Is there a WRONG way to play Tears of the Kingdom?

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  • Опубликовано: 5 июл 2024
  • How the heck do you balance an open world sandbox that lets you do basically anything, with a heavily story driven, narrative focused experience? Well, evidently, Nintendo decided to leave it up to the player to figure that out, which is why it's surprisingly easy to miss out on some of this game's best content.
    This essay is more of a retrospective on the linearity of the Zelda series than it is a review of the games I mention, but I've barely scratched the surface on my thoughts about these games, so I will most likely be revisiting the topic in later videos.
    Oh, also, check out / hyruleengineering if you wanna see more of the builds people have come up with. It's one of my favorite subreddits to doom scroll through.
    Script, VO, gameplay, editing:
    / @thecamwing
    Effects, animations, post processing:
    / @invertedhorse
    Music used (outside of the music from the respective games):
    Ocarina of Time main theme orchestrated: • Title Theme - The Lege...
    Kokiri Forest theme orchestrated: • Kokiri Forest Theme - ...
    00:00 - Spoiler warning, intro
    00:38 - Ocarina of Time
    01:24 - Thank you, emulators
    02:11 - OoT is pretty scary, actually
    02:26 - Hackerman
    03:23 - Breath of The Wild
    04:23 - Open World Fatigue
    05:58 - (Finally) Tears of the Kingdom
    06:54 - r/HyruleEngineering builds
    07:20 - BoTW intro VS ToTK intro
    10:00 - How did we get here?
    11:44 - What did ToTK lose from BoTW?
    13:47 - Okay, so how DO you play this game the wrong way?
    14:52 - Final thoughts
    15:19 - Outro
  • ИгрыИгры

Комментарии • 1,5 тыс.

  • @Zero8654
    @Zero8654 Год назад +1677

    I disagree with you on a very fundamental level. I do no not believe this difference in opinion can be resolved or overcome. Good day.

    • @arman1313
      @arman1313 Год назад +445

      I had a burger for dinner today

    • @Enderia2
      @Enderia2 Год назад +80

      @@arman1313good! I had an I don’t know for dinner today!

    • @VerySmartPerson
      @VerySmartPerson Год назад +70

      @@arman1313 I had macaroni and cheese. Let's argue about that.

    • @whiteRiceSupremacist
      @whiteRiceSupremacist Год назад +50

      @@arman1313burger is a snack, not a meal, therefore you just snacked, not dined

    • @JJMomoida
      @JJMomoida Год назад +74

      Holy shit what a comment.

  • @cindymdt
    @cindymdt Год назад +1781

    I am not good at fighting the last bosses. But I have enjoyed just doing side quests, finding treasure, and getting stronger. Maybe someday I can finish it, hopefully, since I am a 71 year old grandma. , my grandsons love to watch me play. Lol

    • @camwing
      @camwing  Год назад +347

      That's awesome!! So long as you're enjoying yourself, it doesn't matter whether you fight the bosses or not. This game is designed to be taken at whatever pace you're comfortable with.

    • @chrisjordan3493
      @chrisjordan3493 Год назад +114

      Legend

    • @FTChomp9980
      @FTChomp9980 Год назад +56

      You are enjoying the game and spending time with family you alone are amazing person!

    • @Dorff_Meister
      @Dorff_Meister Год назад +53

      Kudos to you! I'd been playing it and my old grandson (almost 13) wanted to play it, so I got it for him. When he said he'd finished the tutorial Sky Island area, my wife decided it was time to give it a try. It's her first "gamer's game" but she's having a great time. I don't expect her to finish the boss fights, but she's doing great. I'm impressed with both our grandson's and her progress. See! Grandparents can be gamers, too! Admittedly, I've been a gamer my most of my life.

    • @ninjainpyjamasguy.8116
      @ninjainpyjamasguy.8116 Год назад +29

      W grandma

  • @featherlikescartoons5098
    @featherlikescartoons5098 Год назад +891

    My favorite part of Tears of the Kingdom, weirdly enough, was the caves. In every other area there was a million directions to go and side quests to do, and it got weirdly overwhelming in a way Breath of the Wild never made me feel. Caves were a nice break from that, each one it's own mini area I could completly comb over systematically without missing anything.
    The game is great, but also *so much*

    • @lugo_7776
      @lugo_7776 Год назад +11

      Completely agree!

    • @nady2296
      @nady2296 Год назад +6

      I agree!

    • @babybokchoiii
      @babybokchoiii Год назад +36

      i love caves as well!! expecially the one from lookout landing to the castle.. it was huge!! i was just want to explore a little bit and little do I know how big it is and I have to put a bright bloom each way to make sure I explored everything. but I also like there is a map for the depth.. if not.. i will never step my foot in the depth...it's too scary...

    • @lugo_7776
      @lugo_7776 Год назад +5

      @@babybokchoiii the bright bloom idea is so smart ! Gonna steal that

    • @maryblanco4176
      @maryblanco4176 Год назад +5

      I loooove the caves. And, how fun it was going into the depths and getting lightroots. I already have all of the bubbulgems+60, only a few more before I can bring the last 100 to kilton.

  • @delayed_control
    @delayed_control Год назад +907

    I feel like the loss of "wilderness" experience in TotK compared to BotW isn't as much of a loss as a part of natural progression - if you've played BotW, _you already know the lay of the land._ You know where every nook and cranny is. And the game anticipates that and builds on the fact that having experienced it and seeing it all thrown on its head, you'll feel the desire to visit every single one of those locations you've came to know and love from BotW _immediately_ to see what happened to them. There's no reason to explore the main overworld (that's what the sky and depths are for, and their traversal and exploration also feels unique in its own way) because you know where to go. Yet as you travel to these location for the first time - unequipped with fast travel as they have not been mapped yet - you encounter the aftermath of the Upheaval everywhere you go, bringing you back to that spirit of exploration of the first game. It's why I don't like it when people say this is BotW 2.0 and there's no point playing the original - while the game is designed to accommodate completely new players, it still feels like the game wouldn't be the same if I didn't feel attachment to all these places from BotW. The game relies on that feeling a lot.

    • @Madeoftea
      @Madeoftea Год назад +20

      I love this response.

    • @shinichi4476
      @shinichi4476 Год назад +9

      Thank you! I completely agree

    • @ashlynnshoolroy28
      @ashlynnshoolroy28 Год назад +13

      I do get that experience of taking the world in when I explore the depths a lot. And even though I explored every part of the BOTW world (going as far as to find all 900 korok seeds) I find myself revisiting certain areas to see if new enemies are there or if there is a new treasure there.

    • @Bubblenuts13
      @Bubblenuts13 Год назад +21

      I agree with you! I do feel like one of the biggest missed opportunities with this game was how they did the upheaval.
      With the way the castle lifted into the sky, it felt like other places from the mainland would have too. Instead it is just islands from somewhere? Like I don’t why they made up all of these unique problems for the different regions and towns, when some of them could have just been, “Oh no! The Bridge area that leads into Rito village is in the sky!”
      Also to add to this, “Oh no, a portion of this village fell into the depths!”
      It still feels super strange to me. I would have loved to see that.

    • @ZaItan1
      @ZaItan1 Год назад +6

      @jakenowak362 I agree about the upheaval lacking context too. Would've been neat to have more moments like when you're a kid seeing Africa and South American conintents on the globe and realizing they used to fit together. Instead these sky islands just appeared? Kinda baloney.

  • @iceneko9170
    @iceneko9170 Год назад +110

    in my own experience, i completely missed the objective marker for the paraglider (somehow). so i ended up wandering off to karariko and hateno and spending the first 20 or 30 hours of the game without the paraglider. it really forces you to take things more slowly and appreciate the verticality and scale the game presents. When i finally got tired of dying to fall damage, i looked up 'how to get the paraglider' and felt like an idiot, but its not part of the experience i regret in the slightest. this game is definitely special, and i feel a bit of sadness for people who felt the need to speedrun through it.

    • @nono-go2cs
      @nono-go2cs Год назад +1

      Me to idk how but i somehow missed it

    • @3nertia
      @3nertia 11 месяцев назад +2

      Most speedrunners have probably already beaten the game many times and explored basically everything before they try speedrunning

    • @iceneko9170
      @iceneko9170 11 месяцев назад +3

      @@3nertia im not necessarily talking about actual speedrunners, but the people who feel the need to blitz through the main quest for the accomplishment of beating the game. then dropping it.

    • @rabbitadventurous9441
      @rabbitadventurous9441 11 месяцев назад +1

      Hahah i also missed it for not following the main story

    • @Xaito
      @Xaito 11 месяцев назад +2

      I wish I never got the paraglider. All I do right now is to fly from one tower to the next to unlock them, skipping everything on the way there. I feel like after I've gotten better vehicles etc. I'll fly even more and probably miss out on all the stuff on the ground that isn't a marked mission.

