HEADS UP! I've been notified that the patch notes are WRONG about the grenade launcher when it says ammo can ONLY be restored via ammo crates. Apparently ammo can still be generated via Emperor's Vengeance (majoris kills on a 30 second cooldown) so honestly the grenade launcher will still be the king of primaries for Tactical. Join the PATREON group here: patreon.com/user?u=83518521&Link Once you join, link up your Discord and you'll be granted access to the private Space Marine rooms. Message me with any questions on Patreon.
The under barrel grenade launcher is busted, my buddy used to just sit on a crate and spam it for the entire objective. We actually tested it and he can solo the entire wave on difficulty 4 without moving by spamming the grenade launcher while standing on the reusable ammo crate. No weapon should be strong enough to solo difficulty 4 while standing still. Also anybody who uses the underbarrel grenade launcher uses it more than the bolter its attached to.
The Carnifex still gets stuck in projectile mode too despite the patch notes. My guess is that there will be a hotfix quick on the heels of this patch.
@TrueVanguard they actually tried to nerf it to be 2 grenades per majoris kill every 30 seconds. Similar to how they fixed the plasma incinerator. To test, stay ads and kill a major with the GL. You get 2 ammo back. It is bugged when the GL is stowed and refills the whole thing. This will be fixed and the GL will be much worse. Exactly how plasma was fixed.
One more big change I'm not sure was mentioned, minoris melee attacks now take of a bit of armor, rather than auto removing 1 pip. Might finally be able to charge a minoris mob and not get instantly stripped, get that real space marine experience more consistently.
Whatever dev thought that was a good idea that trash mobs removed a whole armour segment is a complete tool and has no idea about video games, so bad, glad it's changed
This is the biggest change honestly: it completely changes the "comfort flow" of combat, and makes aggression actually pay off more. Minoris enemies are now "death by a thousand cuts" that they were intended to be.
I think the nerf to Chaos faction mob density was perfect. The whole conceptual idea behind the Tyranids is that they swarm the f$%^ out of you with sheer numbers, so having the Chaos faction mirror those numbers while also having all their units having extra gimmicks to them like minors that are snipers and others that have shields up constantly just made them seem completely BS and not fun to fight in the slightest.
I'd imagine that they'll probably bump the numbers back up once they have the time to properly tweak the enemy mechanics, decreasing total enemy counts feels like a band aid fix more than anything shield guys should just not be able to block melee, they ain't big enough for that
@@meejmuas8686Honestly I think it actually balances out pretty evenly since there's another difficulty coming, I was strolling through ruthless before the patch but yeah chaos is considerably more forgiving now
@youroldpaljpb2502 I think the shield segments on minoris parry was the right thing to do, to be consistent with majoris parries. But they also nerfed the aggressiveness of the AI of the enemy too. If they stand around and dont even attack as a swarm, then why have them there? I hate it when developers pander to the casuals that dont want to learn how to play the game and ask for debuffs of enemies
Oh dang, then their patch notes are straight up wrong for saying ammo is ONLY restored via ammo packs. Thanks for letting me know, do you have a link to a video by chance?
I can verify this claim. The nade launcher still works pretty much exactly like before. As long as there are majors on the field, the infinite ammo caches aren't much of a worry in not giving you nades.
It has probably been mentioned, but the tactical class still refreshes grenades using emperor's vengeance perk. They just changed getting nades from caches, so you actually have to actively refresh them and can't just camp the crate.
I think if they're coming with a 5th difficulty level this patch is just about right. I've been having fun today. Still being challenged but don't feel like the Chaos maps are unfairly difficult compared to the nid maps.
@@davidebianchi4223no it doesn’t. Not only is this not the “highest difficulty” but challenge is subjective and the vast majority of players simply could not complete it without full groups. The primary progression of the game relies on you going to the highest level possible over time. It was never meant to be some major challenge. It was intended for All players to eventually scale up and stop at the top. It’s clear you felt some sense of accomplishment from being able to play on ruthless up till now. But it was at the expense of the health of the game. Had it stayed the way it was this game wouldn’t have survived its year 1 roadmap. People literally did not want to play ruthless and when they did it was never a chaos mission.
I think they overdid the nerf on chaos on purpose. They will probably rebalance in the near future to somewhere in between 3 and 10 like 6 or 7 depending on testing. I hope they open up community patch testing before they go live.
@@yukikaze8721 im worried that the next difficulty will be exactly like the pre nerf ruthless, and its not good, we need more, the hardest diff needs to be very hard, almost impossible, the hardest diff its the only thing that will keep people playing
People complain so much about worrying if patches make the game too easy. I would rather the game be too easy instead of so frustratingly hard that I can't finish it or I'm not having fun.
The fact that competitive gaming making everyone an ass toward of "git gud" while casual player just want to enjoy game after hard day at work....not torturing themseleves
@@ZzVinniezZ I blame streamers and wanna be pro gamers. Smh. I remember when skilled players were a unicorn and you wanted to be friends with them. But now it’s just so damn annoying
7:52 Assault is the BEST class for getting armor back mid duel. Once you unlock the perk that allows any gunstrike to restore a shield bar, it's basically a guarantee you can always get shields back mid duel.
Feels a lot more survivable now, and I can finally put the melta down. Quick-parrying minoris to get an armor slot back did everything for me - no more rolling around like a clown waiting for a blue-prompt.
Something not mentioned at all is the nerf to fencing weapons! 30 frames of parry to 20 and 10 vunerable. Balance is 10 frames of pary the 20 frames of block. So fencing is now beyter at parrying but if you miss the parry you will take damage instead of blocking it like it has been!
