It seems that Way of the Winter introduced some changes (or maybe even bugs 🐞) that affect how certain items like lights, toys, and radios work in this build. My guess is that it still works fine on Manibus, but not on Way of the Winter (I’ve transferred, so I can’t test it directly 😅). If it’s a bug, it might be fixed in a future patch 🔧. Otherwise, you might need to make some adjustments to the structure, like moving some items outside the walls or shifting the lights so they're not blocked by walls. The build can still work, but you’ll need to sacrifice a few extra slots for more lights 💡 or place deviations more strategically. I’ve noticed several other bugs or issues with deviations lately, so it’s possible that this is just a temporary glitch 🤞. Let’s hope for a fix soon! I’ll update this pinned comment if I find out more or when things change. 👍 Update: Currently in Manibus, furnances for example, now only raises the temperature with +5 degrees. Thus, it's a tough task to increase the temperature to make the heat boundry work for deviations prefering that. However, this solution seems to still be one of the best solutions to at least maximize it. For Way of Winter, use heaters / coolers as substitutes (they raise the temperature even more). However, the temperature the territory is in will also affect the results.
With the WoW Scenario, I just put a Cooling Fan and a Heater around 4 tiles apart. The 3x3 may be gone but if you put it on your house, maybe it's possible. Costs electricity though but the lowest temp (4 watts) is enough.
In the growth stage, if you don't water your plants and they have no light, they will stay forever. And the growth stage is enough for pleasing the deviants. Then you can ignore the mushrooms. Just don't have the water guy.
@@zero604 Hey! 😊 The concept works (heat boundary, etc.), but some changes had to be made to make it fully functional. The overall temperature in your territory affects the deviations, preferring either cold or hot in WoW. (Although, it’s a bit buggy.) Here’s what you need to do: place a heater on one side and a cooler on the opposite side. Think of it like this: if the main building is a 3x3 grid, you need to add an extra piece of foundation on each side: X X X N X X X N X X X Where N represents the new foundation slots with walls around them, and that’s where you place the heater/cooler. 🔥❄ You’ll need to tweak the positioning of the heaters and coolers to form the heat boundary. However, keep in mind that in some temperatures, it won’t be possible to make both hot- and cold-prefering deviations happy. For example, if your territory is in a -10°C environment, I haven’t been able to make heat-preferring deviations happy at all. 😅 Also, coolers completely override heaters if they’re placed too close. For instance, when I was in a +40°C environment and placed a cooler set to -20°C, I could make cold-preferring deviations happy, even though the total temperature was +20°C. But when I placed a cold-preferring deviation in a +5°C environment, it wasn’t happy. 😔 Oh, and about the lights: they don’t pass through walls in WoW. So, I just placed new ones where needed. 💡 Hope this helps! 😊
@@BrightEyedLemmings thanks for the detailed explanation, is the new cooler and heater in addition to the fridge and forge or do we even need those anymore
@@zero604 No problem! 😎In WoW, you can actually just skip them. They don’t seem to make much of a difference (if any) at least for me. All my setups in WoW have only used the cooler/heater. 👍
Couldn't quite tell how high up you had the lights, but I had to bring them to the level of the plants and put them on all four corners. I was trying to test the AC unit and the heating unit to see if that would work. The AC unit seems to work fine, but overpowers the heating unit. Was nice to test though.
Using half walls, small walls and other small pieces, you can make this base smaller, and more elegant. Not critisising the work, I'm actually impressed. I was just thinking that I could invert this process, and have my deviants in a recessed floor area. The overall size will remain the same, but it should work for open plan bases. Use the technique builders use for the kitchen countertops. I've been doing something similar with the sloped roofs and half walls, creating a raised section that can be used as a shelf, if you wanted. The sloped roof just joins perfectly and looks satisfying to me, only reason to mention it.
