Here's Why You NEED To Give BeamNG Another Chance
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- Опубликовано: 11 сен 2024
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Comparing 2013 BeamNG to the current build is almost like comparing 2 different games! Some of the best devs in the industry!
It's come even further than most think i remember the game it was created from (RoR) it was ok but beam is so much more.
Anyone remember Rigs of Rods?
@@LazerLord10 same devs
Is there some kind of roadmap for BeamNG?
They worked REALLY HARD on this, and got a masterpiece out of it but Beamng isnt just alive because of the devs, but also because the comunity works quite hard on mods, challenges, and other stuff that keeps the game as alive as ever. I hope this game stays healthy for as long as possible, especially because of all the work almost everyone put on it
Beamng is such a stand out in the car gaming category, still under development but there's nothing like it
Like that one friend who looks bland at first glance, but the moment you give em a chance, they have lots to give. And you know they'll just keep getting better.
They're literally on a league of their own.
Hell they could just state the game as finished on it's current build and it would work. I can't play it much, cause i never had a computer, i only had my brother's school computer and a torrent. It's been my favourite game since 2014
And still being in "early access" I can't imagine what it will be like when it is "fully released"! (However long that might take)
@@ryanjohnson742 soon it'll have rainbows and lazer weapons
Once a shed boi, always a shed boi. Houses don’t exist...they’re just myths
Houses are just Tory sheds
Yes
A house is just a big boi shed
*did you mean antoher pricey JDM?*
@@BosnianDragon no he don’t
Now it's time for the ultimate test - The Nordschleife in BeamNG
He has already done that :)
@@TheBorre long time ago
Shame that the only Nordschleife map available is very clunky (the one with the sticky walls).
@@akosjun_9087 Sticky walls reminds me of, if there is one thing that need improvement , its how in general walls are hard as a supernova turned into a blackhole.
And this is way walls and object are acting like that, unless its explicit define as an "playable" object with physics
@@TheBorre Yeah, but there's a new handling model, did you watch the video?
I've been playing BeamNG since 2014 and it's incredible to see how it has evolved
The f r e e tech demo times
@@raulp202 lol i tried that before I bought the game thinking it was basically the same🤣🤣🤣
Same here, has been helped by people making mods though
honestly i cant remeber when i started really playing
i use to use a real crappy ass computer, couldnt handle it
so it would have had to have been around 2015? maby 2016? i honestly cant remeber
@@raulp202yeah good old times... almost blew up the whimpy laptop i had
Its been almost a year since i started followoing this channel and ive Never been bored of your videos
jimmy there is a multiplayer mod. This hillclimb event would be soooo insane
This ^
Second that
@@felixhaas2381 he meant “I second that” and that just is a figure of speech saying that he agrees with you
@@rad8078 oh... i never heared that
@@felixhaas2381 well now you have ✌🏻
For those of you who didn't know that: Nissan always has the carnumber 23 because in japanese 2 is pronounced as 'ni' and 3 is pronounced as 'san' so 23 basically means nisan
@Zwenk Wiel I think between us two, we too can agree that their naming scheme there can be confusing for some people.
You just fried my brain 🤯🤯🤯
@Zwenk Wiel I may be wrong, but don't they say 15 as ju-go (10 5)?
I remember kinda well that isn't that confusingly, and isn't like English doesn't have some confusion.
@@youkofoxy both are technically correct. juu-go literally means Fifteen, while ichi-go means One-Five
Its "two-three", not that you are wrong but some might think ni san is twenty three
This being my favorite game in the last 4 years, it just brings a smile to my face
How large can you get the grid in this game? I tried it a few years ago on a potato and couldn't get two cars with a good fps. Now got a good PC and want to try it again.
@@askeladden450 I have 4gb of VRAM and am able to get 2 cars in Italy with near max graphics at 20 fps
@@askeladden450 I usually get around 6-8 cars with 16gb of ram and a 2060
Yeah the weight transfer is amazing
Imagine BeamNG evolving into the most realistic simulator ever over the years as they keep updating the physics
I remember on the Forum the devs made a post about researching active differentials as they're planning on trying to implement them as realistically as possible. At this rate of development, I'm excited to see how BeamNG looks on its 10th anniversary!
At this rate they probably achieve those level in shorter time than we imagine
@@cpufreak101 They have them implemented, mostly in modern cars like the ETK 800 & K series, as well as the Cherrier FCV.
