Explaining Sora's Soaring Hitboxes (Smash Ultimate)

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  • Опубликовано: 22 ноя 2024

Комментарии • 271

  • @Howardpower679
    @Howardpower679 3 года назад +322

    fun fact: his invincibility on down smash works just like in kh2 and can even dodge grounded moves from a lot of enemies

    • @yoshi_705
      @yoshi_705 3 года назад +14

      It’s fun at ledge.

    • @ShupperDupper
      @ShupperDupper 3 года назад +80

      Accuracy is the best reason for BS, I like it.

    • @lavadragon6444
      @lavadragon6444 3 года назад +4

      Wait do all finishers in KH2 have invul? I know guard break and zantetsuken have it but everything else I don't know

    • @Howardpower679
      @Howardpower679 3 года назад +12

      @@lavadragon6444 actually yes even explosion has on startup

    • @taffmeister584
      @taffmeister584 3 года назад +5

      @@Howardpower679 it doesn't actually have I frames on start-up from what I've noticed, you mainly get the I frames while the explosion orbs are out

  • @Greenomb
    @Greenomb 3 года назад +172

    I kinda like how the "trailing" hitbox on a lot of his swings makes his moves look like a key.

    • @moronribbons5774
      @moronribbons5774 2 года назад +4

      I like how it follows in his slash trail too

  • @SeVeRSamus
    @SeVeRSamus 3 года назад +385

    Missed opportunity to call the video Sora’s Simple and Clean hitboxes

    • @YoyIeCake
      @YoyIeCake 3 года назад +32

      But the hitboxes aren't really simple or clean are they?

    • @SeVeRSamus
      @SeVeRSamus 3 года назад +30

      @@YoyIeCake it doesn’t help that the song isn’t even in smash :(

    • @devonm042690
      @devonm042690 3 года назад +12

      @@YoyIeCake Neither is Kingdom Hearts, so...that's the joke, I guess?

    • @JulieLamia
      @JulieLamia 3 года назад +2

      @@SeVeRSamus well... Sort of? Pit's special taunt on his stage has it sung acapella.

    • @tiago64sp59
      @tiago64sp59 3 года назад +26

      @@JulieLamia it’s not a real version, it was a fan made one

  • @SunshineRey
    @SunshineRey 3 года назад +165

    Sora’s Nair is a hitbox lottery. It as a tumble hitbox, weak launcher hitbox, a bunch of stunner hitboxes that send in weird directions.

    • @BelianTamashi
      @BelianTamashi 3 года назад +23

      Thats where they added all his "Luck" skills

    • @RTMP_
      @RTMP_ 3 года назад

      Good old Lucky Strike

  • @natelecarde962
    @natelecarde962 3 года назад +658

    "Sora doesn't have any dlc mechanics." His mechanic is loops for days

    • @bananaspice1967
      @bananaspice1967 3 года назад +33

      *lööps*

    • @Lightmagician60
      @Lightmagician60 3 года назад +53

      What about noops? (For those that don't know nair > fast fall nair2 combos back into nair)

    • @theshoe17
      @theshoe17 3 года назад +16

      @@Lightmagician60 I mean compared to something like minmin cheese or one wing it isn't a game changer persay, maybe because I know the matchup idk

    • @raheemaslam7363
      @raheemaslam7363 3 года назад +66

      He can loop for 358/2 days

    • @michaelfletcher684
      @michaelfletcher684 3 года назад +42

      @@raheemaslam7363 or until the game is re:coded

  • @namenamename390
    @namenamename390 3 года назад +546

    By the time you've covered every Ultimate Character's hitboxes, the next Nintendo Console will be released lol

    • @SuperDarwinFAN
      @SuperDarwinFAN 3 года назад +12

      Just like last time!

