You know you could have won much earlier if you had used an Energy Leak then on your next turn activated Rapid Fire back when you still had the Hero Droid with a sider of Unmaker Omega. Thay would have created more havoc then the Nuke you used after 16 turns.
Since this is a more recent video of one of my favourite games i shall write some tips here... Im sick of people complaining that the game is rigged simply because they are bad at it...These are all based on my observations of the game, If you feel that something could be done differently, you should improve your strategy yourself. Beginner Strategy (Works 100%):(TL:DR strategy. this will help you get ahead in most AI games) On your first roll, if, unluckily, you don't get a perfect roll, you can always quit the round and restart, without losing any energy, until you get a perfect roll as your first roll. (This is therefore a guaranteed perfect roll ahead of the AI) Note that the round must be quit before the enemy rolls. Still interested? Read on. (Note: Stats provided assumes you are level 30 in the game. Actual values are slightly lower. Refer to the list of upgrades that can be received from gaining levels) The Shield strategy: Robots; The most useful robot (in my opinion) is the droid, followed by the drone, and finally the most useless is the tankbot. Why is the tankbot most useless? Because, it deals minimal damage (5/7/9/11). The game is made in such a way that the enemy robots will usually target your robots that can deal the most damage. This means that, for the same ranked robots, they will be targeted in this order: droid>drone>tankbot. The tankbot is always targeted last. Only the heroic tankbot will be prioritized before the normal droid (Heroic tankbot deals 11 damage, with the droid dealing 10. Advanced droids deal 18) Therefore, by the time your tankbot is being targeted, all your other damage dealing robots are probably already destroyed. The most useful is the droid. At the heroic level, it is a free (single targeted) particle beam every turn. Keeping it alive will ensure that it wrecks something on the enemy side every single turn. You should start repairing your shield the moment it is under 15 health, because it most likely wont survive another turn. Yes, I know that the repair is a only around half of getting a fresh shield, However, having your shield break during any moment of the game is letting your droid take free hits. This is extremely punishing especially when the enemy decides to score perfect rolls then. We do not want this to happen. Also, it seems that, at higher levels (especially the level 50 robotek mastery node) the enemy has a close to 100% chance to use a “shock” (disabling) attack if you have high-damage-dealing robots that are unprotected by a firewall. These reasons should be enough to make it such that the most often rolled set is the yellow set in the middle. More about lasers, microwaves and shocks: Contrary to popular belief, these should be mostly used DEFENSIVELY, and not to be used as your main source of damage. Your main source of damage should be from your robots, which you should be leveling up. Laser: Use this if you have to kill off something on the enemy side that you cannot afford to let it survive for extra turns. (Such as high leveled droids) You can also use it to penetrate firewalls. (And then your robots can fire at enemy robots instead of the firewall) Shock: Use this to shut down your own hacked robots, or high leveled enemy robots (Especially droids). If your robots manage to kill a shocked enemy high leveled droid, not only did you remove a dangerous threat, you have also gained a load of xp for your own robots. Microwave: I rarely use this, but if I do, it is usually when the enemy has 3 or more robots. This will rarely happen if my strategy is followed closely. Summary: Priority 1) Keep your droid alive. Also try to have a drone up. Priority 2) Make sure you have a firewall up. Maintaining your firewall should take up majority of your turns. Token distribution: As you can see, most of your rolls should be on the yellow set of skills in the middle. Therefore, most if not all of your tokens should be on messy hack, superdrain, and firewall deflect. Detailed explaination on each choice: Lucky strike (drone): Allows your drone to have a chance to fire an extra missle. Not very useful, as your priority is keeping droids alive, not drones. Tankbot block: Useless. As explained earlier, tankbots are usually the last one to be targeted. Droid critical strike: Useful, you should have your droid up most of the time. ‘ Messy hack: A chance to disable an enemy unit. (PENETRATES FIREWALLS!) Useful, as most of the time you will be rolling on the middle set of wheels. Firewall deflect: Most useful. I recommend 10 tokens in this. This makes your droid even better protected. Makes firewall A LOT more durable than most people think. Super drain: Activation of this is equal to disabling all enemy robots for 1 turn. Further enhanced by the fact that you are mostly rolling on the middle set of wheels. Lasers, microwaves, and shocks: No. don't get them. You are rarely going to be using them at all. Misc. advices: How exactly are enemy units targeted: They are targeted according to their damage output. The highest will be targeted first, all the way to the lowest being targeted