There are some small differences. Bone Wraith does only have 2 attack, not 3, but its cheaper too. I guess we'll be finding out if Sludge Belcher would be good enough for Standard these days
@@andrewphillips9032 i think the big difference is actuallt in the reborn minion the 1 health vs the 2 health of the sludge is huge in terms of tempo. B4 u force an attack from a big minion or a nuke to push thru dmg whereas now u can ping it or clear it with any minion including 1 attack ones
@@andrewphillips9032 1 hp vs 2 hp minions is a huge difference. Like the pirate with +2 attack. Also there were basically no good cards aside from rag back when belcher was released. Now there's so much powercreep.
Am I correct in thinking you can heal your opponents stuff to help complete the priest quest? If so you can probably get most of the way there with one well placed Circle of Healing.
I think you'd prefer not to die though, so unless you combo it with a mass hysteria, you can't always just expect that to happen. I think it's more sensible that people might play minions that damage themselves instead.
@@calisto836 Injured blade master and damaged stegodon have both have seen play in Priest. It's not that hard to activate in a midrange style deck. Especially with reborn being a mechanic Priest be fairly reliable. There is also a 2 drop that has the same effect as hozen healer. Keep in mind inner fire is standard and the way the devs want to push the class. It rewards playstyles that already exist.
Reward seems to have tons of value (having both heal AND buff?!) but the fact that you want to heal (your minions) after trading, but buff before trading makes obtaining both effects pretty hard. Other than that, sure its insane value even when it just buffs things, but you may need charge/rush/taunt stuff otherwise the effect is still pretty slow - in constructed people may run bunch of things or silence your buffed megataunt and make it loose both taunt and the buff, and you DO have to sacrifice quite a bit to complete the quest reasonably quickly. If priest still had flash of light (1mana heal minion for 5 heal face for 5) then sure, but at the moment they don't have strong heals. On the other hand I feel that boardcentric priest with the new 2 mana 2/3 card that heals stuff with the reborn package may lead to some funky healing too.
bruh circle of healing, the 1 mana give a minion reborn on a high health minion, and the 2 mana neutral that restores adjacents to full health... mama mia quest priest!!!
Think you might be underestimating Conjured Mirage there Kripp, it's basically a stalling out card for combo decks or at the very least removal bait / a zoo counter for other decks.
@@felipestrif true say, likely more viable in control for that reason. It's like an almost guaranteed 2-for-1 and buys you at least one turn to find an answer (if not several more).
Sludge belcher came out on turn 5 and had enough health to survive a hit from a piloted shredder. This card comes out on turn 6 and dies to literally every good 5 drop and a ping. It's terrible
You didn’t note that Flame Ward only triggers on minion attacks, so they can’t proc it with Druid Hero Power or a Weapon. I think it has potential because a removal like that has a place in a class that can play control like Mage. Hunters can’t play for value so your opponent could just clear your minions and ignore your explosive trap.
The main reason the priest quest is good- rather than just because the hero power is clearly very strong- is that it requires you to use your hero power to trigger it (sped up with cards) and you still get the same hero power effect after. If the other quests were like this, they would be MUCH stronger. Imagine if druid's was: attack with your hero five times, then 2 mana gain 1 attack and 1 armour and your next choose one has both effects. If they wanted to make quests more natural, rather than very deck limiting like the first ones, this is how you do it. Oh, and the warlock one is done well too, it's just colossally undertuned.
but usually they want decks to be built around quests, the priest quest feels too easy deck building wise as you can justify playing it in most decks, might not be optimal in all but a decent addon rather than building the deck around it. Thematic wise, it removes the grandeur of the quests, their completion and their effects, tho this seems to be consistent with this expansions quests. another issue is due to making it a must have if you wanna play priest, and it being a legendary. overall, not a huge issue but I can see some problems with it.
but... man, 2 mana 1 attack 1 armor and next choose one effect would be worse than passive hero power for any choose one effects, wouldn't it be? 2 mana is huge amount, and you can't multiply trigger your active hero power on 1 turn, while with passive you don't have any mana restrictions and can use many choose one cards with upside. Just imagine if you had completed a quest on turn 5 having coin, and you if you had 6 mana spell that summons 6/6 or heals 12 - you'd want to play it instantly after missed mana on previous turns and being hitted in face, right? But you would have to spend 2 mana for hero power, and then wait, and only on next turn you could play this thing, and also you couldn't press hero power that turn, and on next turn same as with 6-mana spell you would still have to spend 2 mana for hero power, while having say Ancient of War/Lore in hand and 7 mana. That would be ve-e-ery terrible. And if druid quest will see plays, it will see it just because upgraded hero power is passive, and doesn't cost any mana.
RE khartut defender, consider antique healbot, and 3/3 for 5 heal 8. It saw a lot of play and is very powerful. This is 1 more mana, heals 2 less, but has taunt and reborn on it, so I'd say its fairly comparable. You might also compare it to sunwalker, where the reborn acts similarly to divine shield, has 1 less attack/health, but heals 6. And again sunwalker saw a lot of play back in the day.
Here's a thought about Flame Ward: It is meant to be a secret that you have quite a bit control about being sprung. So you can benefit from any "while you have a secret in play" effects for about as long as you like.