    • @aidenzorn8322
      @aidenzorn8322 3 года назад +6

      But no pressure

    • @kairo2sis762
      @kairo2sis762 3 года назад +2

      @@aidenzorn8322 bro you just reminded me when my teacher said "this test will be your grade for the entire 9 weeks but no pressure

    • @King-ij4mr
      @King-ij4mr 3 года назад +1

      perfect business model

    • @wetube6513
      @wetube6513 2 года назад

      ᵀᴹNintendo Sphere

  • @genericname4168
    @genericname4168 3 года назад +90

    10:40 one thing to note about Sora’s counter is that it has priority over every other move in the game. Even Wonderwing

    • @jackbordar2727
      @jackbordar2727 3 года назад +7

      That is good to know.

    • @WizardCraft-ox4pe
      @WizardCraft-ox4pe 3 года назад +20

      Three things:
      1. The Priority you're talking about is just the additional stagger property that this counter has, it has a 1.4x dmg multiplier, and also has full intangibility until the end of the counter's hitbox which also grows in size as the hitbox is out
      2. The counter hits below ledge and can screw up some characters' recoveries (Such as King K Rool's Up B)
      3. It also has some unique properties for some characters, like B&K's Wonderwing (Staggers & counters) and Charizard's Side B (The game treats it like a projectile and has barely any start-up because Sora's counter has effectively 2 different start ups depending on if its a projectile or a direct hit, and keeps Charizard along his current course while dealing kb at the same time)

  • @Avriel_Mimiga
    @Avriel_Mimiga 3 года назад +332

    "Sora doesn't have any dlc mechanics." His mechanic is him being in the game in the first place
    JOKE ALERT SINCE PEOPLE ON THE INTERNET TAKE STUFF TOO SERIOUSLY

    • @StoryTeller796
      @StoryTeller796 3 года назад +7

      And Nate Lecard said "Loops for Days". Both of you are brilliant and make sense. And to be honest, his mechanic is probably how unique of a character he feels like.

    • @PotofGlue
      @PotofGlue 3 года назад +2

      Neutral special? Jump?

    • @moosesues8887
      @moosesues8887 3 года назад

      @@PotofGlue that’s every character

    • @PotofGlue
      @PotofGlue 3 года назад

      @@moosesues8887 his neutral special and double jump are unique dumbass

    • @inkara3771
      @inkara3771 3 года назад

      @@PotofGlue double jump… ehhh, looks like Ness and Lucas’s. Haven’t played him yet personally because I haven’t had time. But that definitely looks like that jump was stolen.

  • @SuperHalo-rn4rr
    @SuperHalo-rn4rr 3 года назад +81

    "It can't be a coincidence that they called it *Sonic* Blade"
    Shockingly though it is. Sora actually learns the Sonic Blade move from Cloud (funny right? lol) in the KH games xD. Although it would make for a funny meme if Sonic said he taught Sora the Homming Attack xD

  • @tysongubatan5062
    @tysongubatan5062 3 года назад +143

    Huh, Sakurai wasn't kidding when he said they intentionally made Sora's moves really active

    • @Alex-lc5dz
      @Alex-lc5dz 3 года назад +29

      This is his vision, do you think he would be kidding?

  • @ASA-ux7cg
    @ASA-ux7cg 3 года назад +183

    His hitboxes were the weirdest ones I’ve ever seen, some of the hitboxes do not look ok without the particle effects.

    • @Cri_Jackal
      @Cri_Jackal 3 года назад +26

      Yeah part of the whole thing with the keyblade is how it emits energy and stuff, most of its range and power comes from that rather than the physical keyblade itself.

  • @callmefleet
    @callmefleet 3 года назад +34

    5:34 YO, Rekz just got mind-gamed by a Ganon CPU

  • @F0XD1E
    @F0XD1E 3 года назад +55

    Thanks for all the hard work through all these dlc fighters. Glad to have Sora in smash. Waited so long.

  • @KevSB07
    @KevSB07 3 года назад +29

    the small trailing hitboxes almost give the hitbox structure the shape of a key themselves

  • @InsomniaDaydreamer
    @InsomniaDaydreamer 3 года назад +72

    Love it when I jump as Sora and all of a sudden I can't touch the ground

    • @velvetbutterfly
      @velvetbutterfly 3 года назад +1

      You can either Dair or just go off ledge and recover low

    • @InsomniaDaydreamer
      @InsomniaDaydreamer 3 года назад +7

      @@velvetbutterfly I'm talking about his floatiness.

