I found the ambiguity helped me lose myself in Morrowind. If I can see the clear structure of quests, dungeons etc, I slip into completionist mode, wanting to rinse locations of their secrets. But in MW I basically wandered around just as I would explore places in real life
The things that really make this happen for me are the lack of quest markers and the verbose journal entries. Oblivion does it a little bit with the journal entries, but once I have that quest marker it all becomes so... gamey. It becomes a lot harder to get immersed when you always know exactly where to go, because in real life people make wrong turns and wind up in the wrong place on accident all the time. Skyrim even has a spell that draws the path for you! Why does it still need the quest marker when an spell for which doesn't break my immersion exists?
No matter how many Morrowind videos you will post and what they will be about - I will watch all of them! Have been watching you for a while now and your videos style just seems to me very fitting to the world of Morrowind, which is also one of my favourite and definitely most nostalgic games! Please keep'em comin', there's so much to discover in Vvardenfell!
I suggested morrowind 4 weeks ago on one of your gta 4 world tour videos!! I said "You should do a morrowind world tour! Lots of vibes on that map!" Thank you! Love you Pretzel!!
Awesome video! I honestly loved those little tidbits Andalen, and would have loved a longer video that includes some extra info about otherwise "purposeless" NPCs.
I could see this kind of video working not just for towns but fighting stages and race tracks as well. There's just something so comfy about the way Pretzel describes things.
Would die to see a red dead redemption 2 saint denis world tour. Analysis of the town’s different wealth disparities from the poorest side of town where beer comes in a wooden box and the richest part of town where champagne is drunk under the gazebo with bananas and apples(actual location in town) environmental story telling is strong there
Honestly videos in this style for any town in games like this would be great. I do remember you saying you love the first area of a game so if youd like to game hop and do that I think it would be great as well.
I was seeing a video about Mario Kart 8 deluxe that tries to do some speed run glitch like shenanigans, and noticed a very cool place out of bounds, instantly remembering your channel, I just had to come here and say what I realized with that experience, Mario Kart worlds are gorgeous, and surely there's a lot of hidden little gem places in the stages of that game, I just wanted to bring you the idea of exploring those so it rest in your brain in case you want to make it a reality PD: good vid pal! Liked the format 😄👍
I thought this was great I'd like it to be a little longer and more in depth but overall great. Id suggest Bruma in oblivion that was always my favorite city. I always loved the drunken small town vibes and I think a ton of great quest take place there. It has my favorite mage's guild initiation with the invisible prankster and then later it burns down just for an example.
My honest take is that a lot of this info can already be found on gaming wikis/fandoms/UESP/other yt channels, and you run the risk of treading old ground with in-game lore & quest walkthroughs. Still enjoyed the vid, but I prefer the obscure stuff, like "strange & mundane spots/details" and "spots you ignored". It's more compelling to see content that few players have seen than to see commonly visited content. The swingset glitch and the glitchy bridge traffic were fascinating to me 👍
To answer your question at the end: I like type of analysis!! I've only played the first hour of Morrowind before I got discouraged by the wonky combat, so it's cool to hear the lore I missed.
I'm trying to make my way through the GTA games before 6 comes out. I'll probably play Red Dead 1 and 2 sometime after 6, because I'll be all Rockstar'd out by then.
Hrisskar always represented such a huge missed opportunity to me. The game never really makes good on showing us low-level corruption and exploitation in the Imperial government, even though we get a lot of hints of it here in Seyda Neen, chiefly with Hrisskar, the maybe maybe not embezzling tax collector, and the rumors that the guards are getting paid off to leave the smugglers in the cave alone. It's too bad that the Imperial Legion questline didn't station you here in the Bitter Coast. You have the moon sugar/skooma smuggling going on, the politically-entrenched cartel in the Camonna Tong, and a lot of backwater settlements that you probably don't get stationed in if you're the Legion's finest. If you wanted some cool quests with roleplaying opportunities for both the crooked cop and the guy struggling to stay on the straight and narrow, that would be the place to put them. Instead the Legion kind of just ends up being a less interesting Fighters' Guild with a strict dress code. P.S. don't sleep on Albecius Colollius. He tells you about the Mentor's Ring and he put us all on to the timeless and iconic fashion statement of wearing only one pauldron.