  • @johnmcbruce215
    @johnmcbruce215 Год назад +831

    I think it's more apt to say these days that OoT, rather than being the "best game of all time", that it represents probably the single largest jump in scope for what a 'video game' could be at the time it came out... I remember going from Pokemon & Tetris to OoT & it just constantly blew my tiny mind away, the notion of having a whole world to walk around & explore wasn't novel, but never felt so grand

    • @camwing
      @camwing  Год назад +133

      Oh absolutely, Ocarina of Time set the bar pretty friggin high for 1998. The visuals are very much of their time, but the design philosophy behind the layout of the world and the structure of the dungeons were something else.

    • @lukeshioshio
      @lukeshioshio Год назад +9

      OoT wasn't that objectively impressive at the time. Computer games were doing more impressive things. OoT is a classic because it was polished for the time and kids could play it.

    • @ExatedWarrior
      @ExatedWarrior Год назад +34

      ​@@lukeshioshio aside from Half-life? What other games were more impressive in 1998?

    • @Clery75019
      @Clery75019 Год назад +16

      @@camwing OOT was made as large as the N64 could possibly do. If the Hyrule Field is so empty, it was because that was the only way by the time to give to the game a sense of scale. Same thing with WW and the ocean. It's only with TP, and later SS, that they abandoned making the game as large as possible, not with OOT.

    • @lukeshioshio
      @lukeshioshio Год назад +8

      @@ExatedWarrior tbh if you google "best video games of 1998" you're sure to find at least several that at least match OoT both in quality and scope and that's not even considering games from years prior. OoT is great but it's overrated specifically because fans talk about it as the end-all like OP here while the real ones recognize Link to the Past as the true goat

  • @princessjellyfish98
    @princessjellyfish98 Год назад +117

    I think part of the reason I felt rushed with Tears was BECAUSE of the story, because there was so much to do and discover. Everyone has been playing all at the same time and whether I'm online OR off, I have people talking about the game with me. I wanted to experience the story at my own pace but I kept accidentally getting spoiled for things which wasn't fun so I just ended up doing all the story stuff as fast as possible, which has had a lot of rewarding and beautiful moments but is definitely frustrating. I activated all the towers already and have mapped a lot of the depths but there's still so much of the world I haven't looked at on foot and going back to those places has been a lot of fun. The other day I spent a few hours in the jungle looking for bugs to upgrade my armor and it reminded me of the relaxing vibes of BoTW. Stuff like that and working on my house and cooking have been nice breaks after speeding through so much of the main story already.

    • @f9ck._829
      @f9ck._829 10 месяцев назад +2

      10000% what you said, i wanted to learn about the story really fast AND i wanted to take the longest time to explore at the same time!!! with that already being frustrating, i did decide to focus a bit on the story and finished some story based quests, but then it felt like the game was telling me i was doing things in the wrong order (clear exemple with spoilers : i got the master sword before going to the korok forest, which led to finishing a quest i didn't even got to start) but when I decided to explore more the same thing happened!! (clear exemple with spoilers : i got the fifth sage before finishing the first four sages, and it let once again to having completed a quest before getting it)
      but of course the game is great and has a lot to offer, and now that i officially finished it, i can start exploring slowly 🫠🫠🫠

  • @percyfreaks
    @percyfreaks Год назад +284

    At some point I felt rushed to complete the story. At this point I did so many hours of exploring I was afraid the final boss wouldn't be a challenge after all the upgrades I received along the way. Luckily I'm bad at games so the boss was still a fun challenge

    • @vdun
      @vdun Год назад +18

      Same. I reeeally wanted know how the story would conclude. Now that I’ve done it, I’m back to completing shrines and messing around

    • @Ryyouu
      @Ryyouu Год назад +16

      IMO TOTK made me feel less rushed to finish the story. Something about it made me feel a lot more chill and canonically happy to explore and mess around. I didn't feel like the world would end if I didn't defeat Ganon right that moment, which was nice. BOTW had me stressin when trying to immerse myself

    • @bestaround3323
      @bestaround3323 Год назад +4

      So spoilers,
      When I found out what happened to Zelda, I was ready to cut Ganondorf in half right then. It gave me a personal reason to hate him. Seeing his arrogance made me want to take him down a peg. That final fight tool me a few tries and eventually I said screw it and used a bow.

    • @royaltinman2226
      @royaltinman2226 11 месяцев назад +3

      They also did the boss fight right. In BotW I remember being disappointed that when it finally came to me fighting the final boss, I got half of a fight taken from me, and thanks to the sage abilities made the halved second phase trivial.
      Here, you get a cool cutscene where the sages are forced to fight without you to fight the very monsters they fought with you during the main questline.
      Instead of feeling robbed, I felt rewarded for actually experiencing the game as the developers intended.

    • @jakebrantley8889
      @jakebrantley8889 11 месяцев назад +2

      "Luckily, I'm bad at games" is iconic and SO PERFECT for BoTW and ToTK

  • @dmitryboardman9762
    @dmitryboardman9762 Год назад +83

    I definitely had that experience of losing the connection to the map. With Zonai devices, towers, and fast travel, I finished all of the main quests before the final boss with a shockingly low amount of Korok seeds. From there, I decided to just run around the map and explore to get those up...and those were some of the most delightful moments I had in the game--just walking around and taking in the scenery. If the Koroks weren't there, I might never have slowed down and gotten so much joy from the map.

    • @ExileTwilight
      @ExileTwilight 11 месяцев назад +4

      I think a part of it is also how a lot of the overworld map isn't new. Even if there are new things to find there.

    •  11 месяцев назад +3

      That's all up to how you decide to play. You rushed the main quest, I decided to explore the world, with the motivation to see how the world has been changed from the past games. I've been trying to ignore the main quest and do it slowly

    • @wpaunan
      @wpaunan 11 месяцев назад

      It's funny you should mention searching for the Koroks because that is what I did with BOTW. I finished it and then just went around for months. How I relaxed was just running the fields and climbing the mountains while listening to that beautiful piano music.

    • @hedgehogwars7786
      @hedgehogwars7786 11 месяцев назад

      Yeah

    • @saxoman1
      @saxoman1 11 месяцев назад +1

      ​@@ExileTwilightBingo!
      Why would I thoroughly explore what is virtually the same map? Naw, hover bike it is! Lol.
      But in the end, it felt like checking of a list of things to do (I 100% shrined it!), which is a feeling BOTW never gave me, because to invited you to explore the world for what it is, with almost purely intrinsic motivation.
      But TOTK is still good despite saying this, just didn't enjoy it as much as BOTW

  • @roguecraft8456
    @roguecraft8456 Год назад +434

    When I started Tears of the Kingdom, I went into it with a very Breath of the Wild kind of mentality. After a few hours of feeling overwhelmed and just moping about on the Great Plateau, I finally decided to get my act together and play Tears of the Kingdom, not Breath of the Wild. Every since then, I've just been messing around, going to random places and getting distracted, every so often doing a regional phenomenon. I'm 130 hours in and I still haven't beaten the game, so this video really resonated with me. Tears of the Kingdom is a wonderful experience, so its really important to take your time with the game like you say. I really appreciated this video and its thoughtful commentary. Well made.

    • @jjtheenton
      @jjtheenton Год назад +23

      I soured so much of my first playthrough by playing it like BotW and not like TotK. Once I fixed that, I had an insanely more fun time.

    • @michaelnelson8618
      @michaelnelson8618 Год назад +2

      I loved every second of it. Not sure how other people are as critical as they are. I think they're all super fun games

    • @Yesmanpersondude
      @Yesmanpersondude Год назад +4

      Spoiler: You have sex with ganondorf at the end
      And he doesn’t even have the common decency to give you a reach around what a true villain

    • @Lalaithlen
      @Lalaithlen Год назад +1

      Happened a similar thing to me. I had been playing BotW leading up to the release and grabbed TotK with the same mentality. I actually felt kind of disappointed with the game at first until you change the mindset to blank and start as if this is a different game, then you enjoy it a lot.

    • @roguecraft8456
      @roguecraft8456 Год назад +2

      @@Lalaithlen I'm glad to know that I wasn't the only one who initially felt like this. But ever since that switch in mentality, the game has been a wonderful experience.