It's not even noticable. It's 20 fucking frames dude. Ds3 buckler parry has SIX, SIX ACTIVE FRAMES compared here to 20. 30 active frames is like 70 year old dude gaming. It was such a big window you could literally press parry without looking and still get perfect parry 90% of the times don't be babies.
I think it makes sense that they've scaled down the difficulty for Operations up to Ruthless, because the resources/currencies required to fully upgrade the player's classes and gear must come from these. I'm guessing that once they feel PvE balance is in a satisfactory place, they're eventually going to start introducing a more difficult format of PvE content (aside from Operations), that would have a soft requirement, or rather an expectation, of maxed out classes/gear. Maybe!
@@Zztp0p Just look at the roadmap, it's not like they're doing nothing in the meantime. I would like it sooner as well, but I think more operations is more important.
It's made average difficulty and ruthless difficulty feel different as sometimes you would be playing average difficulty but you would get mobbed like it was ruthless difficulty.
Mainly, I realized that when I fight the ‘Nids, I’m parrying, dodging, and feeling like a bad ass surviving impossible situations. When I fight Chaos, I don’t really get to parry much. Just dodge around and chase after the enemies constantly shooting at me and hope I can kill them before I lose too much health. I wish chaos enemies were more melee and parry based like ‘Nids, and wish they melee’d more when you get close to them. The Terminators that try to stab you to death are easily the most fun just cause they interact with you rather than just strafe you with auto range damage.
I like these changes, especially getting armour back from perfect parries on minoris. Feels a lot fairer now. I feel like this patch took out a lot of BS of the challenge, paving the way for more rewarding challenge from a higher difficulty.
Bulwark got a nice buff. You can now pop your banner and pop a med stim immediately after and get all your health back. It will even cure a mortal wound. Very nice.
Another big change they made that you didn't mention is that the melee attacks of Hormagaunts and Tzaangors now do damage to your armor per hit instead of strait up removing an entire armor segment per hit which is pretty huge in combination with getting armor back for parry kills on those same enemies.
It's a good patch overall in my view. Opens up a lot more matches to just quick play on Substantial, but I'm very low experience on Ruthless. Bolter GL still seems to refill with executions on Majoris, which makes it kinda rewarding to get stuck into glorious melee combat (which is way more fun with enemy ranged damage getting toned down)
I played 8 Ruthless matches and they all had a ton of density. Not to argue, but I think the AI still manages what your specific map will be like. And it's hit or miss.
Bruh ruthless needs to be a real challenge, and its not a challenge anymore, is very hard to die at lvl 25, almost impossible if the squad works, thats not good, hardest diff cant be so easy.
Something i dont see any youtubers covering but have personally experienced since launch and based of some threads on reddit, others have as well, is a bug where your save progression after an operation isnt actually saved. This has happened to me on multiple occasions, where ive got my Vanguard to level 11, turn the game off, when i jump back in its at level 9 This has happened on multiple classes multiple times, its literally led my to exit to the main menu and back after every operation just to see whether my progress has saved No mentions of this in any video review or any other video. Not even sure if the devs themselves are aware or even have this as a priority. The game is literally perfect imo, except for this 😢
I think that once you’re level 25 and KITTED OUT it SHOULD feel easy for a FULLY lvl 25 squad to just grind other weapons or grind for armor data. That totally makes sense. It doesn’t seem like it’s gonna be TOO easy but you really get to feel like a badass space marine that’s worked their ass off to kick ass on the battle field. I think this update is a phenomenal step even if it needs some final tweaking. I love this game so much and just want to support it and its community and see it grow!
@@SgtMudbug no man, i like to have fun, and ruin the hardest diff because casual players like to cry is not the way, i have 5 lvl 25 classes, now ruthless diff with them feels like fucking medium, the game too easy will die soon, only the challenge can made people play more then a month. N i love deeply this game, i say this because players get bored fast.
Pretty sure grenades still refund on Majoris kill, if it was just ammo boxes then that’s a massive nerf but keeping the majoris refund pretty much only makes it so camping an ammo cache and spam firing grenades is gone, overall the weapon is still strong though
@@MrCoven4nt I love this game don't get me wrong, and I'm sure the devs are great but like it's been 2 weeks since launch and I hear this has been a problem since the beta, me and my friends bought this game to play together but unfortunately most of my hours have been spent forced to play it alone
Band-aid fix : after every failed search attempt quit to main menu, go back to the game and search again. If you get to a lobby but get kicked or disconnect quit to main menu again and repeat the search.
@@Zztp0p sadly I can't do shit when this happens, except closing the game. The loading bar stays frozen while the background music plays, but nothing happens. It always happens after completing an operation, never before starting it. I'm playing on PS5 if it helps. But I think we'll just have to wait for a proper fix.
I'd love to check out this new update, but I can't even get in a game. Takes me 10-15 minutes to find a group that actually wants to play and not just go afk at the armory forever... and that's if I can even connect. I usually just get fed up trying and quit and go play something else :(
Hey TV I don’t know if you will see this comment or not, but I thought you should know there is some bug in the game that is erasing players progress.. It happened to me this morning (and I have proof) obviously there’s nothing you can do to help me I just figured you have the platform to let people know this is happening and possible (at least on PS5) haven’t confirmed any on PC.. Hope all is well on your end keep up the great work o7
Just an update so I submit a ticket to saber, apparently when provided some information, they can help restore your in-game resource(armor data、currency) but not character and weapon progress.
Finally a studio that nerfs the ridiculous chaos mobs and not our weapons, seems like the devs are listening to the community and not following a phsyke road map like Helldivers.
yesterday after patch I managed to survive with my Lvl. 4 Bulwark on Ruthless difficulty,found Gene-Seed and easy 2.5k exp. Hardest thing was finding people to queue up with my Lvl. The Emperor Protects.