    • @velvetbutterfly
      @velvetbutterfly 3 года назад +4

      @@InsomniaDaydreamer he still has tools to get back to stage

    • @illford
      @illford 3 года назад +14

      @@velvetbutterfly i think the art of comedy is lost on you. Also the point is that he's very floaty, not that he doesn't have tools to get back to stage

    • @velvetbutterfly
      @velvetbutterfly 3 года назад +3

      @@illford you made no attempt to make a joke, all you did was complain you personally can't get back to the ground. If you were trying to be comical there were better ways of making the same joke

  • @researchinbreeder
    @researchinbreeder 3 года назад +13

    The point of the trailing hitboxes on moves like jab1 and up air (the actual trailing one, not the fat blob at the start) is to give the move the feeling of being more active without making it last for a year. Remember that hitbox interpolation exists, so the actual active area on each frame is pretty massive and trails just behind the blade to match the particle effect.

  • @JforJonas
    @JforJonas 3 года назад +52

    Now I know it wasn't only hurtbox shifting making my moves whiff against Sora's Dsmash haha
    Thanks for the shout-out, by the way! Happy to help with my modded switch any time

  • @nicocchi
    @nicocchi 3 года назад +76

    The Down Smash intangibility doesn't seem too egregious when you see at K. Rool or Incineroar leaping much higher than Sora seems to do. If you compare the visuals, he does just a tiny hop, but if you compare the hitboxes, the full body (and then leg) intangibility probably compensates for not jumping as high.

    • @the_bookworm8281
      @the_bookworm8281 3 года назад +1

      Additionally, the intangibility on his down smash wears off before even the hitbox comes out, so that is another thing to note.

    • @themetalmastah666
      @themetalmastah666 3 года назад +2

      To be fair, K. Rool and Incineroar are way bigger than Sora. Not to mention that Sora doesn't attack with his own body like the others do, which means that he can't be attacked with a down tilt or down smash, while the heavis can be hit. And the last thing is that Sora's down smash has like no end lag...at all. Definitely a better down smash than those two.

    • @lavadragon6444
      @lavadragon6444 3 года назад +3

      It doesn't seem bad until you realize he will have the worst case of spot dodge to DSmash. And Sure K Rool and Incin jump higher but it can still be hit. That invul can be used to avoid even some forward attacks like Marth ftilt which covers a pretty wide area. There are still some advantages for incin and K rool but compared to Sora, it's not much better. K Rool is at least compensated with belly armor

  • @goon5665
    @goon5665 3 года назад +4

    Back air can trip for some reason. It only will trip at 0 but it exists

  • @Hal_142
    @Hal_142 3 года назад +3

    "sora doesn't have dlc mechanics" oh yeah aerial 3 hit combo and 3 neutral B's don't count I guess. I forgot only meters are mechanics.

  • @farhaxai9948
    @farhaxai9948 3 года назад +7

    It's good that he doesn't have any cheap DLC mechanics. Now people won't bitch when I beat them with Sora like I did with Hero.

    • @BainesMkII
      @BainesMkII 3 года назад +3

      His cheap DLC mechanic is how his various almost acceptable DLC mechanics interact. His supposedly inescapable nair loop can take you from 0% to 90%, his down smash safely hits below the ledge, he can easily ladder you off the top of the screen, his freeze is wonky good, some of his attacks are active for longer than you'd think and get hit boxes filling empty space just because, ... The silliest thing though is that all those DLC goodies might not matter in the long run, just because it still might not measure up to what others are capable of.

    • @dtech1693
      @dtech1693 3 года назад

      Agreed. Sora works up to be a big carry because of this. Shows how little practice you need with him to take stocks. This irks me because there's because there's other characters.....(Ryu) (Meta Knight) ...and more I cant think that require some decent amount of practice, just to net the same results. An imbalanced mess really

  • @jeremyslather
    @jeremyslather 3 года назад +4

    I mean, the trail is for the key part of the sword I assume.