About the "surprising amount of wealth disparity in such a small village" thing, a lot of these sorts of questions get smoothed over if you just assume that the towns, like the entire landscape and geography of the playable area, are condensed to only their most important or notable parts in order to preserve the devs' sanity. The "real" Seyda Neen might have as many as hundreds of residents and dozens upon dozens of buildings, so that handful of shacks might simply be representative of a much larger neighborhood, just like the few wealthier houses would represent a larger number of buildings. We just don't see the full lore-accurate extent of everything, because then the town would be bigger than what Vivec City is currently in-game, and 95% of it would be the pointless, mundane, and unimportant houses of normal folks that would only serve to dilute the fun parts of the game and make everything more boring for the player while being an absurd amount of work for the developers.
I have talked about that in regards to Ocarina of Time and some other games I think, but I didn't think to apply it here! Though that does put me in kind of a weird spot as to whether i should focus on what the game depicts or what it truly "would be". It is an interesting concept for sure, weird to think of games we're so familiar with like that.
it would be helpful for noobs like me if you highlight useful items at the stores, like I don't know offhand what items I might want to buy from Arille.
That's interesting, I'll have to keep that perspective in mind if I do future episodes. Could be fun to dive into a store owner's stock and see what they have and what that says about the town.
Depends. If the tax is being used to benefit society and the working class or those unable to work due to conditions not allowing them to work, it's definitely not. If it's used to further bourgeois interests like imperialism and the military industrial complex that don't benefit the working class or beneift those in the imperial core at the expense of the global south, sure, that's theft from the working class.
Ngl I wish we had a whole series like this on just the people and places of morrowind.
he says this is the first episode of a series in the first 25 seconds
check out Cor Canish for more morrowind good stuff
@@sonicSnapas a person who sometimes doesn't retain details at times, i appreciate it
I'm here for it
@@ThommyofThenn of course :) realized my comment kind of came of as rude but i did just want to tell people cause i'm rlly excited for the series too
I found the ambiguity helped me lose myself in Morrowind. If I can see the clear structure of quests, dungeons etc, I slip into completionist mode, wanting to rinse locations of their secrets. But in MW I basically wandered around just as I would explore places in real life
The things that really make this happen for me are the lack of quest markers and the verbose journal entries. Oblivion does it a little bit with the journal entries, but once I have that quest marker it all becomes so... gamey. It becomes a lot harder to get immersed when you always know exactly where to go, because in real life people make wrong turns and wind up in the wrong place on accident all the time. Skyrim even has a spell that draws the path for you! Why does it still need the quest marker when an spell for which doesn't break my immersion exists?
makes you wonder how many times fargoth has acquired a new favorite friend
No matter how many Morrowind videos you will post and what they will be about - I will watch all of them! Have been watching you for a while now and your videos style just seems to me very fitting to the world of Morrowind, which is also one of my favourite and definitely most nostalgic games! Please keep'em comin', there's so much to discover in Vvardenfell!
I suggested morrowind 4 weeks ago on one of your gta 4 world tour videos!! I said "You should do a morrowind world tour! Lots of vibes on that map!" Thank you! Love you Pretzel!!
Awesome video! I honestly loved those little tidbits Andalen, and would have loved a longer video that includes some extra info about otherwise "purposeless" NPCs.
to answer your question, more of these would be nice, it was interesting even as someone who has played morrowind
I've never played Morrowind, but even when I play RPGs I don't tend to think through the quests properly like you do, so this is super fun to watch!