Ngl chaos op now feels much more doable and fun. Before patch it was common to wipe somewhere in area when you need to escort and charge battery even on average. After patch I was able to finish this op playing 11 lvl vanguard with my buddy and the bot. I definitely will play more chaos now. I still need to close the checkmarks on ruthless difficulty for chaos maps
I think there should be a new Angel of Death difficulty for the masochists. Grenade launcher definitely got overnerfed, while MultiMelta almost untouched. Playing Heavy with Melta feel like an easy mode. I can outdamage level 25 of most classes with level 1 Heavy.
Great video, thank you! In my opinion nerfs are completely ok. People were screaming about not feeling like a ‘space marine’ enough. Please don’t say now that they nerfed everything too much.
Feel like the Perfect Parry armor restore on gaunts also buffs the Assault's hammer significantly and encourages Assault to stay in the thick of things. I like the hammer but I had to drop it in favor of the Chainsword just because of how much easier it was the keep swarms in check. Ironic because that's supposed to be the Thunder Hammer's specialty but it's quicker to get to the Chainsword's shoulder bash or Kick than it is to swing the hammer while getting chewed up by gaunts on your flank because of its slow speed. On the flip side, though - now there's REALLY ZERO reason to use "Block" defensive weapons imo. The stats on them really need to be buffed significantly to even make players consider it.
Definitely overnerfed. The armor on perfect parry buff itself is so huge. I appreciate the reduction on shielded Tzaangors, but Ruthless doesn't feel difficult anymore. Looking forward to Lethal difficulty for an actual challenge. At least Tyranids weren't nerfed too much.
Ruthless wasn't difficult to begin with if you had good perks and played with melta/las fusil. If anything it's harder now because melta doesn't have overheal bug.
I can confirm with the grande luncher nerf he went over is not true it’s still very good definitely not needed into the ground on tactical there is a perk that gives you ammo for kills on majors along with more ammo
Really overnerfed the chaos operations, even on ruthless they feel even easier than tyranid ones as there's not enough enemy density to feel threatened at all. Hope they buff them back to their previous state or a little bit less than that.
I hate the grenade launcher nerf, I was late to the party on the variant and never spammed it and now, it’s almost useless. The boltguns are quite weak as it is. One thing I have noticed since the patch...clouds of spore mines murdering you instantly out of nowhere! Lastly, they said you could delete armour/chapter profiles now, you can’t.
With the bug fix for meltas, which of the other 2 Primaries for the Vanguard do you recommend? Have you upgraded/ played with either on the Vanguard, TV?
Yeah it's fine. I have like 40 hours and only had one dc before end of operation. The problem lies with finding the games but you can band-aid it by quitting to main menu and going back in to the game after every failed search attempt.
Nade launcher nerf is pretty hard but I guess the damage is still there. Melta/explosive on hive tyrant was ok I guess. Melta boss damage requires being in their face. I think they could have skipped that specific melta nerf. They need to buff weaker stuff.
this update crashed my game i have missing files now and it wont let me update keeps giving me missing file privileges ive followed every video on what to do and im getting no help ive done it so many time task-manager shut off and run as admin, clear cachet change regon and still missing file privilege god im getting so much problems i just want to play the game
This patch killed the game for a lot of people, everyone using a Linux system (like Steam Deck) but also some Windows users. I really hope they fix this soon!
I wouldn’t call it a “cake walk” or “too easy”. Before, maxed characters felt underpowered on Ruthless. Now it feels more balanced and definitely more fun. You _will_ go down if you’re not careful.
You didnt cover the removal of over healing from aoe attacks, nor the removal of inifinite ammo glitches in the sniper especially. Also the hive tyrant got a fair amount harder. Explosives and all meta rifles hardly hurt him now. After running a fair number of ruthless today i can say i see less dead teammates on chaos missions than 'nid missions.
Ok ok. If processing issues is the reason we cannot have more players in the party, why can we decrease all these enemies types by like 60-70% like give us higher difficulty and more players in the party and the old number if enemies and level cap
Can't judge on the gameplay because it's subs. BUT it SOUNDS like they overdid the chaos nerf SLIGHTLY. I think It could have been more though like a temporary easy fix based on how fast this patch was delivered. Seriously surprising how fast a big patch like this came... They already spoke about nerfing enemy health etc. So I think that this is more of a a bandaid for now to help people be able to play the "OTHER" missions . lol Ultimately I think that the properties of the Tzangor need to be adjusted
If I’m being quite honest. I highly disagree with the enemy nerfs in operations. Am I the only one that thinks it’s extremely do-able?? I main the assault and I don’t think it was that bad
Game has become a little too easy imo (was my biggest fear). The armor return from parrying is a bit too much. I’m okay with taking half an armor bar from minoris attacks but replenishing armor makes it to where I’m taking less than 100 damage in Op runs. I’m looking forward to the harder difficulty lol.
I'm sorry but then nerfing vrenade launcher no longer gets refilled from ammo crates is stupid, that hurts not just those who abused them, but those who don't
Dont have any friends so at least im finally able to play operations alone with bots. Its kinda boring alone but everyone leaves my lobby and can't get my brother to log on at sametime
I think the powersword needs a buff in dmg. I can be playing on substantial threat level with my bulwark and i just have to wail on the soldiers, meanwhile i'm taking damage from something else. And when i'm fighting the Tyrant even on medium diff, my strongest attack isn't doing much, and it feels like my plasma pistol does more dmg than my sword.