@Kripparian - I think the priest quest will best slot into Wall Priest. Plenty of beefy targets to help along targeting for completion, and allows you to turn mediocre taunts into powerhouse threats even without Inner Fire/Divine Spirit once the quest is complete. I too immediately though of Circle of Healing as soon as I saw this card; it doesn't state healing friendlies only, so even if you put your opponent ahead with Circle, you should eventually catch up with the upgraded hero power.
i actualy disagree with kripp on the priest quest. sure its not that easy to complete, sure the hero power u get is undoubtably strong .. BUT the mix between finding good stuff to Play to make this all worth much after u completed it aswell as actualy beeing able to heal ( fast ) enough will playing minions urself and all that without a "1 drop" ( cleric? lol )because u have to quest and well because of that beeing one Card down will surely not make it op .. good at best.
I used to play Control warrior back when Lich King gave me the warlock hero card with zero duplicates, to me personally control is so much more fun, i then became a cubelock player and I have been saving dust for either control lock or priest, it seems Priest is my go to this expansion. Cant wait
Something worth mentioning about Wretched Reclaimer is how well it works with "Battlecry: Damage self" type effects. Resummoning minions doesn't trigger battlecries, so you can upgrade a Damage Stegotron to an Undamaged Stegotron and sit comfortably behind that 5/12 beefy boi. Plus, those cards already synergize with the quest, so Priest is probably on the up and up as a whole.
Pharaoh Cat best rogue one drop, and one of the best one drops ever printed. 1-2 get a reborn minion, and reborn minions look pretty decent so you can't get garbage. The only better one drops are 3-2 imp and that priest dragon. And the good one drops are more important in rogue as combo activators.
Mortuary machine is just another tool of dr boom mad genius, 8/8 rush for 5, you can also magnetize a Ziliax on to it and heal for 11. that a pretty good mech to put in the mech discovery box, but not in a deck
Khartut Defender looks kinda solid for an Activate the Obelisk deck, honestly. Heal + Taunt + Reborn to benefit extra from Obelisk's Eye. Grinder Priest is gonna have some really annoying tools to play with.
I think it fits more into heal druid deck. Yeah, silence rekts it, but silence rekts lucentbark anyway, so basically its just one more way to activate your Lucentbarks. They always tremble before priest and shaman tho, aoe silence and murloc thingy are insane against this type of deck; and also druid has no aoe/removal at all (I mean, good aoe/removal), so any conjurers/giant mage rekts them as well... Yeah, not sure if this deck will see any plays at all :c They massacred druid with Naturalise HoF'ed so hard
@@rorre1650 Given Druid has had an oppressive, top tier deck in just about every meta since the game started, I'm happy with them having one less viable deck. Let me know when they HoF Savage Roar and we can have a discussion about getting Druids back in to the game.
@@stephenburley4581 yeah, I too hated that filthy Shirvallah paladin before they HoF'd Divine Favor! That's so disgusting, God. P.S. You're not an adequate person ;)
So its instant OTK Priest now , play Amet , play charge boar, boar gets 7 health , Quest hero power on boar 10 health, Double Divine Spirit + coin topsy turvy gg 40 damage face , and you can always put the Second INNER fire on the Second boar plus 7 damage, not even control warriors with their huge armor could survive.
@@tasteful-attitude to be more safer put reborn on Amet, If ur opponent Destroy It, play ritualist to Heal him to Full health. Then restart with the extra 2 mana needed to finish.
That Priest quest isn't even picky on how you restore HP. Wild Pyro + double circle on 4 minions for both sides is already enough to trigger the quest completion.
Hey remember dinomancy and how it could spiral out of control if the enemy didn’t have a way to deal with beast... yeah that’s obelisks eye but without beast requirement
@@jables2329 try to OTK warrior with it ;D Shirvallah paladin is OTKish because he can 25 + 25 face in 2 turns, if first one did not get 'em. Leeroy priest would lack that part as well as direct damage Paladin has (truesilvers, hammers for 3 etc.)
Bone wraith definitely underrated when you look at how great belcher is and the fact that the bodies are only a little worse for a 1 mana discount. It’s sticky and annoying enough to potentially replace the other neutral taunt in that slot, proud defender, in pretty much any deck where the buff on it would not be guaranteed. That said, if it is a guaranteed buff, the deck is probably very controlly and values the second body from wraith. Of course, it can also be paired with the 2 drop healer, especially in priest with the high health stat line.
Gonna be interesting to see if Phaoris + Prismatic Lens works out. Cheap spells, expensive minions like Phaoris himself, make him cost almost nothing while gaining a 10 cost spell. Seems like a legit combo to me.
Phaoris fits into current control shaman EXTREMELY well (at least against control decks like warrior which it currently struggles to outvalue). And it works with shudderwock which is insane. Very excited to play new control shaman.
Could also fit in for casino mage. After you play your spells and summon the elemental to refresh your hand with spells. Next turn you got a 10 drop and then some
I dont see so much people considering that with the priest hero power if you target like a damaged stegotron, an injured blademaster, a reborn minion in general, it gives like a +3/+6 cause it says “cures it and ALSO gives the buff”
Priest quest will be difficult to pull off early to have impact. In order for cards like circle of healing to heal large amounts you'll need big stuff on the board. I see it being fulfilled turn 7 or 8 at the earliest. Priest is fortunately getting that new mass removal silence card so maybe that'll help, but I wouldn't put my hopes up.
**I FINALLY GOT MY BLASTED QUEST AFTER 3 WEEKS!!** *YES.... ITS BEAUTIFUL WITH THIS AND AMET, THERES NO ONE WHO CAN STOP US PRIEST MAINS* _PREPARE YOURSELVES YOU WRECHED DRUID MAINS, ILL HAVE MY REVENGE YET_ ermmm.. so yea all I wanted from day one was to see my quest and it is everything I hoped for. Will definitely be running duel quests. (i only play priest so I refer to them as "my") Edit: my arch nemesis is jade druid in wild so I hate all druid players, because reasons.