@@jasonrouse8215 Thanks a lot! 😃Great ideas! Yeah, it should be quite easy to integrate it 👍 The recessed floor area with deviants around a sunken pillar sounds super cool! 🔥👍😃
Just a heads up for anyone watching this after the Way of Winter update, for hot and cold temp deviantions, fridges and furnaces dont work anymore. Its now based on ambient temperature, rather than being near a fridge/furnace
I see that's why on other scenarios if it rains the warm temperature gone, and when sunny it comes back again; and if raining there's cold temp, else gone. furnace and fridge no longer required unless it's neutral weather iguess
I don't think this is correct. I put a "Rain Man" on the furnace side and he didn't have low temp. Moved him to the cold side and gucci.I then deleted the fridge and he lost the low temp buff. Tar Pudding and Canine Skull also lost the low temp buff when I deleted the fridge. In the final test, I just moved my rain man across the thermal divide. He lost the low temp buff. Moved him back over and "pop"!
Omg 🤯 i just learnt that furnace and fridge can give them the cold or warm temperatures. All this time i thought it just matter of the server weather 😢. Just wanna ask do i need to add electricity for the fridges ?
I think you can reduce the height needed by making one side half wall the putting small cieling for and the fridge furnace being in the middle too but i dont know if itll work since you said heat can override the fridge?
Sadly, lights don’t seem to shine through walls in Way of Winter 😅so you’ll need to add a few more lights around the securement units to keep them happy! 💡
@@TheSilvercrow16 Oh yes, there are quite a few differences with the Way of Winter update (as well as some bugs), especially in how temperature affects your deviations. 🌡 The temperature around your deviations seems to play a big role now, so managing it depends on where your territory is set, along with the heaters, coolers, and thermal towers you’re using. 🔥❄ However, the temperature mechanics can be a bit glitchy, so sometimes you might see unexpected behavior even when everything seems set up correctly. 😅
Sorry to hear that! 😬 Way of the Winter seems to include some changes and/or bugs. Check the pinned comment for more info 🔍, and I’ll update it if I learn anything new!
Thanks for letting me know! 😊 Check the pinned comment for more details - there might be some issues with Way of the Winter 🧐. I’ll keep it updated if I find out more!
Sadly, it's not just you. They've changed it now so it won't bypass roofs, meaning you'll have to sacrifice some additional furniture slots for the lighting. 😥
just tried to build this and RGB lights along with furnace and fridge dont work.toys are a bit weird things you thing would be toys dont work but i bought the lama with starcrom and it worked along with the radio.i havent tried the planters
It seems that Way of the Winter introduced some changes (or maybe even bugs 🐞) that affect how certain items like lights, toys, and radios work in this build. My guess is that it still works fine on Manibus, but not on Way of the Winter (I’ve transferred, so I can’t test it directly 😅).
If it’s a bug, it might be fixed in a future patch 🔧. Otherwise, you might need to make some adjustments to the structure, like moving some items outside the walls or shifting the lights so they're not blocked by walls. The build can still work, but you’ll need to sacrifice a few extra slots for more lights 💡 or place deviations more strategically.
I’ve noticed several other bugs or issues with deviations lately, so it’s possible that this is just a temporary glitch 🤞. Let’s hope for a fix soon! I’ll update this pinned comment if I find out more or when things change. 👍
Update: Currently in Manibus, furnances for example, now only raises the temperature with +5 degrees. Thus, it's a tough task to increase the temperature to make the heat boundry work for deviations prefering that. However, this solution seems to still be one of the best solutions to at least maximize it.
For Way of Winter, use heaters / coolers as substitutes (they raise the temperature even more). However, the temperature the territory is in will also affect the results.
i have 5 characters, tested on pvp prism clash, manibus and on winter, does it on all ones, so its affecting everything.
thanks for the heads up. Was wondering why some dont work anymore
That grand library is beautiful! And an elegant split for the hot and cold
Thanks a lot!😃Glad you liked the design!
With the WoW Scenario, I just put a Cooling Fan and a Heater around 4 tiles apart. The 3x3 may be gone but if you put it on your house, maybe it's possible. Costs electricity though but the lowest temp (4 watts) is enough.
In the growth stage, if you don't water your plants and they have no light, they will stay forever.