All melee weapons need a 2-3 times damage increase, Warhammer is not just about ranged, but Bout melee, and we as players are punished for using melee as it does just poor damage
Hi! Bulwark main here and a son of Sanguinius. I honestly think my relic sword does well enough damage, I picked fencing so my priorities are more parrying, the enemy and the punishing their mistake
@@Sanguinius bulwark main here too and a son of Caliban, fencing maxed out sword still takes a dozen of hits to kill a majoris enemy on ruthless. The melee damage is a joke in this game and needs a buff
We need another difficulty Ruthless is a joke.. Also reducing the enemy spawns in chaos mission makes the map feel empty and is almost a walk in the park even on Ruthless..We need more challenge in the PVE experience
I find it hard to believe none of you played a monster hunter or souls game, per player enemies get increased hp, including bosses. I watched last night as a neurothrope at 75% health heal back to 85 when a 3rd player joined. If you are good enough playing solo is probably the move as youll only be responsible for your damage, idk if the amount of enemies are also tied to player count but i know it is for health
HEADS UP! I've been notified that the patch notes are WRONG about the grenade launcher when it says ammo can ONLY be restored via ammo crates. Apparently ammo can still be generated via Emperor's Vengeance (majoris kills on a 30 second cooldown) so honestly the grenade launcher will still be the king of primaries for Tactical.
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The under barrel grenade launcher is busted, my buddy used to just sit on a crate and spam it for the entire objective. We actually tested it and he can solo the entire wave on difficulty 4 without moving by spamming the grenade launcher while standing on the reusable ammo crate.
No weapon should be strong enough to solo difficulty 4 while standing still.
Also anybody who uses the underbarrel grenade launcher uses it more than the bolter its attached to.
Well, I'm happy with this...but if they had to nerf it to prevent players from abusing it, it would have been better to do the opposite in my opinion
@@DakkaDakka12 It used to be a backup bolter attached to a grenade launcher XD
The Carnifex still gets stuck in projectile mode too despite the patch notes. My guess is that there will be a hotfix quick on the heels of this patch.
@TrueVanguard they actually tried to nerf it to be 2 grenades per majoris kill every 30 seconds. Similar to how they fixed the plasma incinerator. To test, stay ads and kill a major with the GL. You get 2 ammo back. It is bugged when the GL is stowed and refills the whole thing. This will be fixed and the GL will be much worse. Exactly how plasma was fixed.
One more big change I'm not sure was mentioned, minoris melee attacks now take of a bit of armor, rather than auto removing 1 pip. Might finally be able to charge a minoris mob and not get instantly stripped, get that real space marine experience more consistently.
Whatever dev thought that was a good idea that trash mobs removed a whole armour segment is a complete tool and has no idea about video games, so bad, glad it's changed
@@prich0382yeah it made gunstrikes and executions almost pointless other than just killing the enemy
This is the biggest change honestly: it completely changes the "comfort flow" of combat, and makes aggression actually pay off more. Minoris enemies are now "death by a thousand cuts" that they were intended to be.
Maybe I Can finally dive in as an assault and not just get melted before even getting off an attack after ground slamming
Yeah cause armor magically repairing itself is so realistic in 40k universe
I think the nerf to Chaos faction mob density was perfect. The whole conceptual idea behind the Tyranids is that they swarm the f$%^ out of you with sheer numbers, so having the Chaos faction mirror those numbers while also having all their units having extra gimmicks to them like minors that are snipers and others that have shields up constantly just made them seem completely BS and not fun to fight in the slightest.
Chaos is too easy now. Fall of Atreus used to be a challenge, now I am just casually clearing them in Ruthless
I'd imagine that they'll probably bump the numbers back up once they have the time to properly tweak the enemy mechanics, decreasing total enemy counts feels like a band aid fix more than anything
shield guys should just not be able to block melee, they ain't big enough for that
@@meejmuas8686Honestly I think it actually balances out pretty evenly since there's another difficulty coming, I was strolling through ruthless before the patch but yeah chaos is considerably more forgiving now
@@meejmuas8686 nids are also a cakewalk with 30-50% less damage, no melee damage and infinite armour off parries. They've made the game boring.
@youroldpaljpb2502 I think the shield segments on minoris parry was the right thing to do, to be consistent with majoris parries. But they also nerfed the aggressiveness of the AI of the enemy too. If they stand around and dont even attack as a swarm, then why have them there? I hate it when developers pander to the casuals that dont want to learn how to play the game and ask for debuffs of enemies
You still get ammo from Majoris kills on tactical. It's been tested and verified.
You just can't spam recharge on some maps via the chest anymore.
Oh dang, then their patch notes are straight up wrong for saying ammo is ONLY restored via ammo packs. Thanks for letting me know, do you have a link to a video by chance?
Whoo hoo
I can verify this claim. The nade launcher still works pretty much exactly like before. As long as there are majors on the field, the infinite ammo caches aren't much of a worry in not giving you nades.
@@TrueVanguardverified
@@TrueVanguard They are not wrong they just wrote that you cant get ammo from the ammo cache there was no mention of the perk.
So now if two players want to pick the same class, they can duel for it.
Imagine battling for that class and the host decided to kick one of you out.
@@ZzVinniezZimagine battling for the class, you won the pvp match and still got booted by the host.
Imagine battling for the host, you won the campaign and the kick classes you out.
@@OmkaraHellcore imagine kicking the host in the shins because he's too classy to duel you.
Imagine, class, kick, boot, host
Played it this morning - assault feels 10x better with the the armour changes. I was sceptical with the nerfs but it actually felt really good
True. Hammer feels much more useful now that perfect parries on minoris gives you shield segments
That 30% buff is incredible I'm chaining 5 to 6 assault pack slams on hordes, not to mention the ability feels more consistent especially the dodges
It has probably been mentioned, but the tactical class still refreshes grenades using emperor's vengeance perk. They just changed getting nades from caches, so you actually have to actively refresh them and can't just camp the crate.
