Building an Airport Sim Game in Unreal Engine 5 with C++ | Devlog Livestream #8

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  • Опубликовано: 10 фев 2025
  • In this stream I would like to update the game save interface to have some useful helper methods such as getter methods for getting the game save object or the game save manager.
    I would then like to add the player transform to the game save object, then allow the player to save the game including their transform. Then be able to load the transform on game start.
    My vision for this airport sim game is to include a passage of time mechanic inspired by Transport Fever. Players will start in the early days of aviation, building small, modest airfields. As time progresses, you’ll expand into larger, more modern airports, welcoming bigger and more advanced planes as they enter service.
    Throughout development, I’ll be working with a combination of C++ and Blueprints, balancing functionality and creativity to bring this project to life.
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