What I'd Like to See From Enshrouded in the Future

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  • Опубликовано: 13 дек 2024

Комментарии • 49

  • @GES1985
    @GES1985 5 дней назад +13

    Would be cool if your farmer assistant would farm. And if your hunter would hunt. Etc..

  • @kawasaki22db
    @kawasaki22db 5 дней назад +5

    I agree with most things you said. I wouldn't even need mounts exactly but I do think taming a wolf or something to fight with you would be cool. Super hyped for future coming updates!

    • @RascallyRasmus
      @RascallyRasmus  5 дней назад

      Having your own wolf would be sick! Me too!

    • @joshuarowlands8399
      @joshuarowlands8399 5 дней назад +2

      You can have animals help you through the skill point system.

    • @RascallyRasmus
      @RascallyRasmus  5 дней назад

      @@joshuarowlands8399 good point! I've actually never experimented with those skills. Should definitely try those out.

  • @GES1985
    @GES1985 5 дней назад +5

    Love to see a new chest type that will let us inventory dump, and have it automatically sort that stuff to chests that already hold the item. (So we don't have to "auto"dump to so many different chests mamually)

    • @RascallyRasmus
      @RascallyRasmus  5 дней назад +1

      That would be a great solution! Would probably solve all my gripes with inventory management.

  • @lousyoldpotato3587
    @lousyoldpotato3587 4 дня назад +3

    Make magic chests in a base all one inventory that expands with every new chest added. Would also be nice if you could pick up and move chests without having to empty them first. Nothing is more fun that building a great new base you want to use as your main and having to empty each chest one-by-one and make a bunch of trips back and forth to move your inventory.

    • @RascallyRasmus
      @RascallyRasmus  4 дня назад

      That’s actually a great solution! Would keep it rewarding expanding your inventory while offering a TON of QOL.
      Urgh yeah, tell me about it with moving stuff over to a new base. Moving full chests would also be amazing!

  • @GES1985
    @GES1985 5 дней назад +6

    Would like wood to go straight to inventory the way stone does.

  • @GES1985
    @GES1985 3 дня назад +2

    I also want to see transmogrification for the appearance of weapon / sheilds

  • @roberthossler7282
    @roberthossler7282 3 дня назад +2

    I would love if once a shroud root is chopped it was gone and the shroud would be gone and the land start to heal but that might be a bit much lol

    • @RascallyRasmus
      @RascallyRasmus  3 дня назад

      Agreed! That's how I thought it worked when I first started playing so was pretty surprised when the shroud root had respawned the next time I returned. Whether it's feasible or not is a different discussion - but it would be cool!

  • @Xaamosjourney
    @Xaamosjourney 4 дня назад +1

    Mounts are cool, but i especially want flying mounts as theres already a working flying mechanic in the game and i dont see how they would upgrade the gliders anymore (outside of bringing back the endless updraft thing) a. So having a small dragon or one of the desertbirds that can glide and gain height as long as they got stamina would be a nice addition.
    Buildingmode...i need (desperatly) a freebuild cam. By that i mean to be able to disconnect the camera inside the buildzone to make it easier to build in general and would give us better acces to right now hard to see angles (as the character is in the way a lot). I do not want a freecam that works anywhere, i just want it to work in the buildingzone (and a couple meters outside the zone of course so you can get an overview) not outside so people cant cheat with it. Also the amount of scaffolding required for alrge structures would be minimized. (less blocks better fps)
    Freakin Floorgrates. Right now we have a lot of grates, windows and other vertical structures that would be of great use for floors aswell if i could just turn them 90 degrees...
    More recouces per hit. 200% is nice, but 500% would be so much better. To explain i do very big and detailed builds and have to spend more time grinding than actually building my stuff and that is very annoying to me.
    I would like to be read the lore pages to. As i normally just dont bother reading them and have no idea about the lore at all. If they would autoplay the pages and books in the background while i continue playing that would not be an issue.
    DO not nerf any of the movement options, loosing the endless updraft from the begining has almost killed the game for me. Dont you touch my doublejump :D

    • @RascallyRasmus
      @RascallyRasmus  3 дня назад

      That is a pretty good point - that there's not really anywhere to go in terms of glider upgrades. And a dragon mount would be pretty cool for the late game!
      Completely agree with the freebuild cam.
      And that's a great idea to just enable rotating existing items. In general being able to rotate stuff in all directions would just be a nice addition for all the creative builders out there.
      I also agree with the resource setting and that should obviously be a relatively simple tweak. I think most other options would benefit from having their range expanded too. So people can tweak the game even further to the experience they want.
      Yeah, I feel a codex could easily have all the lore pages as you find them too.
      I'd prefer keeping my double jump too haha

  • @MJSpin1
    @MJSpin1 2 дня назад +1

    Being able to build on multiple angles and not just every 90 degrees would be good. And maybe roofs varying from 60 degrees to 45 to 30 could be good too.

  • @GES1985
    @GES1985 5 дней назад +1

    I want to see more spell effect types. Like player buffs, enemy debuffs, etc. I'd use everquest spells as a template for ideas.

  • @____DARK_____
    @____DARK_____ 5 дней назад +2

    Dual wielding swords would be nice/ more build pieces like valheim to realy get more detail with builds/ Also take some building pieces and have them move or to be rotated freely instead of locked to grid I.E Hobbit doors. Also have bosses drop different legendary loot.Get rid of bed requirements for some animals/i.e hares and chickens..rework the skill tree is 1 point for this and 4 points for this and its all over the place in my opinion.

    • @RascallyRasmus
      @RascallyRasmus  5 дней назад

      Dual wielding swords would be cool! Free rotation would also be nice but I think they’re limited by their engine unfortunately.
      Would absolutely love boss specific legendaries to promote farming bosses!
      Agreed with animal beds.
      I’m not too bothered by the different skill costs but I wouldn’t be opposed to a skill tree rework.