I think if they're coming with a 5th difficulty level this patch is just about right. I've been having fun today. Still being challenged but don't feel like the Chaos maps are unfairly difficult compared to the nid maps.
Hardest diff needs to be a real challenge, and its not anymore sadly
@@davidebianchi4223no it doesn’t. Not only is this not the “highest difficulty” but challenge is subjective and the vast majority of players simply could not complete it without full groups. The primary progression of the game relies on you going to the highest level possible over time. It was never meant to be some major challenge. It was intended for All players to eventually scale up and stop at the top. It’s clear you felt some sense of accomplishment from being able to play on ruthless up till now. But it was at the expense of the health of the game. Had it stayed the way it was this game wouldn’t have survived its year 1 roadmap. People literally did not want to play ruthless and when they did it was never a chaos mission.
I think they overdid the nerf on chaos on purpose. They will probably rebalance in the near future to somewhere in between 3 and 10 like 6 or 7 depending on testing. I hope they open up community patch testing before they go live.
yeah, that would make more sense than shotgunning balance changes and hoping for the best.
I enjoyed it today. I never played those 3 missions, but I did today and actually had fun with them. So far so good.
And remember that they will be releasing a higher difficulty level in the near future
@@yukikaze8721 im worried that the next difficulty will be exactly like the pre nerf ruthless, and its not good, we need more, the hardest diff needs to be very hard, almost impossible, the hardest diff its the only thing that will keep people playing
@@davidebianchi4223if it’s almost impossible no one will play it. You are searching for something you won’t get from this game.
Blatantly saying the wrong thing that's not listed in patch notes is a smart way to get engagement.
People complain so much about worrying if patches make the game too easy. I would rather the game be too easy instead of so frustratingly hard that I can't finish it or I'm not having fun.
Yeah I wouldn’t play chaos at all, not because it was hard but because it was unfair and frustrating
Exactly! Not everyone is a masochist and wants to suffer while playing a “fun” game. Even on lower diffs the health and damage is ridiculous
Uhhh, just go play a lower difficulty mission.
The fact that competitive gaming making everyone an ass toward of "git gud" while casual player just want to enjoy game after hard day at work....not torturing themseleves
@@ZzVinniezZ I blame streamers and wanna be pro gamers. Smh. I remember when skilled players were a unicorn and you wanted to be friends with them. But now it’s just so damn annoying
7:52 Assault is the BEST class for getting armor back mid duel. Once you unlock the perk that allows any gunstrike to restore a shield bar, it's basically a guarantee you can always get shields back mid duel.
Thanks for the updates TV. Great info!
The grenade launcher was nerfed because of the tool bags hanging out at an ammo cashe and firing down on mobs in Inferno.
It was so fun though lol, it was like having a mortar.
What were they supposed to do go melee waves until they got killed? You sound like the tool
It was fun while it lasted too
I play vanguard, but what is wrong with that exactly?
Nade launcher still refills Grenades with the refil mag perk fyi
Feels a lot more survivable now, and I can finally put the melta down. Quick-parrying minoris to get an armor slot back did everything for me - no more rolling around like a clown waiting for a blue-prompt.
Something not mentioned at all is the nerf to fencing weapons! 30 frames of parry to 20 and 10 vunerable. Balance is 10 frames of pary the 20 frames of block. So fencing is now beyter at parrying but if you miss the parry you will take damage instead of blocking it like it has been!
I'm surprised this wasn't mentioned also. It was a change that stood out to me too.
Yeahhhh....I'm keeping my knife on, cause partying is way too important
Agreed. In this video he mentioned just spamming parry when surrounded by minoris, I'm thinking "not so fast".
Timing still very much matters.
In theory this would have been a nightmare for ruthless previously, but now the game is so much easier that it doesn't matter all that much
It's not even noticable. It's 20 fucking frames dude. Ds3 buckler parry has SIX, SIX ACTIVE FRAMES compared here to 20. 30 active frames is like 70 year old dude gaming. It was such a big window you could literally press parry without looking and still get perfect parry 90% of the times don't be babies.
I think it makes sense that they've scaled down the difficulty for Operations up to Ruthless, because the resources/currencies required to fully upgrade the player's classes and gear must come from these.
I'm guessing that once they feel PvE balance is in a satisfactory place, they're eventually going to start introducing a more difficult format of PvE content (aside from Operations), that would have a soft requirement, or rather an expectation, of maxed out classes/gear. Maybe!
They've already announced a 5th difficulty level is coming in October.
They'll be adding horde mode next year as well. It's on the roadmap in season 4.
@talkingmudcrab718 @COMMANDandConquer199
Awesome, that makes sense.
Can't wait for it!
@@COMMANDandConquer199 That is so ridiculously late that I'm just baffled. That shit should arrive in december at latest.
@@Zztp0p Just look at the roadmap, it's not like they're doing nothing in the meantime. I would like it sooner as well, but I think more operations is more important.
It's made average difficulty and ruthless difficulty feel different as sometimes you would be playing average difficulty but you would get mobbed like it was ruthless difficulty.
Mainly, I realized that when I fight the ‘Nids, I’m parrying, dodging, and feeling like a bad ass surviving impossible situations. When I fight Chaos, I don’t really get to parry much. Just dodge around and chase after the enemies constantly shooting at me and hope I can kill them before I lose too much health. I wish chaos enemies were more melee and parry based like ‘Nids, and wish they melee’d more when you get close to them. The Terminators that try to stab you to death are easily the most fun just cause they interact with you rather than just strafe you with auto range damage.
