Thanks for the round up and enjoy a bit of a rest from the C64 scene! The art for this episode was of a very high quality I thought; the picture Vacation Island is a very neat crossover between Monkey Island and Grim Fandango!
Vacation Island is a great bit of crossover art. Heading up to Europe in a few weeks and viewership is normally down during July so it feels like a good time to take a break from video creation...let's see if I can resist the temptation to put a mini round up episode together.
C64 has had some really nice homebrews. I’ve really enjoyed some of the arcade ports that have been put out. Tutankham and Donkey Kong Jr. being very impressive. Prince of Persia was amazing. C64 homebrews are one to watch.
I would like to clarify that in The Last Defender a single shot is enough to kill an alien, regardless of the charge level of the laser gun. However, an alien is totally invulnerable as long as it attacks downwards.
Thanks for clarifying that part of the game. Looking at the instructions on the game page, I can now see you make a reference to this but it was not clear to me that this is what it meant until you explained it here with your comments.
SEUCK should have flashed out of existence by now. I used it a lot back in the day and produced one or two games that were unique at the time. I think as a way to learn the "basics" of level layout and sprite animation it's fine, but pitching games as commercial projects is taking the piss.
SEUCK must never flash out of existence! It's *the* most user friendly, smart and easy to use construction kit from the 80s, waaay ahead of its time. The uninspired flood of cheap 5 minute creations using the editor needs to die out, though 😗
I think you have summarized it correctly. SEUCK has its place but those using the engine need to survey the scene and look at what has already been done to death.
I have no problem with people using SEUCK to create a game. The problem here is charging for such a basic and simple title, compared to some of the enhanced and more interesting examples that have emerged in recent years. Totally agree with you about The Last Defender, it's competently made but lacks any real thrill or long-term hook for me. Bearing in mind Aztec Tomb was done for a game jam, it's good fun and hopefully will be the precursor to a larger, enhanced release.
Thanks Andrew. I was so looking forward to The Last Defender but it just didn't turned out as I had expected it. I hope the likes of LC-Games do take our views/opinions as the constructive feedback that they are intended to be. I just want the scene to continue to push themselves to their full capacity.
I really hope we'll get something like a C64 'Scorpion Engine' at some point (maybe something will come from Sarah Jane Avory eventually). I see a lot of talent basically wasted on SEUCK engine; a shame really. Great vid once again!
I played through the original Polar Bear in Space without *too* much difficulties. Sure it took some tries but that's how it should be imo. A complaint I have is that jumping on top of enemies sometimes also damages you. It's some kind of hitbox issue but I learned to play around that. ruclips.net/video/jsPmBgYmo_E/видео.html
Yeah the original was great IMO as far as difficulty. Looks like some other things were improved, too, but I like that you can choose between normal and the new bearable mode. Love how you played through that game in your video btw!
@@daniellomblock6216 Thanks! I'm interested in what they improved. By the way, the thing I said about jumping happens when you jump on multiple enemies at once. It has been a while but I remember even dying to that. I hope I'm not imagining things.
Thanks Luca, but difficulty is not an issue with the game, It is just missing something that makes it fun or addictive. It needs power ups to pick up and it needs more game environment as I mentioned in the video and perhaps something else but I can't quite put my finger on it. I hope you can see that we are trying to be constructive with feedback as we appreciate that you are an important part of today's C64 new game scene.
'further' would be the appropriate word to use here. Admittedly, this episode is not my best grammatical performance, hopefully the content will make up for it :)
Cheers, appreciate your support very much. We've headed into winter here in Melbourne Australia...looking forward to getting up to Europe in a few weeks for some warm and sun.
3:49 thanks so much for using my music Here 🤩🥰🥰🤗🤗🤗
It's an enjoyable tune, I am so jealous that you have the talent to push out quality SID tunes on a regular basis.
Thanks for the preview of Tiki.
I was hoping there was a new episode of the monthly round up and BAM!!!! Perfect timing. I look forward to these every month.
Yes me too yesterday
Yes these are great!
Thanks for the round up and enjoy a bit of a rest from the C64 scene! The art for this episode was of a very high quality I thought; the picture Vacation Island is a very neat crossover between Monkey Island and Grim Fandango!
Vacation Island is a great bit of crossover art. Heading up to Europe in a few weeks and viewership is normally down during July so it feels like a good time to take a break from video creation...let's see if I can resist the temptation to put a mini round up episode together.
It is good to see an RPG amongst the new releases.
deathflood looks a real beauty - have a nice break - thank you for your efforts
Enjoy the summer break man. Really digging your content so I'll be going back over old Round Up episodes and acting surprised 😂 sláinte!
Lol…if you’re as old as I am then like me you’ve probably forgotten the previous content anyway 😁
Thanks. Really enjoyed Ooze and the fact that Polar Bear has become a little easier to play. Good updates! Thanks for the video.