last. However, if a unit is of sufficiently low health(I think it is 10 or less) that unit will be targeted first. Superdrain: Be careful, as if this activates, the priority of robots targeted will be REVERSED, meaning that tankbots will be targeted first. But if this activates, your droid will probably have enough power to kill off a tankbot in 1 shot. Lasers: These target the highest ranked robots first. Within the same rank bracket, they target the tankbots first. (Probably the only attack that will target tankbots first, and this attack is unblockable by tankbot block, making that skill even more useless) Shocks: These target the robots with the highest damage outputs first. More on Hack Attempts: Stated hack chance: The official guide stats that “You have to multiply the chances with the number of enemy robots. If you roll 1 hack symbol with only a 12% chance and the enemy has 3 robots, the probability you’ll make a successful hijack is 36%”. This, from what I observed, is not true, for I have failed Triple hacks when the enemy has 3 robots, when I should theoretically have a 48% x3 = 144% (guaranteed success) chance. Instead, it seems that if you have a 12% chance of success, you have a 88% chance to fail. If the enemy has 3 robots, this 0.88 fail chance is multiplied. 0.88 x 0.88 x 0.88 = 0.681 you have about a 68.1% chance of not getting anything. You have a 100% - 68.1% = 31.9% chance of getting something. While I think the hack chance is calculated like that, the robots that are actually targeted are determined in a different manner. How hacks target robots: Robots are ordered by rank first: Normal, advanced, elite, heroic. Within the same rank, they are ordered by health, from the lowest to the highest. From what I have observed, A 1 symbol hack will target the lowest robot in the list. A 3 symbol hack will target the highest robot in the list. A 2 symbol hack will target the second highest robot in the list. This means that the rest of the robots are temporarily immune to hacks. Disabled robots are removed from the list completely, and will not be targeted until repaired, or when the team has no more functioning robots. This is in addition to the stated hack chance. This means that droids are the hardest to hack over as they have the lowest health in the same rank bracket. If say, an elite droid, drone and tankbot are present. You will need to roll a 1 symbol hack to target the droid, but the 1 symbol hack has the lowest (16%) success rate. You only have an actual 40.7% chance to get the droid (If you manage to target it with a 1 symbol hack) , but an 64.2% chance to get a drone (target with a 2 symbol hack, 29% chance per robot) and a massive 85.9% chance to get a useless tankbot. (Targeted with the immensely hard to get 3 symbol hack, 48% chance per robot) When to use hacks: Contrary to the official guide, if you are way behind, relying on hacks to win the game is a MUST because you already have nothing to lose from a failed hack. If the enemy has powerful droids , drones and a strong firewall, any robots that you summon will be destroyed before they can do anything significant, and your mainframe will still take a pummeling. However, hacks should only be used if the enemy has 2 or more robots ( to increase the chance of a successful hack). Moreover, to stop the enemy from gaining too much xp, you should try to keep them to having only 1 robot. If they have 3 or more, and you cannot destroy them in the next turn, you should use a hack. More on how to score the perfect rolls: This section is entirely based on my guesses and I have no solid evidence to back this up. Follow at your own risk. The second slot always spins at a different speed each time you roll. The speed ranges from slow to very fast, with the “slow spin” at about 1.8-2.2 times the speed of the first slot. Playing the game and observing it carefully for a while, and you will be familiar with the speeds. For the slow and medium second-slot rolls, the first slot should be stopped when the second slot is showing something inbetween the other 2 symbols that you have not chosen. For example, say, if you want to summon a droid. You should stop the slot-machine when the first slot is a droid, and the second slot is currently at something inbetween the drone and the tankbot. For the fast and very fast second-slot rolls, the second slot should be perfectly aligned with the first slot. For example, you want to get a firewall. Both the first and second slot should be showing firewalls. Of course, this won’t always work. It won't do anything to the third slot, but the second slot can be stopped at the desired position about 1/2 of the time. This increases your triple-roll chance to about 1/5 to 1/6. The most common problem is when the second slot is spinning at exactly 2.0x the speed of the first slot. This possibly makes the triple-roll impossible for the wanted symbol, while guaranteeing it for 1 of the other symbols. This entire strategy has allowed me to win AI games 99% of the time, and even allowing me to sometimes successfully challenge a level 30 node at level 10. (The best I have done so far is a 30 node at level 7) The tankbot/firewall strategy: This is a strategy that I have seen some people use in multiplayer mode: Your main priority is now keeping your tankbot and firewall alive. When they are, use microwaves to whittle down the enemy mainframe’s health. Token distribution is simple enough. 