I have only done 2 missions passed average because chaos was crazy before. Haven’t tried it yet but will tonight
If they want people playing other maps, they could give upgrades that are given if you play a specific map.
I like these changes, especially getting armour back from perfect parries on minoris. Feels a lot fairer now.
I feel like this patch took out a lot of BS of the challenge, paving the way for more rewarding challenge from a higher difficulty.
Bulwark got a nice buff. You can now pop your banner and pop a med stim immediately after and get all your health back. It will even cure a mortal wound. Very nice.
Yeah that's nice, sucks that the sword deals less damage than charged plasma pistol shot and you take more risk to get in melee lmao.
I think nerfing the number of enemies after buffing us is just overkill. I like the large number of enemies. Now we just bully the ruthless difficulty
Playing assault feels so good now! I actually went back to the hammer.
Another big change they made that you didn't mention is that the melee attacks of Hormagaunts and Tzaangors now do damage to your armor per hit instead of strait up removing an entire armor segment per hit which is pretty huge in combination with getting armor back for parry kills on those same enemies.
It's a good patch overall in my view. Opens up a lot more matches to just quick play on Substantial, but I'm very low experience on Ruthless. Bolter GL still seems to refill with executions on Majoris, which makes it kinda rewarding to get stuck into glorious melee combat (which is way more fun with enemy ranged damage getting toned down)
I think its a lot better now. I used to hate fighting the Thousand Sons, but now they feel about the same challenge as the Tyranids.
I played 8 Ruthless matches and they all had a ton of density. Not to argue, but I think the AI still manages what your specific map will be like. And it's hit or miss.
Bruh ruthless needs to be a real challenge, and its not a challenge anymore, is very hard to die at lvl 25, almost impossible if the squad works, thats not good, hardest diff cant be so easy.
@@davidebianchi4223 I agree. My comment above doesn't contest what you are saying. My apologies if you thought I wanted an easy mode game.
Something i dont see any youtubers covering but have personally experienced since launch and based of some threads on reddit, others have as well, is a bug where your save progression after an operation isnt actually saved.
This has happened to me on multiple occasions, where ive got my Vanguard to level 11, turn the game off, when i jump back in its at level 9
This has happened on multiple classes multiple times, its literally led my to exit to the main menu and back after every operation just to see whether my progress has saved
No mentions of this in any video review or any other video. Not even sure if the devs themselves are aware or even have this as a priority.
The game is literally perfect imo, except for this 😢
I think that once you’re level 25 and KITTED OUT it SHOULD feel easy for a FULLY lvl 25 squad to just grind other weapons or grind for armor data. That totally makes sense. It doesn’t seem like it’s gonna be TOO easy but you really get to feel like a badass space marine that’s worked their ass off to kick ass on the battle field. I think this update is a phenomenal step even if it needs some final tweaking. I love this game so much and just want to support it and its community and see it grow!
Bro the hardest diff needs to be always hard even at max lvl, now for a lvl 25 everything is super easy, thats a problem
I feel like chaos could stand to be a bit tougher. Fewer units but more dangerous, compared to the swarm of the tyranids.
Love the stim change.
Chaos is definitely more fun to fight now, for a while it felt a bit too overwhelming.
Its too easy. Its almost impossible to die.
@@davidebianchi4223 a testament to your skill my friend
@@SgtMudbug no man, i like to have fun, and ruin the hardest diff because casual players like to cry is not the way, i have 5 lvl 25 classes, now ruthless diff with them feels like fucking medium, the game too easy will die soon, only the challenge can made people play more then a month. N i love deeply this game, i say this because players get bored fast.
@davidebianchi4223 I believe they're going to release a fifth difficulty correct? Should up the ante for challenge seekers.
@@SgtMudbug im scared that the next diff will be the pre patch ruthless diff, that will be disappointing
Pretty sure grenades still refund on Majoris kill, if it was just ammo boxes then that’s a massive nerf but keeping the majoris refund pretty much only makes it so camping an ammo cache and spam firing grenades is gone, overall the weapon is still strong though
Im pretty sure wave frequency got upped tho on the chaos side at least.
Sure feels like it for tyrranids. Could be that I'm just noticing them now because of the siren, but it seems like there's a wave every few minutes.
Still haven't fixed the connection issues
They won't have to. They will delay server "fix" until 80% people left so then there won't be any server issue
They will...Saber never disappoints..!!
@@MrCoven4nt I love this game don't get me wrong, and I'm sure the devs are great but like it's been 2 weeks since launch and I hear this has been a problem since the beta, me and my friends bought this game to play together but unfortunately most of my hours have been spent forced to play it alone
They came for helldivers now the come for Spacemarine 2
sadly we still get the connecting to the server bug, where the loading bar after an operation stays infinitely frozen
Band-aid fix : after every failed search attempt quit to main menu, go back to the game and search again. If you get to a lobby but get kicked or disconnect quit to main menu again and repeat the search.
@@Zztp0p sadly I can't do shit when this happens, except closing the game. The loading bar stays frozen while the background music plays, but nothing happens. It always happens after completing an operation, never before starting it. I'm playing on PS5 if it helps. But I think we'll just have to wait for a proper fix.
I really think the perfect parry Armour was plenty to warrant not nerfing Chaos.