Alright, here's the plan. wild mode game with priest. Play Prince Malchezaar and quest and acidic slime. Put Thekal into deck and start of game and draw it before turn 4. Opponent plays Twig of the world tree, after using coin to gain more mana. Use acidic slime to destroy Twig on turn 2 or turn 4. Play priest quest turn 1. Opponent, after you play Thekal and destroy the twig, plays Tree of Life. Turn 4 priest quest? Anyone able to restore 15 health earlier than that?
Injured Kvaldirs and other high health 1 mana minions + Circle of Healing or even Wild Pyro and double Circle can probably get it at turn 3 or maybe even turn 2
I'm surprised no one has talked about how good Conjured Mirage is for resurrect priest. It's a big boi that you can play early, that doesn't always end up in your rez pool. That's pretty good.
@@TheJuanation Shuffling it into your deck isn't that bad. In most stages of the game, I'd be pretty happy to draw a 4 mana 3/10 with taunt. Also, it is start of your turn, that it shuffles, just to be clear.
@@SpicyTortilla69 Even then, it's not that bad. If your opponent kills it, they used resources or lost damage that would have normally hit your face. Reviving it down the road would be meh, but since the revive mechanics we have are so random, your chances of getting it are pretty low. Worst case scenario, you play Mass Resurrection, and you revive 3 Conjured Mirage, you still summoned 9/30 worth of stats for 9 mana. They will go away next turn, but it's a hell of a wall when you have it.
A midrange priest with stuff like blademaster into psychopump + other sticky minions to profit from the quest could be good. But priest still lacks consistency after losing shadow visions and all decent board clears , so it has to rely on mass salteria. So that priest deck has to be able to get on board early and keep the board , all while healing 15 health in a reasonable amount of time. Possible , but I don't see it just yet, hopefully there are some insane priest cards left or I call tier 3 deck at best.
I strictly play priest I literally have no other class cards cause I dust them to get golden priest cards and... I'm so happy about this quest. My only question is, if you have a card that makes your healing deal damage instead, does it still count as healing?
I feel like reborn priest with the guy that revive a minion to full life can be a bit strong. You can make a trade, use the reborn effect for 1 mana then revive the minion to full health and get another copy of it at 1 health for 3 more...
I saw the Priest quest and insane. You could use it to snowball your own minion, but i can see the 10/10 lethal happen that people buff opponents taunt for BGH
Wretched Reclaimer on Lerroy with double embalming = 24 damage 4 card combo, not bad Also, Activated Obelisk says ALSO give a minion 3/3, so if it’s damaged that’s +3/+6 in stats, DAMNNNN
Leeroy Jenkins + embalming ritual + embalming ritual + reclaimer = 24 damage, from hand on turn 10, it would not be hard for priest to deal 6 damage to face by turn 10 given all of priests new early game toys heck this combo can't even be interrupted by flame ward and only lowered to 18 by explosive trap provided you stash the embalm spells on Leeroy prior to attacking. and in Wild Priest have decidedly an easier time due to mind blast being a thing.
My dude you could do the leeroy combo with the togglewaggle draw card and the scheme. Firebat used this combo a lot early expansion, it's not that good tho. And it was faster too>.>
but there you had to do some pre-required things; and also you can always just do this Leeroy + 4 mana spell combo on fatigue, and THEN on turn when Leeroys come you scheme them and draw them and play them and kill your opponent. So its not like opposites, its like parts of puzzle :)
Pharo is good with that pally spell tgat draws w swaps the cost. That 8 mana give a minion + 1/2. Isnt just a dead card in hand anymore. Its a dead card with future potential to enable a huge tempo swing 😎 that 2 turn delayed tempo sucks but its still a noteworthy buff lol
If I understand how this works, with only Conjured Mirage you still take fatigue damage, since you draw and then it shuffles it into your deck. So you need two in order to go infinite.
If you consider that using the reborn effect is an easy way to get one of your minions to 1 hp, this quest seems a lot more feasible. I wonder if healing your opponent to get the quest off earlier will be viable though.
So now I want a wild double quest reno priest. The idea is: 1 - finish the deathrattle quest 2 - play amara 3 - lose 15 hp (this part is likely to happen before the previous two, possibly twice) 4 - play the new quest and reno, get (hopefully) op hero power 5 - play shadow anduin because it's the only thing that kills enemy board, exchange op hero power for less but still slightly op hero power 6 - play n'zoth?
Start the game with 1 card in hand unless you mulligan a quest into your deck. Then you'd have to wait until you draw said quest, which will usually be awhile in terms of how fast wild is
@@zackolot I would indeed mulligan the new quest. I'm also aware that the deck I want to make is a total meme deck and definitely won't get me past rank 18. I still want to play it though, because any win I get will be extremely satisfying.
Mage hero power is going to eat some reborns. . Flame Ward looks good when mage untaps and begins their turn. Add more damage to that 3 with mass effect mage spells, assuming any creatures survive.
Hope you guys enjoyed this review. More coming tomorrow, a lot more in fact. So brace yourselves.
@1000 IQ what ist wrong with you?
Isn’t this how he ended the video?