@@cpufreak101 hi
@@dapz こんいちわ
im SOOOOO glad you came back to this game. They did an entire rework of the tire physics making race tires 100x more grippy. Cant explain how happy i am that a big youtuber is showing off this game. Thanks a lot Jimmy.
@Ivan Perez what i meant kinda was a youtuber that is a sim racer and is really good at what he dose and he can give his thoughts to his subs that rarely see this game and coming from a "professional" sim racer who is really good at what they do complementing the game is a big boost to the game. Sorry if my writing is weird my brain is not working :(
"Building a hillclimb car in automation and driving it in beamng" livestream when?
We ship it
I support this comment
Just wait for the turbo revamp
Eh, I used to really like Automation, personally I think they killed it in THEIR last update, that new "widget" is absolutely terrible, I don't want to even build anymore.....but I DO love building custom cars in Beam and ripping them everywhere, gotta figure out how to share a config with Jimmy, he'd love some of my vehicles I've built in Beam, everything from street cars, rally, hill climbers, rock crawlers, low D-Series crew cab duallys...it's all I do, absolutely one of my favorite games, and this last major update is fantastic, they just need to get more "approved" mods in, I hate downloading zips and installing manually, I like their built in repository, but a lot of the good stuff isn't on it, but is on the regular Beam forum.
@@johnnygeorgopoulos4072 Not sure why you don’t like how they implemented 3D fixture, but for me it’s a game changer: we can now change the depth of a 2D fixture, change the width and heigh independently. That’s not even talking about 3D fixtures themselves.
BeamNG: The true successor to Richard Burns Rally
aww you right :D
i hope this gets more attention from the sim rally folks
keep dreaming, RBR is just improving more day by day
@@RodrigoRodriguezowl lmao no. its good but not improving
@@megawave79 you gotta play it to know, with the new physics, maps and online mods it's leages over ditr and wrc games
I have 400 hours on beamng, it's good game.
I got 1,1K
I got 600
@@picklejar0840 I just hit 700
I'm at 640
I’m at 550 and still have so much more to do
Interesting point with the temps etc... if BeamNG continues with this level of development it could become the first genuine racing simulator. I'm so excited for the future of sim racing when I see this. There is so so so much potential.
I think the advantage of BeamNG is that it has the most advanced crash physics out of any game, so pretty much every racing game fan will most likely enjoy it just for that. Which in turn gives the devs a lot of time and budget to make the driving physics more and more realistic as time goes on. Where as if a purely sim racing game launched with Beam's more earlier driving physics it would not survive. So i'm really excited for the future of this game.
@@namesii1880 Absolutely. I love ACC, AMS etc... and I understand the argument of "It's a racing simulator, not a crash simulator." but there being consequences to an outrageous dive would increase my immersion tenfold.
Its not only temps, also clutch temp, turbo, gaskets ... basicaly everything that make or break an engine
@@asawyer2872 I actually dont understand the ""It's a racing simulator, not a crash simulator." argument, isn`t crashing part of racing? That`s like saying they should remove weather because its a racing simulator not a weather simulator.
@@ariton2990 It's definitely true that crashing is a part of driving and that increased fidelity in the damage model should translate to better simulation overall. And I don't see any way it could hurt. However, the point about "racing" is that when you're actually playing the game (against other players or time attack), a crash is pretty much the end of any race. Getting the damage effects right on a severe crash ends up not mattering insofar as racing is concerned. If the car drives super realistically after losing 2 wheels, that's a novelty, but racing after losing 2 wheels isn't worth the time (or realistic, for that matter). That's why the finer points of the damage model, like temperature and wear, are what sims typically put more effort into -- because you can actually race through those.
I often play BeamNG when I'm not really in the mood to play anything else and end up playing for HOURS on end without noticing!
Same, ill be building, testing, and tuning for hours
Many times, I'll get an idea to do something in the game, start playing the game, and then immediately get distracted and spend hours playing around without ever doing the thing I wanted to do.
Like just today, I wanted to race the Miramar around Hirochi Raceway. So I loaded up the game and the map...and then spent a couple of hours driving a bunch of cars around the track, none of which included the Miramar. The last thing I was doing before I got too tired to play anymore was hotlapping the luxury trim of the LeGran...
4:30 - "Give the car a little bit of air..." *proceeds by yeeting the front hood off*
literally unexpected moment there
6:08 Finish the stage and then immediately roll off a hill at full speed - the richard hammond simulator.
Happy to see someone actually giving beamng a chance, most people just do crashing videos. Thanks Jimmy!!