I'd love to check out this new update, but I can't even get in a game. Takes me 10-15 minutes to find a group that actually wants to play and not just go afk at the armory forever... and that's if I can even connect. I usually just get fed up trying and quit and go play something else :(
Hey TV I don’t know if you will see this comment or not, but I thought you should know there is some bug in the game that is erasing players progress.. It happened to me this morning (and I have proof) obviously there’s nothing you can do to help me I just figured you have the platform to let people know this is happening and possible (at least on PS5) haven’t confirmed any on PC.. Hope all is well on your end keep up the great work o7
Just lost mine for like 6 Hours of progress for the second time, you're not alone
@@jordanwang7264 sorry man that suckksss but I’m not gonna lie it is nice to know I’m not alone
Just an update so I submit a ticket to saber, apparently when provided some information, they can help restore your in-game resource(armor data、currency) but not character and weapon progress.
Finally a studio that nerfs the ridiculous chaos mobs and not our weapons, seems like the devs are listening to the community and not following a phsyke road map like Helldivers.
It's fun still but I want the bolt gun family buff
yesterday after patch I managed to survive with my Lvl. 4 Bulwark on Ruthless difficulty,found Gene-Seed and easy 2.5k exp. Hardest thing was finding people to queue up with my Lvl.
The Emperor Protects.
This is a bad thing, ruthless needs to be a real challenge, now its not, its feels medium
Ngl chaos op now feels much more doable and fun. Before patch it was common to wipe somewhere in area when you need to escort and charge battery even on average. After patch I was able to finish this op playing 11 lvl vanguard with my buddy and the bot. I definitely will play more chaos now. I still need to close the checkmarks on ruthless difficulty for chaos maps
i think they need to fix the long ass time it can take to load into the game.
I think there should be a new Angel of Death difficulty for the masochists. Grenade launcher definitely got overnerfed, while MultiMelta almost untouched. Playing Heavy with Melta feel like an easy mode. I can outdamage level 25 of most classes with level 1 Heavy.
I think an xp increase would have been a better fix than to just make the game drastically easier for chaos missions
Great video, thank you! In my opinion nerfs are completely ok. People were screaming about not feeling like a ‘space marine’ enough. Please don’t say now that they nerfed everything too much.
Anyone else having crashing issues now? Was not present before update now I can’t even finish missions without the game crashing
Dos they fux shitty assault hover not working for more than a second? I cant even aim it before i fall uselessly back to the ground
You have to remember they lowered the hoards for the new difficulty. Trust me the new difficulty will feel insane
Who said you can’t get grenades from killing majoris? If that’s the case….The bolt rifle rounds need a Buff.
you still can
Feel like the Perfect Parry armor restore on gaunts also buffs the Assault's hammer significantly and encourages Assault to stay in the thick of things. I like the hammer but I had to drop it in favor of the Chainsword just because of how much easier it was the keep swarms in check. Ironic because that's supposed to be the Thunder Hammer's specialty but it's quicker to get to the Chainsword's shoulder bash or Kick than it is to swing the hammer while getting chewed up by gaunts on your flank because of its slow speed.
On the flip side, though - now there's REALLY ZERO reason to use "Block" defensive weapons imo. The stats on them really need to be buffed significantly to even make players consider it.
Definitely overnerfed. The armor on perfect parry buff itself is so huge. I appreciate the reduction on shielded Tzaangors, but Ruthless doesn't feel difficult anymore. Looking forward to Lethal difficulty for an actual challenge. At least Tyranids weren't nerfed too much.
Ruthless wasn't difficult to begin with if you had good perks and played with melta/las fusil. If anything it's harder now because melta doesn't have overheal bug.
Yup made the game easier instead of fixing the matchmaking and server issues
Hello I am a level 15 tactical player I have maxed guns for master craftered but I can’t compete a substantial mission. Any tips
I can confirm with the grande luncher nerf he went over is not true it’s still very good definitely not needed into the ground on tactical there is a perk that gives you ammo for kills on majors along with more ammo
What about the loadout pilons do they still refill granades for the Tactical?
F those devs for not fixing crashes
I swear if the next difficulty is just what ruthless was prior to this I’m going to be disappointed.
Exactly, for me ruthless was too easy, i was already waiting for the lethal one
Vanguard I love you but I feel attacked as all I've been doing to level up is running inferno on tier 4!!! 😂😂
You still get grenades from Majoris kills assuming you don’t kill the enemy with your grenade launcher
Well... can't wait for a higher difficulty mode
How do you get into the new sparring area? I loaded into BB and could not find it. Queued into an operation and still could not find it.
run down the ramp by the thunderhawk in the hanger
Really overnerfed the chaos operations, even on ruthless they feel even easier than tyranid ones as there's not enough enemy density to feel threatened at all.
Hope they buff them back to their previous state or a little bit less than that.
they arent gonna buff it back to how it was before lol
They are adding a new difficulty tuned for you
Just played Ruthless and noticed I didn’t have an aim reticle? Is this normal?
I hate the grenade launcher nerf, I was late to the party on the variant and never spammed it and now, it’s almost useless. The boltguns are quite weak as it is.
One thing I have noticed since the patch...clouds of spore mines murdering you instantly out of nowhere!
Lastly, they said you could delete armour/chapter profiles now, you can’t.
With the bug fix for meltas, which of the other 2 Primaries for the Vanguard do you recommend? Have you upgraded/ played with either on the Vanguard, TV?
Pulse rifle, no question.
You get increased damage on headshots
Sorry out of topic but what was that you do with the knife? Weapon perk? Thanks!
Bottom row, in the purple section, can't remember it's name tho
@@Victor-dh6hc thank you 😊
My only concern is does the game work? Can I do an operation without fear of being dc'ed just before extraction?
Yeah it's fine. I have like 40 hours and only had one dc before end of operation. The problem lies with finding the games but you can band-aid it by quitting to main menu and going back in to the game after every failed search attempt.