  • @SilverGreyscale
    @SilverGreyscale 3 года назад +3

    Sonic blade, named after Sonic? nah it's an actual ability in KH 1 and 2

  • @obeserob5027
    @obeserob5027 3 года назад +22

    4:19 well, technically he's not a SquareEnix swordfighter.
    SquareEnix don't own him and the keyblade is more of a bat despite the name.

    • @skeletorthebest7204
      @skeletorthebest7204 3 года назад +5

      It’s co-produced by Square Enix and the Keyblade gets boosted by sword damage increasing spirits.
      It’s a sword, buddy.

    • @Robbie_Haruna
      @Robbie_Haruna 3 года назад +1

      @@skeletorthebest7204 that literally doesn't make it a sword lol.
      Obviously they weren't going to have an entire new class of spirits just for blunt weapons when nobody else uses them.

    • @FurutaChinchilla
      @FurutaChinchilla 3 года назад +4

      @@Robbie_Haruna Only sora and mickeys keyblades look more like clubs. Even xigbar in a cutscene called the keyblades "Key shaped swords"

    • @Robbie_Haruna
      @Robbie_Haruna 3 года назад +1

      @@FurutaChinchilla There's a decent chunk of them that resemble clubs though, most of them in fact.

    • @FurutaChinchilla
      @FurutaChinchilla 3 года назад +3

      @@Robbie_Haruna True true, I'll give you that, but still, about what xigbar said and how Sora defeated roxas, it is more about a magical cut even if they aren't sharp (most of them) but still, If it wasn't a sword why refer to it as keyblade if it is used and treated as one ?

  • @imdabous1970
    @imdabous1970 3 года назад +2

    The down-smash invulnerability isn't exactly excessive.
    Samurai did specify the move is good at beating low attacks much like incineroar's and k.rool's down-smashes.
    I guess they just really wanted to make sure it functioned as intended. Maybe full body invulnerability is a bit much but it's fine.

  • @deadbvg7062
    @deadbvg7062 3 года назад +2

    9:26 it actually is a coincidence it’s named sonic blade but at the same time it’s not because (just like sonic) you just mash and it goes very fast

  • @zeldrio6079
    @zeldrio6079 3 года назад +18

    Sora also marks the last DLC stage in ultimate, meaning Rekzius can cover the legality of the DLC stages (I hope)

  • @foxdragon2967
    @foxdragon2967 3 года назад +2

    4:02 this has to do with the move's interaction with items and stage hazards that you can "send". They are meant to have a different effect than when hitting opponents.

  • @peterduprey7286
    @peterduprey7286 3 года назад +5

    Still waiting for Mii Brawler’s Mind-Boggling Hitboxes.

  • @outofideasexe
    @outofideasexe 3 года назад +11

    I love how the trailing hitbox make it look kinda like a X-blade
    It's spelled with a Greek letter but idk

  • @Snowshill
    @Snowshill 3 года назад +7

    thank you for the dlc road its been a good travle, look forward to the rest \o/

  • @futureghost3868
    @futureghost3868 3 года назад +1

    I have been knocked out so many times being like " That freaking missed! How does this keep happening!?" Now I see why and I'm still mad.

  • @emilyganguly277
    @emilyganguly277 3 года назад +1

    lol the hitbox break down...... this game is so intricate and well done

  • @jacemasood3019
    @jacemasood3019 3 года назад +2

    holy shit that mod!! I want to see that footage for everything. you can finally recognize association to particle effects and asset scaling and weapons.
    also I think a few of soras moves have a slight tipper mechanic.

  • @GigaflareInNeutral
    @GigaflareInNeutral 3 года назад +3

    8:47 ah yes my favorite characrer with 2 up airs

  • @unironicpanda
    @unironicpanda 3 года назад +1

    If I was a Smash Ultimate dev I would watch your vids to figure out where to add buffs/nerfs.

  • @mudalubricant9603
    @mudalubricant9603 3 года назад +4

    Could have said Summarizing Sora's Soaring Hitboxes.