If you're a true hs player play this ### Meme
# Class: Shaman
# Format: Wild
#
# 1x (0) Target Dummy
# 1x (1) Patches the Pirate
# 2x (2) Ancestral Spirit
# 2x (2) Devolve
# 2x (2) Novice Engineer
# 2x (2) Reincarnate
# 1x (3) Healing Rain
# 1x (4) Barnes
# 2x (4) Hex
# 1x (5) Prince Malchezaar
# 2x (6) Eureka!
# 1x (6) Grumble, Worldshaker
# 2x (6) Rain of Toads
# 2x (7) Lesser Sapphire Spellstone
# 1x (8) Gruul
# 1x (8) Ragnaros the Firelord
# 2x (9) Blood of The Ancient One
# 1x (9) Nozdormu
# 1x (9) Shudderwock
# 1x (10) Yogg-Saron, Hope's End
# 1x (10) Y'Shaarj, Rage Unbound
#
AAEBAfe5Agz2ApsDjgSNEKirAumsAqC3AoW4ApG8AqvnAvPnAu/3AgmcApQD/gWRDqetAva9AsPSAp/9AvOKAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
1000 IQ exactly, thinking overused jokes over and over are funny but actually just cringy and these accounts seems lifeless neckbeards losers
Tonight, a tale of LEEROY JENKINS.
"At least I have chicken"
Cringe
@@7mnee365 why
@@7mnee365 get out BOI
@@7mnee365 huh
Bone wraith reminds me of sludge belcher. IS NAX OUT YET???
That's what I thought. Belcher was a staple in the meta. Now you're getting -1 attack, but for one less mana and you can heal the "slime" to 5 health.
There are some small differences. Bone Wraith does only have 2 attack, not 3, but its cheaper too. I guess we'll be finding out if Sludge Belcher would be good enough for Standard these days
@@andrewphillips9032 i think the big difference is actuallt in the reborn minion the 1 health vs the 2 health of the sludge is huge in terms of tempo. B4 u force an attack from a big minion or a nuke to push thru dmg whereas now u can ping it or clear it with any minion including 1 attack ones
Exactly, that card is going to be great.
@@andrewphillips9032 1 hp vs 2 hp minions is a huge difference. Like the pirate with +2 attack. Also there were basically no good cards aside from rag back when belcher was released. Now there's so much powercreep.
*also* give it +3/+3... so if the minion is damaged this is actually +3/+6
tcoren1 correct.
I think they just added that clause so you wouldn't use it to nuke minions/face for 3 damage a turn with Auchenai and whatnot.
Shouldn’t it be +3/+5?
@@zaidral nope +3/+3 Buff and +3 Life restored extra (Quest also increases your healing by one)
Seems like it's heal first and then +3+3, so if you do it on undamaged minion you really only get +3+3. Heh, "only".
Am I correct in thinking you can heal your opponents stuff to help complete the priest quest? If so you can probably get most of the way there with one well placed Circle of Healing.
I think you'd prefer not to die though, so unless you combo it with a mass hysteria, you can't always just expect that to happen. I think it's more sensible that people might play minions that damage themselves instead.
@@Pr0x1m1f1c4710n WowHobbs would say otherwise.
Circles and wild pyro could get you there really fast, you could do it turn 3 or 4 in perfect cases.
@@dylanb2990 If your deck contains these cards I don't think the new hero power fits in there and is worth questing...
@@dylanb2990 imagine thinking spending ur entire hand to not clear the board so u can buff the minions u don't have is good
No way the Priest quest stays like that. It will be nerfed mark my words.
DerpHerper you must be some kind of mystic to know that. I will remember your words when they unexpectedly nerf this weak ass card !
btw healing for 15 yea need to actually heal stuff if you just throw healing on undamaged minnions or yourself it wont count
pyro with circle of healing will be insane
@@calisto836 Injured blade master and damaged stegodon have both have seen play in Priest. It's not that hard to activate in a midrange style deck. Especially with reborn being a mechanic Priest be fairly reliable. There is also a 2 drop that has the same effect as hozen healer. Keep in mind inner fire is standard and the way the devs want to push the class. It rewards playstyles that already exist.
Reward seems to have tons of value (having both heal AND buff?!) but the fact that you want to heal (your minions) after trading, but buff before trading makes obtaining both effects pretty hard.
Other than that, sure its insane value even when it just buffs things, but you may need charge/rush/taunt stuff otherwise the effect is still pretty slow - in constructed people may run bunch of things or silence your buffed megataunt and make it loose both taunt and the buff, and you DO have to sacrifice quite a bit to complete the quest reasonably quickly.
If priest still had flash of light (1mana heal minion for 5 heal face for 5) then sure, but at the moment they don't have strong heals.
On the other hand I feel that boardcentric priest with the new 2 mana 2/3 card that heals stuff with the reborn package may lead to some funky healing too.
bruh circle of healing, the 1 mana give a minion reborn on a high health minion, and the 2 mana neutral that restores adjacents to full health... mama mia quest priest!!!
Takes time
Almost none dude. This might be the easiest quest to complete ever
We'll probably see injured blade master being played again as well.
Don't forget the 4/7 that heals your opponent's face. Premium stats to trade for board and the downside is now an upside!
@@zippo718 You think that will work even if you're healing the opponent's face?
The Sahket/Suck it Bandit definitely came from all the Ligma and Sugma we had last Year
reborn is like a reverse divine shield, you have to deal 1 extra damage after dealing with the minion's health, with DS it's the other way around
GamePlayMetal and trigger the deathrattle twice
Imagine a situation where both players have conjured mirage and no cards.
priest quest = reborn minion is now X/7
Not if its base health is below 4
Think you might be underestimating Conjured Mirage there Kripp, it's basically a stalling out card for combo decks or at the very least removal bait / a zoo counter for other decks.
