Sound Effects! | Create an Amazing Game with Flutter & Flame

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  • Опубликовано: 1 дек 2024

Комментарии • 22

  • @chaotic8545
    @chaotic8545 4 месяца назад

    thank you so much for this playlist! you made my final work before graduation at college easier!

  • @dcdales
    @dcdales 10 месяцев назад

    That JSFXR resource is awesome!! Thanks!

    • @Spellthorn
      @Spellthorn  10 месяцев назад

      Yea it's definitely a great and fun tool

  • @ciripel1289
    @ciripel1289 Год назад

    Thank you for this tutorial. Really helped me to discover flame!
    Note: You can drop collected and make the hitboxes of player and fruit as solid (isSolid: true), like this they can't collide twice if u are moving too fast and the animation is not over.

    • @Spellthorn
      @Spellthorn  10 месяцев назад +1

      Ahhh, so that's what causes it to trigger more than once good to know thanks 😊

  • @devasme
    @devasme Год назад

    Thanks for this video ❤️🔥
    Waited for this one.. So now need to wait for this video 😢.. Post next one soon 🎉

    • @Spellthorn
      @Spellthorn  Год назад

      I got next one all working. Finally going to have our fix enemy 😁 just have to record and edit the video this week, I'm excited for it, glad you are too 😊

  • @tananga_studio
    @tananga_studio Год назад +1

    This game looks amazing

    • @Spellthorn
      @Spellthorn  Год назад +1

      Its definitely shaping up nicely, next video we are adding our first enemy 😁 I cant wait

  • @wongvoonngee3307
    @wongvoonngee3307 Год назад +1

    Thanks!

    • @Spellthorn
      @Spellthorn  Год назад

      Omg, thank you so much for the super thanks 😊 that is so nice of you. I'm glad you enjoyed the video 😁

  • @eliedouaihy7062
    @eliedouaihy7062 Год назад

    🔥🔥🔥🔥

  • @ajitkrmaurya
    @ajitkrmaurya Год назад

    Thanks

    • @Spellthorn
      @Spellthorn  Год назад +1

      You're very welcome and thank you so much for the super thanks, it means a lot 😊

    • @ajitkrmaurya
      @ajitkrmaurya Год назад

      @@Spellthorn I want to contact you. If you are interested let me know.

    • @Spellthorn
      @Spellthorn  Год назад

      You can always message here or email me, my email is on my channel's about page

  • @spellcode
    @spellcode Год назад +1

    void _loadLevel() {
    player=Player(character: 'Mask Dude');
    need to update this part, startingPosition of previous map is valid, if it is inside the wall, it creates a problem

    • @Spellthorn
      @Spellthorn  Год назад

      Thanks for the call out, I will have to look into this

  • @augustoinafuco5260
    @augustoinafuco5260 9 месяцев назад

    I am facing an issue with the saw ... apparently, there is a ghost saw on my map, and the funny part is that it is symmetrical (let's suppose that the saw starts at 0 and goes to 100 and then to -100 when the saw is on the 80 I can be hit in -80) with the real saw. Does anyone is facing the same issue?

    • @Spellthorn
      @Spellthorn  9 месяцев назад +2

      I too had this issue in testing as I wasn't clearing out everything when reloading the level, make sure your load next level is set up properly.
      I believe this is what fixed it
      removeWhere((component) => component is Level);

    • @augustoinafuco5260
      @augustoinafuco5260 9 месяцев назад

      @@Spellthorn
      It worked !!! Thank you very much :)