New Void Spell Is Broken OP! | Soulstone Survivors
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- Опубликовано: 11 сен 2024
- Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.
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They've already changed Leviathan. It has reduced move speed instead of attack speed.
Yup - leviathan is actually nicely balanced now - move speed reduced instead, which makes it riskier but worth it if you pick up a couple of movespeed buffs to compensate
Dash is still a thing though...
@@livedandletdie does movespeed affect the length of the dash? if it does then it has a larger effect than if doesn't. of course if you kill everything you don't have to dodge much
@@distinctivefox Nah, it's too overpowered now. You don't need to move as much while speedrunning so there really isn't any downside to 40% increased damage when you one shot everything before it gets to you.
@@XxIcedecknightxX True, I think the idea of hard dmg dealer but slow attacker is good but I dont see any character right now that can synergize with it, maybe they should just leave it out for more niche builds in the future.
Festering Strike or poison in general is really bad in most builds. it ticks over 25 seconds and if you dont play a dot build there will be no enemies who live even halve of that time. In your first run it did like 1.7 million damage. meteor shower (picked up last) did around the same (1.5 mill). Void (picked up 2nd to last did 6.2 million. Even the Shadow Bolt (low aoe) did more damage (1.8)
Yeah but how much of that was damage to boss? I guess clearing the mobs is harder than the boss, though, lol.
@@JonesCrimson i think so too :D And if he got buffs for other skills instead of Festering Strike it might have been even more damage, even against the Boss. Its just a tip anyways, he should play whatever he wants. I just have a chuckle everytime he tells his viewers that this is a good Skill because in my opinion Poison is only got in specific builds (to challenge your computer :D)
@@JonesCrimson
The faster you kill mobs the faster they spawn the more XP you get the more levels you get the more powerful you get.
Mobs are much more important than boss :)
About crazy damage stacking, had a fire run with the caster where my fire pillar applied like 6000 burn over 10 seconds. Literally 600 aoe dps.
and in my best run so far, also with the fire caster build fire wall did 10 million damage overall. got really lucky with 4 double cast on that skill. was a 10:53 clear
With a lot of luck the fire build is even better, I managed an 8:34 run. 1 legendary 'fire get's cast again' and 3(!) fire wall gets cast again. On average a full fire build with the mage let's me do most runs in about 11mins.
when I saw this game I really saw the idea of a “story mode” game progression is saved separate from runs there are small cities where you stop attacking when you run inside and normal xp progression is slowed and enemies don’t always spawn but there is a map where each enemy type has its area and you can get quests for them and maybe even add gold to buy some items from the town, it would be really cool and with how nice the game looks I’d love to see what a small village looks like
sounds like warcraft
The symbol you don't know is same as light in rogue soulstone, so it's probably light.
I wonder if the Dev should make certain skills less common based on character and weapon? I know it already restricts the ability pool, but it still feels really randomized.
Someone got 7:08 with the corner strat and Void and Meteor Shower!
Hello darkness my old friend〜 🎶🎶
Edit: love the vid m8!!!
I mean you're leveling faster right? so you're getting stronger and getting a better time, so it's harder to get higher levels because you're getting stronger quickly forcing the round to end quicker. getting to lvl 50 by 11min vs 13min would be the value in magnetic
Don't know if mentioned already, but check out Thunder Clap. Even @ level 1 it can equal/out damage most leveled up abilities.
Also why don't you read full skill description, subdue deals more DMG for each stack of bleed, it's the most damaging skill for bleed build -_-
I've found the Magnet is good if you get it before killing the second Alexi. Then I banish it
So, on my first run ever after dowloading the game, i got the build you were going for. Dual cast for mele and dual cast for instant plus a ton of bonus aoe. Basically, wiping the whole screen. And i stacked the -speed +damage. Might be up to playstyle, it does feel kinda bad, but is sure wrecks all around you.
BTW, from the... 10 runs i got so far, 9 with Bloodlust, atack speed seems to be just a rename. It does affect the recharge of Bolldlust
Hello Sifd ~
I just wanna say I hope they add channeling for each element and then you can spew out all the channeled things like a crazy colourful fireworks!!
Have a great day Sifd!!
Just did a Void & Rain of Arrows build, with Shadow Bolt, Shoot, Bloodlust and Piercing shout. 9.03 s
I don't really know why Sifd always keeps the first spell when he never upgrades it.
Yeah, I always dust that spell as soon as I can...I'll take literally anything else...
You should try sit in the top right corner instead, the camera is angled so you'd be able to see the spawning enemies.
This game is way too easy, but very fun. They definitely need to make enemies harder or more hp or something in the future - especially considering how overpowered the player is after unlocking everything at the moment
i agree
Yeah. I'm scared you'll be able to just steamroll through the game with any build and after unlocking everything as you mentioned.
I assumed the "affix" thing for maps will be the way to scale up difficulty, so I felt it was okay for it to be easy in the current state. Definitely looking forward to see what they do with that.