It may stall, but you put another card to your deck, making asembling your "combo" slower. In control it may work tho
@@felipestrif true say, likely more viable in control for that reason. It's like an almost guaranteed 2-for-1 and buys you at least one turn to find an answer (if not several more).
Embalming Ritual: 1 mana give Reborn - exists
Desperate Stand: 2 mana give 'deathrattle: return with 1 health' - am I a joke to you?
Yeah but the Necrium Vial and Baron Rivendare synergy can't be forgotten :P
Yes it is a joke to it, next question
i saw this meme on reddit
I can already see the future Control warrior vs Quest priest meta.
>sees upgraded sludge Belcher
"This doesn't look too good"
Ikr
*sidegraded
Sludge belcher came out on turn 5 and had enough health to survive a hit from a piloted shredder. This card comes out on turn 6 and dies to literally every good 5 drop and a ping. It's terrible
Sludge Belcher is quite a bit better IMO.
@@wizardsmix7961 not the 6mana dude, the 4 mana 2/5 - its practically a sludge belcher with one less attack for one less mana
You didn’t note that Flame Ward only triggers on minion attacks, so they can’t proc it with Druid Hero Power or a Weapon. I think it has potential because a removal like that has a place in a class that can play control like Mage. Hunters can’t play for value so your opponent could just clear your minions and ignore your explosive trap.
Blizzard hates charge and combos, I'm calling it: Leeroy will be hall of famed within a year.
They'll just keep nerfing it every other week.
They started nerfing the charge mechanic since people bitched about OTK Warrior some years back.
They thought that Priests time in the spotlight was over after death knights were rotated out.
THEY WERE WRONG
*cue maniacal laughter
The age of control priest is over. The midrange priest overlords shall rule above all!
@@kennethokubo3435 YAY MIDRANGE PRIEST!!!! With some control too ;) My favourite style of deck =D
Pretty much every Priest I face is Res Priest. A pretty cancer way of playing if you ask me.
@@danielmaster8776 thats why people hate playing in wild. Only coz of that stupid diamond spell stone.
Have to remember this for next time i play cards against humanity 😊
Krippise the Ensaltened
" *Battlecry:* If your deck has no salt, salt your hand. "
Mhh salt
@@VitoBurrito nomnom
Thats a "spicy" one
OMG LOOOOOL...."...salt your hand"!! Where, WHERE do you get these genius ideas??!!?!!?!?!
The autism knows no end.
Wretched Reclaimer could actually give the Reborn effect back to a card that already used it.
The obelisk is just restore 15 health so you can heal enemies and it counts. That makes circle of healing insane
Circle pyro xd
@@grantmiller7257 exactly instant quest and instant priest buffs and heals
I dunno why people feel the need to point this out like it was some arcane knowledge... it says so right on the card.
The main reason the priest quest is good- rather than just because the hero power is clearly very strong- is that it requires you to use your hero power to trigger it (sped up with cards) and you still get the same hero power effect after. If the other quests were like this, they would be MUCH stronger. Imagine if druid's was: attack with your hero five times, then 2 mana gain 1 attack and 1 armour and your next choose one has both effects.
If they wanted to make quests more natural, rather than very deck limiting like the first ones, this is how you do it.
Oh, and the warlock one is done well too, it's just colossally undertuned.
but usually they want decks to be built around quests, the priest quest feels too easy deck building wise as you can justify playing it in most decks, might not be optimal in all but a decent addon rather than building the deck around it. Thematic wise, it removes the grandeur of the quests, their completion and their effects, tho this seems to be consistent with this expansions quests. another issue is due to making it a must have if you wanna play priest, and it being a legendary. overall, not a huge issue but I can see some problems with it.
but... man, 2 mana 1 attack 1 armor and next choose one effect would be worse than passive hero power for any choose one effects, wouldn't it be? 2 mana is huge amount, and you can't multiply trigger your active hero power on 1 turn, while with passive you don't have any mana restrictions and can use many choose one cards with upside. Just imagine if you had completed a quest on turn 5 having coin, and you if you had 6 mana spell that summons 6/6 or heals 12 - you'd want to play it instantly after missed mana on previous turns and being hitted in face, right? But you would have to spend 2 mana for hero power, and then wait, and only on next turn you could play this thing, and also you couldn't press hero power that turn, and on next turn same as with 6-mana spell you would still have to spend 2 mana for hero power, while having say Ancient of War/Lore in hand and 7 mana. That would be ve-e-ery terrible. And if druid quest will see plays, it will see it just because upgraded hero power is passive, and doesn't cost any mana.
RE khartut defender, consider antique healbot, and 3/3 for 5 heal 8. It saw a lot of play and is very powerful. This is 1 more mana, heals 2 less, but has taunt and reborn on it, so I'd say its fairly comparable. You might also compare it to sunwalker, where the reborn acts similarly to divine shield, has 1 less attack/health, but heals 6. And again sunwalker saw a lot of play back in the day.
Even with those comparisons I think it's a bit weak it could use a health biff of 1 or 2
Here's a thought about Flame Ward: It is meant to be a secret that you have quite a bit control about being sprung. So you can benefit from any "while you have a secret in play" effects for about as long as you like.
@Kripparian - I think the priest quest will best slot into Wall Priest. Plenty of beefy targets to help along targeting for completion, and allows you to turn mediocre taunts into powerhouse threats even without Inner Fire/Divine Spirit once the quest is complete.