Yeah a lot of people glorify it as just a crashing simulator when it's actually a complete car physics simulator so it also has goodish driving... like it still needs work but seeing how active and good the devs are it isn't that much of a problem
@@vali69 goodish driving? it actually has insanely good driving physics, they have just massively improved the tyre physics too and the cars feel so real.
@@cykablyat8862 well some people just say that it doesn't feel real because the cars are fictional and the devs arent that good car designers and thats why they don't feel real... personally, idk for sure, i do know they seem to be driving realistically, especially after they improved the tire model... like i don have a forcefeedback wheel to feel how the cars behave and all that...
@@vali69 I'd like to find whoever said that the devs are shit at designing cars, and show them the Vivace. I would absolutely buy a real one if it existed.
@@metalforever12085 yeah idk the guy said he had a degree in the field and that they don't know how to design cars that well... and that if they had scanned cars into the game it would be the perfect car simulation game ever
im so glad beamng doesnt feel like driving on ice with soap tires anymore
Here’s why BeamNG is the greatest car simulator period, you have to play the game for you to find out lol, but it’s by far the most realistic game when it comes to softbody physics and suspension physics and weight distribution physics and so much more
Not 100% realistic but amazing physics
Not as realistic as RBR, but still good.
@@jendabekCZ I am 100% certain it is more realistic than richard Burns Rally.
4:30 - you shouldn't turn the engine off, but should let it idle so it cycles coolant to the heads (and oil to the turbo if you have one). Also runs the fan.
ps: i love this game. have played it oiff-and-on for years
I can NOT be the only one who died at him taking the hood off!?!!?!? 4:35
Same:-)
Nope, it absolutely ruined me lmfao
weight reduction
4:35
i can just see jimmy getting out of his car on the side of the road and just yeeting the hood of his car to space
Beam will be the ultimate driving sim, in every aspect
It will
It probably already is the most realistic along CURRENT games...
@@tonick6942 people always laugh when I say it but I agree with you. As far as I can tell, it is, in general, the most realistic driving game.
@@BonsCreeperReaper Yeah, those normies only that play horizon 4 and other arcade stuff will never get it. I have horizon 4 installed and it only gets opened twice a month whereas i play beamng everyday.
Cept for terrain deformation sadly(
A must-try car in this game would be the Cherrier Vivace Rally Version, specifically the Gravel one. It drives just like a proper WRC car.
such a fun car
Watching BeamNG evolve over the last 8 years has been fascinating. More importantly, 4:26 look at that menacing weapon of a minty boi!
I haven't watched your videos in quite a while but now i realised that the entertainment value of your videos have significantly gone up. I have come to like your personality and i will definatly keep watching your videos just because of the commentary :) It is honestly incredible that you can speak at the same time as you're driving this well!!
i like your virgin protection sweater aswell hahaha
Another chance? I LOVE BEAMNG TO DEATH
The most important thing for BeamNG was merging with Automation.
Indeed. Automation cars aren’t as detailed as beam cars, but it’s pretty much an infinite amount of content to play with.
I literally bought automation because of the collab between the two games.
@@Blood-PawWerewolf same
Though I still think the handling on the automation cars do need some massive work
@@chrisg.2962 true, automation in general need a lot of work, but is still is without a doubt very good fun there's nothing else on the market
13:15 best news ever, please give us more beam ng! It's my favorite content !
2:45
"you might think, what does this even mean, jimmy?"
"yeah, I dont know either"
proceeds to explain what he meant
recently the tire physics were improved massively, which in my opinion made this really compete with other sim racing games in terms of driving physics, I have around 400 hours in the game and the difference between beam now, and beam a while ago, is so massive.
and they added triple-monitor support !! (although it's a bit broken)
I hope when Jimmers does move out, he just builds a big glorified shed.
Isnt that pretty much a house?
@@snowjix Like when Steve Martin in The Jerk built a bigger version of the shack he grew up in.
bring the shed to the house
6:54 I love the way you said "dis-gost-in'!"
I hope BeamNG gets VR support at some point. These devs seems great so it wouldn't surprise me if it's already in the works
@Zwenk Wiel Though, they have just added triple monitor support, even though I don't recall that being a major point of interest.
beam there done that
From what I’ve seen and read in assetto corsa drift page apparently drifting is a lot better and more fun in beam now
@Zwenk Wiel There isn't VR support as of now, but BeamNG does support head tracking and now has triple monitor support.