@@davidc8543 You can, and I do every time. I can literally pick between any options of powers and it's so easy to dodge attacks, alongside all the defensive buffs that mitigate all damage that I might take if I stop caring that it doesn't matter. I think they should also make health nodes spawn maybe only once during the boss encounter or after
Cooldown is the same thing as attack speed...!!!!!!!!
It's the attack speed of that skill that you choose. Bloodlust is a skill it speeds up the attack of it.
Therefore it lowers the cooldown of it.....!!!!
@Sifd
The voids should suck up experience for you too
honestly it would be cool if attack speed had some other effects like it made area attacks (the charge up) happen faster
How about you play some rogue soulstone, because Devs clearly forget it exists. Banish still banishes only one rarity of a passive!!!
have you tried a only one element run? I did one with electric abilities. pretty fun tbh.
sometimes I like to make a rule for a run, once I did always pick exp gain, no matter what. turned out to be pretty fun (almost global pickup range) :)
Maybe can u explain the Differenz between cooldown and attack speed ? Both reduce the cooldown of Ur spells
50% cooldown reduction is equal to 100% extra attack speed. 90% cooldown reduction is equal to 900% extra attack speed. 99% cooldown reduction is equal to 9,900% extra attack speed. 99.9% cooldown reduction is equal to 99,900% extra attack speed.
Cooldown = cd
Attacks per second = aps
1cd - (1cd × 50%) = .5cd
1aps + (1aps × 100%) = 2aps or .5cd
1cd - (1cd × 90%) = .1cd
1aps + (1aps x 900%) = 10aps or .1cd
1cd - (1cd x 99%) = .01cd
1aps + (1aps x 9900%) = 100aps or .01cd
1cd - (1cd x 99.9%) = .001cd
1aps + (1aps × 99,900%) = 1000aps or .001cd
Cool down was exponential, attack speed isnt
so good 💎
I love this game so much do u know when it’s fully relasing
Isnt attack speed and cool down reduction the same now? I was picking it and it was reducing the cool down on my spells
The double cast aoe legendary upgrade is madness with big aeo on thunder storm and smite and att speed i played 2 games its was mad i hit lvl 71 with over 14 mil thunderstorm top dps
You should do a run just of plan changing and random spells re-rolls. Oh wait.
you mean sandbox mode i think brotato should do that to
Isnt base damage better than increasing crit damage if you have 50-100% crit? Since 10% crit damage is 10%damage, but 10% damage is 20% crit damage?
I usually go with 10% of my crit damage as crit chance and keep them balanced it all arpgs
You know you can throw away your initial firebolts spell if you want.
Do weapon levels even do anything yet ?
how are you able to unlock other characters and weapons? @sifd
Why no replace fiery missiles instead if skeletons
Dash has immunity frames
Do a full chaos run. That would be interesting
There is only 1 chaos skill, which wouldn't really suffice a run, Sure Chaos Bomb is the singlehand most damaging skill, but it's pretty much impossible to get it's area large enough to matter, and it's slow, so you'd need a lot of atk.spd% and you'd need a lot of damage, and preferably Double Casts... and since there's no possibility in the game right now to actually lock your character to only have 1 skill. Doing such a run is technically impossible.
We'll see when the devs decide to add more things to the game, if such a run will be possible.
I’m starting to get lag and BSOD with new update. Idk if it’s the game or something else I installed but I only get BSOD when I play
Pls make a necromancer build
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SPIRIT HUNTERS new overhaul patch is out
I was wondering why he said Leviathan was trash, the ychanged it again huh.....
Do you know why it's called void? Cuz it's una-void-able
Leviathan is trash in my opinionnbecause it's completely trash"- Sifd 2022
Welp, can't argue with logic
Anyone know what games like this exist on ps4?
6mil on void on the first run.
Got a 10:15min run anyone else got below that or if its possible, i love this game and im curious
9:08 is my best time so far. Double cast area with glacier, meteor, flame pillar and meteor shower and lots of attack speed and area. The whole screen was blue from my spells
@@mattstanley83 wild i heard so far the fastest is 7mins
If you care about min-maxing 10% xp gain should pay for itself once every 10 lvls so it's probably always worth to get.
That would only be true if every level took the same amount of XP.
Xp gain is never worth it, unless it's multiplicative, additive means each % gained has diminishing value.
If it was a multiplier, and not an increment gain, then yes, I'd agree that 10% would pay for itself, I'd even say that there wouldn't be any upgrade better than it in the game.
But alas thus not be, so that is all poppycock.
@@livedandletdie oof too bad I figured xp would scale ridiculously too since it seemed like everything else does
@@livedandletdie thats not always true, such as if the Xp increase per level is under the amount that you increased it by.
Example: 15% more exp per level
lvl 1 = 100 Xp
lvl 2 = 115 Xp
lvl 3 = 133 Xp
if you get above a 15% xp boost for it to be worth it.
however if the Xp boost isn't multiplicative for 2 Xp upgrades to be worth it, they would need to average above 17% each.
so in this scenario a getting two 25% Xp increases would roughly net you 3 levels at the end of the game. this would give you one more upgrade by the end of the game.
Omg I just resied I wasn’t subscribed 😅
Broken OP, huh? 😂
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wtf is this heavy valley accent