I too immediately though of Circle of Healing as soon as I saw this card; it doesn't state healing friendlies only, so even if you put your opponent ahead with Circle, you should eventually catch up with the upgraded hero power.
Dibs on priest. No one else besides me can play it.
What happens if you give a minion with reborn, reborn again?
Kripp reviewed the Priest quest before Regis? Wow this is fast
Before who?
@@What-fv1yl ikr lol
@@What-fv1yl RegisKillbin, another Hearthstone streamer. He uploads card reviews really fast :)
@@RuyLopezTheSicilian /woosh
regis gave the priest quest 3 stars, idk about that lmao
Happy 1 million subs Kripp!!
Well, I for one, welcome our Priest overlords back to Standard. :V
Not Wild though, screw those guys.
wild priest will be bonkers :O
I bet 2 weeks before nerf
The new Priest Quest is overrated as fuck, it will enable some nice combos, but that's it, Agatha and DBMG still give a better late game
i actualy disagree with kripp on the priest quest. sure its not that easy to complete, sure the hero power u get is undoubtably strong .. BUT the mix between finding good stuff to Play to make this all worth much after u completed it aswell as actualy beeing able to heal ( fast ) enough will playing minions urself and all that without a "1 drop" ( cleric? lol )because u have to quest and well because of that beeing one Card down will surely not make it op .. good at best.
Card is over hyped. Priest still has its same core problem of getting things to stick on the board, card doesnt fix that.
The priest quest is going to make the community rage so quickly
Crystalmancer would help with the priest quest, take 5 damage gain 5 armor, now you can heal for progress on your quest
Conjured Mirage seems also really strong in control shaman, infinite value for hagatha
I feel like with reborn rotating in, mage will reclaim the top spot in arena. A reliable ping will be worth so damn much
I used to play Control warrior back when Lich King gave me the warlock hero card with zero duplicates, to me personally control is so much more fun, i then became a cubelock player and I have been saving dust for either control lock or priest, it seems Priest is my go to this expansion. Cant wait
Something worth mentioning about Wretched Reclaimer is how well it works with "Battlecry: Damage self" type effects. Resummoning minions doesn't trigger battlecries, so you can upgrade a Damage Stegotron to an Undamaged Stegotron and sit comfortably behind that 5/12 beefy boi. Plus, those cards already synergize with the quest, so Priest is probably on the up and up as a whole.
Pharaoh Cat best rogue one drop, and one of the best one drops ever printed. 1-2 get a reborn minion, and reborn minions look pretty decent so you can't get garbage. The only better one drops are 3-2 imp and that priest dragon. And the good one drops are more important in rogue as combo activators.
Sludge Belcher for 4 mana.
"Not particularly strong."
LOL OK KRIPP
8:43 I can remember someone being upset about one card in Gadgetzan killing fatigue by itself xD
Atleast this time it's not just one class who has access to it though.
And it doesn't summon 1 mana 10/10's after a few turns.
Jarraxus was the original control killer 😎
Mortuary machine is just another tool of dr boom mad genius, 8/8 rush for 5, you can also magnetize a Ziliax on to it and heal for 11. that a pretty good mech to put in the mech discovery box, but not in a deck
It'd be decent in silence priest as well
@@agr0nianTV yeah but i dont think silence priest is gonna be play, but maybe, we will probably see it more play by dr boom
Khartut Defender looks kinda solid for an Activate the Obelisk deck, honestly. Heal + Taunt + Reborn to benefit extra from Obelisk's Eye. Grinder Priest is gonna have some really annoying tools to play with.
I think it fits more into heal druid deck. Yeah, silence rekts it, but silence rekts lucentbark anyway, so basically its just one more way to activate your Lucentbarks.
They always tremble before priest and shaman tho, aoe silence and murloc thingy are insane against this type of deck; and also druid has no aoe/removal at all (I mean, good aoe/removal), so any conjurers/giant mage rekts them as well... Yeah, not sure if this deck will see any plays at all :c They massacred druid with Naturalise HoF'ed so hard
@@rorre1650 Given Druid has had an oppressive, top tier deck in just about every meta since the game started, I'm happy with them having one less viable deck. Let me know when they HoF Savage Roar and we can have a discussion about getting Druids back in to the game.
@@stephenburley4581 yeah, I too hated that filthy Shirvallah paladin before they HoF'd Divine Favor! That's so disgusting, God.
P.S. You're not an adequate person ;)
oh Blizz saw our response to Radiance and decided to make it worth something
So its instant OTK Priest now , play Amet , play charge boar, boar gets 7 health , Quest hero power on boar 10 health, Double Divine Spirit + coin topsy turvy gg 40 damage face , and you can always put the Second INNER fire on the Second boar plus 7 damage, not even control warriors with their huge armor could survive.
and 12 mana isent it?
@@tasteful-attitudecoin+ topsy turvy then
@@tasteful-attitude to be more safer put reborn on Amet, If ur opponent Destroy It, play ritualist to Heal him to Full health. Then restart with the extra 2 mana needed to finish.
That Priest quest isn't even picky on how you restore HP. Wild Pyro + double circle on 4 minions for both sides is already enough to trigger the quest completion.
Skip the Kripp 20:42
Hey remember dinomancy and how it could spiral out of control if the enemy didn’t have a way to deal with beast... yeah that’s obelisks eye but without beast requirement
Nice, the Priest quest will be my first instacraft finally something for priest
Priest combo: Wretched reclamer + 2 x Embalming Ritual + Leeroy = 24 damage combo
lucus lopez but haven’t you heard? Direct damage isn’t part of the priest’s class identity
24 damage is useless if ur opponent is on 30 or more hp... OTK decks needs to be true OTK.