  • @aureafaix
    @aureafaix Год назад +151

    Breath of the Wild is a comfort game for me. I play it once or twice a year and I can complete it in a week if I really knuckle down. I fell in love with all the villages, the NPC's, even the Yiga. That sense of familiarity carried into age of calamity and gave me more reason to love the characters built into the games.
    Tears of the Kingdom took everything I loved from its predecessor and refined it. I spent at least 2 weeks exploring the world, filling out my map, and being completely unsettled by the state of my beloved villages. Gerudo Town and Goron City hit me especially hard because the moment you step into their areas, I could feel the dread and horror of once thriving communities brought so low. The Korok forest hit me the same way. Tears of the Kingdom did a fantastic job taking what I had grown comfortable with and loved, and making it new, interesting, and sometimes unnerving.
    Having grown so familiar with these communities and seeing them hurting actually drove me to get strong fast so I could rescue them, help them and restore what was lost. Only then did I really feel free to wander about and really take it in. I had to make sure what I loved was safe and secure still. It was a gut reaction, and I genuinely appreciated it. None of the regions were really in any true danger in BoTW, so I only tackled divine beasts when I was ready for an upgrade. Nothing compelled me to push to save them like tears of the kingdom did.
    I've completed the main storyline, and now I still find myself going back to the game to find new caves, look for more clothes, and continue to find new and interesting things to do. By far my favorite was hitching my horse to a cart and escorting koroks to their friends and assisting Addison along the roadways. I did that for two days straight and never got bored of it. I love this game, and now I have two comfort games to return to at my leisure.

    • @kacheek9101
      @kacheek9101 Год назад +3

      omg same! Once I got off the Great Sky Islands, I got a horse and took every road. I got a bit distracted at times, but I needed to see what became of my world. The Gerudo Canyon was the last bit I got to, and I continued onward mainly on foot to Kara Kara Bazaar and then Gerudo Town and talking with the women there is what made me finally go, 'Okay, time to hit up all those shrines I passed by and just registered as fast travel points, so I can get stronger and help you guys out' I'd been to the other three regional phenomena by this point, but the Zora and Rito were managing, and the Goron did it to themselves so I didn't have a lot of sympathy (though seeing the kids and traveler Goron seeing their fellow Goron like that was a bit heartbreaking). But my Gerudo ladies were dealing with some serious issues, and handling it like bosses. Our weapons aren't effective? Let's learn and adapt. Riju's also one of my favorite characters. She became the leader of her people at such a young age and just rose to the occasion. She doesn't complain, she just gets sheet done. And she's smart
      And ugh, all those Lurelin refugees scattered across the map. Of course I had to help them out and save their hometown. That whole quest line was better than the Tarrey Town one in the first game, imo btw. More involved and varied. And I still will occasionally run into an NPC that hasn't heard the good news yet, and I get to tell them, and it's so nice to see their joy and relief

    • @MarysiaKosowski
      @MarysiaKosowski Год назад +1

      If you can 100% Breath of the Wild in a week, you're an incredible player. :)

    • @aureafaix
      @aureafaix Год назад +3

      @@MarysiaKosowski I wouldn't say I do a true 100% completion in a week, those korok seeds are a thing I still haven't finished in my main save file. But I do complete it in terms of getting all towers and shrines, saving the divine beasties, pulling the master sword, doing the DLC, and defeating Ganon. And of course I always take time to get Tarry Town built.
      Though I've been known to lay down my own challenge, such as a pantsless run, forcing me to get creative with elemental weapons and meals to withstand harsher weather. Or no warp challenge, my favorite was permadeath though.

    • @aureafaix
      @aureafaix Год назад +2

      @@kacheek9101 The gerudo were the last I helped because I wanted to make sure I was totally ready to take on an onslaught of Gibdo. I checked on them regularly though and made sure the town was clear at all times. Then when it was over since I'd already helped Hudson, I was able to locate Mattison and make sure she got to the town safely.
      I absolutely agree! I love the Tarry Town quest but it doesn't have the same heart that the lurelin village one. Lurelin village to me was a fully realized tarry town quest, and the payoff was well worth the effort. Seeing how grateful they were, how much of an impact I was able to have on the community was awesome. And it wasn't just "ok you did the thing now off you go we'll never acknowledge the life changing thing you did for us again kthxbai". Though, I didn't do it for free stuff so I opt to take advantage of that sparingly, even though it's a video game and there for me to take advantage of it lol.

    • @sidiwvwhi
      @sidiwvwhi Год назад +1

      the state of gerudo village was genuinely so sad

  • @drsgonborn
    @drsgonborn Год назад +295

    this is exactly how i felt in Tears, it has so many thing to do and so many options to travel that i never user my horse or explored like in Breath, but at the same time you lose so many things going in a straight from quest to quest, the game wants you to explore by horse, but gives you a freaking plane lol. i like breaths exploration pace better

    • @pirilon78
      @pirilon78 Год назад +36

      Its funny, at first i thought the new tower launches were one of the best additions ever. Now i wish i hadn't abused them

    • @Boomblox5896
      @Boomblox5896 Год назад +16

      On the contrary, I just want the most efficient way of traveling now because mobility has always been one of my biggest issues in open-world games. I rushed down the Depths for all of its Lightroots by making that very popular Hoverbike so now I can use every lightroot location to weed out every shrine location. The problem is, I still need to find every cave-bound shrine that's out of sight from the surface, and cave entrances are the hardest things to find in this game...

    • @Raclex13
      @Raclex13 Год назад +11

      @@Boomblox5896 They are actually really easy to find. Firstly, blupees hang around the outside of caves and if you don't shoot them, they will lead you to the nearest cave entrance. On top of that, if you find a cherry tree and offer an apple, that blupee horse will make all cave entrances spew medicinal blupee smoke for like 30 min. There is an in game map showing generally where all 8 cherry trees are located, but my personal favorite is the one located at the top of sentari mountain.

    • @mochimochi4179
      @mochimochi4179 Год назад +8

      This is why I'm highly contemplating straight up banning the hoverbike from my Master Mode run in the future. Part of me feels like there are bits where "cheesing" is just a time saver but just, the presence of it in my autobuilds is ever a temptation on my soul. Worse yet, it's not crazy fun imo. It felt phenomenal for the first few hours sure, but there's a lot to dislike about it too, like slow startup, rough landing, troublesome when carrying loads, etc. Games often use hassles as a way of steering you away from certain options without removing them entirely. You're "supposed" to go up the winding mountain path, but if you're patient enough you can climb it outright with enough stamina elixirs. Now the most convenient form is travel is more or less the fastest too, which kills competing options

    • @oniondesu9633
      @oniondesu9633 Год назад +16

      i used my horse way more in totk than i ever did in botw for whatever reason. think it's because they made stables feel like much more of a hub with the pony point system, the zelda stable side adventure and the connection to the great faries.

  • @8083music
    @8083music Год назад +38

    I love it when creators put spoiler warnings at the start of their videos

  • @dinglerer
    @dinglerer Год назад +23

    my first 30 hours of tears of the kingdom consists of doing 1 main story quest and exploring the depths for the other 29 hours

  • @Frysbear
    @Frysbear Год назад +26

    YES. I actually have had the opposite experience. I barely used my horse in BOTW. and in hindsight I missed a lot of the design layout and set pieces they set up along paths, cause I just climbed past everything. So I've been riding my horse a lot more in this one and it kinda forces you to slow down a bit and see the sights of hyrule in a more measured way. It's been fun. I'm also trying not to fast travel too much. But it's kinda hard not to with the sky islands and depths.

  • @frewtlewps1152
    @frewtlewps1152 Год назад +19

    I had this same feeling about the pace of exploration. It feels like you’re going at a million miles and hour all of the time in ToTK, which made me feel disconnected from the world. Completing village side quests and Princess Zelda stories at The Stables help slow things down, and have become one of my favorite parts of the game.

  • @cakedo9810
    @cakedo9810 Год назад +27

    Bro playing without the paraglider was legitimately fun. It forced me to use the new building mechanics a lot more and thought me to be more crafty with the glide suit and wing shield jumping.
    Colgera became a nightmare with only zonai tech, but ya boi pulled through.

    • @AdNLB
      @AdNLB Год назад +1

      Wow, I couldn’t even imagine playing without it, I just don’t think I have the skills to. That’s amazing that you could. Out of interest could you elaborate on what you do against the Colgera in the game without it?

    • @cakedo9810
      @cakedo9810 Год назад +1

      @@AdNLB in short, brute force. I got the glide suit and enchanted it so I’d have the impact-proof perk, then I kept flying up and jumping off, shooting Colgera’s underbelly. I’d pray that my flying machine would land on the ship or I would auto build a new one (yes it’s possible to get into the depths without a paraglider, too) colgera phase 2 was legit torture as I had no real way of dodging the tornadoes. You just have to deal as much damage as possible when phase 2 starts and hope you get an opportunity to deal more or else it’s a wipe.

    • @AdNLB
      @AdNLB Год назад

      @@cakedo9810 Fair play dude, that’s some effort!

    • @Indubb
      @Indubb Год назад

      I had a lot of fun without the paraglider. It was obvious that I might of missed it when the first three ground shrines that I entered required it as part of their puzzles. Impa even told me to glide down to the ground when I didn't have it....

