Loving the actual play, would just like to let you guys know that the fear and hope aspects of rolling the duality dice is in reference to the web of fate not so much how the characters act. If you roll with hope the tides of fate turn in your favor, if you roll with fear the tides of fate turn against you. It's not in reference to how the characters feel. This is why the GM gets the fear tokens as a resource they spend to inject conflict and counteraction into into the world.
GM here-this is great stuff! And a good point for me that in future actual plays of Daggerheart I need to make it more clear that's actually exactly what I was doing. The players rolled, and the outcome of that roll was based on how it matched up against the DC + Hope/Fear. Involving their feelings was simply for *flavor* and roleplaying fun. ☺
@@EnterThePocketDimension Gotcha, was just wanting to throw that out there because some of the negative feedback I have seen about the system is players saying they didnt like the dice telling them how their characters should feel. There was a spot where Anna made Dotty fearful because of the with fear terminology of the duality dice when consulting the mycelial network, and I just wanted to stress for the sake of people interested in the system that though that is most likely how Dotty would have reacted to what happened based on the character that it was not required by the dice or system for them to react with fear.
What a great show!!! Can't wait to see what happens next!
I mean...us, too 🤣
And the award for best quote of the ep goes to “I mean, have you had cheese NOT as a mouse? It’s just not as good” 😂
Pass the cheese, please!
Omg thanks for the tag!
And this party is just too precious ❤❤❤
YOU are amazing! Thank you for blessing us with the perfect artwork for this adorable party!
Agreed! The artwork brings the characters to liiiife!
Loving the actual play, would just like to let you guys know that the fear and hope aspects of rolling the duality dice is in reference to the web of fate not so much how the characters act. If you roll with hope the tides of fate turn in your favor, if you roll with fear the tides of fate turn against you. It's not in reference to how the characters feel. This is why the GM gets the fear tokens as a resource they spend to inject conflict and counteraction into into the world.
GM here-this is great stuff! And a good point for me that in future actual plays of Daggerheart I need to make it more clear that's actually exactly what I was doing. The players rolled, and the outcome of that roll was based on how it matched up against the DC + Hope/Fear. Involving their feelings was simply for *flavor* and roleplaying fun. ☺
@@EnterThePocketDimension Gotcha, was just wanting to throw that out there because some of the negative feedback I have seen about the system is players saying they didnt like the dice telling them how their characters should feel. There was a spot where Anna made Dotty fearful because of the with fear terminology of the duality dice when consulting the mycelial network, and I just wanted to stress for the sake of people interested in the system that though that is most likely how Dotty would have reacted to what happened based on the character that it was not required by the dice or system for them to react with fear.
Loved it, y'all are amazing!
Thanks so much for hanging with us! We love having you here!
Radio Demon approved!
All we could ask for, friend!
Loved it , pls have a hammerball game in DC20 campaign story.
I'm about three minutes into this video and I love Dottie Deathcap
We should have a fastball special
Dimple ❤
No no Fastball Special
We should have a fastball special
definitely need a fastball special. all games should.