This is the background detective work I do behind the scenes, so I figured I would show people some of the work that goes on behind the curtain to develop knowledge in advance. I.e. New spawns | trigger conditions | safe zones | Champion speculation etc etc.
@@Chablo91 way too long. I am not a fan of the new rotation system and that this season for 4 of the strikes we only get them for 1 week only. the first 3 and then one from the last act because its a 7 week act.
That's what great about your videos the insights for spawns and positional play. I did notice that the boss had a void haze in the first damage phase, then went to solar in middle phase and then to arc on the final. I wonder if this is an indicator for elemental damage? Ps. Your 99 below GM seems to have had AI bot Eso doing a completion at 99 below.
On the Conqueror Node, last episode they released it in Act III - they released it as a catch-up mechanic; it was only released after all 9 GMs were released. Like it or not, i bet that's how it'll be this episode too
The Xbox strat is load into destiny up with a diff Xbox account then swap to your main one at the start screen. That’s the way to do the Xbox solo server.
Curious to know if the enemies will spawn infinitely until the plate is captured during the 3 plate section. Why do strikes have ammo crates? I hate ammo crates in GM's man they just can't get the ammo economy right in this game. I don't mind the flying units that suspend you but the exploding units have to go. I do like properly designed melee units and Bungie should really move towards better melee or close range enemies. To me exploding units are just bad enemy design. They get close and boom your dead: yes I get it but it's a lazily designed enemy. When enemies like the Scorn Ravager with the stasis cauldron seems so much better designed.
I played it back when grenade launchers weakens enemies (forgot which season) , best combo was hung , Salvager's Salvo grenade launcher and Deathbringer for void warlock. the new one is harder imo especially the tank part.
This is the background detective work I do behind the scenes, so I figured I would show people some of the work that goes on behind the curtain to develop knowledge in advance. I.e. New spawns | trigger conditions | safe zones | Champion speculation etc etc.
this was a certified hood classic for gm farmers!
remember running this with double primary prospector gl
Them battlegrounds be more brutal than strikes
Crazy rework. I haven't played this strike in ages. Great video, looking forward to having a go at something new.
Inverted Spire was the second GM I completed. Excited for it coming back
Started playing Season 14, I think this was my first GM. Uncertain... But I remember Glassway being like MEGA ULTRA HARD back then as a new player.
I truly appreciate that you took the time to make this, it totally skipped my mind that Bungie had reworked this strike
Given up on Destiny for now but still watch and enjoy your videos and of course commentary 😊
Conqueror node probably comes out Week 13 / December 31. We have a shorter season (17 weeks) so we probably only get 5 weeks of the node.
@@d2cbro thats such a long time away wow.
Cheers mate for info 👍👍
@@Chablo91 way too long. I am not a fan of the new rotation system and that this season for 4 of the strikes we only get them for 1 week only. the first 3 and then one from the last act because its a 7 week act.
My ideal would be ability to select any strike and maybe selectable strikes have a different/lower reward structure.
Great vid! Im really interested to see how battleground behemoth is on gm!
That's what great about your videos the insights for spawns and positional play.
I did notice that the boss had a void haze in the first damage phase, then went to solar in middle phase and then to arc on the final.
I wonder if this is an indicator for elemental damage?
Ps. Your 99 below GM seems to have had AI bot Eso doing a completion at 99 below.
On the Conqueror Node, last episode they released it in Act III - they released it as a catch-up mechanic; it was only released after all 9 GMs were released. Like it or not, i bet that's how it'll be this episode too
The Xbox strat is load into destiny up with a diff Xbox account then swap to your main one at the start screen. That’s the way to do the Xbox solo server.
This was my first solo GM back in 2021 haha. Actually pretty sick changes with the rework, I like the vibe
Curious to know if the enemies will spawn infinitely until the plate is captured during the 3 plate section. Why do strikes have ammo crates? I hate ammo crates in GM's man they just can't get the ammo economy right in this game. I don't mind the flying units that suspend you but the exploding units have to go. I do like properly designed melee units and Bungie should really move towards better melee or close range enemies. To me exploding units are just bad enemy design. They get close and boom your dead: yes I get it but it's a lazily designed enemy. When enemies like the Scorn Ravager with the stasis cauldron seems so much better designed.
I played it back when grenade launchers weakens enemies (forgot which season) , best combo was hung , Salvager's Salvo grenade launcher and Deathbringer for void warlock.
the new one is harder imo especially the tank part.
thanks for this 🙂👍
Tbh, I'm more worried about the Behemoth battleground! Maybe I'm wrong! We shall see!
@@Vertigo-66 d.w on behemoth. It's literally a hill GM. You can shoot back with a scout complete no problem. Proving grounds lite
@Chablo91 perhaps by the time they release this GM, it I'll be a better option for barrier champions!
I see a lot of tank deaths - things will hit hard and soon as you hop out more AOE explosions.
@@LakerTriangle without a doubt your right 👍👍
I hear The Inspector Morse intro music while watching this. You don't by chance drive an old Red Jag and listen to classical music?
@@tylerlloydboone sherlock holmes appears from a misty alleyway 👍
I imagine they’ll do to it like they do to every “reworked” GM; They’ll ruin it.
Yeah, seems like they’ll make every strike Battlegrounds-esque
I miss The Pyramidion strike 😞
Throw a warlock with rimecoat on the capture zone, and say goodbye to the overload champs lol!
really loving strikes 2.0 , not the fastest to farm but better strikes
Inverted Spire was a Sony exclusive level when Destiny 2 started, only for playstation gamers.
wrong
@@ilredelnulla9837insight terminus was the PSN exclusive initially.
@@ilredelnulla9837 It happens.
nothing the rake angle cant handle
Chill clip eludes me. |:(
@@Chablo91 what happened ??👀 man that sucks
👍
I’m an Xbox player 🙋🏻♂️
This is stupid AF no one wants to sit in the back of the map with scout rifles and play slow
Must be
MAGA
Is this in game now ?
The strike yes GM version no not until act 2 or 3 can't remember just go on Nexus look for inverted spire and you can do the strike
@ cheers 👋
😂😂😂 so as usual they add artificial difficulty and stupid as lasers that take no skill this is just to slow us down not MAKE THINGS ACTUALLY HARD!!!
Bro by that logic anything is artificial difficulty