    • @cakedo9810
      @cakedo9810 Год назад

      @@Indubb technically, there are only two shrines that are impossible because of paraglider requirements. I tested it myself. It’s the rito village shrine and one in the gerudo highlands. Mayamats and gatakis (I think that’s what they’re called)

  • @rollzeug3220
    @rollzeug3220 Год назад +225

    Camwing will become a household name in 6 months

    • @timohara7717
      @timohara7717 Год назад +4

      Huh

    • @chereamii
      @chereamii Год назад +28

      @@timohara7717 Camwing will become a household name in 6 months

    • @firetrio2103
      @firetrio2103 Год назад +3

      Based

    • @RyanTheBeast
      @RyanTheBeast Год назад +8

      Agreed, the editing combined with other elements will get this man some great popularity

    • @envviro
      @envviro Год назад +6

      Bros investing real early

  • @djwoolf123
    @djwoolf123 Год назад +47

    Great review! I felt similar after getting to lookout landing then discovering the depths. I was “overwhelmed” by choice. Then I decided to do a couple of things each time I played to not get sucked down the rabbit hole.

  • @FitnezFreek
    @FitnezFreek Год назад +105

    I rushed all the way through Totk. But when I got to the Gannon fight I turned around. Something just didn’t feel right rushing through this masterpiece

    • @Youngy
      @Youngy Год назад +24

      When I finished the four regions, I thought I was supposed to go underneath hyrule castle to do the thing Purah was talking about and accidentally wandered all the way to the ganon arena and warped back like “shit man, WROOONG WAY!”

    • @juicetang5079
      @juicetang5079 Год назад +2

      You have actually no one to blame but yourself. Why would you spend $70 just to complete the game in less then a month and get bored with it

    • @Pre1321
      @Pre1321 Год назад

      @@Youngy I did the same thing with BOTW. I was wandering around Hyrule Castle, not yet ready to beat the game because I had so much to do still. And I got the Ganon cutscene. I noped out of that soooo damn fast.

  • @killswitch69
    @killswitch69 Год назад +21

    i am a hardcore skyward sword fan. this game gave me all the nostalgia of skyward sword. it felt as if i was playing skyward sword but just... open world. which i personally adored. skyward sword has my whole heart. i love every character i love the visuals i love it! and i feel so happy playing totk because it reminds me of all the fun i had playing skyward sword. the happy silly moments down to the scary and heartbreaking moments in the story. it felt so similar to that plotline that broke my heart. i think totk is perfect. it has such a good balance of story, character development, and visuals i mean oh my god. its amazing. i cant get enough of it

    • @camwing
      @camwing  Год назад +14

      I will ALWAYS defend Skyward Sword. I had to cut it for the sake of time, but in the original script, I spent a couple minutes talking about what Skyward Sword got right, and I agree. ToTK really recaptured a lot of the magic that the goofy characters of Skyward Sword had in spades, and I'm grateful for that.

    • @kingslushie1018
      @kingslushie1018 Год назад +2

      @@camwingnot gonna lie I had a dislike of skyward story? But revisiting I realized how much I loved the goofiness and memorability of characters the chill atmosphere and the messaging. Sometimes we forget what makesx something great in the first place.
      The question I now ask is, where does the series go from here? I haven’t finished Tears of the kingdom but I wonder how die the the legend of Zelda series continue from this point on?

    • @NotAPenguin81
      @NotAPenguin81 Год назад +1

      I also couldn't stop thinking of skyward sword while playing tears of the kingdom

    • @BaldorfBreakdowns
      @BaldorfBreakdowns Год назад

      Tears of the Kingdom is what Skyward Sword wanted to be.

    • @SeeMyDolphin
      @SeeMyDolphin Год назад +1

      @@BaldorfBreakdowns No it's not lol. That's such a silly claim.

  • @LongLiveTheDoors67
    @LongLiveTheDoors67 Год назад +98

    This is a great video! The editing is meaningful, and humor is finely crafted, not overused. And your commentary is well paced. Cant wait to see you get to a million subscribers.

  • @mariatomlinson2663
    @mariatomlinson2663 11 месяцев назад +3

    It could just be me, but I had the opposite experience in many ways. I haven't been playing totk for very long, only around 15 hours, but I've found such an immense sense of exploration. Horses in particular I was surprised to hear you talk about - it was almost a meme in botw that as soon as there's something interesting over a mild hill you used revali's gale and abandoned it, and that was certainly the case for my game as well. But in totk, I captured a really bad horse from a bokoblin that loves to grumble at me and pull off the path, and I LOVE it and have barely left its side since I tamed it. I did find the initial quest a bit annoying, every NPC I encountered nagged me to go north to lookout landing, but now that I've reassured everyone that I'm fine it's loosened up a lot and I feel free to explore or travel or complete quests or run around doing nothing, all at my own pace.
    And in particular, running around the gloom in the depths, while HORRIFYING (I swear I'm not usually scared of the dark, but the complete pitch blackness is so terrifying!) has me enthralled in a way that I don't leave until I'm down to one heart and need to leave to heal up.
    ToTK has expanded on BoTW's experience in a way that I think is perfect, and I am having a lot of fun and can't wait to see what else this game has in store for me.

  • @YoFunger
    @YoFunger Год назад +23

    There’s so many things in TotK that make me feel like I’m not actually exploring. The depths and sky have the same familiar structures scattered everywhere to the point where I can look at the structure on a map and know exactly what’s going to happen and what my award is going to be when I get there. The way the game guides you to do things just to complete them and not to explore feels intentional (Give an apple to the pink trees to mark where every cave in the area is, find maps in the sky that show you exactly where a piece of armor is in the depths). I still love the game but I feel like this design took away from the exploration I was excited for.

    • @Requinix17
      @Requinix17 Год назад +5

      Yeah the depths are a novel idea but it kind of got old due to the lack of variety on such an enormous map. Although it does make for a good change of pace from the rest of the world, to restock on bomb flowers, find Yiga schematics and armor sets. Or farming Lynels :)

  • @harveyharutunyan7360
    @harveyharutunyan7360 Год назад +43

    I'm extremely impressed at the quality of your videos for how new your channel is. You're gonna have over a million followers in no time at all if you keep this up. Seriously good work dude.

  • @danielgrezda3339
    @danielgrezda3339 Год назад +175

    Thank you so much for making this video. I have seen a lot of people complaing about this game acting like it's a botw dlc and say they played the game properly because they went straight to the story bits and used the auto build instead of experimenting. The go straight to the objective mentality is essentially required in other games, but it ruins this game.

    • @camwing
      @camwing  Год назад +59

      It's interesting, because it wasn't until I had a conversation with my brother, who doesn't play nearly as many games as I do, that I realized we were having wildly different experiences. Almost every time we'd talk about the game, my reaction would be "Wait, you can do that??" despite having almost double the number of hours as him. Now that I'm done with this video, I'm really looking forward to playing this game with no particular objective in mind.

    • @killswitch69
      @killswitch69 Год назад +27

      i genuinely believe everyone complaining and calling TOTK shitty hasnt even played it. in my absolute opinion if is BETTER than BOTW. theres MORE. i LOVE botw, but TOTK took my soul out of my body. it reminds me of my FAVORITE zelda game: skyward sword. down to its very core, i feel that no matter which zelda game was your favorite you will find it in totk. it feels like all of them combined in my favorite aspects. totk feels like botw but more fleshed out to me. totk feels like the amazing, heartwarming and heartbreaking, brain hurting and brain scratching, yet OPEN WORLD VERSION of skyward sword. i love skyward sword, its the only zelda game that made me cry... or really the only game that has ever made me cry ever. tears of the kingdom scared me unironically, had me kicking my feet in excitement. everyone has a different taste in games, i love open world but i also love the story skyward sword offered. i love totk so much and cannot understand the complaints. its amazing. its fun. its heartbreaking and brain scratching. i LOVE it. (sorry this comment is all over the place, i am very tired and havent had the adhd meds yet.. so this is just a scramble of over-explaining and repeating... but you get the point. TLDR; i LOVE the story and LOVE the open world. combined my favorite aspects of my favorite zelda games and made a very stimulating game that i have already put HOURS into.)

    • @albertodlh
      @albertodlh Год назад +23

      I've found TotK to be so ridiculously huge that it makes BotW feel like that one was the DLC.

    • @olek432olem
      @olek432olem Год назад +14

      ​@@albertodlh yea me too botw feels like a demo of totk

    • @lukeshioshio
      @lukeshioshio Год назад +21

      People complaining that they "need" to stand on a dragon farming horns for hours to upgrade their armor. That is the biggest tell that they have no idea how to play this game.

