharsenal6311
      @deatharsenal6311 2 года назад

      Me too! I'm so excited!

    • @mayonnaise3959
      @mayonnaise3959 2 года назад +2

      SS1 aged badly

    • @deatharsenal6311
      @deatharsenal6311 2 года назад +1

      @@mayonnaise3959 So has SS2 though.

    • @mayonnaise3959
      @mayonnaise3959 2 года назад +2

      @@deatharsenal6311 not as badly as SS1 tho

    • @deatharsenal6311
      @deatharsenal6311 2 года назад +4

      @@mayonnaise3959 I personally would disagree, considering how much of a headache SS2 is to play, but that's just me lmao
      At least SS1 is fun to play, and not a bogged down slog

  • @siamihari8717
    @siamihari8717 2 года назад +1

    Did you know if you mine the hallway or room those trapped mutants are in (the ones next to the broken medbay) they will set them off instead of going to the elevator and jumping you.
    I did it on accident, my paranoia played up and i thought it would open the moment I went to leave.

  • @lionocyborg6030
    @lionocyborg6030 Год назад +1

    57:53 Anyone else notice the cyborg enforcers look like Samus Aran from Metroid? They’re female cyborgs too to boot. What is SHODAN after all but a non biological Mother Brain?

  • @dm121984
    @dm121984 2 года назад +1

    4:55 - *Squeees at Hbomb's voice*

  • @stephenashwell1949
    @stephenashwell1949 2 года назад +1

    That hbomberguy cameo surprised me so much, I had to rewind it because I couldn’t believe it was him

  • @brutusmagnuson315
    @brutusmagnuson315 2 года назад +8

    Honestly, I think the Prey reboot would’ve been one of the most loved immersive sim, had it had monsters that were actually memorable, instead masses of vaguely monster-shaped black shit. RE7 kind of suffered from this too, but the Bakers were interesting recurring bosses, which saved the game.
    I feel like so many immersive sims get soooo close to a perfect experience, but always have a critical problem. BioShock comes to closest to not having one, but the overly-forgiving death system made me never feel threatened and I could always brute force my way through things.

    • @ThatTravGuy
      @ThatTravGuy  2 года назад +8

      I actually quite liked the Thyphons, but that's probably cause they made me think of Venom, and I think venom is neat :)

    • @slappybio1686
      @slappybio1686 2 года назад +1

      @@ThatTravGuy they do make me think of those Ink blot tests where a doctor ask you what you see from it

    • @mayonnaise3959
      @mayonnaise3959 2 года назад

      The death system wasn’t forgiving in the slightest

    • @mayonnaise3959
      @mayonnaise3959 2 года назад

      Also prey isn’t a reboot

  • @saverionicolai5098
    @saverionicolai5098 2 года назад +9

    trav please do a prey review. it is one of my favoirite games that i recently replayed, and i would really apriciate that. (prey 2017)

  • @lionocyborg6030
    @lionocyborg6030 Год назад +1

    40:11 What about Rise of the Triad’s elevator music?

  • @thomasmitchell2407
    @thomasmitchell2407 2 года назад +2

    1:20:05 Makes me laugh every time. The musical way he says it is hilarious

  • @crazycubedude
    @crazycubedude Год назад

    I can say that after being exposed to this game through this video, I finally beat it myself the other day. I stayed up till 5am to do so, but I was happy. I love this game and wouldn't have played it if it weren't for you, because I actually thought this game was actually a "proof of concept" for system shock 2, which then later we got bioshock. So being told that this was a full fledged game in my favorite setting of all time, future space, I don't know why it took me 10 months to finally play and beat it, but thank you for helping me on my journey. I played on 2222 for the record. Looking to bump that up in the near future. Gotta prep for this remake (he says praying it'll actually be released in May this time).

  • @wingbeltcreations5455
    @wingbeltcreations5455 2 года назад +2

    Even though I'm only halfway through so far, this video is fantastic. While it's unfortunate you don't have another chance to test that "character swap" idea from Forgive Me Father, you absolutely nailed this behemoth of a video and actually got me interested in a game I've never really seen anything on. I should watch the Deus Ex video.
    52:50
    Yes, I do remember that episode, it's freaking terrifying, and it still bothers me even 10 years later... Then again, I felt super tense in the OOT Shadow Temple.

  • @ishibibidi257
    @ishibibidi257 2 года назад +1

    I hope this gets more people talking about the shock games.

  • @Silenthero66
    @Silenthero66 2 года назад +2

    I just want the remake to come out already. The last beta was so fucking good.

  • @Shodanpedia
    @Shodanpedia 2 года назад +15

    Longer than expected but always nice to see a system shock video especially at a longer length.
    On a side note though, since it was mentioned. Not a fan of the remake given the differences from the original. The original is worth playing and while it can be confusing at first it’s not so bad once you get the hang of it.
    Though the original game does feel like and share aspects of a metroidvania, I do agree with that.
    Even comparing 1 and 2 in many ways they have as many similarities as they do differences.
    On a side note there are also some cool mods for system shock even if there aren’t that many.

    • @Shodanpedia
      @Shodanpedia 2 года назад +6

      BTW, Floor 3 does have a restoration bay, it’s near one of the corners
      The Flechette is also automatic as well (not just the skorpion)
      Also I agree the music is one of my favorite parts too especially executive.
      You are also one of the only people I’ve seen that doesn’t use the full screen mode but to each their own.

    • @Slaanash
      @Slaanash 2 года назад +3

      Remake is cool and all but just stuff like changing the music to be all moody and atmospheric instead of energetic just isn't as memorable to me.

    • @Shodanpedia
      @Shodanpedia 2 года назад +2

      @@Slaanash I agree

    • @Shodanpedia
      @Shodanpedia 2 года назад +1

      Also not sure what you mean by confusing as I didn’t think it was

  • @ja-nathen
    @ja-nathen 2 года назад +1

    I’m getting my first gaming computer this week and this is gonna be one of the first games I get

  • @C0metHalley
    @C0metHalley 2 года назад +3

    It only took me 2 days of on and off watching but I finished this absolutely fantastic video. Great job as always Trav!

  • @MacherSvK
    @MacherSvK 2 месяца назад

    its crazy how faithful the remake is when it comes to the layout of the levels.

  • @4rsh193
    @4rsh193 2 года назад +1

    I FUCKING NEEDED THIS RIGHT AFTER CYCLING. THANK YOU TRAAAAAV!!! Keep going bro I love you