I attempted drifting with the new beam physics and it’s doable now but I can’t string drifts together on tarmac like in assetto corsa although I use a Logitech g27 which isn’t the best wheel out there.
@@EconomyElk True, like im a pretty good drifter in Assetto, But when it comes to BeamNG i always end up spinning
@@EconomyElk I find it really easy to drift in assetto but when I comes to other games I have to put in a couple of hours to get used to the physics, but eventually get a hang of it, but what I have found is I cannot for the life of me drift higher power cars in beam but in assetto I dont find it too difficult
@@Liam-qt7zb yea same high powered cars are a pain in the ass to drift. It just feels like the throttle is to touchy I’m barely on the pedal and I’m spinning. Though on dirt it feels great I can slide a RWD car around on dirt all day on beam.
I already wondered what has changed when playing beamng lately, it really has evolved for the better.
The "feels more like a real car" aspect is why I like Wreckfest too. Wreckfest is still WAY more forgiving on damage as it almost feels GTA V online-ish in how the extreme damage won't stop the car from functioning (like whole front of car smashed to the size of a mailbox). But at least you have to think that any ONE crash could actually kill your car if a wheel gets ripped off.
I really need to spend some time understanding the BeamNG game modes and mods. I never have anything Jimmy plays, nor do I understand where it is.
Now imagine how great would BeamNG feel if you had your FFB set-up correctly...
One would assume he was smart enough to go through the FFB setup section of the wiki, but who knows.
it is very very odd to set up but seriously search beamng FFB and the first result will help you...
Nothing gives you the fear like being on the edge of grip knowing that a wrong move will resort in devastation. The problem with the old physics is that you were always on ice so you never felt even near any level of grip. Now they've sorted that you can give yourself consistent brown trouser moments.
With the new update would you ever consider doing a series where viewers upload their automation cars for you to drive in beam up a hill climb? Failrace already has done a series like this. Would think it'd be a cool way to interact with viewers and would allow a good mix of serious/silly cars to do the hill climb
He has, but it's a lot of work to do! It would likely need to be a lucky draw, as I imagine Jimmer would get _a lot_ of entries lol Could be fun though, for those lucky few
@@longbowxmkii did not expect an actual failrace member in this comment
BeamNG is the only true simulator out there. Nothing comes even close to how in-depth it is.
Yeah
And with every update and hotfix, the gap in simulation depth from other games only gets wider and wider. It's truly in a league of it's own.
Why? :)
@@meneeringenieur1866 Because it's the only one that simulates almost everything there is to simulate:
- Brake fade and failure;
- Clutch disk heating, slipping and failure;
- Drivetrain mechanics and failure;
- Engine degradation and failure;
- Shattered windows;
- Detached doors;
- Fuel tank leaks/ruptures/explosions;
- A proper radiator simulation
And many more.
Now grab your run of the mill simulator. Let's say Assetto Corsa.
- No engine temperature simulation;
- No brake temperature simulation (let alone a brake fade simulation);
- Stefano insisted that gyroscopic effects aren't important to vehicle simulations, since they weren't covered in his classic vehicle dynamics books, which is why AC lacks such effects that clearly effect vehicle behavior;
- The suspension simulation is flawed, which is why Stefano had to do a global suspension softening of about 25%, otherwise their F1 cars (stiff) would explode 100m into the air;
- No chassis simulation/deformation;
- The tires are not separate independently simulated objects (they're not even separate objects physically speaking);
- The aero simulation on AC is so poor that it completely stops working if you're in a 40-45 degree bank;
- And many more flaws that affect quite a bit of so-called "simulators" out there.
The only simulator that comes close to BeamNG, despite being a rigid-body simulator, is rFactor 2.
4:33 - "This time on 'Roadkill'..."
ive been playing a LOT of beam lately being stuck inside quarantining. like you said its just genuinely good to drive. and because you know what will happen when you crash it almost feels more real than other driving sims because you have that fear with you when you push it a bit.
a fun thing ive been doing is bring up the AI app during freeroam and spawn in a car and set it to "flee" and just chase it. you can change the ai car if you hit tab to switch to it, change it, then tab back you your car then hit play ▶. its a little finicky but a ton of fun to try and stop them or just wait til they have a massive crash.
I played this game for years and its changed so much. I also highly recommend the multiplier mod
I remember the early days of this game, when driving on anything, using any vehicle AT ALL felt like driving on a bumpy ice rink, with welded suspension, and slick tyres. I'm actually extremely impressed by how this behaved. I mean it's not racing sim levels, but this is REALLY GOOD for a driving game in general.
