Does The New Counterspell SUCK?! Homebrew Potion Rules & More | I'd Crit That: A Couples D&D Podcast

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  • Опубликовано: 17 янв 2025

Комментарии • 22

  • @DTHogwood
    @DTHogwood 3 месяца назад +10

    Constitution "should" be your second highest stat as a spellcaster, BECAUSE you're squishy. Nothing feels worse than losing concentration on your high level combat changing spell, especially when you basically only have 1 spell slot for each level above 6th.

    • @IdCritThat
      @IdCritThat  3 месяца назад

      idk I don't build for min maxing, more for theme. If I'm a caster I think i SHOULD be squishy, it makes sense for the character, ya know? - Vic

    • @Sirax123
      @Sirax123 3 месяца назад +1

      Also see: Warcaster.

  • @johncox7169
    @johncox7169 3 месяца назад +1

    Just as an FYI: in the new rules, Potions have been changed to being a bonus action. (At least healing potions have been, as those are the only potions we have seen so far.)
    (Also Paladin Lay on Hands has been changed to a bonus action, making their healing much easier as well.)

  • @johncox7169
    @johncox7169 3 месяца назад +1

    Oddly, I find this (counterspell change) a weird smack in the face for Warlocks. Because a Warlock's 6-9th level spells don't use spell slots, they will lose their Mystic Arcana when counterspelled while other spellcasting classes will still keep their higher level spell slots.

  • @someusername9591
    @someusername9591 3 месяца назад +3

    Coming from the optimization community, my preferred stat distribution for casters is usually:
    1. Spellcasting stat
    2. Dexterity (only up to 14, because I try to find a way to get medium armor proficiency)
    3. Constitution
    Furthermore, if there’s a way I can avoid investing in dexterity I would.
    Still agree that making the save use your spellcasting mod is more thematic, but that would make enemy casters nigh uncounterable
    At the same time I much prefer the new counterspell over the old one

    • @IdCritThat
      @IdCritThat  3 месяца назад +1

      yeah tbh the more we think about being able to counter with Legendary Resistances the more we actually think it works

  • @emmakane6848
    @emmakane6848 3 месяца назад

    I understand that certain players did not enjoy the feeling of having their one high level slot be wasted when an enemy counterspelled them, but the point of a bad guy being able to do that is to show their relative power and potentially scare the players into making difficult decisions later on. And the players would likely be able to use that spell in a different session/encounter, so being blocked from it a couple times would be the outlier.
    It feels like the designers decided that the spell was too complicated because it worked on mechanics that no other spell did, but the way you fix it is by putting the power in the player’s hands. Have it be a spell attack roll against the opposing caster’s DC. Evoking the idea of spell duels, and creating better imagery. Now counterspell is just another spell with a saving throw where a bad roll essentially delays your next turn (like stunning or similar effects).

  • @noahs97
    @noahs97 3 месяца назад +1

    Definitely surprised by Vic's opinion about the constitution saving throw until the reveal that you don't prioritize constitution as a caster, haha!
    I think it's a deliberate choice by the designer to not call it a concentration check, to prevent people from being confused and thinking they are "concentrating" and not able to maintain concentration on a spell at the same time.
    Something you didn't mention is the one spell using a spell slot per turn rule now. You can't use counterspell to protect a spell you cast on your turn from being counterspelled (i.e. counterspell chain).
    It's definitely true that counterspell isn't as good now, which I think is probably good. Before counterspell was totally encounter warping. If you were the DM or a player with spellcasters you absolutely had to play around that 60ft range or nothing was going to happen(although it wasn't an uncommon choice for players in my game to take the metamagic adept feat specifically for long range or subtle counters). The game is more fun when stuff is happening.
    There were other problems like how NPC casters usually always have all their slots before combat, and the players don't, and how NPC casters are typically higher level casters than the party and thus have more fodder slots to throw away on counterspell.

    • @mareksison
      @mareksison 3 месяца назад +1

      I agree with her. It is stranger for someone to make a Con save for a spell to not be countered. Con save makes sense for Concentration because your constitution is factored into your focus and grit, but for keeping the spell casted, I agree that it should be a save using their spellcasting ability. It just makes way more sense.

    • @IdCritThat
      @IdCritThat  3 месяца назад +1

      Thank u thank u I'm glad to hear I'm not losing it LOL - Vic

    • @mareksison
      @mareksison 3 месяца назад

      @@IdCritThat You're definitely not losing it. There is so much to dislike about that new counterspell. I especially dislike the lack of being able to cast it higher. When I implement this, I will not only change the saving throw, but also allow the user to upcast it, making the DC higher depending on the spell slot, probably 1 (maybe 2 idk yet) higher for each spell slot level above 3rd

  • @xiongray
    @xiongray 3 месяца назад

    Does being Counterspelled (using an action to cast) allow one to use Quicken Spell?

  • @Hynesight2020
    @Hynesight2020 3 месяца назад

    I've never heard of the potion rule but totally agree that the RAW potion rules feel bad. I'm totally going to incorporate this homebrew. Thanks!

    • @IdCritThat
      @IdCritThat  3 месяца назад

      I hope you love it!!

  • @jaredarquette6320
    @jaredarquette6320 3 месяца назад

    if theyre gonna change counterspell to this I want my sorcerer to use con for their spell casting stat

    • @IdCritThat
      @IdCritThat  3 месяца назад

      I think that's probably a swing too far in the other direction, but I DO think that con will become a much more important stat for sorcerers (and as a sorc lover, that will be tough for me LOL) - Vic

  • @phatman9762
    @phatman9762 3 месяца назад

    Big agree that BG3 is the best game of all time.
    And Ocarina if Time IS dated, yet still better than Tears of the Kingdom and Breath of the Wild by virtue of my swords in OoT not breaking on the skull of the fourth enemy I fought. I hate weapon durability that unforgiving.

    • @IdCritThat
      @IdCritThat  3 месяца назад

      I get the breaking swords thing but if u take that out i DO think TOTK is wayyyyyy better than OOT. But BG3 beats em all - Vic

    • @phatman9762
      @phatman9762 3 месяца назад

      @@IdCritThat Agreed,

  • @Belerin26
    @Belerin26 3 месяца назад

    Material components are dumb and tracking them is annoying