  • @rigamorti99
    @rigamorti99 5 дней назад +1

    If the world was 10x bigger than the inventory system would be great as is. However, by the time I am set with my inv the way I like it, I'm almost done with all my quests and that server is done.

    • @RascallyRasmus
      @RascallyRasmus  5 дней назад

      I’m fine with a certain degree of grind for QOL but it just takes way too long to come online in my opinion. I just find dumping my inventory tedious. But yeah, it’s kind of a shame that once you finally get inventory setup how you like it, you don’t even get to enjoy it much haha

  • @GES1985
    @GES1985 5 дней назад +1

    Would be nice if loot within a certain radius would pool into one window

    • @RascallyRasmus
      @RascallyRasmus  5 дней назад +1

      Can’t believe I didn’t think about something like this for the video! I’d take Nightingale’s system too - where holding E auto loots all nearby things.

  • @sharktoothman96
    @sharktoothman96 5 дней назад +2

    Give me a 2 handed sword!

    • @RascallyRasmus
      @RascallyRasmus  5 дней назад

      Can't believe I didn't realize that there isn't one in the game. That is an absolute MUST!

  • @madisonshaw894
    @madisonshaw894 2 дня назад +1

    top priority for me would be hot deposit, this is the only game I’ve played that doesn’t have a hot deposit button and it annoys the crap outta me

    • @RascallyRasmus
      @RascallyRasmus  2 дня назад

      Agreed. It just feels unnecessarily tedious.

  • @bfish9700
    @bfish9700 3 дня назад +1

    Id like the healer to have more self heal type abilities so we could have like a paladin. Id like a slider for durability, weapons degrade too fast. Id also like a spear or polearm style. Also why no two handed swords?

    • @RascallyRasmus
      @RascallyRasmus  3 дня назад

      I agree with everything you said! A paladin style build would be really cool. Yeah, someone else also pointed out the lack of 2H swords and I’m kind of shocked I hadn’t realized that there aren’t any in the game. We definitely need those ASAP!

  • @djahman8501
    @djahman8501 5 дней назад +1

    👍

  • @GES1985
    @GES1985 14 часов назад +1

    They need to make it harder to accidentally eat raw meat when cooking manually

    • @RascallyRasmus
      @RascallyRasmus  3 часа назад

      That's a good one too! I'd also really like the option to remove buffs so you can switch out buffs on the fly IF you eat something by accident.

    • @GES1985
      @GES1985 Час назад

      @RascallyRasmus antidote might cure food poisoning.. would be cool to see a cure spell for healers

  • @GES1985
    @GES1985 5 дней назад +2

    I wish you could craft better stuff. As well as remove weapon affixes and put them on your creations.

    • @RascallyRasmus
      @RascallyRasmus  5 дней назад +1

      That’d be pretty cool. Could possibly solve some of my issues with loot feeling invalidated in lower level zones too. As you’d possibly still be interested in the affixes.

  • @mekko1413
    @mekko1413 4 дня назад +1

    I don't understand why they don't have water that is a very basic thing that even minecraft has. Not having water in the game i think is one of the single biggest misses of the game. A world like this with out water just doesn't seem right especially with all the bioms.
    I don't like your idea on active abilities. At that point you are creating world of warcraft, diablo etc.
    All of your improvements are trying to change what the game is you are solely focused on the combat, loot, etc. This is only a portion of the game, it is primarily a building game with a splash of combat.
    Double jump and gliders make 100% that they are in the skill tree. This forces you to make choices whether you want to be adventure based or optimized for combat.

    • @RascallyRasmus
      @RascallyRasmus  3 дня назад

      Pretty sure the lack of water is a limitation of the engine, and that they’re trying to implement it without causing massive performance issues.
      That’s fair! I’m not proposing a whole actionbar of abilities but just a few options throughout the skill tree but I can understand not wanting that.
      I mean sure, my ideas are focused on the things that I personally think the game is lacking or the things that I think would make the game more fun. It’s not a comprehensive list. What would you like to see added? :)
      I don’t think I agree with the sentiment that enshrouded is primarily a building game though. While building certainly is a big part of the game and it can be played that way, the sandbox world, exploration, combat and the game’s RPG systems are in my opinion not secondary to the building.
      As for double jump and the glider skill that’s a good point. Especially when it comes to the glider ability. I still think double jump is borderline mandatory both for exploration and combat though.

  • @phenomeenah-yar
    @phenomeenah-yar 5 дней назад +1

    I want to ride a goat

  • @joshuarowlands8399
    @joshuarowlands8399 5 дней назад +2

    I think they need to remove double jump. You can skip half the game simply from using double jump.

    • @RascallyRasmus
      @RascallyRasmus  5 дней назад +1

      This is a tricky one! I agree it invalidates a lot of the game. And from a game design perspective it should probably be removed. Double Jump is a lot of fun though!

    • @mekko1413
      @mekko1413 4 дня назад +2

      To some extent it does but to others that suck at jumping i would have quit the game already. I primarily play it to build bases so if that was removed they would need to make all the building stuff more accessible to compensate.

    • @wunderprächtig
      @wunderprächtig 4 дня назад +2

      Maybe I should remind you that YOU are the person who decided to invest points in the double jump, not the developer.

    • @RascallyRasmus
      @RascallyRasmus  3 дня назад

      That’s a good point. It also serves as another way of customizing the difficulty.

  • @Marsh.x
    @Marsh.x 4 дня назад +1

    Why do you have "deers?" .. leave Bambi alone!

    • @RascallyRasmus
      @RascallyRasmus  4 дня назад

      Haha, I did notice that while editing. The deers are mine though. Sorry Bambi.