I think "I Miss My Splitter" has merch potential 😂
Can't agree more Jimmy. The improvements they've made in the last 4-5 months on the tyre behaviour and physics propel it into a different league.
It used to be a crash simulator with weird, slippy handling. Now it's a car simulator that happens to be an excellent crash simulator too.
You HAVE to try lapping the nordschleife again! it's amazing!
I watched your video, you did very well.
YES! Finally you gave it a shot in the new update! Also, the multiplayer mod BeamMP (Yes, working multiplayer! not perfect though obviously) has gotten MUCH better too! A suggestion for you, try to do some top gear-style challenges with friends in BeamMP. e.g. -Be the first to get to the top of a hill with no radiator/coolant (with multiple routes available even). -Get a large map you don't know the layout of, then just by having a picture of the end point, get there with the most fuel left over (5 points for finishing first, 1 point for every liter you have left over 10. -See who can tailgate a driving van the closest (straight out of top gear this). -DRAG RACE REVERSING SEMIS -DRAG RACE A TRUCK TOWING A SEMI! This game totally excels in that, exactly because of what you mentioned, the cars feel like actual cars. I'd love to see something of the sort!
So he has been clowning us for telling him to try beam and now he is telling us to give beam a chance?
Oh how the turntables
with this upgrade maybe we can see jimmy again in an automobilista stream building an rally/hillclimb car and then try it out in BeamNG
Just broke 1000 hours in this game a week or two ago and it still doesn’t get old
You're videos have gotten me through Victorian (Australia) lockdowns, also led to me emptying my wallet on a new rig (can't wait for my steering wheel mount/seat, ac is tough with a controller lol), now, let's see you do that cola delivery challenge!!! Love ya Jambles!
Been playing like a mad man the past 2 weeks.
Me too
I tried several racing and rally simulators over the years,but i never adapted myself to any of them,it felt too artificial to me,something was always off..But on BeamNg i feel at home,that fear of hitting a ditch and blowing a tire,damaging the radiator or actually bending the frame of the car,not mentioning the risks of actuall mechanical failures give me motivation to actually focus and the feeling of accomplishment after surviving a long rally stage is something i never saw in any other racing simulators out there.
For some reason this reminded me of one mod map called "American Road", it has a challenge on it called the "impossible tour", it's a very long 80km time trial around one of the larger maps made for the game, which must be done without resetting. Any other game it'd probably be boring.
Who else knew this game do be good
And it'll only age like a fine wine the rate the Devs put work into it
Justin Noker sorry to ruin your vibe but wine gets shittier every year when bottled 🤷🏻♂️
@@Stellar-Cowboy yeah, no
@@Stellar-Cowboy what wine you drinking not the one I am thinking, I love plum sake.
@@Stellar-Cowboy r/confidentlyincorrect
Man, I love BeamNG. You should do some mineshaft exploration on the Utah map. I know it doesn't show off any of the better driving physics but still would be tons of fun.
every time he talks about "the edge of grip,"I'm amazed that I know what he's talking about.
You should try the new prerunner, it feels amazing, the dirt track on west coast and river rally on Utah feel amazing, also doing the highway endurance circuit in the fr17 modded F1 car is some of the most terrifying yet fun driving I've ever done
I really want to see him racing online in BeamNG.
This looks awesome! One of my fav rally games was WRC Evolved simply because they had random events that would happen in stages that were others crashing and their cars being stranded and it made the game so much better imo. plus rally cross was actually fun lmao
BeamNG is amazing. Got it a few weeks ago and its worth every penny👍👍👍
How much is it? Kinda new to this pc stuff
@@EmTeeGee0610 about 20 punds maybe?? cca
@@EmTeeGee0610 worth full price, maybe even cheap at it's fullest. Can fully recommend (just make sure you have a decent pc, you really don't want this running at I5fps)
You should buy automation, whit that you never get bored
Facundo Quevedo wow pc guys are real helpful compared to console warriors😂😂
honestly when i first played the game with the new update, the first thing I noticed was that muscle cars could actually corner well (compared to previously. They're still muscle cars.)
BeamNG stays winning. One of the most fun games I’ve ever played
lo my dude, if you think that the last car is brutal now, keep in mind that you can raise the boost to 30psi, raise rpm to 8500 and add 300kw of nitros, and the engine holds perfectly fine. Thats about 1400hp/nm.
