Thank you for this tutorial. Really helped me to discover flame! Note: You can drop collected and make the hitboxes of player and fruit as solid (isSolid: true), like this they can't collide twice if u are moving too fast and the animation is not over.
I got next one all working. Finally going to have our fix enemy 😁 just have to record and edit the video this week, I'm excited for it, glad you are too 😊
void _loadLevel() { player=Player(character: 'Mask Dude'); need to update this part, startingPosition of previous map is valid, if it is inside the wall, it creates a problem
I am facing an issue with the saw ... apparently, there is a ghost saw on my map, and the funny part is that it is symmetrical (let's suppose that the saw starts at 0 and goes to 100 and then to -100 when the saw is on the 80 I can be hit in -80) with the real saw. Does anyone is facing the same issue?
I too had this issue in testing as I wasn't clearing out everything when reloading the level, make sure your load next level is set up properly. I believe this is what fixed it removeWhere((component) => component is Level);
thank you so much for this playlist! you made my final work before graduation at college easier!
That JSFXR resource is awesome!! Thanks!
Yea it's definitely a great and fun tool
Thank you for this tutorial. Really helped me to discover flame!
Note: You can drop collected and make the hitboxes of player and fruit as solid (isSolid: true), like this they can't collide twice if u are moving too fast and the animation is not over.
Ahhh, so that's what causes it to trigger more than once good to know thanks 😊
Thanks for this video ❤️🔥
Waited for this one.. So now need to wait for this video 😢.. Post next one soon 🎉
I got next one all working. Finally going to have our fix enemy 😁 just have to record and edit the video this week, I'm excited for it, glad you are too 😊
This game looks amazing
Its definitely shaping up nicely, next video we are adding our first enemy 😁 I cant wait
Thanks!
Omg, thank you so much for the super thanks 😊 that is so nice of you. I'm glad you enjoyed the video 😁
🔥🔥🔥🔥
You mean 🎵🎵🎵🎵
Thanks
You're very welcome and thank you so much for the super thanks, it means a lot 😊
@@Spellthorn I want to contact you. If you are interested let me know.
You can always message here or email me, my email is on my channel's about page
void _loadLevel() {
player=Player(character: 'Mask Dude');
need to update this part, startingPosition of previous map is valid, if it is inside the wall, it creates a problem
Thanks for the call out, I will have to look into this
I am facing an issue with the saw ... apparently, there is a ghost saw on my map, and the funny part is that it is symmetrical (let's suppose that the saw starts at 0 and goes to 100 and then to -100 when the saw is on the 80 I can be hit in -80) with the real saw. Does anyone is facing the same issue?
I too had this issue in testing as I wasn't clearing out everything when reloading the level, make sure your load next level is set up properly.
I believe this is what fixed it
removeWhere((component) => component is Level);
@@Spellthorn
It worked !!! Thank you very much :)