  • @andrewdoeshair
    @andrewdoeshair Год назад +3

    The sort of cadence in BOTW, as far as swinging back and forth between “prepare” and “go handle business” was nice because necessary items felt like you could stumble upon them easily enough to just always have what you need, like exploring was a self-funding hobby where OCCASIONALLY I’d have to take a break to find items and cook. Now at like fifty hours into TOTK I constantly have that feeling I get when I know I need to stop everything fun and take a whole day to deep clean my house. Link is huddled by a fire fusing sticks and rocks together wagering whether or not to eat his last apple, begging me to upgrade his battery or remember to cook sundelions. The casual wandering depletes resources so quickly I just feel vulnerable and ill-equipped most of the time. I know the answer is to stop pushing forward and forage, mine, fuse, buy/sell with Beetle, design new crap for auto build, and visit refineries and statues but holy crap does that laundry list feel way more tedious in this game. I’m not complaining, it does make the game feel much bigger and harder, which is exactly what I hoped for after getting to know BOTW so well that there wasn’t any hard left in the game, but I’m struggling to get the hang of the cadence between the barrage of chores on this game’s to-do list.

    • @saxoman1
      @saxoman1 11 месяцев назад +1

      That's why I shamelessly duped for the second half of the game. I aint got time to be grinding resources like an endeared servant lol.

  • @enlongjones2394
    @enlongjones2394 Год назад +7

    I would like to say 1 thing about Skyward Sword. While there is a ton of linearity in the progression, there are also segments of the main quest where you’re given several areas to investigate and told to do them in whichever order.
    Which itself is a part of that ALTTP formula. An early segment with a linear dungeon order, and then you get a main quest you can tackle in whichever order you decide.

  • @H4MM-R
    @H4MM-R Год назад +21

    "Given the opportunity, players will optimise fun out of a game" -Soren Johnson
    When I see posts of people online who have beaten TotK in the first week of its release, or when players use the hover bike to go where they need to be, or especially when people complain about the duplication glitch being patched out, it reminds me of that quote.

    • @camwing
      @camwing  Год назад +6

      YUP
      I AM THAT PLAYER

    • @jacoL8
      @jacoL8 Год назад

      SO TRUE, my friends and I all bought the game day 1, it took them about 2 weeks to finish the game, and I just finished it 3 days ago, the thing is, It took me way longer yet I still did way less stuff than them... I havent finished lauralen yet... still didn't do much of Heteno or tarry town, and god knows how many shrines I havent done yet...

  • @pokemaster2641
    @pokemaster2641 Год назад +8

    Great video, really hits the nail on the head. When I got totk I literally did one story mission then spent two weeks just messing around and exploring. Anybody I spoke to would just say “you still haven’t finished it?” But I’m glad I played it that way because the wonder and awe of the game lasted soooo much longer for me. And then even when I finished the story I knew I still hadn’t seen everything, as if that was just the halfway point. Still playing it almost everyday.

  • @danahutto1355
    @danahutto1355 Год назад +2

    Love the humor you used interspersed with your talking points. Especially the alternative character dialog.

  • @moldytomato9130
    @moldytomato9130 Год назад +1

    holy shit, for a page with 4k subs this was a very well-crafted video. Was super engaged the whole time and loved the humor you sprinkled in, I'm definitely looking forward to seeing more content from you guys!!

  • @kenziebrown4254
    @kenziebrown4254 Год назад +7

    I replayed botw before it came out, and got so excited just to explore the world again (TWICE over??) that i found myself checking every single corner of the map before even starting most of the main quests. Its SO worth it.
    Climbing has had a HUGE quality of life update in this game, especially with all the sticky elixers/froggy armor. Its still fun, it still feels fresh as someone who's logged dozens of hours in botw, because there's so many little details everywhere you look.
    I never wanted to make zonai devices and waste my materials when i inevitably get distracted by something else. I had fun in botw, and i had the same fun with a vaguely familiar, yet brand new world. I never resonated with the takes that this was just the same game or it posed no challenge when you yourself are the one making that choice... in a game built off the idea to... choose how you play.

  • @quinokin8954
    @quinokin8954 Год назад +9

    You don't even have to tell me, I already know this video had a lot of work put in it. Great quality content is always appreciated and this is surely a great video. Keep doing what you're doing, cause you're doing it right♥️

  • @KrissJ-ec6ph
    @KrissJ-ec6ph Год назад +11

    This is the first video I have seen from this channel, and i genuinely thought you guys had hundreds of thousands of subscribers before looking at the channel. Absolutely outstanding video. I am excited to see this channel grow!

  • @robinelms1143
    @robinelms1143 11 месяцев назад +2

    This is a great video! Your comedy/edit timing is great and I appreciate the well thought out thesis:)

  • @Prof.Theurer
    @Prof.Theurer Год назад +10

    I not one of the people that think this is a 70$ dlc or anything, because there are just SO many new mechanics. But so much of the map being the same has kinda trained me to not care about every little detail anymore. I'll appreciate what's new, but most locations won't "wow" me anymore unless they're super changed. The depths did for a bit, but it's mostly 1 biome and it feels like it might as well have been procedurally generated. Meanwhile in BotW, it felt like every mountain, every path, every ruin, etc was meticulously crafted to distract me

    • @tyranitararmaldo
      @tyranitararmaldo Год назад +6

      This. I feel like TotK copied a lot of BotW without a lot of thought as to "why". Why are the memories done in the same way as BotW? Why are the Korok seeds still how you increase inventory? Why are almost all the armor sets from BotW in the game?
      It's hard for me to express my dissatisfaction with this game exactly, but I guess it seems to mostly be derived from it being a game that follows on too closely to its predecessor.

    • @goldmemberpb
      @goldmemberpb Год назад +3

      @@tyranitararmaldo This is the most direct sequel a Zelda game has ever gotten. Majoras Mask was very different despite the asset flip and Phantom Hourglass and Spirit Tracks plays completely differently being on a DS. It makes sense that the geography is largely the same. Totk is a great example of being the same but also different at the same time. It's like seeing your old haunts when you haven't been there for a decade. It's nostalgic but also novel at the same time.

    • @tyranitararmaldo
      @tyranitararmaldo Год назад +1

      @@goldmemberpb I get that it's a direct sequel. I just think that it being so similar hurts the exploration element. What could they have done differently? Personally I would have forgone the underground area and just made a new map from scratch instead, like Majora's Mask.
      Also there is no excuse for the Korok Seed mechanic being back.

    • @saxoman1
      @saxoman1 11 месяцев назад

      ​@@tyranitararmaldoI like the koroks, but otherwise I agree with you

    • @i_garfed_on_the_carpet
      @i_garfed_on_the_carpet 10 месяцев назад

      @@tyranitararmaldoI like the Koroks, run around the world a little bit, see something suspicious, solve the puzzle and boom you’re one step closer to getting another weapon slot. I also think the depths were a great idea but it could’ve been more, I think inverting the map to make a similar yet different map was cool but there should’ve been different areas and biomes.

  • @SeanLynchiscool
    @SeanLynchiscool Год назад +10

    Great video! I've felt some similar things playing ToTK and I've been trying to slow myself down and enjoy it.

  • @tremoric9926
    @tremoric9926 Год назад

    I found this video on my fyp today and when I went to subscribe I was surprised to find that you didn’t have several million subscribers. You have the best production quality from a small channel that I’ve seen yet!

  • @CalCapone3
    @CalCapone3 Год назад +1

    I love the number of quality new channels creating content. Keep it up, your analysis is measured, well thought out, and fantastic.

  • @OliveHavre
    @OliveHavre Год назад +8

    I hastily went through the game. It was after I completed it I found that I missed almost everything even though it took me 75 hours. Second playthrough was absolutely incredible despite that. I am now four dungeons in with 105 hours of playtime and I'm not remotely done. Totalling 180 hours in any game that's been out a month is insane for me, but damn TotK did it.

  • @theonewhoknocks1346
    @theonewhoknocks1346 Год назад +9

    Oh This Game is so good. The first day of playtime felt so amazing and it all overwhelmed me. Sadly I did the exact same thing you talked about and rushed for shrines and armor etc. But the story is so good and I guess I’ll play it 2 or three times more but this time a bit more calm. In my first play through I always thought I missed something by not having it finished.

  • @bruhstoevsky2526
    @bruhstoevsky2526 Год назад

    Man, I have watched a lot of these types of videos the last few weeks and it's so refreshing to find one that's genuinely funny and insightful. Please consider doing longer form vids. You have a knack for this.

  • @ellenbritto
    @ellenbritto Год назад +2

    I was quite amazed by the amount of footage you got from other games. Expected it to have taken a lot of time, then you added the last min of the vid, and yep. Lots of work. I appreciate it very much! Thanks

  • @Mariana-hc2hc
    @Mariana-hc2hc Год назад +31

    I usually don't comment on videos, but this one was so well crafted that I must say thank you! I've put over 70 hours into totk, but often when I play, I end up overwhelmed and exhausted because there's so much to do and not enough time. The reminder you gave in this video captures the franchise perfectly: take your time. There's so much love and passion the developers put into this game just to simply burn through it carelessly.

  • @koda5200
    @koda5200 Год назад +3

    Brotha deserves everyone watching to subscribe. Not only the editing but the humor and timing is great.