I don't think Reborn stacks like that...
@@zylle1993 so holy wrath isn't an otk?
@@jables2329 try to OTK warrior with it ;D
Shirvallah paladin is OTKish because he can 25 + 25 face in 2 turns, if first one did not get 'em. Leeroy priest would lack that part as well as direct damage Paladin has (truesilvers, hammers for 3 etc.)
inb4: leeroy nerf or complete ban
Bone Wraith kinda reminds me of Sludge Belcher. It's clearly weaker, but it also costs less. I think it's not half bad.
I'd say this card is slightly better, but yeah it is quite similar.
Saronite Chain Gang
Is creeped by this card
Bone wraith definitely underrated when you look at how great belcher is and the fact that the bodies are only a little worse for a 1 mana discount. It’s sticky and annoying enough to potentially replace the other neutral taunt in that slot, proud defender, in pretty much any deck where the buff on it would not be guaranteed. That said, if it is a guaranteed buff, the deck is probably very controlly and values the second body from wraith. Of course, it can also be paired with the 2 drop healer, especially in priest with the high health stat line.
18:00 That should have been Wrapped Obsidian Destroyer.
Gonna be interesting to see if Phaoris + Prismatic Lens works out. Cheap spells, expensive minions like Phaoris himself, make him cost almost nothing while gaining a 10 cost spell. Seems like a legit combo to me.
Phaoris fits into current control shaman EXTREMELY well (at least against control decks like warrior which it currently struggles to outvalue). And it works with shudderwock which is insane. Very excited to play new control shaman.
Could also fit in for casino mage. After you play your spells and summon the elemental to refresh your hand with spells. Next turn you got a 10 drop and then some
Could you use wretched reclaimer on a reborn minion and get a copy with one health and a copy with full health?
I dont see so much people considering that with the priest hero power if you target like a damaged stegotron, an injured blademaster, a reborn minion in general, it gives like a +3/+6 cause it says “cures it and ALSO gives the buff”
50k subs for a million! Come on peeps hit that button! Kripp deserves that milestone, his content is truly the best.
Priest quest will be difficult to pull off early to have impact. In order for cards like circle of healing to heal large amounts you'll need big stuff on the board. I see it being fulfilled turn 7 or 8 at the earliest. Priest is fortunately getting that new mass removal silence card so maybe that'll help, but I wouldn't put my hopes up.
Priest quest is heal 15 health to the hero or hero and your minions? Or heal 15 health in general (enemy minions too)
**I FINALLY GOT MY BLASTED QUEST AFTER 3 WEEKS!!**
*YES.... ITS BEAUTIFUL WITH THIS AND AMET, THERES NO ONE WHO CAN STOP US PRIEST MAINS*
_PREPARE YOURSELVES YOU WRECHED DRUID MAINS, ILL HAVE MY REVENGE YET_
ermmm.. so yea all I wanted from day one was to see my quest and it is everything I hoped for. Will definitely be running duel quests.
(i only play priest so I refer to them as "my")
Edit: my arch nemesis is jade druid in wild so I hate all druid players, because reasons.
Alright, here's the plan.
wild mode game with priest.
Play Prince Malchezaar and quest and acidic slime.
Put Thekal into deck and start of game and draw it before turn 4.
Opponent plays Twig of the world tree, after using coin to gain more mana.
Use acidic slime to destroy Twig on turn 2 or turn 4.
Play priest quest turn 1.
Opponent, after you play Thekal and destroy the twig, plays Tree of Life.
Turn 4 priest quest?
Anyone able to restore 15 health earlier than that?
Injured Kvaldirs and other high health 1 mana minions + Circle of Healing or even Wild Pyro and double Circle can probably get it at turn 3 or maybe even turn 2
If your opponent plays the healing spell, it doesn't count towards your quest
I'm surprised no one has talked about how good Conjured Mirage is for resurrect priest. It's a big boi that you can play early, that doesn't always end up in your rez pool. That's pretty good.
But at the end of the turn, it gets shuffled back into the deck. You run the risk of drawing pointless cards
But then you lose when it does die
@@TheJuanation Shuffling it into your deck isn't that bad. In most stages of the game, I'd be pretty happy to draw a 4 mana 3/10 with taunt. Also, it is start of your turn, that it shuffles, just to be clear.
@@SpicyTortilla69 Even then, it's not that bad. If your opponent kills it, they used resources or lost damage that would have normally hit your face. Reviving it down the road would be meh, but since the revive mechanics we have are so random, your chances of getting it are pretty low. Worst case scenario, you play Mass Resurrection, and you revive 3 Conjured Mirage, you still summoned 9/30 worth of stats for 9 mana. They will go away next turn, but it's a hell of a wall when you have it.
A midrange priest with stuff like blademaster into psychopump + other sticky minions to profit from the quest could be good. But priest still lacks consistency after losing shadow visions and all decent board clears , so it has to rely on mass salteria. So that priest deck has to be able to get on board early and keep the board , all while healing 15 health in a reasonable amount of time. Possible , but I don't see it just yet, hopefully there are some insane priest cards left or I call tier 3 deck at best.
Leeroy + Embalming Ritual + Wretched Reclaimer = 10 mana, 18 charge damage
9 mana
Do reborn minions go into the resurrection pool even though they came back?
The priest quest is stupid in Wild. Mistress of Mixtures put it half way almost immediately.
There are way better priest decks in wild though.