10 in tankbot block, 10 in firewall deflect, and 10 in microwave residue blast. The unhappiness over multiplayer mode: The main unhappiness over multiplayer mode is that players that pay get a higher chance to score triples. I think this is untrue, as I have steamrolled enemies with 4 triples in a roll, and the opposite has also happened, where the enemy rolled 4 triples in a roll against me. It seems that rolling triples in multiplayer seems to be different from rolling triples in AI. The strategy for rolling triples mentioned earlier doesn’t seem to work very well in multiplayer mode. However, with that being said, paying users do have a very real advantage over players that do not play. They get extra tokens to enhance each symbol. The extra chance that others don't have is a very overpowered advantage. You are free to share my guide with whoever you want =)
i like ur guide here man!! u have any vids? also i've been leaning toward the drone alot now, just using it to divert damage from my droid as well as to massacre when it's heroic :D
Elite robots? Level 3 shield? Ok, let me roll a perfect 3 hack twice (tankbot and droid) and a perfect roll omega then to top it off with electric + 2 microwave, instant lost when the enemy is at 30, the game is mostly based on luck and not much on skills lol
HOLY CRAP! SO I WASNT THE ONLY ONE PLAYING THIS GAME?! :3 This makes me want to cry that there are more people that play this game. Since there were no reviews on the IOS App Store, it's kinda hard trying to see how many people play this.
You know you could have won much earlier if you had used an Energy Leak then on your next turn activated Rapid Fire back when you still had the Hero Droid with a sider of Unmaker Omega. Thay would have created more havoc then the Nuke you used after 16 turns.
StarStormRazor agree
This game was my childhood
Yes
Since this is a more recent video of one of my favourite games i shall write some tips here... Im sick of people complaining that the game is rigged simply because they are bad at it...These are all based on my observations of the game, If you feel that something could be done differently, you should improve your strategy yourself.
Beginner Strategy (Works 100%):(TL:DR strategy. this will help you get ahead in most AI games)
On your first roll, if, unluckily, you don't get a perfect roll, you can always quit the round and restart, without losing any energy, until you get a perfect roll as your first roll. (This is therefore a guaranteed perfect roll ahead of the AI) Note that the round must be quit before the enemy rolls.
Still interested? Read on. (Note: Stats provided assumes you are level 30 in the game. Actual values are slightly lower. Refer to the list of upgrades that can be received from gaining levels)
The Shield strategy:
Robots; The most useful robot (in my opinion) is the droid, followed by the drone, and finally the most useless is the tankbot.
Why is the tankbot most useless? Because, it deals minimal damage (5/7/9/11). The game is made in such a way that the enemy robots will usually target your robots that can deal the most damage. This means that, for the same ranked robots, they will be targeted in this order: droid>drone>tankbot. The tankbot is always targeted last. Only the heroic tankbot will be prioritized before the normal droid (Heroic tankbot deals 11 damage, with the droid dealing 10. Advanced droids deal 18)
Therefore, by the time your tankbot is being targeted, all your other damage dealing robots are probably already destroyed.
The most useful is the droid. At the heroic level, it is a free (single targeted) particle beam every turn. Keeping it alive will ensure that it wrecks something on the enemy side every single turn.
You should start repairing your shield the moment it is under 15 health, because it most likely wont survive another turn. Yes, I know that the repair is a only around half of getting a fresh shield, However, having your shield break during any moment of the game is letting your droid take free hits. This is extremely punishing especially when the enemy decides to score perfect rolls then. We do not want this to happen. Also, it seems that, at higher levels (especially the level 50 robotek mastery node) the enemy has a close to 100% chance to use a “shock” (disabling) attack if you have high-damage-dealing robots that are unprotected by a firewall.
These reasons should be enough to make it such that the most often rolled set is the yellow set in the middle.
More about lasers, microwaves and shocks:
Contrary to popular belief, these should be mostly used DEFENSIVELY, and not to be used as your main source of damage. Your main source of damage should be from your robots, which you should be leveling up.
Laser: Use this if you have to kill off something on the enemy side that you cannot afford to let it survive for extra turns. (Such as high leveled droids) You can also use it to penetrate firewalls. (And then your robots can fire at enemy robots instead of the firewall)
Shock: Use this to shut down your own hacked robots, or high leveled enemy robots (Especially droids). If your robots manage to kill a shocked enemy high leveled droid, not only did you remove a dangerous threat, you have also gained a load of xp for your own robots.