  • @metuos.3651
    @metuos.3651 3 года назад +2

    Look at Sora's face during F-Smash. He knows. *He knows what sins he is committing.*

  • @vilenebula6982
    @vilenebula6982 3 года назад +1

    This video is incredible, now ik exactly what moves to depend on when I need to use em.

  • @gian8389
    @gian8389 3 года назад +1

    Can't wait to see the video of the banned DLC stages.

  • @DavidCosmology
    @DavidCosmology 3 года назад +13

    It's nice to see this type of video her and there, and I'm very happy that Sora is in Smash now
    On other note, it would be interesting to see a video where you show the moves that had more hitboxes in the game, or just very weird ones

  • @diegot143
    @diegot143 3 года назад

    The 10:42 the counter is good for boomerang like projectiles. Like crowns boomerangs and crosses for example

  • @o_vivian0975
    @o_vivian0975 3 года назад +2

    I mean, I think the intagability is meant to make it so the long start up doesn't directly contradict with the hurtbox shifting the move was designed to do

    • @playathesaints9599
      @playathesaints9599 2 года назад

      I don't get what you're saying. What if he didn't have the invulnerability?

  • @christiandelcarmen1278
    @christiandelcarmen1278 3 года назад +1

    I’m surprised no one’s made any ‘Lingering Hitbox’ jokes yet…

  • @lemguins7031
    @lemguins7031 3 года назад

    That last hitbox in that uptilt before the launcher is for heavies hit on the side of the move if they're only hit by that second to last first and if pushback values mess with that hit. If that last set of boxes before the launch didn't connect with anything else before to accumulate enough launching power to scoop them into the launcher swing, that second to last hitbox must be to ensure they are high enough to still get the launcher hitbox. That also might be why the launcher hitbox style is a swing to make sure that all three angles above are covered instead of a large one in the center that might miss the sides more.

  • @Buglin_Burger7878
    @Buglin_Burger7878 3 года назад +1

    For anyone who played KH1, Sora's Counter is weird... since guarding a projectile almost always sent it back at the user or destroyed it. Also I'm surprised more of his attacks didn't count as reflectors... as attacking projectiles would send them back in KH.

  • @Telescreen5
    @Telescreen5 3 года назад

    The last frame of Uptilt at exactly 3:50 gives me The Exorcist vibes

  • @Srelathon
    @Srelathon 3 года назад

    8:49 got me confused for a second there when he called that up-air

  • @SonicTheCutehog
    @SonicTheCutehog 3 года назад +2

    Really the finally DLC Hitbox Analysis!

  • @Egghead012
    @Egghead012 3 года назад

    7:10
    probably forgot to mention how Sora's fair pushes him and his foe further than the nair jab, and that both can have their final hit canceled for a sorta of an infinite
    so you can use fair1, fair2, then rinse repeat until you drag them near the blast zone for an easy kill with fair3
    (can do this with nair but that requires a bit more precision with movement)

  • @GMKGoji01
    @GMKGoji01 3 года назад +3

    Please cover Lucina's hitboxes! I need to know why it BARELY spikes!

  • @webrunner42
    @webrunner42 3 года назад +8

    The up B has multiple blank frames between the front and back parts, is that why those vids of them going through each other happened?

  • @spindash64
    @spindash64 3 года назад

    I guess his mechanic is those unholy Hitboxes and a possibly incredible combo game

  • @travisowens8905
    @travisowens8905 3 года назад

    One special property of Sora's counter is that it can still punish moves that grant invincibility like banjo wonder wing, rest, pika thunder, etc.