  • @nilehaddad618
    @nilehaddad618 Год назад +2

    omg THANK YOU SO MUCH FOR THIS VIDEO i got the game like two days after launch and since then ive felt behind, from the story, community fun and memes and just everything (what the hell is the context for the rito kid meme). im trying not to rush (ive only unlocked three skyview towers and im playing 3-5 hrs almost every weekday) and i feel like for some reason everyones finished the game but me but this video made me feel so much better about it all thank you king

  • @maevemooney6628
    @maevemooney6628 Год назад +2

    I would absolutely LOVE a making of video, or even a series! Just subscribed in anticipation of that ❤

  • @cameronwisher1872
    @cameronwisher1872 Год назад +6

    I feel so happy watching this! You’re spectacular Camwing!!

  • @jevawoah
    @jevawoah Год назад +4

    i had a big operation recently and having this virtually endless game to just live in while i’m recovering has been a godsend, 100 hours in right now and i’m taking as much time as possible to finish this game because i don’t want it to end any time soon!

    • @jevawoah
      @jevawoah Год назад

      @@spritsfal5088 haha thank you!! you enjoy the rest of the game as well :)

  • @ximeria2435
    @ximeria2435 11 месяцев назад +2

    I find the 'Pace yourself' the best suggestion ever. I had to constantly remind myself of this when playing TotK. To not let the game pace my, but rather the other way around. I am meandering now, 400 hours in. I have little but the last bits of the main story to do, but I still feel I want to walk through this forest, up that hill, scale that mountain etc. Oh, and bounce up and down a tower four or five times when I come past one, just because I have fun doing so. I had to re-reach myself to enjoy the small details of the game the way BotW did so naturally.

  • @00juls00
    @00juls00 Год назад

    This channel only has 3k subs??? The quality here made me assume you guys had like at least 500k. I subbed. You definitely deserve it!

  • @bootlegslim251
    @bootlegslim251 Год назад +4

    Taking your time to explore things in Tears of the Kingdom is really critical, in part because I feel like it's really easy to miss out on helpful objectives/side quests. I completely missed how to get the Auto-Build ability until almost 50 hours into the game, just because I was trying to rush into filling out the main map and activating towers.

    • @persimmcn
      @persimmcn 10 месяцев назад

      same omg. i knew it existed but was stubborn and didn’t want to look up how to get it. i didn’t follow robbie into the depths right away so which leads u to it so i didn’t have it for a long time😭

  • @nobumiau6472
    @nobumiau6472 Год назад +7

    Bravo. This is a wonderful video. And what an interesting set of thoughts you use to compare BOTW and TOTK. I had never thought of TOTK as a more 'limiting' game, but it's now obvious that, with that much to do, it doesn't feel as free. I remember exploring the depths midlessly, only reaching the fast travel points because I 'had to'. I also felt the difference between storiesin the games; and I think that it is precisely because TOTK gives some story from the beggining that you feel more lost in the story. In Breath of the Wild, there's no story to lose oneself in.
    Well, it was a nice experience and I enjoyed the whole 16 minutes and 30 seconds.

  • @Quinbabwe
    @Quinbabwe Год назад +2

    hey man, great commentary! I really appreciate this take. My coworkers were playing the game with 2 monitors with all of the items in the map unlocked and basically checking off a list of 1,000,000,000 things to do. I thought that was strange since I felt that the purpose of the games were finding new discoveries and generally being present in what is happening in the story/game. Either way dope video

  • @mariahhaney7306
    @mariahhaney7306 Год назад

    This was a great video and i do want to see more behind the scenes. Its getting harder and harder to have a sold ranking of which zelda game is the best... but the love that is poured into this series by its creators and fans has created something magnificent

  • @dapuffish
    @dapuffish Год назад +3

    I watched this video without looking at view and subscriber count first, and just assumed you had hundreds of thousands of both. Keep putting out high quality like this and you’ll be big in no time. Subbed

  • @micahlovescoffee0247
    @micahlovescoffee0247 Год назад +11

    Dude I am super into the actual mechanics behind editing a video, and I'm very curious as to how long the entire process takes to complete, and how it is all done! I would very much apreciate a behind the scenes video.

    • @FrenchiJ
      @FrenchiJ Год назад

      Same

    • @paradox_guardian
      @paradox_guardian 10 месяцев назад +1

      From my experience as a zelda youtuber, each minute of final video takes anywhere from 1 to 3 hours of work.

  • @joebeezy9471
    @joebeezy9471 Год назад

    I’m down to see some behind the scenes. I also subscribed. I love the way this was put together. Great content. I hope you all are able to make this channel viable enough to put out more content like this.

  • @VTRcomics
    @VTRcomics Год назад

    It's very interesting to see you more or less get behind the ways that people are rushing through this game and sticking to very familiar strategies rather than experimenting and taking your time.
    And good lord, what presentation. Immaculate style.

  • @Enderia2
    @Enderia2 Год назад +6

    I tried to go up to Akkala for that sweet, sweet Travel Medallion and then I ended up doing the whole entire Water Temple. Funny how things go this way.

    • @BaldorfBreakdowns
      @BaldorfBreakdowns Год назад

      Reminds me of how I set a goal to go to Korok Forest one day and didn't get there until 2 days later lol

    • @laurentrighetti9645
      @laurentrighetti9645 Год назад

      For me I wanted to go to Rito Village and then make my way down to Gerudo and then into Faron, but I ended up skipping Rito and going to Korok Forest, then Death Mountain from the north side, then Akkala. Crazy game man.

  • @egghgfe6116
    @egghgfe6116 Год назад +10

    how do you only have 300 subscribers??

    • @camwing
      @camwing  Год назад +4

      Hopefully the algorithm gods will smile down upon me someday

    • @Nukatha
      @Nukatha Год назад +6

      It showed up in my feed, perhaps todat is your day.

    • @skye_daemon
      @skye_daemon Год назад +1

      Right?? I hope this reached a ton more people, this was very well made!

    • @Troller971
      @Troller971 Год назад

      It did, a little bit somehow

  • @algo459
    @algo459 Год назад

    I appreciate your channel and the time it took to make this video. You earned my subscription. I think it’s helpful to provide behind the scenes vids, gives insight to the process. If anything, it would reveal the degree of detail and effort it takes to get it right!

  • @TheKingOfApples100
    @TheKingOfApples100 Год назад +2

    A important thing to have fun in totk is to build something cool and save it to use later :3

  • @DJMilez
    @DJMilez Год назад +4

    Excellent job on the video. How you weave and tell a story about your experience playing TOTK is masterclass good sir. You are going to blow up on this platform, I'm honestly shocked only have 1.5k subs at the moment. Keep it up! 💪

  • @DesignDoc
    @DesignDoc Год назад +5

    Between this and Nerrel's more critical review, there's gonna be a lot of debate over how ToTK handled things. As long as it's civil, I'm very interested in how it all shakes out over the years. Great job!

    • @camwing
      @camwing  Год назад +4

      Yo! Big fan! That means a lot coming from you.
      It was actually kind of jarring to watch his video right after I published mine, but it really goes to show that different things resonate with different people.

    • @Indy921
      @Indy921 Год назад

      @camwing it looks like he just likes linear type games, and there's nothing wrong with that, but like you said, different things resonate with different people.

    • @DesignDoc
      @DesignDoc Год назад +1

      @@camwing Sure does. I think I'll always prefer this current era of Zelda but there is still something special with the older OoT formula that would be nice to see again in a new game. Like I had fun with the dungeons in Tears but I'd be lying if I said I didn't miss that older linear approach to dungeon design in the OoT styled games. There aren't many 3D Zelda like games that really scratch that same itch either. Darksiders and Okami are the only series I can think of that even go for it and both of those were made a long time ago.

    • @camwing
      @camwing  Год назад +2

      ​@@DesignDoc Surprisingly, God of War 4 really scratched that "classic Zelda" itch for me.
      -You can't jump
      -You unlock new items/abilities that enable more traversal
      -The world is "open," but you go where and when the story guides you
      -Linear dungeons with environmental puzzles (even pushing blocks around to get up to higher ledges)
      -Your companion character talks way more than you do, and he drives most of the story
      Ragnarok not so much, but God of War 4 is basically just a classic Zelda game.

    • @DesignDoc
      @DesignDoc Год назад

      @@camwing Oh yeah GoW4 is there too. The Lake of Nine makes that comparison super obvious too.

  • @StuCheeks
    @StuCheeks Год назад

    Good video! I've spent a stupid amount of time in TOTK, and I'm so glad that most of it was done with the point you make at 14:26 about taking it all in. I even redid some shrines and puzzles multiple times just to try different methods. As for the overworld, there is A LOT that can be missed if you just fly around with Zonai devices, skipping major sections. Some of my most memorable moments resulted from deliberately NOT rushing.