Microwave: I rarely use this, but if I do, it is usually when the enemy has 3 or more robots. This will rarely happen if my strategy is followed closely.
Summary:
Priority 1) Keep your droid alive. Also try to have a drone up.
Priority 2) Make sure you have a firewall up. Maintaining your firewall should take up majority of your turns.
Token distribution:
As you can see, most of your rolls should be on the yellow set of skills in the middle. Therefore, most if not all of your tokens should be on messy hack, superdrain, and firewall deflect.
Detailed explaination on each choice:
Lucky strike (drone): Allows your drone to have a chance to fire an extra missle. Not very useful, as your priority is keeping droids alive, not drones.
Tankbot block: Useless. As explained earlier, tankbots are usually the last one to be targeted.
Droid critical strike: Useful, you should have your droid up most of the time. ‘
Messy hack: A chance to disable an enemy unit. (PENETRATES FIREWALLS!) Useful, as most of the time you will be rolling on the middle set of wheels.
Firewall deflect: Most useful. I recommend 10 tokens in this. This makes your droid even better protected. Makes firewall A LOT more durable than most people think.
Super drain: Activation of this is equal to disabling all enemy robots for 1 turn. Further enhanced by the fact that you are mostly rolling on the middle set of wheels.
Lasers, microwaves, and shocks: No. don't get them. You are rarely going to be using them at all.
Misc. advices:
How exactly are enemy units targeted:
They are targeted according to their damage output. The highest will be targeted first, all the way to the lowest being targeted last. However, if a unit is of sufficiently low health(I think it is 10 or less) that unit will be targeted first.
Superdrain: Be careful, as if this activates, the priority of robots targeted will be REVERSED, meaning that tankbots will be targeted first. But if this activates, your droid will probably have enough power to kill off a tankbot in 1 shot.
Lasers: These target the highest ranked robots first. Within the same rank bracket, they target the tankbots first. (Probably the only attack that will target tankbots first, and this attack is unblockable by tankbot block, making that skill even more useless)
Shocks: These target the robots with the highest damage outputs first.
More on Hack Attempts:
Stated hack chance:
The official guide stats that “You have to multiply the chances with the number of enemy robots. If you roll 1 hack symbol with only a 12% chance and the enemy has 3 robots, the probability you’ll make a successful hijack is 36%”. This, from what I observed, is not true, for I have failed Triple hacks when the enemy has 3 robots, when I should theoretically have a 48% x3 = 144% (guaranteed success) chance. Instead, it seems that if you have a 12% chance of success, you have a 88% chance to fail. If the enemy has 3 robots, this 0.88 fail chance is multiplied. 0.88 x 0.88 x 0.88 = 0.681 you have about a 68.1% chance of not getting anything. You have a 100% - 68.1% = 31.9% chance of getting something.
While I think the hack chance is calculated like that, the robots that are actually targeted are determined in a different manner.
How hacks target robots:
Robots are ordered by rank first: Normal, advanced, elite, heroic. Within the same rank, they are ordered by health, from the lowest to the highest. From what I have observed, A 1 symbol hack will target the lowest robot in the list. A 3 symbol hack will target the highest robot in the list. A 2 symbol hack will target the second highest robot in the list. This means that the rest of the robots are temporarily immune to hacks. Disabled robots are removed from the list completely, and will not be targeted until repaired, or when the team has no more functioning robots.
This is in addition to the stated hack chance. This means that droids are the hardest to hack over as they have the lowest health in the same rank bracket. If say, an elite droid, drone and tankbot are present. You will need to roll a 1 symbol hack to target the droid, but the 1 symbol hack has the lowest (16%) success rate. You only have an actual 40.7% chance to get the droid (If you manage to target it with a 1 symbol hack) , but an 64.2% chance to get a drone (target with a 2 symbol hack, 29% chance per robot) and a massive 85.9% chance to get a useless tankbot. (Targeted with the immensely hard to get 3 symbol hack, 48% chance per robot)
When to use hacks:
Contrary to the official guide, if you are way behind, relying on hacks to win the game is a MUST because you already have nothing to lose from a failed hack. If the enemy has powerful droids , drones and a strong firewall, any robots that you summon will be destroyed before they can do anything significant, and your mainframe will still take a pummeling. However, hacks should only be used if the enemy has 2 or more robots ( to increase the chance of a successful hack). Moreover, to stop the enemy from gaining too much xp, you should try to keep them to having only 1 robot. If they have 3 or more, and you cannot destroy them in the next turn, you should use a hack.