Next time try the cherrier FCV Vivace Rally, the best and most recent rally car in the game, best suspension system, such a beast
A fun fact: nowadays you can play beamng online. I had many awesome mountain freeroam sessions with my friends. The multiplayer works actually pretty well
I've been waiting for a new video ever since the ground contact physics changes
I immediately thought of Jimmer once I saw the update notes detailing the physics changes.
The tarmac specialist returns! Love your BeamNG content and had a hell of a time watching you rip around a fat Porsche on your stream.
Bought Beam NG after watching this and after a bit of fiddling about to get force feedback working properly it’s excellent.
hope you enjoy it man. I know for me it's my new favorite workout lmao
4:23 The Miramar looks like it's doing its best MR2 impression 🔥😂
Beamng is one of the most fun driving games period
Your BeamNG videos were always my favourites. I'm glad to see this game coming into its own.
Jimmy: “Instead of the measly 550 hp of the previous, this one has 800!”
Also Jimmy: “Oh wow this is MUCH quicker! Omg this is actually intense!” 🤣
love the Gran Turismo 2 East city soundtrack playin in background at the end 13:38 . Great touch
Wow, I'm actually early for once. Yt notifications finally doing their job
Same, it feels amazing!
3 Hours late
I've had this game for 6 years, and I've put around 440 hours into it
The improvement in the way the cars feel is genuinely staggering, and after the rally car update highlighted how well cars feel to drive on loose surfaces, I genuinely believe the game engine BeamNG runs on has the potential to create one of the best rally games the world has ever seen
Yes The prodigy child has arrived
I'm absolutely loving it. What it needs is some online racing. It actually gives me similar vibes to Live for Speed - has the same appeal of being built around physics rather than just trying to deliver a pleasing driving experience.
This game is amazing, if only the studio was bigger so the game gets finished fast.
Thanks Jimmer, I had been sick more or less for a couple of months, just wanted to get back into VR driving but hopping in iRacing was too intense, this is gonna be JUST what the doctor ordered. Excited to finish work now!
This game is the true definition of *"Early Access".*
What do you mean by that?
This, along with My Summer Car.
@@joshjlmgproductions3313 Some other "early access" games are just either abandoned or the devs just simply don't want to put some effort into their games.
@@LGLFanTeam12 Ah, okay. I assume you're meaning that BeamNG is unlike those examples?
Best thing about BeamNG is being able to make cars in Automation (to an insanely in-depth degree...seriously that game is amazingly ambitious), then export them to Beam and drive them. It's awesome.
I love BeamNG. Been trying to learn how to drift in it :)
@Federal Bureau of Investigation so far it has been lol but I'm slowly making progress
@Federal Bureau of Investigation funny thing is one of the training missions has you drifting around barrels. It's difficult lol
@Federal Bureau of Investigation It's actually pretty close to how it is in real life. Though, with the new tire physics, it almost makes things too easy.
Ive got 500 hours over 2 years in beam and they continue to impress me. The ability to make cars in automation and their continued collaboration is a god send.
I had literally just refunded this game.
Regrettably.
In a rally sim, making a mistake results in you watching your entire run ruined.
In BeamNG, you watch your run get ruined, and your car.
I haven't touched this in a while, maybe it's time for a revisit.
It really is, and whit automation even more fun.
Jimmy do yourself a huge favor and download the multiplayer mod it has some of the best experiences iv ever had in a game with people racing the roads of italy or modifying cars for the drag strip or highway or track in west coast usa since the update, theres some spammers but the good times are incredible and it truly deserves some attention after the lastest update making things feel so great (also try the 200bx demon ;))
"Miramar-Chan"
My surname actually is Chan and I'm not sure how I feel about my name becoming an anime meme
The thing that strikes me the most is the sense of speed it actually seems a little scary to drive that 800hp car 80mph on those tiny roads
yep. cause don't forget, if you so much as hit a pothole hard enough you could actually bend a wheel, which would make the steering wheel vibrate bad at high speeds. I think you can guess how I know lol
1441 hours... its alright, i guess
You could probably cool down the engine by revving it in neutral, as the water pump is faster, and the engine doesn't produce too much heat. Always worked for my father on his Wartburg 353, until he blew the engine up.
talkie drivey man does a suss - part 50
I havent played beamng since 2015. Things have changed jeez.
I see jimmer video notification and i C L I C K
Picked this up maybe 8 months ago. Best sandbox playground game around still. Plus the heavy off roading is a great change of pace from most sims.