  • @laserbeamlightning
    @laserbeamlightning 3 года назад +7

    I still don't understand why that when you talk about a certain hitbox for something like jab, you cutaway to a match that has nothing to do with that actual hitbox

  • @kalanipierre273
    @kalanipierre273 3 года назад +3

    5:35 what level is that Ganon cuz that shit felt personal💀

  • @penguinmcswaggn2936
    @penguinmcswaggn2936 3 года назад +1

    Can't wait for Ike's hitbox analysis

  • @Tsukidal
    @Tsukidal 3 года назад

    I've heard that falling bair to down smash is a really good option on shield bc the invincibility ignores most shield grabs and if they continue shielding, down smash can break it very easily

  • @randychavezjr6050
    @randychavezjr6050 3 года назад +3

    True subs drop everything to watch 👍

  • @blaziken_blue
    @blaziken_blue 3 года назад +1

    You should do Robin next or put them in the next vote. I know RUclips comments don’t normally decide videos, but going from DLC hit boxes to Levin hit boxes won’t be much of a change

  • @raze1669
    @raze1669 3 года назад +4

    8:49 you mean up b

  • @karisasani7006
    @karisasani7006 Год назад

    Sora's up smash has a weird quirk youll only see if your opponent is running a super armor spirit. Apparently the scooper has fixed knockback that is just disgusting.

  • @fortidogi8620
    @fortidogi8620 3 года назад

    The trailing hitboxes seem to be for the 'hitbox smearing' effect. I think its a good mechanic and might be nice to have on everyone, tbh.

  • @lunarkomet
    @lunarkomet 3 года назад +1

    Bayo and Meta Knight have always had a combo ftilt, I don't know why people act like Sora is so unique in that regard

  • @redhotpearl6427
    @redhotpearl6427 3 года назад

    I'd love to see a final smash hitbox video or maybe another boss one like April Fool's giga bowser

  • @tekkitbeasting604
    @tekkitbeasting604 3 года назад

    Huh, you know, I never saw the connection between Sora's Sonic Blade and Sonic's homing attack, but fair enough

  • @FourthRulerEntity
    @FourthRulerEntity 3 года назад

    VERY informative, thank you!

  • @Lincdup
    @Lincdup 3 года назад +1

    I’d actually like to see a hit box analysis for Samus.
    She has interesting projectiles, snappy aerials, large and long smash attacks, and a Zair which is too good for its own well being
    What do you think

  • @edwardgamerx9061
    @edwardgamerx9061 2 года назад

    Yep! Smash 4 Cloud's up air is back!

  • @TinkC43
    @TinkC43 3 года назад +1

    10:58 Pretty sure that’s a wind box

  • @TheSonicFan4
    @TheSonicFan4 3 года назад +9

    I will never understand why when you cut away to gameplay you don't actually show the move you're talking about being used in a match. It's like... Why cut away at all? You've shown us generic gameplay for 2 seconds then went back to hit boxes, what's the point?

  • @marleyjr.bobert6639
    @marleyjr.bobert6639 3 года назад +2

    Watch try to explain the name of Sora's moves and explain his moves and you never played KH.. is nerve wrecking.

  • @WindWerehog
    @WindWerehog 3 года назад +8

    Sora's F-Smash has a Lingering D-box.

  • @TheMayorofSpace
    @TheMayorofSpace 3 года назад

    id love to see you cover ness's hitboxes someday

  • @maxieprimo2758
    @maxieprimo2758 3 года назад +1

    His hitboxes just last for fucking ever.

  • @Nekotaku_TV
    @Nekotaku_TV 3 года назад

    So well designed. Except nair and fair being so similar... F tilt and jab too I guess. And I would have added a bit more uniqueness like grabbing with the keyblade and
    4:00 Because it's spinning.
    9:40 They really should have made it cover the whole blade, I hate when they do this.

  • @stefanfr13
    @stefanfr13 3 года назад +14

    Sheesh, I haven't played smash for a while now but Sora's hitboxes look kinda terrifying to be on the receiving end of.
    With that in mind, does anyone know which characters in the roster would be best at directly countering Sora, or at least have some kind of advantage over him? Again it's been hecking ages since I played so I don't really know much about how any characters have changed since Joker's patch.

    • @immaculatus5526
      @immaculatus5526 3 года назад +3

      Palutena bodies him

    • @rompevuevitos222
      @rompevuevitos222 3 года назад +4

      @@immaculatus5526 Doesn't Paluteno body everybody with her huge ass hitboxes?