More on how to score the perfect rolls:
This section is entirely based on my guesses and I have no solid evidence to back this up. Follow at your own risk.
The second slot always spins at a different speed each time you roll. The speed ranges from slow to very fast, with the “slow spin” at about 1.8-2.2 times the speed of the first slot. Playing the game and observing it carefully for a while, and you will be familiar with the speeds.
For the slow and medium second-slot rolls, the first slot should be stopped when the second slot is showing something inbetween the other 2 symbols that you have not chosen. For example, say, if you want to summon a droid. You should stop the slot-machine when the first slot is a droid, and the second slot is currently at something inbetween the drone and the tankbot.
For the fast and very fast second-slot rolls, the second slot should be perfectly aligned with the first slot. For example, you want to get a firewall. Both the first and second slot should be showing firewalls.
Of course, this won’t always work. It won't do anything to the third slot, but the second slot can be stopped at the desired position about 1/2 of the time. This increases your triple-roll chance to about 1/5 to 1/6. The most common problem is when the second slot is spinning at exactly 2.0x the speed of the first slot. This possibly makes the triple-roll impossible for the wanted symbol, while guaranteeing it for 1 of the other symbols.
This entire strategy has allowed me to win AI games 99% of the time, and even allowing me to sometimes successfully challenge a level 30 node at level 10. (The best I have done so far is a 30 node at level 7)
The tankbot/firewall strategy:
This is a strategy that I have seen some people use in multiplayer mode:
Your main priority is now keeping your tankbot and firewall alive. When they are, use microwaves to whittle down the enemy mainframe’s health. Token distribution is simple enough. 10 in tankbot block, 10 in firewall deflect, and 10 in microwave residue blast.
The unhappiness over multiplayer mode:
The main unhappiness over multiplayer mode is that players that pay get a higher chance to score triples. I think this is untrue, as I have steamrolled enemies with 4 triples in a roll, and the opposite has also happened, where the enemy rolled 4 triples in a roll against me.
It seems that rolling triples in multiplayer seems to be different from rolling triples in AI. The strategy for rolling triples mentioned earlier doesn’t seem to work very well in multiplayer mode.
However, with that being said, paying users do have a very real advantage over players that do not play. They get extra tokens to enhance each symbol. The extra chance that others don't have is a very overpowered advantage.
You are free to share my guide with whoever you want =)
i like ur guide here man!! u have any vids? also i've been leaning toward the drone alot now, just using it to divert damage from my droid as well as to massacre when it's heroic :D
still believe this game is rigged. why? because the bots always succesfully hacked my army and always land a triple roll.
Is there a way to play online with other players like a t tournament
Elite robots? Level 3 shield? Ok, let me roll a perfect 3 hack twice (tankbot and droid) and a perfect roll omega then to top it off with electric + 2 microwave, instant lost when the enemy is at 30, the game is mostly based on luck and not much on skills lol
@@lawgx9819 strategy is also important lol
I played this game when I was small, I came back
did anybodt ask?
@@dayveonbrown9304 did somebody ask your question?
HOLY CRAP! SO I WASNT THE ONLY ONE PLAYING THIS GAME?! :3 This makes me want to cry that there are more people that play this game. Since there were no reviews on the IOS App Store, it's kinda hard trying to see how many people play this.
Fr0stDjs lol this game is so old
Bro it was legit 8 years ago whiq it was popular
I play it still
Feel old yet?
You could have won so much easier if you had used your power and spawned a fully leveled up dude on your side
UNMAKER OMEGA FOR RAGE POWER!!!! GRRRRAAAAAAAA!!!!
The last battle has no award?
I WON AGAINST A GUY LEVEL 30!!! AND I AM LEVEL 14!!!!! So happy :´)
I don´t know
Cesar Gamez i battled him and won and i was level 12 lol
Very good battle skill (just like me;) and good explanation. Especially the last one.
Nice video man
Lol, at the end u said "And please forget to subscribe" xd
Luv dis game.. But lil hard once u over level 15..iv been stuck on 18 for a whole year almost.. LOL
HA I KILLED THAT THING AT LEVEL 10
How?!
There is no way.
Love this game
you were EXTREMELY lucky (got an alite with a simple hack......) and must have spent 200$ on coins....i can get there this way
no foreals doe r u?
Awesome ^.^
get dunket
Ahmad
Habi
Yansa
i am from 2018!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
i am a boy not a girly girl
ROBOTEK SAJA
Фигня, я с 14 уровня победил
говно бос... я и посильнее ботов находил..