  • @nickbakker6831
    @nickbakker6831 Год назад

    This is a great video that spends enough time just marveling in the potential of these games. I’ve seen my share of videos for botw and totk, and you reaffirmed the way I started the totk. So much to see, so much to do, so much to build. I am slowly bumping around in the game, experiencing everything that I fall into( or fly out of), and I like it that way.

  • @slimyduck2140
    @slimyduck2140 Год назад +3

    I think the best choise I made playing this game was going to Kakariko before getting the paraglider. It set me up perfectly to play the game and have as much fun as possible

  • @illusiongalaxy5112
    @illusiongalaxy5112 Год назад +5

    I started playing a week ago and at first I tried to follow the story and I got a bit bored, but the moment I decided to just explore wherever it felt interesting to me is when totk became really fun to me

    • @a.person501
      @a.person501 Год назад +2

      The best thing is that is a totally valid way to play the game. I kept avoiding the main quest lines until I was way too intrigued by some mysteries to ignore it any longer

  • @KaedeharaLilia
    @KaedeharaLilia Год назад +2

    This is exactly how I played the game, such true words! I love how you delivered the message in this video, and really nice editing so love to the editor! Really, this video is great and I just have to sub and see more. Also, I really think TotK is a overhauled BotW with more content and actually good story, it is literally my favorite game of all time, so I am hyped to binge your other videos XD

  • @spaceturtle12
    @spaceturtle12 Год назад

    Great Video! Would absolutely love to see the behind the scenes stuff, its fascinating.

  • @Mr._Monkeey
    @Mr._Monkeey Год назад +3

    Hey Camwing, long time fan here. I think it would be paramount for you to release a brand new, in-depth analysis of the new Kraven movie trailer. It would make you one KRAVILLION dollars, not joking!
    -Mr. Monkey.

  • @neholiukvadim9254
    @neholiukvadim9254 Год назад +4

    I have the similar feelings and experience about tears of the kingdom. I am not exploring this world, but just checking what was changed.

  • @calebsmith6792
    @calebsmith6792 Год назад +2

    one of the few problems I had with Breath of the Wild was the urgency built into the story, the fact that certain characters encourage you to complete it to save Zelda as quickly as possible. it almost makes you feel guilty for doing side quests. I absolutely agree that Tears of the Kingdom improves on this aspect by removing the imminent danger and allowing you to take your time in completing it

  • @WackFeels
    @WackFeels 11 месяцев назад +2

    Thanks for taking the time to put all that together for people like myself who are new entirely to the Zelda franchise. I’m really enjoying TOTK but have never played BOTW. I think I made the right choice in starting here, it’s really amazing gameplay and the story is like you said “actually pretty good”. Great editing, this was fun

  • @Sireisenblut
    @Sireisenblut Год назад +4

    Thank you youtube algorithm, the Video was awesome and I actually thought this is a video of someone with at least 10k+ subs... Take my sub! :D

  • @diegog1853
    @diegog1853 Год назад +4

    Yeah this game made me feel like... honestly, like I was playing some ubisoft open world game, a map full of markers, a checklist to complete, navigating the world with just the most efficient methods.
    I do have two (subjective) problems with your solution of pacing your self or that there is no rush. Which I mean in general it is fine... I just don't have the same incentive to pace myself to traverse a map I already painstackingly walked across. It doesn't feel like a waste of time because I have so much thing to do, it feels like a waste of time because I already did most of the exploring in the previous game.
    And in terms of saying "there is no rush" to finishing the game. Well... I think this might be highly subjective but, I think there is kind of some rush to be efficient and trying to do things quickly, and that is just that the game is so big. If I were to not rush at all and take my time as I did with BOTW, I would probably beat the game in three times more hours. And I just... don't want that. I have so much to play and I have already dedicated so much to this map and these general mechanics. If I didn't rush a little bit, I genuinely think I would just never finish the game and go to play something else. This is a scenario in which I generally would have prefered if the game was smaller, however contradictory that might sound since most content is "optional", it is also true that most of that optional content is incredibly repetitive.

    • @camwing
      @camwing  Год назад

      I think that's a pretty important point that I regret not covering, and it's the fact that, unless you are EXTRAORDINARILY DEDICATED, you will never do everything there is to do.
      If you can accept that early on, you're under so much less self-prescribed pressure to find every Korok seed, bubbul gem, or Hudson signs.
      Since I published this video, I've been taking my own advice (mixed with a lot of advice from the comments) and I've been enjoying myself so much more. I have no intention of ever 100% completing Tears of the Kingdom, and I legitimately think that's helped me to enjoy it more.

    • @diegog1853
      @diegog1853 Год назад +1

      @@camwing Yeah I fully understand, but I would have to add to that list also every shrine and every light root. Doing every korok and every cave and well borders the absurd. But I think doing every shinre and light root is something that people would categorize as the "main" content of the game, kind of like getting all 120 stars in mario 64. And I think most players at least have the intention of doing just that, that has been my only goal since the begining pretty much. And I think that even wanting to do that is quite a lot and it kind of pushes me into rushing and trying to play as efficient as possible. Because I know... that even if I do only that, the game will be more than a hundred hours, and I am currently more than a hundred hours in and still 30 more shrines to go.
      So I got into this very tedious rythm of flying with my hovercraft to uncover every light root, and now knowing all the exact locations of the shrines, repeat that process with my hover bike but with every shrine above. A lot of the time not even using any inputs on the controller to fly large distances.
      As far as I know this is the fastest way of doing the "main" goal of the game, or what I see is the main goal. And It is just sad that it is soooo boring. To some extent this is kind of the "ideal" gameplay the game is incentivizing, and I honestly think that is a flaw.
      Honestly, I think they maybe screwed up when they put flying vehicles in. There is not even a single enemy or obstacle that could possibly bother you. Imagine if you could traverse the world only with improvised terrestrial cars and motocycles. I've seen some crazy designs of vehicles that could climb mountains. And I just... think there is no incentive to do so when there are so many faster and cheaper options. And that is the other thing. Since vehicles consume battery and resources, you really try to build them as simplistic as possible. Otherwise they would just move for like five seconds and drain your entire stock of zonaite ore and devices.
      I don't know, I don't like sandbox games very much, and this just makes me think if maybe zelda is no longer going to be "my thing" going forward. And it is sad, Because I've been playing since link to the past and loved it every time :(

    • @saxoman1
      @saxoman1 11 месяцев назад

      ​@@diegog1853I largely agree with you and had a similar experience getting all the light roots and shrines.
      Yet, and maybe this is different from yo, I LOVED every bit of BOTW and it remains my favorite of the two. To me, TOTK feels like missed potential for what traditional Zelda (with BOTW elements) could be.

  • @stemson865
    @stemson865 Год назад +1

    Solid essay. Thoughtful narration. Great voice and delivery. You definitely captured the vibe I got from TotK. Keep up the good work. Subbed 🙏🏻

  • @reganhulvey4213
    @reganhulvey4213 11 месяцев назад

    This video was amazing I loved all of the transitions & when you did the slow panoramic shots I figured that took extra work, but it turned out so good. I’ve watched so much Zelda content & I think this is my favorite video out of all 🥲❤️ also I put in 300+ hours on BOTW. Best believe it’s gonna be at least 400 on TOTK. No need to rush is right!! I’ll be sad enough once I finish the game
    Would be interested in any behind the scene stuff!

  • @Vasarcdus
    @Vasarcdus 11 месяцев назад +5

    People told me BotW felt like a living world. I never saw it. Tears does, though. I keep coming across things like someone in combat to assist, guards getting ready to storm a goblin camp and inviting me along, etc. It's a massive improvement on the post apocalyptic wasteland vibe of BotW.

  • @mazgamer112
    @mazgamer112 Год назад +3

    i would watch behind the scenes stuff, i want to get into video editing so it would be very interesting for me personally

  • @kit4616
    @kit4616 Год назад +1

    This is an amazing video!! I would love to hear more of your thoughts about these games in the future!

  • @ZappoNinja
    @ZappoNinja Год назад +1

    Took me forever to do Rito village and even longer to do Death Mountain. I’m approaching 180 hours having done 120 shrines so far and a few hundred Korok seeds where I’ve just found the Master Sword and am about to start Zora’s Domain. It’s a wonderful experience to just go everywhere and not worry about anything

  • @Kram1032
    @Kram1032 Год назад +2

    I think you are spot on.
    The first broad thing I did in this game, basically as soon as I got the paraglider, was to run/glide from sky tower to sky tower to reveal the map.
    And it was fine. But honestly it was a kinda weak experience.
    Once I had done that, I did other tasks and fell back a bit more to the distractions gameplay of BotW, and it was much more fun.
    I'm still not done playing though

    • @camwing
      @camwing  Год назад +2

      Yeah, that was exactly what I did. I started by going from tower to tower, filling out the map and grabbing whatever shrines I could see along the way. Once the map was filled out, I rushed through the Dragon's Tears quest, because I knew that's where all the story content was going to be, and didn't feel like a waste of time, but I really wished I had paced myself.

