@@Nalyd yh the other card does more damage the more stacks she has (her soul power thing) then with the increase in crit chance and pierce rate for the second turn, the pierce card does its thing
One problem is that her card is poorly designed. It does +40% per stack, but it’s impossible to have more than one stack at a time when attacking, so you can’t get more than 40% with it.
Si utilizas la carta cuando ella tiene una flama, obtendras el 80% de daño... Ella obtiene una flama cuando un desconocido usa una carta y la pierde al final del ataque si ella fue; lo cual te permite en un turno lanzar hasta 3 ataques con ese 80% de daño si haces lo que mencione al inicio. Puede ser algo incómodo tener en cuenta las flamas al usar cada carta pero no es tan difícil
Percival's passive giving def related stats in that 4th match really neutered glass's usually consistent crits a lot lol
Yeah those defense related stats are her downfall.
the music on your video are always good
Glad you think so!
Meli in the back of a Human team is all big brain energy 😂😂
It definitely could work but not something I like doing.
You should use soul skill first to increase her pasif then Pierce skill
I think using the soulsteal card removes a stack of her passive though.
You use the other glass card (the soul power one) the first turn then use the pierce the second turn
I thought I remember it being Pierce last turn one then other card second turn two.
@@Nalyd yh the other card does more damage the more stacks she has (her soul power thing) then with the increase in crit chance and pierce rate for the second turn, the pierce card does its thing
One problem is that her card is poorly designed. It does +40% per stack, but it’s impossible to have more than one stack at a time when attacking, so you can’t get more than 40% with it.
Yeah the way she takes off stacks by using cards or gets rid of them at full stacks really ruins the skill usage.
Si utilizas la carta cuando ella tiene una flama, obtendras el 80% de daño...
Ella obtiene una flama cuando un desconocido usa una carta y la pierde al final del ataque si ella fue; lo cual te permite en un turno lanzar hasta 3 ataques con ese 80% de daño si haces lo que mencione al inicio.
Puede ser algo incómodo tener en cuenta las flamas al usar cada carta pero no es tan difícil
Glass is Glass, without the Gl
Ootch.
She's not overly bad but definitely not making the cut.
I was wondering about Glass with the Unknowns, what gear?
I have HP Def on my Glass since I figured I wouldn't use her much.
Wish i bought her costume :/
They are nice but not worth if the unit doesn't get much use.