I could see this kind of video working not just for towns but fighting stages and race tracks as well. There's just something so comfy about the way Pretzel describes things.
Would die to see a red dead redemption 2 saint denis world tour. Analysis of the town’s different wealth disparities from the poorest side of town where beer comes in a wooden box and the richest part of town where champagne is drunk under the gazebo with bananas and apples(actual location in town) environmental story telling is strong there
I recently bought morrowind and can’t wait to try it out. I’d love more lore videos and definitely subscribing.
I see others saying it so let me just add to the call for more elder scrolls world tours. Especially the older games.
hell yes, I can't wait for balmora! My favorite city in any video game!
Honestly videos in this style for any town in games like this would be great. I do remember you saying you love the first area of a game so if youd like to game hop and do that I think it would be great as well.
Towns are some of my favorite parts of a lot of games, so this was fun and I would love to see more!
I was seeing a video about Mario Kart 8 deluxe that tries to do some speed run glitch like shenanigans, and noticed a very cool place out of bounds, instantly remembering your channel, I just had to come here and say what I realized with that experience, Mario Kart worlds are gorgeous, and surely there's a lot of hidden little gem places in the stages of that game, I just wanted to bring you the idea of exploring those so it rest in your brain in case you want to make it a reality
PD: good vid pal! Liked the format 😄👍
Pretzel’s back! 😃🧡
This was pretty cool; Morrowind is one of the most fascinating fictional places of all time, so it's a perfect choice for a show like this.
J'ai découvert Morrowind en 2002, et je me lasserait jamais de ce genre de vidéos, continue!
Just subscribed, loved the first video. Keep the morrowind vids coming bud.
Really loving the idea and especially the town soo much nostalgia
Love the series idea, it's so relaxing.
I ALWAYS THOUGHT ABOUT THIS TOWN DURING YOUR VIDEOS AND NOW YOU'RE DOING IT LETS GO
I adored this! I really dug the vibe of like, being let in on a small towns gossip?
I dunno, just very pleasant and I immediately wish there was more
It helped me remember the magic of that place when I first played that game.
Loved this video. Keep up the series, please!
Love it. Great series idea. You rock.
I would have expected mention of the Silt Strider, the cave with the slavers, and Tarhiel.
This feels like a natural evolution of what you were allready doing. But yes, I would love to see this for Pokemon, Final Fantasy, Dragonquest etc.
I always liked looting Fargoth's hidding spot and never turning the quest in keeping all the gold.
honestly very interesting and fun video, makes you think of it more. Love Morrowind.
Love your videos bro I can’t wait for the next one
Can't freakin wait for more Morrowind stuff
Morrowind is one of my favorite games ever. I am so happy that so many content creators are finding and making videos on this game lately.
I thought this was great I'd like it to be a little longer and more in depth but overall great. Id suggest Bruma in oblivion that was always my favorite city. I always loved the drunken small town vibes and I think a ton of great quest take place there. It has my favorite mage's guild initiation with the invisible prankster and then later it burns down just for an example.
7:53 thats delightful
would love to see one of these on Kokir villiage in OOT
My honest take is that a lot of this info can already be found on gaming wikis/fandoms/UESP/other yt channels, and you run the risk of treading old ground with in-game lore & quest walkthroughs.
Still enjoyed the vid, but I prefer the obscure stuff, like "strange & mundane spots/details" and "spots you ignored". It's more compelling to see content that few players have seen than to see commonly visited content. The swingset glitch and the glitchy bridge traffic were fascinating to me 👍
To answer your question at the end: I like type of analysis!! I've only played the first hour of Morrowind before I got discouraged by the wonky combat, so it's cool to hear the lore I missed.
Just because you don't know how to play the game properly doesn't mean it's wonky. It is your fault you're performing poorly in combat.
@@KlonkusI can smell you.
@@Musicmedia4421 You smell like someone who is afraid of criticism
@@Klonkus You smell like someone whose brain is too smooth to understand the concept of a game that is outdated.