  • @flyorfloat
    @flyorfloat Год назад +4

    I've spent countless hours messing around with zonai devices. I know people who have completed the main story in 50 hours but I've logged 100 hours and have done 2 dungeons.

    • @camwing
      @camwing  Год назад +3

      You are playing it correctly 😌

  • @Pajarocaro
    @Pajarocaro Год назад

    Awesome video, really funny too. Made me feel better about being so slow at plaing TotK. Also I would love to watch a behind the scenes.

  • @fwsh_sprite
    @fwsh_sprite Год назад

    How do you only have 3k subs man???? This is CRAZY I got TOTK about a month ago and I’m STILL not even halfway done with the story ( I only got Siddons mission done 💀 ) all of my friends have beat it by now and are telling me I’m too slow but I feel like this video encompasses how I feel for sure I’m taking my time to just explore and enjoy my favorite world and characters in all of video game media there’s no wrong way to play in my opinion but I do not want to rush the game in anyway I’m taking it at my own pace (:

  • @nickolias7292
    @nickolias7292 Год назад +21

    I immediately felt like there were way more enemy camps in TotK. which made it a lot harder to find an empty area to just relax

    • @Charley_Goji
      @Charley_Goji Год назад +3

      This is my main issue, especially with the new enemies Evermeans, its impossible to just find a bit of nature and relax.

    • @AmbivalentMind
      @AmbivalentMind Год назад +2

      I feel like there are less enemies than in BOTW

    • @HazardAleXx
      @HazardAleXx Год назад +2

      I tgink its just you

  • @heart-sprout
    @heart-sprout Год назад +3

    I haven't been able to afford TOTK yet, but so many of your experiences with BOTW sound exactly like mine, so when i do get TOTK I'm certainly going to take my time and soak it all up as you advise lol

    • @LizLevan
      @LizLevan Год назад +1

      The opening is incredible and for me quite moving in a way. You won't forget your first hours playing TOTK it is a great expieriance

  • @drygnfyre
    @drygnfyre Год назад +2

    I think one of the best things about TotK was actually Master Kohga and how the Yiga clan in general was a lot more fleshed out. They took what was basically a one-off side quest with a joke character from BotW and made him into arguably one of the most memorable characters in TotK. The fights were fun and they really worked as a hook to get the player to explore the depths.

    • @kirianguiller5130
      @kirianguiller5130 Год назад

      And the music during the fights with Koga. Absolute dope!
      As I rarely looked at the adventure logs, I thought for some time that it was among the main quests and that he would really summon a Ganon's like creature

    • @i_garfed_on_the_carpet
      @i_garfed_on_the_carpet 10 месяцев назад

      I loved seeing them on their little inventions, it was kinda cute not gonna lie

  • @taythree5549
    @taythree5549 Год назад

    Just the fact that egoraptor was referenced in this. Makes my day, thank you good sir for invoking a memory I had long since forgotten. And wonderful take and opinion on a game it was a very fun watch. You have my subscription and my attention and I'm sure others agree.

  • @slurples149
    @slurples149 Год назад +3

    My biggest gripe with this game can be reduced down to one phrase, " Too little Zelda, Too little Breath of the Wild"

    • @saxoman1
      @saxoman1 11 месяцев назад

      100% !!!
      It's a builder sandbox game through and through now (my first one to he honest, so I enjoyed it). Gone is the finely crafted intrinsically motivated exploration that made BOTW so special for me, yet half baked are the attempts to bring in the classic Zelda feeling (those temples weren't it).
      Still had fun though!

  • @ToonMaker
    @ToonMaker Год назад +4

    God damn this is a good video

  • @AllegoricSiren
    @AllegoricSiren Год назад +2

    I think they should allow the horses to interact with the ultra hand stuff, because at least there’s a chance you could transport your horse with you at a moments notice. They should have honestly brought back the horse whistle that allowed you to spawn your horse whenever

    • @kirianguiller5130
      @kirianguiller5130 Год назад

      Yes. I never use the horse because as soon as I want to go on a sky island, in a chasm or in a cave, it can't follow me. And then I don't want to have to go a shrine next to a stable to summon my horse again and just leave it 5mn later

    • @daydreams6956
      @daydreams6956 10 месяцев назад

      @@kirianguiller5130 i adore my horses. i have one named shadow, a black horse wearing the monster set. he was my best friend in botw and even though it was annoying to have to go fetch him it was still the fastest way to get around. with totk, i used my horses at the very beginning but once i made vehicles that i could whip up in 2 seconds with autobuild, my horses were completely abandoned. shadow is still sitting in the field i left him in, and has been for a good 2-3 weeks. it's sad, i loved bonding with my horses. and its even worse because totk adds some new cool horses we haven't seen before (i love spot, i maxed his stats out just to never use him lol). the horse whistle/ancient horse armor is very much needed with totk dlc.

  • @Wizardo5
    @Wizardo5 Год назад +7

    well mr canned wing, you see, to have gotten a few things wrong, let me correct you, first of all he's called Zelder NOT LINC (I can only assume you are for some reason trying to name him after the ye olde president Lincoln{and you were so close to getting it right}), you did not show us lincoln getting thrown off a cliff but you do say it! I want to see zelder thrown off a cliff thats like 90% of why I came to watch this video fully honest gameplay to commentary ratio (we see him jump off a cliff this is not the SAME), very disappointed I will be sending a letter to Nintendo about this!
    I miss old gannon where you had to collect his twelve magic eggs before you could beat him, yknow in Zelda and the eggs of mischief! you probably wouldnt have heard about it since you are not a true zelder fan.
    what is sumbscribe? what is it you've got to tell us or I'll probably google it, it better not be anything dad like one time someone said whats brown and sticky, I dont need to get into the details of that one though, 3/10 keep making then you'll get to 4/10 someday mr wing.

    • @camwing
      @camwing  Год назад +2

      It appears you've seen right through me 😔
      This entire video is based on comments from Reddit
      I don't even know what Ocarina of Time is other than people seem to really hate it for some reason

    • @ivanheffner2587
      @ivanheffner2587 Год назад +1

      @@camwing … All this time I thought it was Orc Arena: Off-time. I kept waiting for the pit-fighting Orcs on their day off. Very disappointed.

    • @flametweet29
      @flametweet29 Год назад +1

      I can't believe mr cameing has never heard of LINQ: The Fishes of Thistle, where you had to catch the fish of awakening and find seven cashews so you could wonder what ganon was up to, and it's also the only game in the series where you don't play as zelder.

    • @Wizardo5
      @Wizardo5 Год назад

      @@flametweet29 I know right its like he does not know anything, I heard from a big owl (yes animals can speak to me I usually just get into a cussing match with them though they are not nice) that cameing is an IGN secret operative who is trying to undermine gaming as a whole by ignoring the great classics of zelder like the Myth of Zeldo: staves of gannonland and the feces of evil

  • @gamerguy19981
    @gamerguy19981 Год назад +8

    I feel like by my need to explore everything , I kind of ruined part of the game for myself. That part, in particular, has to do with the 5th sage questline where you end up with a zonai possessed robot by the end. The developers have set part in the main story that naturally guides you to the location of this quest and makes it significantly easier to reach the start of the quest. But because I can explore and stumble into main story elements with no restrictions, it was one of the first things I ended up accidentally doing, with very little knowledge of who this person was or how this person at all mattered to the main story.

  • @BrennanMorris
    @BrennanMorris Год назад +1

    loved the video man! can't wait to see more from you in my feed.

  • @HeyItsKora
    @HeyItsKora Год назад

    The "let's talk spoilers" intro is so, so freaking appreciated, you are an absolute babe, and I thank you from the bottom of my heart. it's hard when you spend most of your free time playing the game (very, very slow paced, I'm 200 hours in and only just done my 2nd regional phenomenon, I like to explore every inch of new areas lol) and the rest of your time all you wanna do is watch TOTK content, but Zelda youtube is like a spoiler minefield right now!! Some channels do put a spoiler warning, but it's ambiguous, and spoilers are kinda subjective to different people, to me something like saying "X character from BOTW makes a return in TOTK" is a spoiler, a minor one, but, if I didn't know it before you told me, then you've spoiled it, because I would otherwise have come across X and been like "yoooo it's youuuu!!" and gotten all happy about it haha.
    All this to say, explicit, clear, unambiguous spoiler warnings are SO freaking appreciated. Anyway on with the video!

  • @Maxime-ng7kd
    @Maxime-ng7kd Год назад +2

    Yeah, you can finish the game without the paraglider, it's so wrong but hey you can do it

    • @Troller971
      @Troller971 Год назад

      I want to try this right now!