And the growth stage is enough for pleasing the deviants. Then you can ignore the mushrooms. Just don't have the water guy.
Great idea! 🌱 Definitely a smart way to handle things! 👍
Glitchiz sent me here since he is using this build in his base design. Will for sure use it myself 👍 and greetings from a fellow Swede.
Thanks so much! 🙌 Greetings from a fellow Swede! Glitchiz's channel is awesome, and I’m really glad you liked the build! 😃🥳
The library looks awesome , do u have any tour or build on that
Sorry for the late reply! No I haven't made one, but maybe I should 🤔
Glitchiz sent me here, thanks for the guide
nice little storage silo awesome work
Thanks a lot! 😃
house tour please (library base) looks 🔥🔥
i never cared to make them happy but this building look good
Thanks, glad you like it!😃👍
yt recommended this video to me and im happy that they made it
Awesome to hear! Thanks for watching! 😃👍
Thanks for this build works great for me 😍
Awesome! Thanks for watching🥳😃
Does it work in WoW? Did you need to make any changes?
@@zero604 Hey! 😊 The concept works (heat boundary, etc.), but some changes had to be made to make it fully functional.
The overall temperature in your territory affects the deviations, preferring either cold or hot in WoW. (Although, it’s a bit buggy.)
Here’s what you need to do: place a heater on one side and a cooler on the opposite side. Think of it like this: if the main building is a 3x3 grid, you need to add an extra piece of foundation on each side:
X X X
N X X X N
X X X
Where N represents the new foundation slots with walls around them, and that’s where you place the heater/cooler. 🔥❄
You’ll need to tweak the positioning of the heaters and coolers to form the heat boundary. However, keep in mind that in some temperatures, it won’t be possible to make both hot- and cold-prefering deviations happy. For example, if your territory is in a -10°C environment, I haven’t been able to make heat-preferring deviations happy at all. 😅
Also, coolers completely override heaters if they’re placed too close. For instance, when I was in a +40°C environment and placed a cooler set to -20°C, I could make cold-preferring deviations happy, even though the total temperature was +20°C. But when I placed a cold-preferring deviation in a +5°C environment, it wasn’t happy. 😔
Oh, and about the lights: they don’t pass through walls in WoW. So, I just placed new ones where needed. 💡
Hope this helps! 😊
@@BrightEyedLemmings thanks for the detailed explanation, is the new cooler and heater in addition to the fridge and forge or do we even need those anymore
@@zero604 No problem! 😎In WoW, you can actually just skip them. They don’t seem to make much of a difference (if any) at least for me. All my setups in WoW have only used the cooler/heater. 👍
Couldn't quite tell how high up you had the lights, but I had to bring them to the level of the plants and put them on all four corners.
I was trying to test the AC unit and the heating unit to see if that would work. The AC unit seems to work fine, but overpowers the heating unit. Was nice to test though.
First 😊😊👍
looks pretty cool and can be integrated into a normal housing building i think :)
Using half walls, small walls and other small pieces, you can make this base smaller, and more elegant. Not critisising the work, I'm actually impressed.
I was just thinking that I could invert this process, and have my deviants in a recessed floor area. The overall size will remain the same, but it should work for open plan bases.
Use the technique builders use for the kitchen countertops. I've been doing something similar with the sloped roofs and half walls, creating a raised section that can be used as a shelf, if you wanted. The sloped roof just joins perfectly and looks satisfying to me, only reason to mention it.
Kind of like a sunken pillar with the deviants around it, that is about 1/4 floor deep, so that the tops of the containment units are visible.
@@jasonrouse8215 Thanks a lot! 😃Great ideas! Yeah, it should be quite easy to integrate it 👍 The recessed floor area with deviants around a sunken pillar sounds super cool! 🔥👍😃
Just a heads up for anyone watching this after the Way of Winter update, for hot and cold temp deviantions, fridges and furnaces dont work anymore.
Its now based on ambient temperature, rather than being near a fridge/furnace
I see that's why on other scenarios if it rains the warm temperature gone, and when sunny it comes back again; and if raining there's cold temp, else gone. furnace and fridge no longer required unless it's neutral weather iguess
But how about the lights that still doesn't go through the wall? Any mentioned changes?