@@Klonkusi love morrowind too but the combat is wonky as fuck lol. elder scrolls combat has *always* been wonky
5:42 Day in the life of Tolvise Orthralen documentary when? Lol
Yay new pretzel video
Love your work pretzel as always, would you consider doing some vids on the red dead series in the future? ❤
I'm trying to make my way through the GTA games before 6 comes out. I'll probably play Red Dead 1 and 2 sometime after 6, because I'll be all Rockstar'd out by then.
this makes me want to go back and try to play morrowind again lol.
if you did this for vivec city, it'd take 3 hours to go over everything lol
3:29 including stolen limeware platters!
Huh! Just did this quest last night! What timing, eh?
Good series.
wealth beyond measure auslander
Hrisskar always represented such a huge missed opportunity to me. The game never really makes good on showing us low-level corruption and exploitation in the Imperial government, even though we get a lot of hints of it here in Seyda Neen, chiefly with Hrisskar, the maybe maybe not embezzling tax collector, and the rumors that the guards are getting paid off to leave the smugglers in the cave alone.
It's too bad that the Imperial Legion questline didn't station you here in the Bitter Coast. You have the moon sugar/skooma smuggling going on, the politically-entrenched cartel in the Camonna Tong, and a lot of backwater settlements that you probably don't get stationed in if you're the Legion's finest. If you wanted some cool quests with roleplaying opportunities for both the crooked cop and the guy struggling to stay on the straight and narrow, that would be the place to put them. Instead the Legion kind of just ends up being a less interesting Fighters' Guild with a strict dress code.
P.S. don't sleep on Albecius Colollius. He tells you about the Mentor's Ring and he put us all on to the timeless and iconic fashion statement of wearing only one pauldron.
About the "surprising amount of wealth disparity in such a small village" thing, a lot of these sorts of questions get smoothed over if you just assume that the towns, like the entire landscape and geography of the playable area, are condensed to only their most important or notable parts in order to preserve the devs' sanity.
The "real" Seyda Neen might have as many as hundreds of residents and dozens upon dozens of buildings, so that handful of shacks might simply be representative of a much larger neighborhood, just like the few wealthier houses would represent a larger number of buildings.
We just don't see the full lore-accurate extent of everything, because then the town would be bigger than what Vivec City is currently in-game, and 95% of it would be the pointless, mundane, and unimportant houses of normal folks that would only serve to dilute the fun parts of the game and make everything more boring for the player while being an absurd amount of work for the developers.
I have talked about that in regards to Ocarina of Time and some other games I think, but I didn't think to apply it here! Though that does put me in kind of a weird spot as to whether i should focus on what the game depicts or what it truly "would be". It is an interesting concept for sure, weird to think of games we're so familiar with like that.
Please consider a world tour guide of original ratchet and clank trilogy and or sly cooper trilogy
I love this
I can't believe the ring is involved in a bootstrap paradox. 😆
Yaaaassss honey yaasss
it would be helpful for noobs like me if you highlight useful items at the stores, like I don't know offhand what items I might want to buy from Arille.
That's interesting, I'll have to keep that perspective in mind if I do future episodes. Could be fun to dive into a store owner's stock and see what they have and what that says about the town.
I do hope Elder Scrolls games never implement a Morality Scale.
your vids are good, scaling theory sucks
Love the idea, please cover different games on each video
I'm fully on board for a Morrowind series, at last until Vivec. Maybe that one could be the grand finale? Either way, love the vid, hope to see more
Proud to be early
To answer the thumbnail; Taxation is theft.
Depends. If the tax is being used to benefit society and the working class or those unable to work due to conditions not allowing them to work, it's definitely not. If it's used to further bourgeois interests like imperialism and the military industrial complex that don't benefit the working class or beneift those in the imperial core at the expense of the global south, sure, that's theft from the working class.