@@zippo718 Yeah but do any of them have 2 mana +3/+6 on a minion
@@AleskanderPog no but they have 2mana summon a ragnaros/obsidian statue/some other tumor
Could't Bone Wraith be compered to Sludge Belcher witch where a pretty strong card
does reborn stack? if it doesn’t that 5 8/8 is a counter to reborn cards
I guess it's gonna be a control meta with so many taunts , reborn and lots of removal. Silence is gonna be huge
2 Spellbreakers and 2 Ironbeak Owls in every deck.
Im curious how conjured mirage works with doomsayer,
8:10 shuffle it black? cmonBruh
Siamat with Spirit of the Shark = GET ALL OF THE THINGS!
I strictly play priest I literally have no other class cards cause I dust them to get golden priest cards and... I'm so happy about this quest.
My only question is, if you have a card that makes your healing deal damage instead, does it still count as healing?
I think not
It does not if it did spell damage would also increase heals.
Restore 15 health...so it really doesnt matter if u heal yourself or the opponent right?
What I was wondering. If so, Hench Clan Shadequill is probably gonna break the game again.
Yes, that's what it means in English. :d
Im in love it would seem. That Priest quest, oo lala. Been waitin for this. :)
Isn't embalming ritual just a better desperate stand?
Can you infinite taunt with the reborn 8/8 minion?
I feel like reborn priest with the guy that revive a minion to full life can be a bit strong. You can make a trade, use the reborn effect for 1 mana then revive the minion to full health and get another copy of it at 1 health for 3 more...
I saw the Priest quest and insane. You could use it to snowball your own minion, but i can see the 10/10 lethal happen that people buff opponents taunt for BGH
Wretched Reclaimer on Lerroy with double embalming = 24 damage 4 card combo, not bad
Also, Activated Obelisk says ALSO give a minion 3/3, so if it’s damaged that’s +3/+6 in stats, DAMNNNN
Blizzard stated embalming doesn't stack
Beast tag matter in rogue if you steal cards from hunter!!!!
Does it work like that? Aren't they just getting discarded?
I really hope that priest will shine again. Not a main priest myself but I really miss that iconic wow emo.
Leeroy Jenkins + embalming ritual + embalming ritual + reclaimer = 24 damage, from hand on turn 10, it would not be hard for priest to deal 6 damage to face by turn 10 given all of priests new early game toys heck this combo can't even be interrupted by flame ward and only lowered to 18 by explosive trap provided you stash the embalm spells on Leeroy prior to attacking. and in Wild Priest have decidedly an easier time due to mind blast being a thing.
My dude you could do the leeroy combo with the togglewaggle draw card and the scheme. Firebat used this combo a lot early expansion, it's not that good tho. And it was faster too>.>
but there you had to do some pre-required things; and also you can always just do this Leeroy + 4 mana spell combo on fatigue, and THEN on turn when Leeroys come you scheme them and draw them and play them and kill your opponent. So its not like opposites, its like parts of puzzle :)
Flame Ward also doesn't trigger off weapon attacks.
Pharo is good with that pally spell tgat draws w swaps the cost. That 8 mana give a minion + 1/2. Isnt just a dead card in hand anymore. Its a dead card with future potential to enable a huge tempo swing 😎 that 2 turn delayed tempo sucks but its still a noteworthy buff lol
priest can also heal opponents to do the quest. so it's quite easy to complete
The whole theme of the three expansions is to have mechanics from all the past years expansions, so the scarab is just another one of those.
How this priest’s quest will work with death knight?
What happens if a reborn minion gains reborn though? Two 1 health copies on death?
Nope
I think it works how divine shield does so you’d want you’re “reborn” to pop before giving it reborn again
If I understand how this works, with only Conjured Mirage you still take fatigue damage, since you draw and then it shuffles it into your deck. So you need two in order to go infinite.
You won't go infinite with this, too easy to remove.
All depends on whether "Start of your turn" is before or after you draw a card
That priest quest is actually insane and will singlehandedly make priest meta probably
If you consider that using the reborn effect is an easy way to get one of your minions to 1 hp, this quest seems a lot more feasible. I wonder if healing your opponent to get the quest off earlier will be viable though.
Well Sand Druge is a thing that exsists so zoo was never out of the question
So now I want a wild double quest reno priest. The idea is:
1 - finish the deathrattle quest
2 - play amara
3 - lose 15 hp (this part is likely to happen before the previous two, possibly twice)
4 - play the new quest and reno, get (hopefully) op hero power
5 - play shadow anduin because it's the only thing that kills enemy board, exchange op hero power for less but still slightly op hero power
6 - play n'zoth?
Start the game with 1 card in hand unless you mulligan a quest into your deck. Then you'd have to wait until you draw said quest, which will usually be awhile in terms of how fast wild is
@@zackolot I would indeed mulligan the new quest. I'm also aware that the deck I want to make is a total meme deck and definitely won't get me past rank 18. I still want to play it though, because any win I get will be extremely satisfying.
When you start giving star ratings, could you give separate ratings for constructed and arena?
Doesnt Kripp always? At least if it's worth mentioning (e.g. a card is 1-star constructed, 5-star arena)
Conjured Mirage could be used as a way for non-rogue classes to never fatigue.
Pharoh's Blessing ~ Spikeridge Steed
??
Mage hero power is going to eat some reborns. . Flame Ward looks good when mage untaps and begins their turn. Add more damage to that 3 with mass effect mage spells, assuming any creatures survive.
If a minion has reborn and a reborn spell or effect goes on it, will it trigger twice similar to if you double a deathrattle on a minion?
Only One Reborn