I think the level two is harder now. Man unless I got some bad luck for a few rounds
Nade launcher nerf is pretty hard but I guess the damage is still there. Melta/explosive on hive tyrant was ok I guess. Melta boss damage requires being in their face. I think they could have skipped that specific melta nerf. They need to buff weaker stuff.
this update crashed my game
i have missing files now and it wont let me update
keeps giving me missing file privileges ive followed every video on what to do and im getting no help ive done it so many time task-manager shut off and run as admin, clear cachet change regon and still missing file privilege god im getting so much problems i just want to play the game
some one help me pls!!
This patch killed the game for a lot of people, everyone using a Linux system (like Steam Deck) but also some Windows users. I really hope they fix this soon!
I hope they reverse the Grenade Launcher nerf. It feels awful to level something up (takes for ever) just for it to be ruined
Armor on parries is such a good change
They nerfed chaos exactly as much as they should have
This wasnt read properly at all. Spawns are less up to max numbers. But if you fight chaos theyll have multiple spawns in a battle.
Not replening grenades from the big crate kinda sucks. But hey
Shouldn't be able to replenish grenades from box imo, it's not ammo. Grenades are very strong and should be few and far between.
It is ammo. He's talking about the bolter/grenade launcher combo weapon grenades.@@Dreez76
It removes players from camping the cache and motivates them to go to other points. The real ammo refill always came from the class perk.
I wouldn’t call it a “cake walk” or “too easy”. Before, maxed characters felt underpowered on Ruthless. Now it feels more balanced and definitely more fun. You _will_ go down if you’re not careful.
Hardest diff needs to be harder, lvl 25 classes destroy everything and its not good, hardest diff needs to be a real challenge
Yeah you can finally play against chaos lol I love it
The patch wiped out all my progress on weapons, heraldry, trials and armour. Pretty much sucked the fun out of the game
Oh wow that sucks
You didnt cover the removal of over healing from aoe attacks, nor the removal of inifinite ammo glitches in the sniper especially. Also the hive tyrant got a fair amount harder. Explosives and all meta rifles hardly hurt him now.
After running a fair number of ruthless today i can say i see less dead teammates on chaos missions than 'nid missions.
Ok ok. If processing issues is the reason we cannot have more players in the party, why can we decrease all these enemies types by like 60-70% like give us higher difficulty and more players in the party and the old number if enemies and level cap
Whats the point of playing, if the classes keep getting reset
Can't judge on the gameplay because it's subs. BUT it SOUNDS like they overdid the chaos nerf SLIGHTLY. I think It could have been more though like a temporary easy fix based on how fast this patch was delivered. Seriously surprising how fast a big patch like this came... They already spoke about nerfing enemy health etc. So I think that this is more of a a bandaid for now to help people be able to play the "OTHER" missions . lol Ultimately I think that the properties of the Tzangor need to be adjusted
Chaos Missions... no thanks, I am here to fight Tyranids.
It didn't seem to fix the crashing and freezing though
Nope! Couldn’t get a random 3rd with me and my buddy just like before and still took forever to get into one of each others lobbies
If I’m being quite honest. I highly disagree with the enemy nerfs in operations. Am I the only one that thinks it’s extremely do-able?? I main the assault and I don’t think it was that bad
I have enjoyed the difficulty, everything is doable but can also be intense and challenging
Game has become a little too easy imo (was my biggest fear). The armor return from parrying is a bit too much. I’m okay with taking half an armor bar from minoris attacks but replenishing armor makes it to where I’m taking less than 100 damage in Op runs. I’m looking forward to the harder difficulty lol.
The game feels a lot better for me. Yes I don't have 120 hours on the game. But so what? Feels more fun and is more balanced.
I'm sorry but then nerfing vrenade launcher no longer gets refilled from ammo crates is stupid, that hurts not just those who abused them, but those who don't
Dont have any friends so at least im finally able to play operations alone with bots. Its kinda boring alone but everyone leaves my lobby and can't get my brother to log on at sametime
It s soo easy now i can do ruthless easy with randoms
Even alone, and its a bad thing, hardest diff needs to be a real challenge
@@davidebianchi4223 you told us that at least four times under this video alone, honestly, is there nothing else in your life that matters?
I think the powersword needs a buff in dmg. I can be playing on substantial threat level with my bulwark and i just have to wail on the soldiers, meanwhile i'm taking damage from something else. And when i'm fighting the Tyrant even on medium diff, my strongest attack isn't doing much, and it feels like my plasma pistol does more dmg than my sword.
The devs have said they will improve mele in general. I won’t even touch Assault until they improve the hammer and the class
All melee weapons need a 2-3 times damage increase, Warhammer is not just about ranged, but Bout melee, and we as players are punished for using melee as it does just poor damage
Hi! Bulwark main here and a son of Sanguinius. I honestly think my relic sword does well enough damage, I picked fencing so my priorities are more parrying, the enemy and the punishing their mistake
@@Sanguinius bulwark main here too and a son of Caliban, fencing maxed out sword still takes a dozen of hits to kill a majoris enemy on ruthless. The melee damage is a joke in this game and needs a buff
We need another difficulty Ruthless is a joke.. Also reducing the enemy spawns in chaos mission makes the map feel empty and is almost a walk in the park even on Ruthless..We need more challenge in the PVE experience
I find it hard to believe none of you played a monster hunter or souls game, per player enemies get increased hp, including bosses. I watched last night as a neurothrope at 75% health heal back to 85 when a 3rd player joined. If you are good enough playing solo is probably the move as youll only be responsible for your damage, idk if the amount of enemies are also tied to player count but i know it is for health