Oh dang that first game is kinda like waterline meets ... a dungeon crawler. lol.
C64 has had some really nice homebrews. I’ve really enjoyed some of the arcade ports that have been put out. Tutankham and Donkey Kong Jr. being very impressive. Prince of Persia was amazing. C64 homebrews are one to watch.
Great timing, thanks 👍🏼
Another great episode of RGN! Have a nice break and thanks for the amazing job you do sharing the latest and greatest for our beloved C64s
I would like to clarify that in The Last Defender a single shot is enough to kill an alien, regardless of the charge level of the laser gun. However, an alien is totally invulnerable as long as it attacks downwards.
Thanks for clarifying that part of the game. Looking at the instructions on the game page, I can now see you make a reference to this but it was not clear to me that this is what it meant until you explained it here with your comments.
Thank you so much for making this video for us!
Thank you for watching, glad you like the content
SEUCK should have flashed out of existence by now.
I used it a lot back in the day and produced one or two games that were unique at the time.
I think as a way to learn the "basics" of level layout and sprite animation it's fine, but pitching games as commercial projects is taking the piss.
SEUCK must never flash out of existence! It's *the* most user friendly, smart and easy to use construction kit from the 80s, waaay ahead of its time.
The uninspired flood of cheap 5 minute creations using the editor needs to die out, though 😗
I think you have summarized it correctly. SEUCK has its place but those using the engine need to survey the scene and look at what has already been done to death.
I have no problem with people using SEUCK to create a game. The problem here is charging for such a basic and simple title, compared to some of the enhanced and more interesting examples that have emerged in recent years.
Totally agree with you about The Last Defender, it's competently made but lacks any real thrill or long-term hook for me.
Bearing in mind Aztec Tomb was done for a game jam, it's good fun and hopefully will be the precursor to a larger, enhanced release.
Thanks Andrew. I was so looking forward to The Last Defender but it just didn't turned out as I had expected it. I hope the likes of LC-Games do take our views/opinions as the constructive feedback that they are intended to be. I just want the scene to continue to push themselves to their full capacity.
@@RetroGamerNation well, the coder of Polar Bear in Space has listened to the feedback and released the Bearable Edition - so it can work
Thanks as always Louie, both DeathFlood and Ooze look like must-haves to me. There some great art this month too.
The Last Defender has potential, but I think you're right that it just needs some additional features and polish.
Time to break out the C64 Maxi.
Very good show as usual :)
Where is July's Roundup!!!! I really love these videos!
No July round up this year. I mentioned this in the June episode. Cheers.
the first gane reviewed is Bruce Lee all over again :P
bruce lee crossed with zorro crossed with goonies crossed with conan
I really hope we'll get something like a C64 'Scorpion Engine' at some point (maybe something will come from Sarah Jane Avory eventually). I see a lot of talent basically wasted on SEUCK engine; a shame really. Great vid once again!
Last defender seems great and very promising!
🎉
Is there a list available of all the games you presented and buy/download locations? I mean, of the past 10 years or so?
Hi Sven, I don't have one big master list but all of the videos list links to the game in their video description.
I played through the original Polar Bear in Space without *too* much difficulties. Sure it took some tries but that's how it should be imo. A complaint I have is that jumping on top of enemies sometimes also damages you. It's some kind of hitbox issue but I learned to play around that. ruclips.net/video/jsPmBgYmo_E/видео.html
Yeah the original was great IMO as far as difficulty. Looks like some other things were improved, too, but I like that you can choose between normal and the new bearable mode. Love how you played through that game in your video btw!
@@daniellomblock6216 Thanks! I'm interested in what they improved. By the way, the thing I said about jumping happens when you jump on multiple enemies at once. It has been a while but I remember even dying to that. I hope I'm not imagining things.
Definitely would not waste my money on 1945 Vox.
Leave the wasting of money to me...that is what the 40 cents a day from RUclips is for!
If you think The Last Defender is boring, why not try the Champion difficulty?
Thanks Luca, but difficulty is not an issue with the game, It is just missing something that makes it fun or addictive. It needs power ups to pick up and it needs more game environment as I mentioned in the video and perhaps something else but I can't quite put my finger on it. I hope you can see that we are trying to be constructive with feedback as we appreciate that you are an important part of today's C64 new game scene.
"jumping farer distances". Farer? 🤨
'further' would be the appropriate word to use here. Admittedly, this episode is not my best grammatical performance, hopefully the content will make up for it :)
Thanks for the roundup, RGN! Ooze is my favorite game of this release, Ima happy such games are being made for our beloved C64 enjoy the sunny weekend
Cheers, appreciate your support very much. We've headed into winter here in Melbourne Australia...looking forward to getting up to Europe in a few weeks for some warm and sun.