honestly, the way you presented the whole design process in this video is impressive and super professional for a random jam devlog, made in 48 hours no less! Also, the detailed thoughts for implied lore and potential mechanics you gave we're a neat touch that I don't see that often in these sorts of videos. I'm going to give the game a try myself, it looks interesting.
I certainly know that all nighter feel. I was lucky enough to get mine up and running fairly early on, and while I did want to do a bit more work on it but I decided to let it stick where it landed. Good luck on your entry, really dug the atmosphere you managed to build. Genuinely spooky.
Cool devlog. I agree with the importance of horror games being at least a little bit difficult, the threat of dying is important to be scared. I dropped some horror games when I realized my actions didnt have any consequences and I could not die. No amount of scary sound and jump scare can do it if you don't think you can lose.
Another great video! Didn't mind the longer time either, it was a wonderful breakdown of the game, your thought process behind it and what you'd like to do IF you came back for some updates. It's really cool to hear the concept and lore behind it, gives enough background prior to playing. While I haven't played it yet, I followed you on itch and will play as soon as I can (currently working on Mac only so between that and your proclaimed browser bugs, it might take a min...). This aesthetic and vibe REALLY fits into the horror games that usually get a lot of traction on itch, personally, I'd take another 72 hours or w/e you feel is enough and add in those little polish and updates that didn't make it into the jam version. Just to see what life it takes on :) Looking forward to your next video when it comes out, keep it up!
Thank you so much! You're probably right, taking a couple days to make it a little more fully featured and clean out the bugs (plus actually making a UI) would probably help the game be genuinely playable even outside of a jam setting. I might not have time for that soon, but I should put it on my list of things to clean up! :D
I feel you on the time man, I had just gotten off work so I was asleep when it was announced and I worked both days of the event. The stress and time crunch was too real
I really like the thought process that you go through when talking about your game but maybe for future videos you can add some gameplay footage of the subject your talking about for the visual learners in your audience. I would’ve really liked to see the ai in action as you explained it.
@@InboundShovel I hope you will eventually start updating the game later on. I would like to see this go from a demo to a whole game with different chapters.
What if in the game every certain amount of time(no more than 2 minutes)the monster rolls a dice that indicates how much time he has to count, the lower the number the lower you have to wait for the next dice roll but the lower the time you have to find a hiding spot is, the goal would be to get the highest time and beat your or other player's records. Pd: it should be named dice and seek
Awesome! Thanks for taking part
Thanks for hosting! :D
:D
Gotta love GMTK cause of all the good devlogs that it makes. I kinda wanna start devlogging soon but I’m kinda busy 🤔
Yeah, I can totally understand that - fitting devlogging into the schedule is really tough! Best of luck!
Game jams are a good place to start then. It's just one weekend out of the whole year. Well, and maybe one more weekend to edit the video
honestly, the way you presented the whole design process in this video is impressive and super professional for a random jam devlog, made in 48 hours no less! Also, the detailed thoughts for implied lore and potential mechanics you gave we're a neat touch that I don't see that often in these sorts of videos.
I'm going to give the game a try myself, it looks interesting.
Thank you for the kind words! :)
Hope you enjoyed playing it, haha!
I certainly know that all nighter feel. I was lucky enough to get mine up and running fairly early on, and while I did want to do a bit more work on it but I decided to let it stick where it landed. Good luck on your entry, really dug the atmosphere you managed to build. Genuinely spooky.
Nice - it's always such a good feeling when you have a working, submittable game early on.
Thanks for checking it out, appreciate it! :D
Cool devlog. I agree with the importance of horror games being at least a little bit difficult, the threat of dying is important to be scared. I dropped some horror games when I realized my actions didnt have any consequences and I could not die. No amount of scary sound and jump scare can do it if you don't think you can lose.
Completely agree - if the threat isn't real, how could you be scared?
Stumbled upon this video. Nice idea - super spooky! +subbed!
Thank you so much! :D
"Game Over. Should've kept an eye on that thing..." maybe?
Another great video! Didn't mind the longer time either, it was a wonderful breakdown of the game, your thought process behind it and what you'd like to do IF you came back for some updates. It's really cool to hear the concept and lore behind it, gives enough background prior to playing. While I haven't played it yet, I followed you on itch and will play as soon as I can (currently working on Mac only so between that and your proclaimed browser bugs, it might take a min...). This aesthetic and vibe REALLY fits into the horror games that usually get a lot of traction on itch, personally, I'd take another 72 hours or w/e you feel is enough and add in those little polish and updates that didn't make it into the jam version. Just to see what life it takes on :) Looking forward to your next video when it comes out, keep it up!
Thank you so much!
You're probably right, taking a couple days to make it a little more fully featured and clean out the bugs (plus actually making a UI) would probably help the game be genuinely playable even outside of a jam setting. I might not have time for that soon, but I should put it on my list of things to clean up! :D
I've recently started my game developer journey, and I can't help but be inspired and motivated by you! I hope I can make games like these too
You can do it! :)
I feel you on the time man, I had just gotten off work so I was asleep when it was announced and I worked both days of the event. The stress and time crunch was too real
48 hour jams are rough, heh
I really like the thought process that you go through when talking about your game but maybe for future videos you can add some gameplay footage of the subject your talking about for the visual learners in your audience. I would’ve really liked to see the ai in action as you explained it.
Great feedback - I'll definitely try to add more gameplay footage into explanation sections in the future! Thank you! :)
Seems like a great concept, not a horror guy but I might check it out
Thanks!
Looks like a cool game, I’m gonna give it a try later!
Thank you! :)
I gave it a shot and that is great,very tense!
Like I said on Twitter, this freaked me the heck out! Does the A.I. change at all based on the number of keys the player has?
That's a feature I was planning on adding, but ran out of time!
It's a great idea though, haha!
@@InboundShovel I hope you will eventually start updating the game later on. I would like to see this go from a demo to a whole game with different chapters.
What if in the game every certain amount of time(no more than 2 minutes)the monster rolls a dice that indicates how much time he has to count, the lower the number the lower you have to wait for the next dice roll but the lower the time you have to find a hiding spot is, the goal would be to get the highest time and beat your or other player's records.
Pd: it should be named dice and seek
I can't believe I didn't think of naming it dice and seek, you're actually a genius
I like your personality
Thank you!
This game so spooky!!!
Heh, glad to hear that!
good idea and great vid
1:19 I ended up making an RPG/DnD thing!
Oh, awesome! Do you have a link to it? I'd love to take a look!
@@InboundShovel Slice-&-Dice (Post-Jam Version) (I can't link it)
Really nice
I would be pissed if it isnt mentioned in the top 20 best games videi
Wow, thank you so much!
Game is legit too scary for me to play lmao, I am not a horror gamer hahaha
Lmao, I've been getting that response a lot!
I wish there was more game footage instead of you talking, but I guess too much work went into the scene/lighting you just had to show it off :D
Amazing!
Thanks! :D