    • @nautilus2342
      @nautilus2342 3 года назад +14

      As Sora, I struggle with Wolf. His speed and combo game easily overwhelm Sora and blaster is obnoxious to deal with since Sora is so slow and floaty in the air.

    • @laserbeamlightning
      @laserbeamlightning 3 года назад +10

      Byleth is the biggest one. Just go under him and Up B him to death. MKLeo mentions this in a recent video. Anyone who can go offstage to counter him. Other than that, you generally need someone with a ranged neutral so that you can zone him cause he catches a lot of jumps. Just keep your feet planted and learn the timing for when to hit him for down air or side B (run away from that)

    • @maxieprimo2758
      @maxieprimo2758 3 года назад

      _not_ little mac

  • @kungfudragon321
    @kungfudragon321 3 года назад +2

    Out of curiosity, why don't these videos include hitboxes for final smashes, or certain throws like Fox's up throw?

  • @rinoiya
    @rinoiya 3 года назад

    I though they were joking when they said his shoes have no hurtbox...omg

  • @aerospherology2001
    @aerospherology2001 3 года назад

    better finish covering every character in ultimate before the next smash game releases

  • @roycks12
    @roycks12 3 года назад +2

    Am I crazy forgetful? Because I swear that I heard sakurai say that you can hit sora's counter from behind and it wont trigger.

    • @dustymcwari4468
      @dustymcwari4468 3 года назад

      As long as the attack doesn’t completely go through Sora, the counter won’t trigger and he’ll get hit

  • @BabuBabu-ip6oh
    @BabuBabu-ip6oh 3 года назад

    Remember how you did giga bowser? What about doing the other bosses hitboxes?

  • @Vulgun
    @Vulgun 3 года назад

    What's weird is that Sora's down air, despite having a landing hitbox, ends up not using it if the move had just been shielded.

  • @mr.sheeppeehs4204
    @mr.sheeppeehs4204 3 года назад +1

    Yes! Finally

  • @gurvaldemaziere6825
    @gurvaldemaziere6825 3 года назад

    Everyone have waiting for this

  • @zombb6387
    @zombb6387 3 года назад

    Rekzius, my man.

  • @yuujin8194
    @yuujin8194 3 года назад

    His hitboxes remind me a lot of Robin's

  • @birdn3ck741
    @birdn3ck741 3 года назад

    Have you thought about doing videos on melee hitboxes

  • @jonathanvida78
    @jonathanvida78 3 года назад

    You give Mewtwo hitbox on his tail. But NNOO don't give Sora hitbox on his shoes seem there must've been some deals dealt with Disney. 🤔

  • @hououinkyouma5539
    @hououinkyouma5539 3 года назад

    Not the Bayonetta I expected

  • @aguywithgames3135
    @aguywithgames3135 3 года назад

    One could say Sora’s counter counters too many things.

  • @qthepup7362
    @qthepup7362 3 года назад

    Hey quick question when you do a Luigi move-set video could you explain how his wind box works?

  • @The_Jho
    @The_Jho 3 года назад

    So, I looked through the videos, didn’t see one on it, may have missed it, could you do one on Olimar, I am very curious how those hit boxes work

  • @shadowridin913
    @shadowridin913 3 года назад +3

    Gotta love how you don't show the moves being used after you explain the hit boxes of each move lol

  • @MayBeSomething
    @MayBeSomething 3 года назад +1

    I'm too broke to afford Patreon, so someone please request "Zelda's Zany Hitboxes."

  • @untouchable7024
    @untouchable7024 3 года назад +1

    Satan himself made these fucking hitboxes

  • @5y9h3r
    @5y9h3r 3 года назад +1

    How do you view their hit boxes in the first place.

  • @andrewzurita3205
    @andrewzurita3205 3 года назад

    Well could be worse Ars Arcanum could have been is Side B and be like Dancing Blade

  • @Dr.D.R.
    @Dr.D.R. 3 года назад

    unrelated but, could you add frame data in like the corner or smth of every move? it may be a bit much so i’d understand if it’s too much hassle

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 3 года назад +1

    Are you going to do one of these for Little Mac at some point?