I don't think this is correct. I put a "Rain Man" on the furnace side and he didn't have low temp. Moved him to the cold side and gucci.I then deleted the fridge and he lost the low temp buff. Tar Pudding and Canine Skull also lost the low temp buff when I deleted the fridge. In the final test, I just moved my rain man across the thermal divide. He lost the low temp buff. Moved him back over and "pop"!
Thia is not true, I use fride and Furnace on the HOT area it does work
Do you make a tour of your library base building?
WHERE DO YOU PUT THE PIANO FOR REBECCA?
Omg 🤯 i just learnt that furnace and fridge can give them the cold or warm temperatures. All this time i thought it just matter of the server weather 😢. Just wanna ask do i need to add electricity for the fridges ?
yes, fridges take electricity to work.
yo.. that library is a cool idea..
Yeah, it looked kinda cool in my mind so I had to make it! 😃Thanks for the comment, bro!😎
Muito bom 🎉🎉. Novo inscrito 😊
Thank you so much! 😃 Welcome aboard! 🥳
I think you can reduce the height needed by making one side half wall the putting small cieling for and the fridge furnace being in the middle too but i dont know if itll work since you said heat can override the fridge?
is the 3 color light still work on secondfloor ceiling ? on mine it didn't work
Same
Sadly, lights don’t seem to shine through walls in Way of Winter 😅so you’ll need to add a few more lights around the securement units to keep them happy! 💡
@@BrightEyedLemmings and the furnace too, i dont know where to put, even i put near it doesnt work
@@TheSilvercrow16 Oh yes, there are quite a few differences with the Way of Winter update (as well as some bugs), especially in how temperature affects your deviations. 🌡
The temperature around your deviations seems to play a big role now, so managing it depends on where your territory is set, along with the heaters, coolers, and thermal towers you’re using. 🔥❄
However, the temperature mechanics can be a bit glitchy, so sometimes you might see unexpected behavior even when everything seems set up correctly. 😅
couldnt get the lights to work they not going through the floor, tried both concrete and stone floors
Sorry to hear that! 😬 Way of the Winter seems to include some changes and/or bugs. Check the pinned comment for more info 🔍, and I’ll update it if I learn anything new!
trying this on way of the winter and it seems like the lights arent reaching?
It seems Way of the Winter introduced some bugs or changes! 😕 Take a look at the pinned comment for more info. I’ll update it when I know more 🔄
Do fridges need power?
No, you don't need to power them 👍
Can you do a house tour?
does it cancel the heat and cold when u put the fridge and the furnace close to each other?
thats why he has a gap, and said "thermal boundary"
@@alanhuynh2000 so thats why im confused as to why my devs dont have heat and cold boost on them lmao ive been doing it all wrong 😆😅
My boi you are so Swedish that i can your accent 😅😅😅 but keep do the good work
Totally Swedish, can’t deny it! 😅 Thanks a lot!😃
I built this on my base and the lights, toys, and radio dont work
Thanks for letting me know! 😊 Check the pinned comment for more details - there might be some issues with Way of the Winter 🧐. I’ll keep it updated if I find out more!
Light doesn’t go through roof? Or is it just me
Sadly, it's not just you. They've changed it now so it won't bypass roofs, meaning you'll have to sacrifice some additional furniture slots for the lighting. 😥
1k subs!
That’s awesome!🥳 Thanks! 🙌🚀
Honestly, i more interested with your home design 😅😅
You say all deviations, but as soon as you introduce the shroom, the design is dead..
Good luck if you wanted a Groomshooom LOL. Everything else seems legit.
They removed the lighting thing, welp, too late for me i guess
Yeh, sadly more lights are needed in War of Winter to make lighting work💡
just tried to build this and RGB lights along with furnace and fridge dont work.toys are a bit weird things you thing would be toys dont work but i bought the lama with starcrom and it worked along with the radio.i havent tried the planters
Gift me build blufriend